fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_as.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_as.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\saude\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_as.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\saude\top_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\saude\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\gola_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\gola_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\gola_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\gola_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\manga_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_as.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\manga_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\manga_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\pants_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_as.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\pants_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\pants_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_as.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\top_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\boot\meia\meia_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_as.paa";
texture = "braf\braf_characters_army\uniform\data\boot\meia\meia_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\boot\meia\meia_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\boot\boot_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_as.paa";
texture = "braf\braf_characters_army\uniform\data\boot\boot_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\boot\boot_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\camiseta\eb\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_as.paa";
texture = "braf\braf_characters_army\uniform\data\camiseta\eb\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\camiseta\eb\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\coverall_crew\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_as.paa";
texture = "braf\braf_characters_army\uniform\data\coverall_crew\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\coverall_crew\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_as.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_as.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\pants_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_as.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\pants_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\pants_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_as.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\top_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\japona\eb\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_as.paa";
texture = "braf\braf_characters_army\uniform\data\japona\eb\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\japona\eb\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\japona\wdl\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_as.paa";
texture = "braf\braf_characters_army\uniform\data\japona\eb\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\japona\eb\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Luva\gloves_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\luva\gloves_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Luva\gloves_as.paa";
texture = "braf\braf_characters_army\uniform\data\luva\gloves_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Luva\gloves_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\luva\gloves_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\bermuda_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_as.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\bermuda_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\bermuda_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_nohq.paa";
texture= "braf\braf_characters_army\uniform\data\nakeduniform\camisa_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_as.paa";
texture= "braf\braf_characters_army\uniform\data\nakeduniform\camisa_as.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_smdi.paa";
texture= "braf\braf_characters_army\uniform\data\nakeduniform\camisa_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\meia_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\meia_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\meia_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\meia_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\tenis_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\tenis_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\pants_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\Uniform\Data\feridas\pants_w.paa";
texture= "braf\braf_characters_army\uniform\data\feridas\pants_w.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\pants_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture = "braf\braf_characters_army\Uniform\Data\feridas\top_w.paa";
texture = "braf\braf_characters_army\uniform\data\feridas\top_w.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\branch\distintivo_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\insignias\branch\distintivo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\branch\distintivo_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\insignias\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\brevet\elipse_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\insignias\brevet\elipse_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\brevet\elipse_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\insignias\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\rank\divisa_NOHQ.tga";
texture = "braf\braf_characters_army\uniform\data\insignias\rank\divisa_nohq.tga";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\rank\divisa_SMDI.tga";
texture = "braf\braf_characters_army\uniform\data\insignias\rank\divisa_smdi.tga";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\shoulder\manicaca_NOHQ.tga";
texture = "braf\braf_characters_army\uniform\data\insignias\shoulder\manicaca_nohq.tga";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\shoulder\manicaca_SMDI.tga";
texture = "braf\braf_characters_army\uniform\data\insignias\shoulder\manicaca_smdi.tga";
uvSource = "tex";
class uvTransform
{
@@ -14,51 +14,51 @@ class Attributes {
};
class private {
name = "$STR_Rank_Private";
value = "braf\braf_insignia\insignias\rank\EB_soldado.paa";
value = "braf\braf_insignia\insignias\rank\eb_soldado.paa";
};
class corporal {
name = "$STR_Rank_Corporal";
value = "braf\braf_insignia\insignias\rank\EB_cabo.paa";
value = "braf\braf_insignia\insignias\rank\eb_cabo.paa";
};
class 3sergeant {
name = "$STR_Rank_3SERGEANT";
value = "braf\braf_insignia\insignias\rank\EB_3sarg.paa";
value = "braf\braf_insignia\insignias\rank\eb_3sarg.paa";
};
class 2sergeant {
name = "$STR_Rank_2SERGEANT";
value = "braf\braf_insignia\insignias\rank\EB_2sarg.paa";
value = "braf\braf_insignia\insignias\rank\eb_2sarg.paa";
};
class 1sergeant {
name = "$STR_Rank_1SERGEANT";
value = "braf\braf_insignia\insignias\rank\EB_1sarg.paa";
value = "braf\braf_insignia\insignias\rank\eb_1sarg.paa";
};
class subofficer {
name = "$STR_Rank_PETTYOFFICER";
value = "braf\braf_insignia\insignias\rank\EB_subtenente.paa";
value = "braf\braf_insignia\insignias\rank\eb_subtenente.paa";
};
class 2lieutenant {
name = "$STR_Rank_2LIEUTENANT";
value = "braf\braf_insignia\insignias\rank\EB_2tenente.paa";
value = "braf\braf_insignia\insignias\rank\eb_2tenente.paa";
};
class 1lieutenant {
name = "$STR_Rank_1LIEUTENANT";
value = "braf\braf_insignia\insignias\rank\EB_1tenente.paa";
value = "braf\braf_insignia\insignias\rank\eb_1tenente.paa";
};
class captain {
name = "$STR_Rank_CAPTAIN";
value = "braf\braf_insignia\insignias\rank\EB_capitao.paa";
value = "braf\braf_insignia\insignias\rank\eb_capitao.paa";
};
class major {
name = "$STR_Rank_MAJOR";
value = "braf\braf_insignia\insignias\rank\EB_major.paa";
value = "braf\braf_insignia\insignias\rank\eb_major.paa";
};
class lieutenantcolonel {
name = "$STR_Rank_LIEUTENANTCOLONEL";
value = "braf\braf_insignia\insignias\rank\EB_tcoronel.paa";
value = "braf\braf_insignia\insignias\rank\eb_tcoronel.paa";
};
class colonel {
name = "$STR_Rank_COLONEL";
value = "braf\braf_insignia\insignias\rank\EB_coronel.paa";
value = "braf\braf_insignia\insignias\rank\eb_coronel.paa";
};
};
};
+13 -13
View File
@@ -125,7 +125,7 @@ class CfgSkeletons {
"RightToeBase", "RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
pivotsModel = "a3\anims_f\data\skeleton\skeletonpivots.p3d";
};
};
@@ -191,28 +191,28 @@ class CfgModels {
};
skeletonName = "OFP2_ManSkeleton";
};
class BRAF_ACU_2 : ArmaMan {
class braf_acu_2 : ArmaMan {
};
class BRAF_ACU : ArmaMan {
class braf_acu : ArmaMan {
};
class BRAF_BDU_2 : ArmaMan {
class braf_bdu_2 : ArmaMan {
};
class BRAF_BDU_OD : ArmaMan {
class braf_bdu_od : ArmaMan {
};
class BRAF_BDU : ArmaMan {
class braf_bdu : ArmaMan {
};
class BRAF_Crew : ArmaMan {
class braf_crew : ArmaMan {
};
class BRAF_Gandoleta_2 : ArmaMan {
class braf_gandoleta_2 : ArmaMan {
};
class BRAF_Gandoleta : ArmaMan {
class braf_gandoleta : ArmaMan {
};
class BRAF_gibao : ArmaMan {
class braf_gibao : ArmaMan {
};
class BRAF_Japona : ArmaMan {
class braf_japona : ArmaMan {
};
class BRAF_tfm : ArmaMan {
class braf_tfm : ArmaMan {
};
class BRAF_TShirt : ArmaMan {
class braf_tshirt : ArmaMan {
};
};