fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_nohq.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_as.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_smdi.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_ti_ca.paa";
// texture = "braf\braf_boat\braf_vlpv\data\camo1_ti_ca.paa";
//};
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_nohq.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_as.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_smdi.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_ti_ca.paa";
// texture = "braf\braf_boat\braf_vlpv\data\camo2_ti_ca.paa";
//};
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_nohq.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_as.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo3_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_smdi.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo3_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_ti_ca.paa";
// texture = "braf\braf_boat\braf_vlpv\data\camo3_ti_ca.paa";
//};
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_nohq.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo4_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_as.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo4_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_smdi.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo4_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_ti_ca.paa";
// texture = "braf\braf_boat\braf_vlpv\data\camo4_ti_ca.paa";
//};
+3 -3
View File
@@ -13,7 +13,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_boat\BRAF_VLPV\Data\glass_nohq.paa";
texture="braf\braf_boat\braf_vlpv\data\glass_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_boat\BRAF_VLPV\Data\glass_as.paa";
texture="braf\braf_boat\braf_vlpv\data\glass_as.paa";
uvSource="tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_boat\BRAF_VLPV\Data\glass_smdi.paa";
texture="braf\braf_boat\braf_vlpv\data\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{