fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\bermuda_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_as.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\bermuda_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\bermuda_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_nohq.paa";
texture= "braf\braf_characters_army\uniform\data\nakeduniform\camisa_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_as.paa";
texture= "braf\braf_characters_army\uniform\data\nakeduniform\camisa_as.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_smdi.paa";
texture= "braf\braf_characters_army\uniform\data\nakeduniform\camisa_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\meia_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\meia_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\meia_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\meia_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\tenis_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\tenis_smdi.paa";
uvSource = "tex";
class uvTransform
{