fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -21,13 +21,13 @@ class CfgFaces {
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//Caucasian
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class caucasian_01_woodland : WhiteHead_01 {
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scope = public;
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Author = "BRAF Team";
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author = "BRAF TEAM";
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identityTypes[] = { "braf_brazilian_faces_camo" };
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displayName = "Caucasian 01 (camo)";
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texture = "\braf\braf_characters_army\face\white\braf_White_01_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_White_01_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_01_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_01_camo_injury.rvmat";
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texture = "\braf\braf_characters_army\face\white\braf_white_01_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_white_01_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_01_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_01_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\white\hl_camo2_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\white\hl_camo2_co.paa";
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materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
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@@ -35,10 +35,10 @@ class CfgFaces {
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};
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class caucasian_02_woodland : caucasian_01_woodland {
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displayName = "Caucasian 02 (woodland)";
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texture = "braf\braf_characters_army\face\white\braf_White_06_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_White_06_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_06_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_06_camo_injury.rvmat";
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texture = "braf\braf_characters_army\face\white\braf_white_06_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_white_06_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_06_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_06_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
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@@ -46,10 +46,10 @@ class CfgFaces {
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};
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class caucasian_03_woodland : caucasian_01_woodland {
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displayName = "Caucasian 03 (woodland)";
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texture = "braf\braf_characters_army\face\white\braf_White_09_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_White_09_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_09_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_09_camo_injury.rvmat";
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texture = "braf\braf_characters_army\face\white\braf_white_09_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_white_09_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_09_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_09_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
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@@ -57,10 +57,10 @@ class CfgFaces {
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};
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class caucasian_04_woodland : caucasian_01_woodland {
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displayName = "Caucasian 04 (woodland)";
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texture = "braf\braf_characters_army\face\white\braf_White_11_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_White_11_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_11_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_11_camo_injury.rvmat";
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texture = "braf\braf_characters_army\face\white\braf_white_11_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_white_11_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_11_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_11_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
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@@ -68,10 +68,10 @@ class CfgFaces {
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};
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class caucasian_05_woodland : caucasian_01_woodland {
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displayName = "Caucasian 05 (woodland)";
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texture = "braf\braf_characters_army\face\white\braf_White_16_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_White_16_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_16_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_16_camo_injury.rvmat";
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texture = "braf\braf_characters_army\face\white\braf_white_16_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_white_16_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_16_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_16_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
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@@ -79,10 +79,10 @@ class CfgFaces {
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};
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class caucasian_06_woodland : caucasian_01_woodland {
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displayName = "Caucasian 06 (woodland)";
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texture = "braf\braf_characters_army\face\white\braf_White_17_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_White_17_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_17_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_17_camo_injury.rvmat";
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texture = "braf\braf_characters_army\face\white\braf_white_17_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_white_17_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_17_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_17_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
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@@ -90,10 +90,10 @@ class CfgFaces {
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};
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class caucasian_07_woodland : caucasian_01_woodland {
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displayName = "Caucasian 07 (woodland)";
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texture = "braf\braf_characters_army\face\white\braf_White_23_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_White_23_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_23_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_23_camo_injury.rvmat";
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texture = "braf\braf_characters_army\face\white\braf_white_23_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_white_23_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_23_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_23_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
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@@ -101,10 +101,10 @@ class CfgFaces {
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};
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class caucasian_08_woodland : caucasian_01_woodland {
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displayName = "Caucasian 08 (woodland)";
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texture = "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_White_27_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_27_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_27_camo_injury.rvmat";
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texture = "braf\braf_characters_army\face\white\braf_white_27_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_white_27_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_27_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_27_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
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@@ -112,10 +112,10 @@ class CfgFaces {
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};
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class caucasian_09_woodland : caucasian_01_woodland {
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displayName = "Caucasian 09 (woodland)";
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texture = "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_White_29_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_29_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_29_camo_injury.rvmat";
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texture = "braf\braf_characters_army\face\white\braf_white_29_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_white_29_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_29_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_29_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
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materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
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@@ -123,10 +123,10 @@ class CfgFaces {
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};
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class caucasian_10_woodland : caucasian_01_woodland {
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displayName = "Caucasian 09 (woodland)";
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texture = "braf\braf_characters_army\face\white\braf_White_30_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_White_30_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_30_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_30_camo_injury.rvmat";
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texture = "braf\braf_characters_army\face\white\braf_white_30_camo_co.paa";
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material = "\braf\braf_characters_army\face\white\braf_white_30_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_30_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_30_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\white\hl_camo1_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\white\hl_camo1_co.paa";
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materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
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@@ -137,120 +137,120 @@ class CfgFaces {
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class braf_faces_afro_01_woodland : AfricanHead_01 {
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scope = public;
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Author = "BRAF Team";
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author = "BRAF TEAM";
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displayName = "Afro-american 01 (woodland)";
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identityTypes[] = { "braf_brazilian_faces_camo" };
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texture = "braf\braf_characters_army\face\Black\braf_Black_02_camo_co.paa";
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material = "\braf\braf_characters_army\face\Black\braf_Black_02_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\White\braf_White_30_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\White\braf_White_30_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\Black\braf_hl_black_camo_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\Black\braf_hl_black_camo_co.paa";
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materialHL = "\braf\braf_characters_army\face\Black\braf_hl_black_camo.rvmat";
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materialHL2 = "\braf\braf_characters_army\face\Black\braf_hl_black_camo.rvmat";
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texture = "braf\braf_characters_army\face\black\braf_black_02_camo_co.paa";
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material = "\braf\braf_characters_army\face\black\braf_black_02_camo.rvmat";
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materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_30_camo_injury.rvmat";
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materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_30_camo_injury.rvmat";
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textureHL = "\braf\braf_characters_army\face\black\braf_hl_black_camo_co.paa";
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textureHL2 = "\braf\braf_characters_army\face\black\braf_hl_black_camo_co.paa";
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materialHL = "\braf\braf_characters_army\face\black\braf_hl_black_camo.rvmat";
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materialHL2 = "\braf\braf_characters_army\face\black\braf_hl_black_camo.rvmat";
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};
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class braf_faces_afro_02_woodland : braf_faces_afro_01_woodland {
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displayName = "Afro-american 02 (woodland)";
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texture = "braf\braf_characters_army\face\Black\braf_Black_05_camo_co.paa";
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material = "\braf\braf_characters_army\face\Black\braf_Black_05_camo.rvmat";
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texture = "braf\braf_characters_army\face\black\braf_black_05_camo_co.paa";
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material = "\braf\braf_characters_army\face\black\braf_black_05_camo.rvmat";
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};
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class braf_faces_afro_03_woodland : braf_faces_afro_01_woodland {
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displayName = "Afro-american 03 (woodland)";
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texture = "braf\braf_characters_army\face\Black\braf_Black_07_camo_co.paa";
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material = "\braf\braf_characters_army\face\Black\braf_Black_07_camo.rvmat";
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texture = "braf\braf_characters_army\face\black\braf_black_07_camo_co.paa";
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material = "\braf\braf_characters_army\face\black\braf_black_07_camo.rvmat";
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};
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class braf_faces_afro_04_woodland : braf_faces_afro_01_woodland {
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displayName = "Afro-american 04 (woodland)";
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texture = "braf\braf_characters_army\face\Black\braf_Black_08_camo_co.paa";
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material = "\braf\braf_characters_army\face\Black\braf_Black_08_camo.rvmat";
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texture = "braf\braf_characters_army\face\black\braf_black_08_camo_co.paa";
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material = "\braf\braf_characters_army\face\black\braf_black_08_camo.rvmat";
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};
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class braf_faces_afro_05_woodland : braf_faces_afro_01_woodland {
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displayName = "Afro-american 05 (woodland)";
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texture = "\braf\braf_characters_army\face\Black\braf_Black_10_camo_co.paa";
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material = "\braf\braf_characters_army\face\Black\braf_Black_10_camo.rvmat";
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texture = "\braf\braf_characters_army\face\black\braf_black_10_camo_co.paa";
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material = "\braf\braf_characters_army\face\black\braf_black_10_camo.rvmat";
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};
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class braf_faces_afro_06_woodland : braf_faces_afro_01_woodland {
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displayName = "Afro-american 06 (woodland)";
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texture = "braf\braf_characters_army\face\Black\braf_Black_13_camo_co.paa";
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material = "\braf\braf_characters_army\face\Black\braf_Black_13_camo.rvmat";
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texture = "braf\braf_characters_army\face\black\braf_black_13_camo_co.paa";
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material = "\braf\braf_characters_army\face\black\braf_black_13_camo.rvmat";
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};
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class braf_faces_afro_07_woodland : braf_faces_afro_01_woodland {
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displayName = "Afro-american 04 (woodland)";
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texture = "braf\braf_characters_army\face\Black\braf_Black_17_camo_co.paa";
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material = "\braf\braf_characters_army\face\Black\braf_Black_17_camo.rvmat";
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texture = "braf\braf_characters_army\face\black\braf_black_17_camo_co.paa";
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material = "\braf\braf_characters_army\face\black\braf_black_17_camo.rvmat";
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};
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class braf_faces_indigenous_01_camo : AsianHead_A3_01 {
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displayName = "Indigenous 01 (woodland)";
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identityTypes[] = { "braf_brazilian_faces_camo" };
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texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_camo_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01_camo.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01_injury_camo.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01_injury_camo.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_01_camo_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01_camo.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01_injury_camo.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01_injury_camo.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
|
||||
};
|
||||
class braf_faces_indigenous_02_camo : braf_faces_indigenous_01_camo {
|
||||
displayName = "Indigenous 02 (woodland)";
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_camo_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02_camo.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02_injury_camo.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02_injury_camo.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_02_camo_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02_camo.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02_injury_camo.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02_injury_camo.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
|
||||
};
|
||||
class braf_faces_indigenous_03_camo : braf_faces_indigenous_01_camo {
|
||||
displayName = "Indigenous 03 (woodland)";
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_camo_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03_camo.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03_injury_camo.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03_injury_camo.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_03_camo_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03_camo.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03_injury_camo.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03_injury_camo.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
|
||||
};
|
||||
|
||||
//Clean faces
|
||||
//Indigenous
|
||||
class braf_faces_indigenous_01 : AsianHead_A3_01 {
|
||||
scope = public;
|
||||
Author = "BRAF Team";
|
||||
author = "BRAF TEAM";
|
||||
displayName = "Kaue";
|
||||
identityTypes[] = { "braf_brazilian_faces" };
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01_injury.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01_injury.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_01_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01_injury.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01_injury.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
|
||||
};
|
||||
class braf_faces_indigenous_02 : braf_faces_indigenous_01 {
|
||||
displayName = "Rudá";
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02_injury.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02_injury.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_02_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02_injury.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02_injury.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
|
||||
};
|
||||
class braf_faces_indigenous_03 : braf_faces_indigenous_01 {
|
||||
displayName = "Moacir";
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03_injury.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03_injury.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
|
||||
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_03_co.paa";
|
||||
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03.rvmat";
|
||||
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03_injury.rvmat";
|
||||
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03_injury.rvmat";
|
||||
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
|
||||
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
|
||||
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
|
||||
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
|
||||
};
|
||||
|
||||
class braf_faces_brasileiro_01 : AfricanHead_01 {
|
||||
|
||||
Reference in New Issue
Block a user