fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
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@@ -1,24 +1,24 @@
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//---------------------------Vests------------------------------
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class braf_jet_flightvest: Vest_Camo_Base
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{
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author="BRAF Team";
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author = "BRAF TEAM";
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scope=2;
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scopeCurator=2;
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displayName="$STR_flightvest_jet";
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picture="\braf\braf_characters_aviation\Flightvest\data\ui\surv_ui_ca.paa";
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model="braf\braf_characters_aviation\Flightvest\braf_fighter_pilot_vest.p3d";
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picture="\braf\braf_characters_aviation\flightvest\data\ui\surv_ui_ca.paa";
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model="braf\braf_characters_aviation\flightvest\braf_fighter_pilot_vest.p3d";
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hiddenSelections[]=
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{
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"camo"
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};
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hiddenSelectionsTextures[]=
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{
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"braf\braf_characters_aviation\Flightvest\data\surv_co.paa"
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"braf\braf_characters_aviation\flightvest\data\surv_co.paa"
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};
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descriptionShort="Lightweight Jet Vest";
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class ItemInfo: VestItem
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{
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uniformModel="braf\braf_characters_aviation\Flightvest\braf_fighter_pilot_vest.p3d";
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uniformModel="braf\braf_characters_aviation\flightvest\braf_fighter_pilot_vest.p3d";
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hiddenSelections[]={"camo"};
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containerClass="Supply160";
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mass=50;
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@@ -53,12 +53,12 @@ class braf_jet_flightvest: Vest_Camo_Base
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};
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class braf_heli_flightvest: V_RebreatherB
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{
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author="BRAF Team";
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author = "BRAF TEAM";
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scope=2;
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scopeCurator=2;
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displayName="$STR_flightvest_heli";
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picture="\braf\braf_characters_aviation\Flightvest\data\ui\surv_ui_ca.paa";
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model="braf\braf_characters_aviation\Flightvest\braf_heli_pilot_vest.p3d";
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picture="\braf\braf_characters_aviation\flightvest\data\ui\surv_ui_ca.paa";
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model="braf\braf_characters_aviation\flightvest\braf_heli_pilot_vest.p3d";
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hiddenUnderwaterSelections[] = {"hide"};
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shownUnderwaterSelections[] = {"unhide", "unhide2"};
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hiddenSelections[]=
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@@ -70,7 +70,7 @@ class braf_heli_flightvest: V_RebreatherB
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descriptionShort="Lightweight Helicopter Vest";
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class ItemInfo: VestItem
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{
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uniformModel="braf\braf_characters_aviation\Flightvest\braf_heli_pilot_vest.p3d";
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uniformModel="braf\braf_characters_aviation\flightvest\braf_heli_pilot_vest.p3d";
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hiddenSelections[]={};
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hiddenSelectionsTextures[]=
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_aviation\Flightvest\data\camo1_nohq.paa";
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texture = "braf\braf_characters_aviation\flightvest\data\camo1_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_aviation\Flightvest\data\camo1_smdi.paa";
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texture = "braf\braf_characters_aviation\flightvest\data\camo1_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_aviation\Flightvest\data\surv_nohq.paa";
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texture = "braf\braf_characters_aviation\flightvest\data\surv_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_aviation\Flightvest\data\surv_as.paa";
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texture = "braf\braf_characters_aviation\flightvest\data\surv_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_aviation\Flightvest\data\surv_smdi.paa";
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texture = "braf\braf_characters_aviation\flightvest\data\surv_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_aviation\Flightvest\data\surv_02\surv_2_nohq.paa";
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texture = "braf\braf_characters_aviation\flightvest\data\surv_02\surv_2_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_characters_aviation\Flightvest\data\surv_02\surv_2_as.paa";
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texture = "braf\braf_characters_aviation\flightvest\data\surv_02\surv_2_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_characters_aviation\Flightvest\data\surv_02\surv_2_smdi.paa";
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texture = "braf\braf_characters_aviation\flightvest\data\surv_02\surv_2_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -129,7 +129,7 @@ class CfgSkeletons
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"RightToeBase","RightFoot"
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};
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// location of pivot points (local axes) for hierarchical animation
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pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
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pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
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};
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};
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