fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_boat\Braf_Voadeira\Data\Camo1_nohq.paa";
texture="braf\braf_boat\braf_voadeira\data\camo1_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_boat\Braf_Voadeira\Data\Camo1_as.paa";
texture="braf\braf_boat\braf_voadeira\data\camo1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1_smdi.paa";
texture="braf\braf_boat\braf_voadeira\data\civ\camo1_smdi.paa";
uvSource="tex";
class uvTransform
{
+4 -4
View File
@@ -1,6 +1,6 @@
class StageTI
{
texture="braf\braf_boat\Braf_voadeira\data\ammobox_ti_ca.paa";
texture="braf\braf_boat\braf_voadeira\data\ammobox_ti_ca.paa";
};
ambient[]={0.80000001,0.80000001,0.80000001,1};
diffuse[]={0.80000001,0.80000001,0.80000001,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_boat\Braf_voadeira\data\ammobox_nohq.paa";
texture="braf\braf_boat\braf_voadeira\data\ammobox_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -48,7 +48,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_boat\Braf_voadeira\data\ammobox_as.paa";
texture="braf\braf_boat\braf_voadeira\data\ammobox_as.paa";
uvSource="tex";
class uvTransform
{
@@ -60,7 +60,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_boat\Braf_voadeira\data\ammobox_smdi.paa";
texture="braf\braf_boat\braf_voadeira\data\ammobox_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo1_nohq.paa";
texture = "braf\braf_boat\braf_voadeira\data\camo1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo1_as.paa";
texture = "braf\braf_boat\braf_voadeira\data\camo1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo1_smdi.paa";
texture = "braf\braf_boat\braf_voadeira\data\camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_boat\BRAF_voadeira\data\camo1_ti_ca.paa";
texture = "braf\braf_boat\braf_voadeira\data\camo1_ti_ca.paa";
};
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_nohq.paa";
texture = "braf\braf_boat\braf_voadeira\data\camo2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_as.paa";
texture = "braf\braf_boat\braf_voadeira\data\camo2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_smdi.paa";
texture = "braf\braf_boat\braf_voadeira\data\camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
class StageTI
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_ti_ca.paa";
texture = "braf\braf_boat\braf_voadeira\data\camo2_ti_ca.paa";
};
+3 -3
View File
@@ -6,7 +6,7 @@ class CfgSkeletons
skeletonInherit="";
skeletonBones[]={};
};
class Braf_Voad_Skeleton: Default
class braf_voad_skeleton: Default
{
skeletonBones[]=
{
@@ -25,7 +25,7 @@ class CfgModels
sectionsInherit="";
skeletonName="";
};
class Braf_voadeira: Default
class braf_voadeira: Default
{
htMin=60;
htMax=180;
@@ -33,7 +33,7 @@ class CfgModels
mfMax=8;
mFact=1;
tBody=150;
skeletonName="Braf_Voad_Skeleton";
skeletonName="braf_voad_skeleton";
sections[]=
{
"clan",
+77 -77
View File
@@ -1,6 +1,6 @@
class braf_voadeira_base_F: Boat_F
class braf_voadeira_base_f: Boat_F
{
author="BRAF TEAM";
author = "BRAF TEAM";
mapSize=4.754;
scope=0;
scopeCurator=0;
@@ -16,13 +16,13 @@ class braf_voadeira_base_F: Boat_F
textSingular="$STR_A3_nameSound_veh_ship_boat_s";
textPlural="$STR_A3_nameSound_veh_ship_boat_p";
nameSound="veh_ship_boat_s";
_generalMacro="braf_voadeira_base_F";
_generalMacro="braf_voadeira_base_f";
displayName="Voadeira(EB)";
accuracy=0.5;
model="\braf\braf_boat\braf_voadeira\Braf_voadeira.p3d";
model="\braf\braf_boat\braf_voadeira\braf_voadeira.p3d";
editorSubcategory="EdSubcat_Boats";
picture="\braf\braf_boat\braf_voadeira\data\UI\voadeira_ui_ca.paa";
icon="\braf\braf_boat\braf_voadeira\data\UI\voadeira_map_ca.paa";
picture="\braf\braf_boat\braf_voadeira\data\ui\voadeira_ui_ca.paa";
icon="\braf\braf_boat\braf_voadeira\data\ui\voadeira_map_ca.paa";
cost=5000;
threat[]={0.6, 0.1, 0.3};
hideWeaponsDriver=0;
@@ -34,8 +34,8 @@ class braf_voadeira_base_F: Boat_F
};
hiddenSelectionsTextures[]=
{
"braf\braf_boat\Braf_Voadeira\Data\Camo1_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
"braf\braf_boat\braf_voadeira\data\camo1_co.paa",
"braf\braf_boat\braf_voadeira\data\camo2_co.paa"
};
memoryPointTaskMarker="TaskMarker_1_pos";
slingLoadCargoMemoryPoints[]=
@@ -119,105 +119,105 @@ class braf_voadeira_base_F: Boat_F
};
attenuationEffectType="OpenCarAttenuation";
insideSoundCoef=0.5;
soundEngineOnInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0};
soundEngineOnExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0, 150};
soundEngineOffInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0};
soundEngineOffExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0, 150};
buildCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_01", 1.77828, 1, 200};
buildCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_02", 1.77828, 1, 200};
buildCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_03", 1.77828, 1, 200};
soundEngineOnInt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_start", 1.0, 1.0};
soundEngineOnExt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_start", 1.0, 1.0, 150};
soundEngineOffInt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_stop", 1.0, 1.0};
soundEngineOffExt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_stop", 1.0, 1.0, 150};
buildCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_01", 1.77828, 1, 200};
buildCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_02", 1.77828, 1, 200};
buildCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_03", 1.77828, 1, 200};
soundBuildingCrash[]={"buildCrash0", 0.33, "buildCrash1", 0.33, "buildCrash2", 0.34};
WoodCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_01", 1.77828, 1, 200};
WoodCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_02", 1.77828, 1, 200};
WoodCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_03", 1.77828, 1, 200};
WoodCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_01", 1.77828, 1, 200};
WoodCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_02", 1.77828, 1, 200};
WoodCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_03", 1.77828, 1, 200};
soundWoodCrash[]={"woodCrash0", 0.33, "woodCrash1", 0.33, "woodCrash2", 0.34};
ArmorCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 3.16228, 1, 200};
ArmorCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 3.16228, 1, 200};
ArmorCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 3.16228, 1, 200};
ArmorCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_01", 3.16228, 1, 200};
ArmorCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_02", 3.16228, 1, 200};
ArmorCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_03", 3.16228, 1, 200};
soundArmorCrash[]={"ArmorCrash0", 0.33, "ArmorCrash1", 0.33, "ArmorCrash2", 0.34};
soundGeneralCollision1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 1.77828, 1, 200};
soundGeneralCollision2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 1.77828, 1, 200};
soundGeneralCollision3[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 1.77828, 1, 200};
soundGeneralCollision1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_01", 1.77828, 1, 200};
soundGeneralCollision2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_02", 1.77828, 1, 200};
soundGeneralCollision3[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_03", 1.77828, 1, 200};
soundCrashes[]={"soundGeneralCollision1", 0.33, "soundGeneralCollision2", 0.33, "soundGeneralCollision3", 0.34};
class Sounds
{
class IdleOut
{
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_idle_1", db-7, 1.0, 150};
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_idle_1", db-7, 1.0, 150};
frequency="0.95 + ((rpm/ 1200) factor[(100/ 1200),(200/ 1200)])*0.15";
volume="engineOn*(((rpm/ 1200) factor[(0/ 1200),(30/ 1200)]) * ((rpm/ 1200) factor[(500/ 1200),(300/ 1200)]))";
volume="engineon*(((rpm/ 1200) factor[(0/ 1200),(30/ 1200)]) * ((rpm/ 1200) factor[(500/ 1200),(300/ 1200)]))";
};
class Engine
{
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_low2", 0.630957, 1.2, 300};
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_low2", 0.630957, 1.2, 300};
frequency="0.95 + ((rpm/ 1200) factor[(300/ 1200),(600/ 1200)])*0.2";
volume="engineOn*(((rpm/ 1200) factor[(200/ 1200),(300/ 1200)]) * ((rpm/ 1200) factor[(600/ 1200),(400/ 1200)]))";
volume="engineon*(((rpm/ 1200) factor[(200/ 1200),(300/ 1200)]) * ((rpm/ 1200) factor[(600/ 1200),(400/ 1200)]))";
};
class EngineMidOut
{
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_mid2", db-1, 0.6, 400};
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_mid2", db-1, 0.6, 400};
frequency="0.95 + ((rpm/ 1200) factor[(600/ 1200),(900/ 1200)])*0.2";
volume="engineOn*(((rpm/ 1200) factor[(350/ 1200),(500/ 1200)]) * ((rpm/ 1200) factor[(1200/ 1200),(900/ 1200)]))";
volume="engineon*(((rpm/ 1200) factor[(350/ 1200),(500/ 1200)]) * ((rpm/ 1200) factor[(1200/ 1200),(900/ 1200)]))";
};
class EngineMaxOut
{
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_high2", db2, 1.0, 500};
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_high2", db2, 1.0, 500};
frequency="0.95 + ((rpm/ 1200) factor[(700/ 1200),(1000/ 1200)])*0.3";
volume="engineOn*((rpm/ 1200) factor[(600/ 1200),(1200/ 1200)])";
volume="engineon*((rpm/ 1200) factor[(600/ 1200),(1200/ 1200)])";
};
class WaternoiseOutW0
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
frequency="1";
volume="(speed factor[4, 1]) * water";
};
class WaternoiseOutW1
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 1.0, 150};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-20-speed", db0, 1.0, 150};
frequency="1";
volume="((speed factor[2, 6]) min (speed factor[6, 4]))";
};
class WaternoiseOutW2
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 1.0, 300};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-50-speed", db0, 1.0, 300};
frequency="1";
volume="(speed factor[3, 9])";
};
class WaternoiseOutW3
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
frequency="1";
volume="(speed factor[-4, -1]) * water";
};
class WaternoiseOutW4
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 0.9, 150};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-20-speed", db0, 0.9, 150};
frequency="1";
volume="((speed factor[-2, -6]) min (speed factor[-6, -4]))";
};
class WaternoiseOutW5
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 0.9, 300};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-50-speed", db0, 0.9, 300};
frequency="1";
volume="(speed factor[-3, -9])";
};
class scrubLandExt
{
sound[]={"A3\Sounds_F\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100};
sound[]={"a3\sounds_f\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100};
frequency=1;
volume="(scrubLand factor[0.01, 0.20])";
};
class RainExt
{
sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
sound[]={"a3\sounds_f\vehicles\noises\rain2_ext", db0, 1.0, 100};
frequency=1;
volume="camPos * (rain - rotorSpeed/2) * 2";
volume="campos * (rain - rotorspeed/2) * 2";
};
class RainInt
{
sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
sound[]={"a3\sounds_f\vehicles\noises\rain2_ext", db0, 1.0, 100};
frequency=1;
volume="(1-camPos)*(rain - rotorSpeed/2)*2";
volume="(1-campos)*(rain - rotorspeed/2)*2";
};
};
driverLeftHandAnimName="rudder";
@@ -397,9 +397,9 @@ class braf_voadeira_base_F: Boat_F
tex[]={};
mat[]=
{
"braf\braf_boat\BRAF_voadeira\data\camo1.rvmat",
"braf\braf_boat\BRAF_voadeira\data\damage\camo1_damage.rvmat",
"braf\braf_boat\BRAF_voadeira\data\damage\camo1_damage.rvmat"
"braf\braf_boat\braf_voadeira\data\camo1.rvmat",
"braf\braf_boat\braf_voadeira\data\damage\camo1_damage.rvmat",
"braf\braf_boat\braf_voadeira\data\damage\camo1_damage.rvmat"
};
};
ace_interaction_canPush=1;
@@ -408,9 +408,9 @@ class braf_voadeira_base_F: Boat_F
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};";
};
};
class braf_voadeira_01 : braf_voadeira_base_F
class braf_voadeira_01 : braf_voadeira_base_f
{
author="BRAF TEAM";
author = "BRAF TEAM";
class SimpleObject
{
eden=1;
@@ -421,13 +421,13 @@ class braf_voadeira_01 : braf_voadeira_base_F
init="''";
};
displayName="Voadeira PAPACU (EB)";
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_01.jpg";
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_01.jpg";
_generalMacro="braf_voadeira_01";
scope=2;
scopeArsenal=2;
scopeCurator=2;
crew="braf_army_rifleman_jungle_2000";
faction=BRAF_ARMY;
faction=braf_army;
side=2;
typicalCargo[]=
{
@@ -436,16 +436,16 @@ class braf_voadeira_01 : braf_voadeira_base_F
};
hiddenSelectionsTextures[]=
{
"braf\braf_boat\Braf_Voadeira\Data\Camo1_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\ammobox_co.paa"
"braf\braf_boat\braf_voadeira\data\camo1_co.paa",
"braf\braf_boat\braf_voadeira\data\camo2_co.paa",
"braf\braf_boat\braf_voadeira\data\ammobox_co.paa"
};
class UserActions
{
class Push_Back
{
displayName="<t color='#ff0000'>Push Back</t>";
displayNameDefault=<img size="3" image="braf\braf_boat\Braf_Voadeira\Data\ui\push_ca.paa"/>;
displayName="<t color='#ff0000'>push back</t>";
displayNameDefault=<img size="3" image="braf\braf_boat\braf_voadeira\data\ui\push_ca.paa"/>;
priority=6;
position="bow";
onlyForPlayer=1.5;
@@ -456,7 +456,7 @@ class braf_voadeira_01 : braf_voadeira_base_F
};
class Push_Foward: Push_Back
{
displayName="<t color='#ff0000'>Push Foward</t>";
displayName="<t color='#ff0000'>push foward</t>";
position="stern";
statement="this addForce [this vectorModelToWorld [0,2500,0],[0,0,0]]";
};
@@ -466,28 +466,28 @@ class braf_voadeira_02 : braf_voadeira_01
{
_generalMacro="braf_voadeira_02";
displayName="Voadeira PAPAXOTA (EB)";
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_02.jpg";
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_02.jpg";
scope=2;
scopeArsenal=2;
scopeCurator=2;
hiddenSelectionsTextures[]=
{
"braf\braf_boat\Braf_Voadeira\Data\Camo1b_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\ammobox_co.paa"
"braf\braf_boat\braf_voadeira\data\camo1b_co.paa",
"braf\braf_boat\braf_voadeira\data\camo2_co.paa",
"braf\braf_boat\braf_voadeira\data\ammobox_co.paa"
};
};
class braf_voadeira_03 : braf_voadeira_01
{
displayName="Voadeira Civil 01";
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_03.jpg";
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_03.jpg";
_generalMacro="braf_voadeira_03";
side=3;
scope=2;
scopeArsenal=2;
scopeCurator=2;
crew="C_Man_casual_5_F";
faction=BRAF_CIV;
faction=braf_civ;
typicalCargo[]={};
animationList[]=
{
@@ -501,14 +501,14 @@ class braf_voadeira_03 : braf_voadeira_01
};
hiddenSelectionsTextures[]=
{
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1red_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
"braf\braf_boat\braf_voadeira\data\civ\camo1red_co.paa",
"braf\braf_boat\braf_voadeira\data\camo2_co.paa"
};
};
class braf_voadeira_04 : braf_voadeira_03
{
displayName="Voadeira Civil 02";
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_04.jpg";
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_04.jpg";
_generalMacro="braf_voadeira_04";
scope=2;
scopeArsenal=2;
@@ -519,15 +519,15 @@ class braf_voadeira_04 : braf_voadeira_03
};
hiddenSelectionsTextures[]=
{
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1blue_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
"braf\braf_boat\braf_voadeira\data\civ\camo1blue_co.paa",
"braf\braf_boat\braf_voadeira\data\camo2_co.paa"
};
};
class braf_voadeira_05 : braf_voadeira_03
{
displayName="Voadeira Civil 03";
_generalMacro="braf_voadeira_05";
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_05.jpg";
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_05.jpg";
scope=2;
scopeArsenal=2;
scopeCurator=2;
@@ -537,14 +537,14 @@ class braf_voadeira_05 : braf_voadeira_03
};
hiddenSelectionsTextures[]=
{
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1green_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
"braf\braf_boat\braf_voadeira\data\civ\camo1green_co.paa",
"braf\braf_boat\braf_voadeira\data\camo2_co.paa"
};
};
class braf_voadeira_06 : braf_voadeira_03
{
displayName="Voadeira Civil 04";
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_06.jpg";
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_06.jpg";
_generalMacro="braf_voadeira_06";
scope=2;
scopeArsenal=2;
@@ -555,22 +555,22 @@ class braf_voadeira_06 : braf_voadeira_03
};
hiddenSelectionsTextures[]=
{
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1black_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
"braf\braf_boat\braf_voadeira\data\civ\camo1black_co.paa",
"braf\braf_boat\braf_voadeira\data\camo2_co.paa"
};
};
class braf_voadeira_07 : braf_voadeira_01
{
_generalMacro="braf_voadeira_07";
displayName="Voadeira PAUNOLOMBO (EB)";
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_07.jpg";
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_07.jpg";
scope=2;
scopeArsenal=2;
scopeCurator=2;
hiddenSelectionsTextures[]=
{
"braf\braf_boat\Braf_Voadeira\Data\Camo1c_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa",
"braf\braf_boat\Braf_Voadeira\Data\ammobox_co.paa"
"braf\braf_boat\braf_voadeira\data\camo1c_co.paa",
"braf\braf_boat\braf_voadeira\data\camo2_co.paa",
"braf\braf_boat\braf_voadeira\data\ammobox_co.paa"
};
};