fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\gola_nohq.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\gola_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\gola_smdi.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\gola_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\manga_nohq.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\manga_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\manga_as.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\manga_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\manga_smdi.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\manga_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\pants_nohq.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\pants_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\pants_as.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\pants_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\pants_smdi.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\pants_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\top_nohq.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\top_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\top_as.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\top_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\top_smdi.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\top_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\Boot\boot_nohq.paa";
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texture = "braf\braf_characters_binfa\data\boot\boot_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_binfa\Data\Boot\boot_as.paa";
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texture = "braf\braf_characters_binfa\data\boot\boot_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\Boot\boot_smdi.paa";
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texture = "braf\braf_characters_binfa\data\boot\boot_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\Luva\gloves_nohq.paa";
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texture = "braf\braf_characters_binfa\data\luva\gloves_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_binfa\Data\Luva\gloves_as.paa";
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texture = "braf\braf_characters_binfa\data\luva\gloves_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\Luva\gloves_smdi.paa";
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texture = "braf\braf_characters_binfa\data\luva\gloves_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\NakedUniform\bermuda_nohq.paa";
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texture = "braf\braf_characters_binfa\data\nakeduniform\bermuda_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_binfa\Data\NakedUniform\bermuda_as.paa";
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texture = "braf\braf_characters_binfa\data\nakeduniform\bermuda_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\NakedUniform\bermuda_smdi.paa";
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texture = "braf\braf_characters_binfa\data\nakeduniform\bermuda_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_characters_binfa\Data\NakedUniform\camisa_nohq.paa";
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texture="braf\braf_characters_binfa\data\nakeduniform\camisa_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_characters_binfa\Data\NakedUniform\camisa_as.paa";
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texture="braf\braf_characters_binfa\data\nakeduniform\camisa_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_characters_binfa\Data\NakedUniform\camisa_smdi.paa";
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texture="braf\braf_characters_binfa\data\nakeduniform\camisa_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\NakedUniform\meia_nohq.paa";
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texture = "braf\braf_characters_binfa\data\nakeduniform\meia_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\NakedUniform\meia_smdi.paa";
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texture = "braf\braf_characters_binfa\data\nakeduniform\meia_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\NakedUniform\tenis_nohq.paa";
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texture = "braf\braf_characters_binfa\data\nakeduniform\tenis_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\NakedUniform\tenis_smdi.paa";
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texture = "braf\braf_characters_binfa\data\nakeduniform\tenis_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\pants_nohq.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\pants_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -32,7 +32,7 @@ class Stage2
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};
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class Stage3
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{
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texture="braf\braf_characters_binfa\Data\feridas\pants_w.paa";
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texture="braf\braf_characters_binfa\data\feridas\pants_w.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\pants_smdi.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\pants_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\top_nohq.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\top_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -32,7 +32,7 @@ class Stage2
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};
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class Stage3
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{
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texture = "braf\braf_characters_binfa\Data\feridas\top_w.paa";
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texture = "braf\braf_characters_binfa\data\feridas\top_w.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_binfa\Data\BDU\FAB\top_smdi.paa";
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texture = "braf\braf_characters_binfa\data\bdu\fab\top_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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