fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_nohq.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo1_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_as.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo1_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_smdi.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo1_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -80,5 +80,5 @@ class Stage7
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};
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//class StageTI
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//{
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// texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_ti_ca.paa";
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// texture = "braf\braf_boat\braf_vlpv\data\camo1_ti_ca.paa";
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//};
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_nohq.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo2_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_as.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo2_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_smdi.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo2_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -80,5 +80,5 @@ class Stage7
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};
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//class StageTI
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//{
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// texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_ti_ca.paa";
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// texture = "braf\braf_boat\braf_vlpv\data\camo2_ti_ca.paa";
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//};
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_nohq.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo3_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_as.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo3_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_smdi.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo3_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -80,5 +80,5 @@ class Stage7
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};
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//class StageTI
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//{
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// texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_ti_ca.paa";
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// texture = "braf\braf_boat\braf_vlpv\data\camo3_ti_ca.paa";
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//};
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_nohq.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo4_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_as.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo4_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_smdi.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo4_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -80,5 +80,5 @@ class Stage7
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};
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//class StageTI
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//{
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// texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_ti_ca.paa";
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// texture = "braf\braf_boat\braf_vlpv\data\camo4_ti_ca.paa";
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//};
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@@ -13,7 +13,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_boat\BRAF_VLPV\Data\glass_nohq.paa";
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texture="braf\braf_boat\braf_vlpv\data\glass_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -49,7 +49,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_boat\BRAF_VLPV\Data\glass_as.paa";
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texture="braf\braf_boat\braf_vlpv\data\glass_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -61,7 +61,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_boat\BRAF_VLPV\Data\glass_smdi.paa";
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texture="braf\braf_boat\braf_vlpv\data\glass_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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