fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_NOHQ.paa";
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texture = "braf\braf_characters_backpack\data\alice_large\alice_large_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_as.paa";
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texture = "braf\braf_characters_backpack\data\alice_large\alice_large_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_smdi.paa";
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texture = "braf\braf_characters_backpack\data\alice_large\alice_large_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -7,7 +7,7 @@ specularPower = 40;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_backpack\data\alice_medium\ccb_NOHQ.paa";
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texture = "braf\braf_characters_backpack\data\alice_medium\ccb_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_backpack\data\alice_medium\ccb_AS.paa";
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texture = "braf\braf_characters_backpack\data\alice_medium\ccb_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_NOHQ.paa";
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texture = "braf\braf_characters_backpack\data\modular_assault\modular_assault_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_as.paa";
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texture = "braf\braf_characters_backpack\data\modular_assault\modular_assault_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_smdi.paa";
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texture = "braf\braf_characters_backpack\data\modular_assault\modular_assault_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_NOHQ.paa";
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texture = "braf\braf_characters_backpack\data\radio_backpack\falcon3mochila_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_AS.paa";
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texture = "braf\braf_characters_backpack\data\radio_backpack\falcon3mochila_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_SMDI.paa";
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texture = "braf\braf_characters_backpack\data\radio_backpack\falcon3mochila_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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