fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\data\Pala_Dura\camo_nohq.paa";
texture = "braf\braf_characters_headgear\data\pala_dura\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\data\Pala_Dura\camo_as.paa";
texture = "braf\braf_characters_headgear\data\pala_dura\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\data\Pala_Dura\camo_smdi.paa";
texture = "braf\braf_characters_headgear\data\pala_dura\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\data\Pala_Dura\details_nohq.paa";
texture = "braf\braf_characters_headgear\data\pala_dura\details_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\data\Pala_Dura\details_smdi.paa";
texture = "braf\braf_characters_headgear\data\pala_dura\details_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\data\Pala_mole\palamole_nohq.paa";
texture = "braf\braf_characters_headgear\data\pala_mole\palamole_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\data\Pala_mole\palamole_as.paa";
texture = "braf\braf_characters_headgear\data\pala_mole\palamole_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\data\Pala_mole\palamole_smdi.paa";
texture = "braf\braf_characters_headgear\data\pala_mole\palamole_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_characters_headgear\data\amf_tc801\Goggles_co.paa";
texture="braf\braf_characters_headgear\data\amf_tc801\goggles_co.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_characters_headgear\data\amf_tc801\Goggles_nohq.paa";
texture="braf\braf_characters_headgear\data\amf_tc801\goggles_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_characters_headgear\data\amf_tc801\Goggles_as.paa";
texture="braf\braf_characters_headgear\data\amf_tc801\goggles_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_characters_headgear\data\amf_tc801\Goggles_smdi.paa";
texture="braf\braf_characters_headgear\data\amf_tc801\goggles_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_nohq.paa";
texture = "braf\braf_characters_headgear\data\bandeirante_cap\bandeirante_cap_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_as.paa";
texture = "braf\braf_characters_headgear\data\bandeirante_cap\bandeirante_cap_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_smdi.paa";
texture = "braf\braf_characters_headgear\data\bandeirante_cap\bandeirante_cap_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_nohq.paa";
texture = "braf\braf_characters_headgear\data\bandeirante_cap\bandeirante_cap_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_as.paa";
texture = "braf\braf_characters_headgear\data\bandeirante_cap\bandeirante_cap_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_smdi.paa";
texture = "braf\braf_characters_headgear\data\bandeirante_cap\bandeirante_cap_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\beret\beret_nohq.paa";
texture = "braf\braf_characters_headgear\data\beret\beret_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\beret\beret_as.paa";
texture = "braf\braf_characters_headgear\data\beret\beret_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\beret\beret_smdi.paa";
texture = "braf\braf_characters_headgear\data\beret\beret_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\beret\brasao_nohq.paa";
texture = "braf\braf_characters_headgear\data\beret\brasao_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\beret\brasao_as.paa";
texture = "braf\braf_characters_headgear\data\beret\brasao_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\beret\brasao_smdi.paa";
texture = "braf\braf_characters_headgear\data\beret\brasao_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\data\Beret\hiaf\hiaf_army_nohq.paa";
texture = "braf\braf_characters_headgear\data\beret\hiaf\hiaf_army_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\data\Beret\hiaf\hiaf_army_as.paa";
texture = "braf\braf_characters_headgear\data\beret\hiaf\hiaf_army_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\data\Beret\hiaf\hiaf_army_smdi.paa";
texture = "braf\braf_characters_headgear\data\beret\hiaf\hiaf_army_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\data\Beret\hiaf\hiaf_marine_nohq.paa";
texture = "braf\braf_characters_headgear\data\beret\hiaf\hiaf_marine_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\data\Beret\hiaf\hiaf_marine_as.paa";
texture = "braf\braf_characters_headgear\data\beret\hiaf\hiaf_marine_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\data\Beret\hiaf\hiaf_marine_smdi.paa";
texture = "braf\braf_characters_headgear\data\beret\hiaf\hiaf_marine_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\boonie_hat\boonie_hat_nohq.paa";
texture = "braf\braf_characters_headgear\data\boonie_hat\boonie_hat_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\boonie_hat\boonie_hat_as.paa";
texture = "braf\braf_characters_headgear\data\boonie_hat\boonie_hat_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\boonie_hat\boonie_hat_smdi.paa";
texture = "braf\braf_characters_headgear\data\boonie_hat\boonie_hat_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\caatinga_cap\caatinga_cap_nohq.paa";
texture = "braf\braf_characters_headgear\data\caatinga_cap\caatinga_cap_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\caatinga_cap\caatinga_cap_as.paa";
texture = "braf\braf_characters_headgear\data\caatinga_cap\caatinga_cap_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\caatinga_cap\caatinga_cap_smdi.paa";
texture = "braf\braf_characters_headgear\data\caatinga_cap\caatinga_cap_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\cbt\cbt_nohq.paa";
texture = "braf\braf_characters_headgear\data\cbt\cbt_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\cbt\cbt_as.paa";
texture = "braf\braf_characters_headgear\data\cbt\cbt_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\cbt\cbt_smdi.paa";
texture = "braf\braf_characters_headgear\data\cbt\cbt_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -7,7 +7,7 @@ specularPower = 40;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_headgear\Data\ccb\ccb_NOHQ.paa";
texture = "braf\braf_characters_headgear\data\ccb\ccb_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_characters_headgear\Data\ccb\ccb_AS.paa";
texture = "braf\braf_characters_headgear\data\ccb\ccb_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "braf\braf_characters_headgear\Data\ccb\ccb_smdi.paa";
texture = "braf\braf_characters_headgear\data\ccb\ccb_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\comtac_headset\comtac_headset_nohq.paa";
texture = "braf\braf_characters_headgear\data\comtac_headset\comtac_headset_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\comtac_headset\comtac_headset_as.paa";
texture = "braf\braf_characters_headgear\data\comtac_headset\comtac_headset_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\comtac_headset\comtac_headset_smdi.paa";
texture = "braf\braf_characters_headgear\data\comtac_headset\comtac_headset_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\cvc\cvc_nohq.paa";
texture = "braf\braf_characters_headgear\data\cvc\cvc_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\cvc\cvc_as.paa";
texture = "braf\braf_characters_headgear\data\cvc\cvc_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\cvc\cvc_smdi.paa";
texture = "braf\braf_characters_headgear\data\cvc\cvc_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\cvc\cvc_nohq.paa";
texture = "braf\braf_characters_headgear\data\cvc\cvc_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\cvc\cvc_as.paa";
texture = "braf\braf_characters_headgear\data\cvc\cvc_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\cvc\cvc_smdi.paa";
texture = "braf\braf_characters_headgear\data\cvc\cvc_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\cvc\cvc_nohq.paa";
texture = "braf\braf_characters_headgear\data\cvc\cvc_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\cvc\cvc_as.paa";
texture = "braf\braf_characters_headgear\data\cvc\cvc_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
//texture = "mea_military\char\data\EB\soldier\Base\cvc_smdi.paa";
//texture = "mea_military\char\data\eb\soldier\base\cvc_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\data\M1\coifa_early_NOHQ.paa";
texture = "braf\braf_characters_headgear\data\m1\coifa_early_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\data\M1\coifa_early_as.paa";
texture = "braf\braf_characters_headgear\data\m1\coifa_early_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\data\M1\coifa_early_smdi.paa";
texture = "braf\braf_characters_headgear\data\m1\coifa_early_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -7,7 +7,7 @@ specularPower = 30.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_headgear\data\M1\coifa_late_NOHQ.paa";
texture = "braf\braf_characters_headgear\data\m1\coifa_late_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_characters_headgear\data\M1\coifa_late_as.paa";
texture = "braf\braf_characters_headgear\data\m1\coifa_late_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "braf\braf_characters_headgear\data\M1\coifa_late_smdi.paa";
texture = "braf\braf_characters_headgear\data\m1\coifa_late_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\data\M1\liner_NOHQ.paa";
texture = "braf\braf_characters_headgear\data\m1\liner_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\data\M1\liner_as.paa";
texture = "braf\braf_characters_headgear\data\m1\liner_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\data\M1\liner_smdi.paa";
texture = "braf\braf_characters_headgear\data\m1\liner_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\data\M1\liner_plastic_NOHQ.paa";
texture = "braf\braf_characters_headgear\data\m1\liner_plastic_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\data\M1\liner_plastic_as.paa";
texture = "braf\braf_characters_headgear\data\m1\liner_plastic_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\data\M1\liner_plastic_smdi.paa";
texture = "braf\braf_characters_headgear\data\m1\liner_plastic_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\data\M1\m1_NOHQ.paa";
texture = "braf\braf_characters_headgear\data\m1\m1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\data\M1\m1_as.paa";
texture = "braf\braf_characters_headgear\data\m1\m1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\data\M1\m1_smdi.paa";
texture = "braf\braf_characters_headgear\data\m1\m1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\mich_2000\mich2000_NOHQ.paa";
texture = "braf\braf_characters_headgear\data\mich_2000\mich2000_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\mich_2000\mich2000_AS.paa";
texture = "braf\braf_characters_headgear\data\mich_2000\mich2000_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\mich_2000\mich2000_smdi.paa";
texture = "braf\braf_characters_headgear\data\mich_2000\mich2000_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\mich_2001\mich2001_NOHQ.paa";
texture = "braf\braf_characters_headgear\data\mich_2001\mich2001_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\mich_2001\mich2001_AS.paa";
texture = "braf\braf_characters_headgear\data\mich_2001\mich2001_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\mich_2001\mich2001_smdi.paa";
texture = "braf\braf_characters_headgear\data\mich_2001\mich2001_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\data\msa_sourdin\MSA_SOURDIN_NOHQ.paa";
texture = "braf\braf_characters_headgear\data\msa_sourdin\msa_sourdin_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\data\msa_sourdin\MSA_SOURDIN_AS.paa";
texture = "braf\braf_characters_headgear\data\msa_sourdin\msa_sourdin_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\data\msa_sourdin\MSA_SOURDIN_SMDI.paa";
texture = "braf\braf_characters_headgear\data\msa_sourdin\msa_sourdin_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\opscore\Flag_nohq.paa";
texture = "braf\braf_characters_headgear\data\opscore\flag_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\opscore\Flag_as.paa";
texture = "braf\braf_characters_headgear\data\opscore\flag_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\opscore\Flag_smdi.paa";
texture = "braf\braf_characters_headgear\data\opscore\flag_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\opscore\Glass_nohq.paa";
texture = "braf\braf_characters_headgear\data\opscore\glass_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\opscore\Glass_as.paa";
texture = "braf\braf_characters_headgear\data\opscore\glass_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\opscore\Glass_smdi.paa";
texture = "braf\braf_characters_headgear\data\opscore\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\opscore\IR_strobe_nohq.paa";
texture = "braf\braf_characters_headgear\data\opscore\ir_strobe_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\opscore\IR_strobe_as.paa";
texture = "braf\braf_characters_headgear\data\opscore\ir_strobe_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\opscore\IR_strobe_smdi.paa";
texture = "braf\braf_characters_headgear\data\opscore\ir_strobe_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_characters_headgear\Data\opscore\opscore_nohq.paa";
texture = "braf\braf_characters_headgear\data\opscore\opscore_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_headgear\Data\opscore\opscore_as.paa";
texture = "braf\braf_characters_headgear\data\opscore\opscore_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_headgear\Data\opscore\opscore_smdi.paa";
texture = "braf\braf_characters_headgear\data\opscore\opscore_smdi.paa";
uvSource = "tex";
class uvTransform
{