fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_NOHQ.paa";
texture = "braf\braf_characters_backpack\data\alice_large\alice_large_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_as.paa";
texture = "braf\braf_characters_backpack\data\alice_large\alice_large_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_smdi.paa";
texture = "braf\braf_characters_backpack\data\alice_large\alice_large_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -7,7 +7,7 @@ specularPower = 40;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_backpack\data\alice_medium\ccb_NOHQ.paa";
texture = "braf\braf_characters_backpack\data\alice_medium\ccb_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_characters_backpack\data\alice_medium\ccb_AS.paa";
texture = "braf\braf_characters_backpack\data\alice_medium\ccb_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_NOHQ.paa";
texture = "braf\braf_characters_backpack\data\modular_assault\modular_assault_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_as.paa";
texture = "braf\braf_characters_backpack\data\modular_assault\modular_assault_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_smdi.paa";
texture = "braf\braf_characters_backpack\data\modular_assault\modular_assault_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_NOHQ.paa";
texture = "braf\braf_characters_backpack\data\radio_backpack\falcon3mochila_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_AS.paa";
texture = "braf\braf_characters_backpack\data\radio_backpack\falcon3mochila_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_SMDI.paa";
texture = "braf\braf_characters_backpack\data\radio_backpack\falcon3mochila_smdi.paa";
uvSource = "tex";
class uvTransform
{