fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\BulletVest_nohq.paa";
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texture = "braf\braf_characters_vest\data\bulletvest\bulletvest_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\BulletVest_as.paa";
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texture = "braf\braf_characters_vest\data\bulletvest\bulletvest_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\BulletVest_smdi.paa";
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texture = "braf\braf_characters_vest\data\bulletvest\bulletvest_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\camo3_nohq.paa";
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texture = "braf\braf_characters_vest\data\bulletvest\camo3_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\camo3_as.paa";
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texture = "braf\braf_characters_vest\data\bulletvest\camo3_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\camo3_smdi.paa";
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texture = "braf\braf_characters_vest\data\bulletvest\camo3_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -7,7 +7,7 @@ specularPower = 80;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_nohq.paa";
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texture = "braf\braf_characters_vest\data\accessories\9mm_mag_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_as.paa";
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texture = "braf\braf_characters_vest\data\accessories\9mm_mag_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_smdi.paa";
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texture = "braf\braf_characters_vest\data\accessories\9mm_mag_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -7,7 +7,7 @@ specularPower = 80;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_nohq.paa";
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texture = "braf\braf_characters_vest\data\accessories\eb_molle_pouches_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_as.paa";
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texture = "braf\braf_characters_vest\data\accessories\eb_molle_pouches_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_smdi.paa";
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texture = "braf\braf_characters_vest\data\accessories\eb_molle_pouches_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -7,7 +7,7 @@ specularPower = 80;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_nohq.paa";
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texture = "braf\braf_characters_vest\data\accessories\eb_pouches_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_as.paa";
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texture = "braf\braf_characters_vest\data\accessories\eb_pouches_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_smdi.paa";
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texture = "braf\braf_characters_vest\data\accessories\eb_pouches_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -7,7 +7,7 @@ specularPower = 80;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_nohq.paa";
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texture = "braf\braf_characters_vest\data\accessories\fal_762_mag_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_as.paa";
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texture = "braf\braf_characters_vest\data\accessories\fal_762_mag_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_smdi.paa";
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texture = "braf\braf_characters_vest\data\accessories\fal_762_mag_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -7,7 +7,7 @@ specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\data\alice\LC2_nohq.paa";
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texture = "braf\braf_characters_vest\data\alice\lc2_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\data\alice\LC2_as.paa";
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texture = "braf\braf_characters_vest\data\alice\lc2_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\data\alice\LC2_smdi.paa";
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texture = "braf\braf_characters_vest\data\alice\lc2_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_vest\Data\ephod\cratenia_nohq.paa";
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texture = "braf\braf_characters_vest\data\ephod\cratenia_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_vest\Data\ephod\cratenia_smdi.paa";
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texture = "braf\braf_characters_vest\data\ephod\cratenia_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_vest\Data\ephod\camo_nohq.paa";
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texture = "braf\braf_characters_vest\data\ephod\camo_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_vest\Data\ephod\camo_as.paa";
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texture = "braf\braf_characters_vest\data\ephod\camo_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_vest\Data\ephod\camo_smdi.paa";
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texture = "braf\braf_characters_vest\data\ephod\camo_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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