fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+15 -15
View File
@@ -2,7 +2,7 @@ class CfgGlasses {
class None;
class braf_loris_facewear_mount : None
{
author="BRAF Team";
author = "BRAF TEAM";
_generalMacro="braf_loris_facewear_mount";
scope=2;
scopeCurator=2;
@@ -16,12 +16,12 @@ class CfgGlasses {
};
// TODO - Melhorar brilho do Braçal
class braf_facewear_armbend_bg_black : None {
author = "BRAF Team";
author = "BRAF TEAM";
_generalMacro = "braf_facewear_armbend_bg_black";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
picture = "\braf\braf_characters_army\item\bracal\data\ui\BG_PRETO.paa";
picture = "\braf\braf_characters_army\item\bracal\data\ui\bg_preto.paa";
displayName = "$STR_ARMBAND_BG_BLACK";
model = "braf\braf_characters_army\item\bracal\bracal.p3d";
hiddenSelections[] = {"Camo1"};
@@ -32,33 +32,33 @@ class CfgGlasses {
mode = 4;
};
class braf_facewear_armbend_bg_white : braf_facewear_armbend_bg_black {
author = "BRAF Team";
author = "BRAF TEAM";
_generalMacro = "braf_facewear_armbend_bg_white";
picture = "\braf\braf_characters_army\item\bracal\data\ui\BG_BRANCO.paa";
picture = "\braf\braf_characters_army\item\bracal\data\ui\bg_branco.paa";
displayName = "$STR_ARMBAND_BG_WHITE";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_bg_branco_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_bg_branco.rvmat"};
};
class braf_facewear_armbend_pe_black : braf_facewear_armbend_bg_black {
author = "BRAF Team";
author = "BRAF TEAM";
_generalMacro = "braf_facewear_armbend_pe_black";
picture = "\braf\braf_characters_army\item\bracal\data\ui\PE_PRETO.paa";
picture = "\braf\braf_characters_army\item\bracal\data\ui\pe_preto.paa";
displayName = "$STR_ARMBAND_PE_BLACK";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_preto_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_preto.rvmat"};
};
class braf_facewear_armbend_pe_white : braf_facewear_armbend_bg_black {
author = "BRAF Team";
author = "BRAF TEAM";
_generalMacro = "braf_facewear_armbend_pe_white";
picture = "\braf\braf_characters_army\item\bracal\data\ui\PE_BRANCO.paa";
picture = "\braf\braf_characters_army\item\bracal\data\ui\pe_branco.paa";
displayName = "$STR_ARMBAND_PE_WHITE";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_branco_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_branco.rvmat"};
};
class braf_facewear_armbend_health_white : braf_facewear_armbend_bg_black {
author = "BRAF Team";
author = "BRAF TEAM";
_generalMacro = "braf_facewear_armbend_health_white";
picture = "\braf\braf_characters_army\item\bracal\data\ui\SAUDE.paa";
picture = "\braf\braf_characters_army\item\bracal\data\ui\saude.paa";
displayName = "$STR_ARMBAND_HEALTH_WHITE";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_saude_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_saude.rvmat"};
@@ -66,7 +66,7 @@ class CfgGlasses {
/*
// TODO - Add Braçal RCG
class braf_facewear_armbend_rcg_black : braf_facewear_armbend_bg_black {
author = "BRAF Team";
author = "BRAF TEAM";
_generalMacro = "braf_facewear_armbend_rcg_black";
picture = "\braf\braf_characters_army\item\bracal\data\ui\rcg_black.paa";
displayName = "$STR_ARMBAND_RCG";
@@ -75,7 +75,7 @@ class CfgGlasses {
};
// TODO - Add Braçal Cia Cg (Black)
class braf_facewear_armbend_ciagd_black : braf_facewear_armbend_bg_black {
author = "BRAF Team";
author = "BRAF TEAM";
_generalMacro = "braf_facewear_armbend_ciagd_black";
picture = "\braf\braf_characters_army\item\bracal\data\ui\ciagd_black.paa";
displayName = "$STR_ARMBAND_CIAGD_BLACK";
@@ -84,7 +84,7 @@ class CfgGlasses {
};
// TODO - Add Braçal Cia Cg (White)
class braf_facewear_armbend_ciagd_white : braf_facewear_armbend_bg_black {
author = "BRAF Team";
author = "BRAF TEAM";
_generalMacro = "braf_facewear_armbend_ciagd_white";
picture = "\braf\braf_characters_army\item\bracal\data\ui\ciagd_white.paa";
displayName = "$STR_ARMBAND_CIAGD_WHITE";
@@ -93,7 +93,7 @@ class CfgGlasses {
};
// TODO - Add Braçal TG (Monitor)
class braf_facewear_armbend_tg_monitor : braf_facewear_armbend_bg_black {
author = "BRAF Team";
author = "BRAF TEAM";
_generalMacro = "braf_facewear_armbend_tg_monitor";
picture = "\braf\braf_characters_army\item\bracal\data\ui\tg_monitor.paa";
displayName = "$STR_ARMBAND_TG";
+7 -7
View File
@@ -3,16 +3,16 @@ class cfgGroups
class INDEP
{
name="Independent";
class BRAF_Army_Groups
class braf_army_groups
{
name="Brazilian Army";
#include "\braf\braf_characters_army\units\Groups\2020_Regular.hpp"
#include "\braf\braf_characters_army\units\Groups\2020_Jungle.hpp"
#include "\braf\braf_characters_army\units\Groups\2020_Caatinga.hpp"
#include "\braf\braf_characters_army\units\Groups\2000_Regular.hpp"
#include "\braf\braf_characters_army\units\Groups\2000_Jungle.hpp"
#include "\braf\braf_characters_army\units\Groups\2000_Caatinga.hpp"
#include "\braf\braf_characters_army\units\groups\2020_regular.hpp"
#include "\braf\braf_characters_army\units\groups\2020_jungle.hpp"
#include "\braf\braf_characters_army\units\groups\2020_caatinga.hpp"
#include "\braf\braf_characters_army\units\groups\2000_regular.hpp"
#include "\braf\braf_characters_army\units\groups\2000_jungle.hpp"
#include "\braf\braf_characters_army\units\groups\2000_caatinga.hpp"
class Motorized
{
+8 -11
View File
@@ -2,7 +2,7 @@ class CfgPatches
{
class braf_characters_army
{
author = "BRAF Team";
author = "BRAF TEAM";
units[] = {
// Base Class
"braf_army_of_base",
@@ -224,7 +224,7 @@ class CfgPatches
"braf_army_ammo_jungle_2020",
"braf_army_dmr_jungle_2020",
"braf_army_sniper_jungle_2020",
"braf_army_gl_jungle_2020",
"braf_army_mg_jungle_2020",
"braf_army_mg_a_jungle_2020",
"braf_army_at_jungle_2020",
@@ -321,8 +321,7 @@ class CfgPatches
// Combat Shirt
"braf_army_combat_shirt_regular_uniform",
"braf_army_combat_shirt_regular_uniform_gloves",
"braf_army_combat_shirt_regular_rolled_uniform",
"braf_army_combat_shirt_regular_rolled_uniform_gloves",
// Combat Shirt Lizard
"braf_army_combat_shirt_camo_uniform",
@@ -333,14 +332,12 @@ class CfgPatches
"braf_army_combat_shirt_black_uniform_gloves",
// Combat Shirt Jungle
"braf_army_combat_shirt_camo_jungle_uniform",
"braf_army_combat_shirt_regular_rolled_jungle_uniform",
// Combat Shirt Airborne
"braf_army_combat_shirt_airborne_uniform",
"braf_army_combat_shirt_airborne_uniform_gloves",
"braf_army_combat_shirt_airborne_rolled_uniform",
"braf_army_combat_shirt_airborne_rolled_uniform_gloves",
// Jacket Lizard
"braf_army_jacket_lizard_uniform",
@@ -351,10 +348,10 @@ class CfgPatches
"braf_army_jacket_woodland_gloves_uniform",
// T-Shirt
"braf_army_regular_TShirt_uniform",
"braf_army_regular_tshirt_uniform",
// T-Shirt Jungle
"braf_army_jungle_TShirt_uniform",
"braf_army_jungle_tshirt_uniform",
// Coverall
"braf_army_regular_CoverallCrew",
@@ -370,7 +367,7 @@ class CfgPatches
"braf_alice_large_olive",
"braf_alice_large_olive_rope",
"braf_alice_large_olive_field",
"braf_modular_assault_olive_radio",
"braf_radio_backpack_olive",
"braf_radio_backpack_olive_notvp",
"braf_radio_backpack_coyote",
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_as.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_as.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\acu\eb\acu_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\saude\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_as.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\saude\top_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\saude\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\gola_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\gola_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\gola_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\gola_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\manga_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_as.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\manga_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\manga_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\pants_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_as.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\pants_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\pants_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_as.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\top_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\boot\meia\meia_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_as.paa";
texture = "braf\braf_characters_army\uniform\data\boot\meia\meia_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\boot\meia\meia_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\boot\boot_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_as.paa";
texture = "braf\braf_characters_army\uniform\data\boot\boot_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\boot\boot_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\camiseta\eb\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_as.paa";
texture = "braf\braf_characters_army\uniform\data\camiseta\eb\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\camiseta\eb\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\coverall_crew\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_as.paa";
texture = "braf\braf_characters_army\uniform\data\coverall_crew\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\coverall_crew\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_as.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_as.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\gandoleta\eb\combat_shirt_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\pants_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_as.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\pants_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\pants_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_as.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\top_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\gibao\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\japona\eb\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_as.paa";
texture = "braf\braf_characters_army\uniform\data\japona\eb\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\japona\eb\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\japona\wdl\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_as.paa";
texture = "braf\braf_characters_army\uniform\data\japona\eb\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\japona\eb\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Luva\gloves_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\luva\gloves_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Luva\gloves_as.paa";
texture = "braf\braf_characters_army\uniform\data\luva\gloves_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Luva\gloves_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\luva\gloves_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\bermuda_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_as.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\bermuda_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\bermuda_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_nohq.paa";
texture= "braf\braf_characters_army\uniform\data\nakeduniform\camisa_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_as.paa";
texture= "braf\braf_characters_army\uniform\data\nakeduniform\camisa_as.paa";
uvSource="tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_smdi.paa";
texture= "braf\braf_characters_army\uniform\data\nakeduniform\camisa_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\meia_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\meia_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\meia_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\meia_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\tenis_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\nakeduniform\tenis_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\pants_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\Uniform\Data\feridas\pants_w.paa";
texture= "braf\braf_characters_army\uniform\data\feridas\pants_w.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\pants_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage2
};
class Stage3
{
texture = "braf\braf_characters_army\Uniform\Data\feridas\top_w.paa";
texture = "braf\braf_characters_army\uniform\data\feridas\top_w.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\bdu\eb\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\branch\distintivo_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\insignias\branch\distintivo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\branch\distintivo_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\insignias\branch\distintivo_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\brevet\elipse_nohq.paa";
texture = "braf\braf_characters_army\uniform\data\insignias\brevet\elipse_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\brevet\elipse_smdi.paa";
texture = "braf\braf_characters_army\uniform\data\insignias\brevet\elipse_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\rank\divisa_NOHQ.tga";
texture = "braf\braf_characters_army\uniform\data\insignias\rank\divisa_nohq.tga";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\rank\divisa_SMDI.tga";
texture = "braf\braf_characters_army\uniform\data\insignias\rank\divisa_smdi.tga";
uvSource = "tex";
class uvTransform
{
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\shoulder\manicaca_NOHQ.tga";
texture = "braf\braf_characters_army\uniform\data\insignias\shoulder\manicaca_nohq.tga";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\insignias\shoulder\manicaca_SMDI.tga";
texture = "braf\braf_characters_army\uniform\data\insignias\shoulder\manicaca_smdi.tga";
uvSource = "tex";
class uvTransform
{
@@ -14,51 +14,51 @@ class Attributes {
};
class private {
name = "$STR_Rank_Private";
value = "braf\braf_insignia\insignias\rank\EB_soldado.paa";
value = "braf\braf_insignia\insignias\rank\eb_soldado.paa";
};
class corporal {
name = "$STR_Rank_Corporal";
value = "braf\braf_insignia\insignias\rank\EB_cabo.paa";
value = "braf\braf_insignia\insignias\rank\eb_cabo.paa";
};
class 3sergeant {
name = "$STR_Rank_3SERGEANT";
value = "braf\braf_insignia\insignias\rank\EB_3sarg.paa";
value = "braf\braf_insignia\insignias\rank\eb_3sarg.paa";
};
class 2sergeant {
name = "$STR_Rank_2SERGEANT";
value = "braf\braf_insignia\insignias\rank\EB_2sarg.paa";
value = "braf\braf_insignia\insignias\rank\eb_2sarg.paa";
};
class 1sergeant {
name = "$STR_Rank_1SERGEANT";
value = "braf\braf_insignia\insignias\rank\EB_1sarg.paa";
value = "braf\braf_insignia\insignias\rank\eb_1sarg.paa";
};
class subofficer {
name = "$STR_Rank_PETTYOFFICER";
value = "braf\braf_insignia\insignias\rank\EB_subtenente.paa";
value = "braf\braf_insignia\insignias\rank\eb_subtenente.paa";
};
class 2lieutenant {
name = "$STR_Rank_2LIEUTENANT";
value = "braf\braf_insignia\insignias\rank\EB_2tenente.paa";
value = "braf\braf_insignia\insignias\rank\eb_2tenente.paa";
};
class 1lieutenant {
name = "$STR_Rank_1LIEUTENANT";
value = "braf\braf_insignia\insignias\rank\EB_1tenente.paa";
value = "braf\braf_insignia\insignias\rank\eb_1tenente.paa";
};
class captain {
name = "$STR_Rank_CAPTAIN";
value = "braf\braf_insignia\insignias\rank\EB_capitao.paa";
value = "braf\braf_insignia\insignias\rank\eb_capitao.paa";
};
class major {
name = "$STR_Rank_MAJOR";
value = "braf\braf_insignia\insignias\rank\EB_major.paa";
value = "braf\braf_insignia\insignias\rank\eb_major.paa";
};
class lieutenantcolonel {
name = "$STR_Rank_LIEUTENANTCOLONEL";
value = "braf\braf_insignia\insignias\rank\EB_tcoronel.paa";
value = "braf\braf_insignia\insignias\rank\eb_tcoronel.paa";
};
class colonel {
name = "$STR_Rank_COLONEL";
value = "braf\braf_insignia\insignias\rank\EB_coronel.paa";
value = "braf\braf_insignia\insignias\rank\eb_coronel.paa";
};
};
};
+13 -13
View File
@@ -125,7 +125,7 @@ class CfgSkeletons {
"RightToeBase", "RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
pivotsModel = "a3\anims_f\data\skeleton\skeletonpivots.p3d";
};
};
@@ -191,28 +191,28 @@ class CfgModels {
};
skeletonName = "OFP2_ManSkeleton";
};
class BRAF_ACU_2 : ArmaMan {
class braf_acu_2 : ArmaMan {
};
class BRAF_ACU : ArmaMan {
class braf_acu : ArmaMan {
};
class BRAF_BDU_2 : ArmaMan {
class braf_bdu_2 : ArmaMan {
};
class BRAF_BDU_OD : ArmaMan {
class braf_bdu_od : ArmaMan {
};
class BRAF_BDU : ArmaMan {
class braf_bdu : ArmaMan {
};
class BRAF_Crew : ArmaMan {
class braf_crew : ArmaMan {
};
class BRAF_Gandoleta_2 : ArmaMan {
class braf_gandoleta_2 : ArmaMan {
};
class BRAF_Gandoleta : ArmaMan {
class braf_gandoleta : ArmaMan {
};
class BRAF_gibao : ArmaMan {
class braf_gibao : ArmaMan {
};
class BRAF_Japona : ArmaMan {
class braf_japona : ArmaMan {
};
class BRAF_tfm : ArmaMan {
class braf_tfm : ArmaMan {
};
class BRAF_TShirt : ArmaMan {
class braf_tshirt : ArmaMan {
};
};
+111 -111
View File
@@ -21,13 +21,13 @@ class CfgFaces {
//Caucasian
class caucasian_01_woodland : WhiteHead_01 {
scope = public;
Author = "BRAF Team";
author = "BRAF TEAM";
identityTypes[] = { "braf_brazilian_faces_camo" };
displayName = "Caucasian 01 (camo)";
texture = "\braf\braf_characters_army\face\white\braf_White_01_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_White_01_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_01_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_01_camo_injury.rvmat";
texture = "\braf\braf_characters_army\face\white\braf_white_01_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_white_01_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_01_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_01_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\white\hl_camo2_co.paa";
textureHL2 = "\braf\braf_characters_army\face\white\hl_camo2_co.paa";
materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
@@ -35,10 +35,10 @@ class CfgFaces {
};
class caucasian_02_woodland : caucasian_01_woodland {
displayName = "Caucasian 02 (woodland)";
texture = "braf\braf_characters_army\face\white\braf_White_06_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_White_06_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_06_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_06_camo_injury.rvmat";
texture = "braf\braf_characters_army\face\white\braf_white_06_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_white_06_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_06_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_06_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
@@ -46,10 +46,10 @@ class CfgFaces {
};
class caucasian_03_woodland : caucasian_01_woodland {
displayName = "Caucasian 03 (woodland)";
texture = "braf\braf_characters_army\face\white\braf_White_09_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_White_09_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_09_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_09_camo_injury.rvmat";
texture = "braf\braf_characters_army\face\white\braf_white_09_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_white_09_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_09_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_09_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
@@ -57,10 +57,10 @@ class CfgFaces {
};
class caucasian_04_woodland : caucasian_01_woodland {
displayName = "Caucasian 04 (woodland)";
texture = "braf\braf_characters_army\face\white\braf_White_11_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_White_11_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_11_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_11_camo_injury.rvmat";
texture = "braf\braf_characters_army\face\white\braf_white_11_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_white_11_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_11_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_11_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
@@ -68,10 +68,10 @@ class CfgFaces {
};
class caucasian_05_woodland : caucasian_01_woodland {
displayName = "Caucasian 05 (woodland)";
texture = "braf\braf_characters_army\face\white\braf_White_16_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_White_16_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_16_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_16_camo_injury.rvmat";
texture = "braf\braf_characters_army\face\white\braf_white_16_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_white_16_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_16_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_16_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
@@ -79,10 +79,10 @@ class CfgFaces {
};
class caucasian_06_woodland : caucasian_01_woodland {
displayName = "Caucasian 06 (woodland)";
texture = "braf\braf_characters_army\face\white\braf_White_17_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_White_17_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_17_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_17_camo_injury.rvmat";
texture = "braf\braf_characters_army\face\white\braf_white_17_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_white_17_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_17_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_17_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
@@ -90,10 +90,10 @@ class CfgFaces {
};
class caucasian_07_woodland : caucasian_01_woodland {
displayName = "Caucasian 07 (woodland)";
texture = "braf\braf_characters_army\face\white\braf_White_23_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_White_23_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_23_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_23_camo_injury.rvmat";
texture = "braf\braf_characters_army\face\white\braf_white_23_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_white_23_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_23_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_23_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
@@ -101,10 +101,10 @@ class CfgFaces {
};
class caucasian_08_woodland : caucasian_01_woodland {
displayName = "Caucasian 08 (woodland)";
texture = "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_White_27_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_27_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_27_camo_injury.rvmat";
texture = "braf\braf_characters_army\face\white\braf_white_27_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_white_27_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_27_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_27_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
@@ -112,10 +112,10 @@ class CfgFaces {
};
class caucasian_09_woodland : caucasian_01_woodland {
displayName = "Caucasian 09 (woodland)";
texture = "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_White_29_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_29_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_29_camo_injury.rvmat";
texture = "braf\braf_characters_army\face\white\braf_white_29_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_white_29_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_29_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_29_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
@@ -123,10 +123,10 @@ class CfgFaces {
};
class caucasian_10_woodland : caucasian_01_woodland {
displayName = "Caucasian 09 (woodland)";
texture = "braf\braf_characters_army\face\white\braf_White_30_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_White_30_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_White_30_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_White_30_camo_injury.rvmat";
texture = "braf\braf_characters_army\face\white\braf_white_30_camo_co.paa";
material = "\braf\braf_characters_army\face\white\braf_white_30_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_30_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_30_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\white\hl_camo1_co.paa";
textureHL2 = "\braf\braf_characters_army\face\white\hl_camo1_co.paa";
materialHL = "\braf\braf_characters_army\face\white\braf_hl_white_camo.rvmat";
@@ -137,120 +137,120 @@ class CfgFaces {
class braf_faces_afro_01_woodland : AfricanHead_01 {
scope = public;
Author = "BRAF Team";
author = "BRAF TEAM";
displayName = "Afro-american 01 (woodland)";
identityTypes[] = { "braf_brazilian_faces_camo" };
texture = "braf\braf_characters_army\face\Black\braf_Black_02_camo_co.paa";
material = "\braf\braf_characters_army\face\Black\braf_Black_02_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\White\braf_White_30_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\White\braf_White_30_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\Black\braf_hl_black_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\Black\braf_hl_black_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\Black\braf_hl_black_camo.rvmat";
materialHL2 = "\braf\braf_characters_army\face\Black\braf_hl_black_camo.rvmat";
texture = "braf\braf_characters_army\face\black\braf_black_02_camo_co.paa";
material = "\braf\braf_characters_army\face\black\braf_black_02_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\white\braf_white_30_camo_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\white\braf_white_30_camo_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\black\braf_hl_black_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\black\braf_hl_black_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\black\braf_hl_black_camo.rvmat";
materialHL2 = "\braf\braf_characters_army\face\black\braf_hl_black_camo.rvmat";
};
class braf_faces_afro_02_woodland : braf_faces_afro_01_woodland {
displayName = "Afro-american 02 (woodland)";
texture = "braf\braf_characters_army\face\Black\braf_Black_05_camo_co.paa";
material = "\braf\braf_characters_army\face\Black\braf_Black_05_camo.rvmat";
texture = "braf\braf_characters_army\face\black\braf_black_05_camo_co.paa";
material = "\braf\braf_characters_army\face\black\braf_black_05_camo.rvmat";
};
class braf_faces_afro_03_woodland : braf_faces_afro_01_woodland {
displayName = "Afro-american 03 (woodland)";
texture = "braf\braf_characters_army\face\Black\braf_Black_07_camo_co.paa";
material = "\braf\braf_characters_army\face\Black\braf_Black_07_camo.rvmat";
texture = "braf\braf_characters_army\face\black\braf_black_07_camo_co.paa";
material = "\braf\braf_characters_army\face\black\braf_black_07_camo.rvmat";
};
class braf_faces_afro_04_woodland : braf_faces_afro_01_woodland {
displayName = "Afro-american 04 (woodland)";
texture = "braf\braf_characters_army\face\Black\braf_Black_08_camo_co.paa";
material = "\braf\braf_characters_army\face\Black\braf_Black_08_camo.rvmat";
texture = "braf\braf_characters_army\face\black\braf_black_08_camo_co.paa";
material = "\braf\braf_characters_army\face\black\braf_black_08_camo.rvmat";
};
class braf_faces_afro_05_woodland : braf_faces_afro_01_woodland {
displayName = "Afro-american 05 (woodland)";
texture = "\braf\braf_characters_army\face\Black\braf_Black_10_camo_co.paa";
material = "\braf\braf_characters_army\face\Black\braf_Black_10_camo.rvmat";
texture = "\braf\braf_characters_army\face\black\braf_black_10_camo_co.paa";
material = "\braf\braf_characters_army\face\black\braf_black_10_camo.rvmat";
};
class braf_faces_afro_06_woodland : braf_faces_afro_01_woodland {
displayName = "Afro-american 06 (woodland)";
texture = "braf\braf_characters_army\face\Black\braf_Black_13_camo_co.paa";
material = "\braf\braf_characters_army\face\Black\braf_Black_13_camo.rvmat";
texture = "braf\braf_characters_army\face\black\braf_black_13_camo_co.paa";
material = "\braf\braf_characters_army\face\black\braf_black_13_camo.rvmat";
};
class braf_faces_afro_07_woodland : braf_faces_afro_01_woodland {
displayName = "Afro-american 04 (woodland)";
texture = "braf\braf_characters_army\face\Black\braf_Black_17_camo_co.paa";
material = "\braf\braf_characters_army\face\Black\braf_Black_17_camo.rvmat";
texture = "braf\braf_characters_army\face\black\braf_black_17_camo_co.paa";
material = "\braf\braf_characters_army\face\black\braf_black_17_camo.rvmat";
};
class braf_faces_indigenous_01_camo : AsianHead_A3_01 {
displayName = "Indigenous 01 (woodland)";
identityTypes[] = { "braf_brazilian_faces_camo" };
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_camo_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01_injury_camo.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01_injury_camo.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_01_camo_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01_injury_camo.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01_injury_camo.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
};
class braf_faces_indigenous_02_camo : braf_faces_indigenous_01_camo {
displayName = "Indigenous 02 (woodland)";
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_camo_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02_injury_camo.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02_injury_camo.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_02_camo_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02_injury_camo.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02_injury_camo.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
};
class braf_faces_indigenous_03_camo : braf_faces_indigenous_01_camo {
displayName = "Indigenous 03 (woodland)";
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_camo_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03_injury_camo.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03_injury_camo.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo.rvmat";
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_03_camo_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03_camo.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03_injury_camo.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03_injury_camo.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo.rvmat";
};
//Clean faces
//Indigenous
class braf_faces_indigenous_01 : AsianHead_A3_01 {
scope = public;
Author = "BRAF Team";
author = "BRAF TEAM";
displayName = "Kaue";
identityTypes[] = { "braf_brazilian_faces" };
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_01_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_01_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_01_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
};
class braf_faces_indigenous_02 : braf_faces_indigenous_01 {
displayName = "Rudá";
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_02_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_02_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_02_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
};
class braf_faces_indigenous_03 : braf_faces_indigenous_01 {
displayName = "Moacir";
texture = "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_Indigenous_03_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_Indigenous.rvmat";
texture = "braf\braf_characters_army\face\indigenous\braf_indigenous_03_co.paa";
material = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03.rvmat";
materialWounded1 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03_injury.rvmat";
materialWounded2 = "\braf\braf_characters_army\face\indigenous\braf_indigenous_03_injury.rvmat";
textureHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
textureHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
materialHL = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
materialHL2 = "\braf\braf_characters_army\face\indigenous\braf_hl_indigenous.rvmat";
};
class braf_faces_brasileiro_01 : AfricanHead_01 {
+12 -12
View File
@@ -2,51 +2,51 @@
class CfgEditorSubcategories
{
class BRAF_ARMY_REGULAR_2020
class braf_army_regular_2020
{
displayName = "$STR_BRAF_REGULAR_2020";
};
class BRAF_ARMY_JUNGLE_2020
class braf_army_jungle_2020
{
displayName = "$STR_BRAF_JUNGLE_2020";
};
class BRAF_ARMY_CAATINGA_2020
class braf_army_caatinga_2020
{
displayName = "$STR_BRAF_CAATINGA_2020";
};
class BRAF_ARMY_AIRBORNE_2020
class braf_army_airborne_2020
{
displayName = "$STR_BRAF_AIRBORNE_2020";
};
class BRAF_ARMY_COMMANDO_2020
class braf_army_commando_2020
{
displayName = "$STR_BRAF_COMMANDO_2020";
};
class BRAF_ARMY_REGULAR_2000
class braf_army_regular_2000
{
displayName = "$STR_BRAF_REGULAR_2000";
};
class BRAF_ARMY_JUNGLE_2000
class braf_army_jungle_2000
{
displayName = "$STR_BRAF_JUNGLE_2000";
};
class BRAF_ARMY_CAATINGA_2000
class braf_army_caatinga_2000
{
displayName = "$STR_BRAF_CAATINGA_2000";
};
class BRAF_ARMY_AIRBORNE_2000
class braf_army_airborne_2000
{
displayName = "$STR_BRAF_AIRBORNE_2000";
};
class BRAF_ARMY_COMMANDO_2000
class braf_army_commando_2000
{
displayName = "$STR_BRAF_COMMANDO_2000";
};
class BRAF_FAB_INF
class braf_fab_inf
{
displayName = "Men (Infantry)";
};
class BRAF_FAB_PA
class braf_fab_pa
{
displayName = "Men (Military Police)";
};
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_02_camo_co.paa";
texture= "braf\braf_characters_army\face\black\braf_black_02_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_05_camo_co.paa";
texture= "braf\braf_characters_army\face\black\braf_black_05_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_07_camo_co.paa";
texture= "braf\braf_characters_army\face\black\braf_black_07_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_08_camo_co.paa";
texture= "braf\braf_characters_army\face\black\braf_black_08_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_10_camo_co.paa";
texture= "braf\braf_characters_army\face\black\braf_black_10_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_13_camo_co.paa";
texture= "braf\braf_characters_army\face\black\braf_black_13_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_17_camo_co.paa";
texture= "braf\braf_characters_army\face\black\braf_black_17_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_hl_black_camo_co.paa";
texture= "braf\braf_characters_army\face\black\braf_hl_black_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_01_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_camo_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_01_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_01_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_camo_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_01_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_02_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_camo_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_02_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_02_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_camo_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_02_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_03_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_camo_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_03_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_03_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_camo_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_indigenous_03_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_hl_indigenous_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
texture= "braf\braf_characters_army\face\indigenous\braf_hl_indigenous_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -32,7 +32,7 @@ class Stage1
};
class Stage2
{
texture = "braf\braf_characters_army\face\white\braf_White_01_co_injuri.paa";
texture = "braf\braf_characters_army\face\white\braf_white_01_co_injuri.paa";
uvSource = "tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_06_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_06_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_06_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_06_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_09_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_09_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_09_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_09_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_11_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_11_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_11_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_11_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_16_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_16_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_16_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_16_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_17_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_17_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_17_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_17_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_20_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_20_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_20_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_20_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_23_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_23_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_23_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_23_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_27_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_27_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_28_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_28_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_29_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_29_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_white_29_camo_co.paa";
uvSource="tex";
class uvTransform
{
@@ -36,7 +36,7 @@ class Stage2
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\Braf_hl_white_camo_co.paa";
texture= "braf\braf_characters_army\face\white\braf_hl_white_camo_co.paa";
uvSource="tex";
class uvTransform
{
+1 -1
View File
@@ -125,7 +125,7 @@ class CfgSkeletons {
"RightToeBase", "RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
pivotsModel = "a3\anims_f\data\skeleton\skeletonpivots.p3d";
};
};
@@ -7,7 +7,7 @@ specularPower = 40;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_army\item\nvg\data\loris_NOHQ.paa";
texture = "braf\braf_characters_army\item\nvg\data\loris_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_characters_army\item\nvg\data\loris_AS.paa";
texture = "braf\braf_characters_army\item\nvg\data\loris_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -7,7 +7,7 @@ specularPower = 40;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_army\item\nvg\data\loris_NOHQ.paa";
texture = "braf\braf_characters_army\item\nvg\data\loris_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_characters_army\item\nvg\data\loris_AS.paa";
texture = "braf\braf_characters_army\item\nvg\data\loris_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -7,7 +7,7 @@ specularPower = 40;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_army\item\nvg\data\mount_NOHQ.paa";
texture = "braf\braf_characters_army\item\nvg\data\mount_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_characters_army\item\nvg\data\mount_AS.paa";
texture = "braf\braf_characters_army\item\nvg\data\mount_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
+1 -1
View File
@@ -125,7 +125,7 @@ class CfgSkeletons {
"RightToeBase", "RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
pivotsModel = "a3\anims_f\data\skeleton\skeletonpivots.p3d";
};
};
@@ -1,12 +1,12 @@
class Infantry_caatinga_2000
{
name="Infantry (2000, Caatinga)";
class BRAF_caatinga_2000_Command_Group
class braf_caatinga_2000_command_group
{
name="$STR_braf_Armyqh";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -29,12 +29,12 @@ class Infantry_caatinga_2000
position[]={0,-10,0};
};
};
class BRAF_caatinga_2000_Rifle_Team
class braf_caatinga_2000_rifle_team
{
name="Rifle Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -64,12 +64,12 @@ class Infantry_caatinga_2000
position[]={0,-15,0};
};
};
class BRAF_caatinga_2000_Rifle_Squad
class braf_caatinga_2000_rifle_squad
{
name="Rifle Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -134,12 +134,12 @@ class Infantry_caatinga_2000
position[]={0,-40,0};
};
};
class BRAF_caatinga_2000_Fire_Support_Squad
class braf_caatinga_2000_fire_support_squad
{
name="Fire Support Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -176,12 +176,12 @@ class Infantry_caatinga_2000
position[]={0,-20,0};
};
};
class BRAF_caatinga_2000_AT_Team
class braf_caatinga_2000_at_team
{
name="AT Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -204,12 +204,12 @@ class Infantry_caatinga_2000
position[]={0,-10,0};
};
};
class BRAF_caatinga_2000_AA_Team
class braf_caatinga_2000_aa_team
{
name="AA Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -232,12 +232,12 @@ class Infantry_caatinga_2000
position[]={0,-10,0};
};
};
class BRAF_caatinga_2000_Sapper_Team
class braf_caatinga_2000_sapper_team
{
name="Sapper Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -1,12 +1,12 @@
class Infantry_jungle_2000
{
name="Infantry (2000, Jungle)";
class BRAF_jungle_2000_Command_Group
class braf_jungle_2000_command_group
{
name="$STR_braf_Armyqh";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -29,12 +29,12 @@ class Infantry_jungle_2000
position[]={0,-10,0};
};
};
class BRAF_jungle_2000_Rifle_Team
class braf_jungle_2000_rifle_team
{
name="Rifle Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -64,12 +64,12 @@ class Infantry_jungle_2000
position[]={0,-15,0};
};
};
class BRAF_jungle_2000_Rifle_Squad
class braf_jungle_2000_rifle_squad
{
name="Rifle Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -134,12 +134,12 @@ class Infantry_jungle_2000
position[]={0,-40,0};
};
};
class BRAF_jungle_2000_Fire_Support_Squad
class braf_jungle_2000_fire_support_squad
{
name="Fire Support Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -176,12 +176,12 @@ class Infantry_jungle_2000
position[]={0,-20,0};
};
};
class BRAF_jungle_2000_AT_Team
class braf_jungle_2000_at_team
{
name="AT Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -204,12 +204,12 @@ class Infantry_jungle_2000
position[]={0,-10,0};
};
};
class BRAF_jungle_2000_AA_Team
class braf_jungle_2000_aa_team
{
name="AA Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -232,12 +232,12 @@ class Infantry_jungle_2000
position[]={0,-10,0};
};
};
class BRAF_jungle_2000_Sapper_Team
class braf_jungle_2000_sapper_team
{
name="Sapper Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -1,12 +1,12 @@
class Infantry_Regular_2000
{
name="Infantry (2000, Regular)";
class BRAF_Regular_2000_Command_Group
class braf_regular_2000_command_group
{
name="$STR_braf_Armyqh";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -29,12 +29,12 @@ class Infantry_Regular_2000
position[]={0,-10,0};
};
};
class BRAF_Regular_2000_Rifle_Team
class braf_regular_2000_rifle_team
{
name="Rifle Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -64,12 +64,12 @@ class Infantry_Regular_2000
position[]={0,-15,0};
};
};
class BRAF_Regular_2000_Rifle_Squad
class braf_regular_2000_rifle_squad
{
name="Rifle Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -134,12 +134,12 @@ class Infantry_Regular_2000
position[]={0,-40,0};
};
};
class BRAF_Regular_2000_Fire_Support_Squad
class braf_regular_2000_fire_support_squad
{
name="Fire Support Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -176,12 +176,12 @@ class Infantry_Regular_2000
position[]={0,-20,0};
};
};
class BRAF_Regular_2000_AT_Team
class braf_regular_2000_at_team
{
name="AT Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -204,12 +204,12 @@ class Infantry_Regular_2000
position[]={0,-10,0};
};
};
class BRAF_Regular_2000_AA_Team
class braf_regular_2000_aa_team
{
name="AA Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -232,12 +232,12 @@ class Infantry_Regular_2000
position[]={0,-10,0};
};
};
class BRAF_Regular_2000_Sapper_Team
class braf_regular_2000_sapper_team
{
name="Sapper Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -1,12 +1,12 @@
class Infantry_caatinga_2020
{
name="Infantry (2020, Caatinga)";
class BRAF_caatinga_2020_Command_Group
class braf_caatinga_2020_command_group
{
name="$STR_braf_Armyqh";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -29,12 +29,12 @@ class Infantry_caatinga_2020
position[]={0,-10,0};
};
};
class BRAF_caatinga_2020_Rifle_Team
class braf_caatinga_2020_rifle_team
{
name="Rifle Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -64,12 +64,12 @@ class Infantry_caatinga_2020
position[]={0,-15,0};
};
};
class BRAF_caatinga_2020_Rifle_Squad
class braf_caatinga_2020_rifle_squad
{
name="Rifle Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -134,12 +134,12 @@ class Infantry_caatinga_2020
position[]={0,-40,0};
};
};
class BRAF_caatinga_2020_Fire_Support_Squad
class braf_caatinga_2020_fire_support_squad
{
name="Fire Support Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -176,12 +176,12 @@ class Infantry_caatinga_2020
position[]={0,-20,0};
};
};
class BRAF_caatinga_2020_AT_Team
class braf_caatinga_2020_at_team
{
name="AT Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -204,12 +204,12 @@ class Infantry_caatinga_2020
position[]={0,-10,0};
};
};
class BRAF_caatinga_2020_AA_Team
class braf_caatinga_2020_aa_team
{
name="AA Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -232,12 +232,12 @@ class Infantry_caatinga_2020
position[]={0,-10,0};
};
};
class BRAF_caatinga_2020_Sapper_Team
class braf_caatinga_2020_sapper_team
{
name="Sapper Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -1,12 +1,12 @@
class Infantry_jungle_2020
{
name="Infantry (2020, Jungle)";
class BRAF_jungle_2020_Command_Group
class braf_jungle_2020_command_group
{
name="$STR_braf_Armyqh";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -29,12 +29,12 @@ class Infantry_jungle_2020
position[]={0,-10,0};
};
};
class BRAF_jungle_2020_Rifle_Team
class braf_jungle_2020_rifle_team
{
name="Rifle Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -64,12 +64,12 @@ class Infantry_jungle_2020
position[]={0,-15,0};
};
};
class BRAF_jungle_2020_Rifle_Squad
class braf_jungle_2020_rifle_squad
{
name="Rifle Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -134,12 +134,12 @@ class Infantry_jungle_2020
position[]={0,-40,0};
};
};
class BRAF_jungle_2020_Fire_Support_Squad
class braf_jungle_2020_fire_support_squad
{
name="Fire Support Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -176,12 +176,12 @@ class Infantry_jungle_2020
position[]={0,-20,0};
};
};
class BRAF_jungle_2020_AT_Team
class braf_jungle_2020_at_team
{
name="AT Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -204,12 +204,12 @@ class Infantry_jungle_2020
position[]={0,-10,0};
};
};
class BRAF_jungle_2020_AA_Team
class braf_jungle_2020_aa_team
{
name="AA Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -232,12 +232,12 @@ class Infantry_jungle_2020
position[]={0,-10,0};
};
};
class BRAF_jungle_2020_Sapper_Team
class braf_jungle_2020_sapper_team
{
name="Sapper Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -1,12 +1,12 @@
class Infantry_Regular_2020
{
name="Infantry (2020, Regular)";
class BRAF_Regular_2020_Command_Group
class braf_regular_2020_command_group
{
name="$STR_braf_Armyqh";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -29,12 +29,12 @@ class Infantry_Regular_2020
position[]={0,-10,0};
};
};
class BRAF_Regular_2020_Rifle_Team
class braf_regular_2020_rifle_team
{
name="Rifle Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -64,12 +64,12 @@ class Infantry_Regular_2020
position[]={0,-15,0};
};
};
class BRAF_Regular_2020_Rifle_Squad
class braf_regular_2020_rifle_squad
{
name="Rifle Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -134,12 +134,12 @@ class Infantry_Regular_2020
position[]={0,-40,0};
};
};
class BRAF_Regular_2020_Fire_Support_Squad
class braf_regular_2020_fire_support_squad
{
name="Fire Support Squad";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -176,12 +176,12 @@ class Infantry_Regular_2020
position[]={0,-20,0};
};
};
class BRAF_Regular_2020_AT_Team
class braf_regular_2020_at_team
{
name="AT Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -204,12 +204,12 @@ class Infantry_Regular_2020
position[]={0,-10,0};
};
};
class BRAF_Regular_2020_AA_Team
class braf_regular_2020_aa_team
{
name="AA Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
@@ -232,12 +232,12 @@ class Infantry_Regular_2020
position[]={0,-10,0};
};
};
class BRAF_Regular_2020_Sapper_Team
class braf_regular_2020_sapper_team
{
name="Sapper Team";
faction="BRAF_BRAF_Mod";
side=2;
icon= "\braf\braf_characters_army\units\Groups\ui\reg_inf.paa";
icon= "\braf\braf_characters_army\units\groups\ui\reg_inf.paa";
class Unit0
{
side=2;
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