fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -32,7 +32,7 @@ class Stage1
};
class Stage2
{
texture = "braf\braf_characters_army\face\white\braf_White_01_co_injuri.paa";
texture = "braf\braf_characters_army\face\white\braf_white_01_co_injuri.paa";
uvSource = "tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_06_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_06_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_06_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_06_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_09_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_09_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_09_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_09_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_11_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_11_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_11_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_11_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_16_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_16_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_16_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_16_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_17_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_17_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_17_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_17_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_20_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_20_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_20_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_20_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_23_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_23_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_23_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_23_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_27_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_27_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_28_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_28_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_29_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_29_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_29_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\Braf_hl_white_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
uvSource="tex";
class uvTransform
{