fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+4 -4
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_nohq.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo1_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_as.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_smdi.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_ti_ca.paa";
// texture = "braf\braf_boat\braf_vlpv\data\camo1_ti_ca.paa";
//};
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_nohq.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo2_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_as.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo2_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_smdi.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_ti_ca.paa";
// texture = "braf\braf_boat\braf_vlpv\data\camo2_ti_ca.paa";
//};
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_nohq.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_as.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo3_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_smdi.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo3_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_ti_ca.paa";
// texture = "braf\braf_boat\braf_vlpv\data\camo3_ti_ca.paa";
//};
+4 -4
View File
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_nohq.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo4_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -46,7 +46,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_as.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo4_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -58,7 +58,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_smdi.paa";
texture = "braf\braf_boat\braf_vlpv\data\camo4_smdi.paa";
uvSource = "tex";
class uvTransform
{
@@ -80,5 +80,5 @@ class Stage7
};
//class StageTI
//{
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_ti_ca.paa";
// texture = "braf\braf_boat\braf_vlpv\data\camo4_ti_ca.paa";
//};
+3 -3
View File
@@ -13,7 +13,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_boat\BRAF_VLPV\Data\glass_nohq.paa";
texture="braf\braf_boat\braf_vlpv\data\glass_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_boat\BRAF_VLPV\Data\glass_as.paa";
texture="braf\braf_boat\braf_vlpv\data\glass_as.paa";
uvSource="tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_boat\BRAF_VLPV\Data\glass_smdi.paa";
texture="braf\braf_boat\braf_vlpv\data\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{
+56 -56
View File
@@ -1,6 +1,6 @@
class BRAF_VLPV_base_F: Boat_F
class braf_vlpv_base_f: Boat_F
{
Author="BRAF Team";
author = "BRAF TEAM";
mapSize=4.754;
scope=0;
scopeCurator=0;
@@ -16,12 +16,12 @@ class BRAF_VLPV_base_F: Boat_F
textSingular="$STR_A3_nameSound_veh_ship_boat_s";
textPlural="$STR_A3_nameSound_veh_ship_boat_p";
nameSound="veh_ship_boat_s";
_generalMacro="BRAF_VLPV_base_F";
model="\braf\braf_boat\braf_VLPV\Braf_VLPVBig.p3d";
_generalMacro="braf_vlpv_base_f";
model="\braf\braf_boat\braf_vlpv\braf_vlpvbig.p3d";
editorSubcategory="EdSubcat_Boats";
editorPreview="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_picture_ca.paa";
picture="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_ui_ca.paa";
icon="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_map_ca.paa";
editorPreview="\braf\braf_boat\braf_vlpv\data\ui\vlpvbig_picture_ca.paa";
picture="\braf\braf_boat\braf_vlpv\data\ui\vlpvbig_ui_ca.paa";
icon="\braf\braf_boat\braf_vlpv\data\ui\vlpvbig_map_ca.paa";
cost=5000;
accuracy=5;
camouflage=1;
@@ -38,11 +38,11 @@ class BRAF_VLPV_base_F: Boat_F
};
hiddenSelectionsTextures[]=
{
"\braf\braf_boat\braf_VLPV\Data\Camo1_co.paa",
"\braf\braf_boat\braf_VLPV\Data\Camo2_co.paa",
"\braf\braf_boat\braf_VLPV\Data\Camo3_co.paa",
"\braf\braf_boat\braf_VLPV\Data\Camo4_co.paa",
"\braf\braf_boat\braf_VLPV\Data\glass_ca.paa"
"\braf\braf_boat\braf_vlpv\data\camo1_co.paa",
"\braf\braf_boat\braf_vlpv\data\camo2_co.paa",
"\braf\braf_boat\braf_vlpv\data\camo3_co.paa",
"\braf\braf_boat\braf_vlpv\data\camo4_co.paa",
"\braf\braf_boat\braf_vlpv\data\glass_ca.paa"
};
memoryPointTaskMarker="TaskMarker_1_pos";
memoryPointSupply="supply";
@@ -158,105 +158,105 @@ class BRAF_VLPV_base_F: Boat_F
};
attenuationEffectType="OpenCarAttenuation";
insideSoundCoef=0.5;
soundEngineOnInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0};
soundEngineOnExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0, 150};
soundEngineOffInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0};
soundEngineOffExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0, 150};
buildCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_01", 1.77828, 1, 200};
buildCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_02", 1.77828, 1, 200};
buildCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_03", 1.77828, 1, 200};
soundEngineOnInt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_start", 1.0, 1.0};
soundEngineOnExt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_start", 1.0, 1.0, 150};
soundEngineOffInt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_stop", 1.0, 1.0};
soundEngineOffExt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_stop", 1.0, 1.0, 150};
buildCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_01", 1.77828, 1, 200};
buildCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_02", 1.77828, 1, 200};
buildCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_03", 1.77828, 1, 200};
soundBuildingCrash[]={"buildCrash0", 0.33, "buildCrash1", 0.33, "buildCrash2", 0.34};
WoodCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_01", 1.77828, 1, 200};
WoodCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_02", 1.77828, 1, 200};
WoodCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_03", 1.77828, 1, 200};
WoodCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_01", 1.77828, 1, 200};
WoodCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_02", 1.77828, 1, 200};
WoodCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_03", 1.77828, 1, 200};
soundWoodCrash[]={"woodCrash0", 0.33, "woodCrash1", 0.33, "woodCrash2", 0.34};
ArmorCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 3.16228, 1, 200};
ArmorCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 3.16228, 1, 200};
ArmorCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 3.16228, 1, 200};
ArmorCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_01", 3.16228, 1, 200};
ArmorCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_02", 3.16228, 1, 200};
ArmorCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_03", 3.16228, 1, 200};
soundArmorCrash[]={"ArmorCrash0", 0.33, "ArmorCrash1", 0.33, "ArmorCrash2", 0.34};
soundGeneralCollision1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 1.77828, 1, 200};
soundGeneralCollision2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 1.77828, 1, 200};
soundGeneralCollision3[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 1.77828, 1, 200};
soundGeneralCollision1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_01", 1.77828, 1, 200};
soundGeneralCollision2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_02", 1.77828, 1, 200};
soundGeneralCollision3[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_03", 1.77828, 1, 200};
soundCrashes[]={"soundGeneralCollision1", 0.33, "soundGeneralCollision2", 0.33, "soundGeneralCollision3", 0.34};
class Sounds
{
class IdleOut
{
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_idle_1", db-7, 1.0, 150};
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_idle_1", db-7, 1.0, 150};
frequency="0.95 + ((rpm/ 1200) factor[(100/ 1200),(200/ 1200)])*0.15";
volume="engineOn*(((rpm/ 1200) factor[(0/ 1200),(30/ 1200)]) * ((rpm/ 1200) factor[(500/ 1200),(300/ 1200)]))";
volume="engineon*(((rpm/ 1200) factor[(0/ 1200),(30/ 1200)]) * ((rpm/ 1200) factor[(500/ 1200),(300/ 1200)]))";
};
class Engine
{
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_low2", 0.630957, 1.2, 300};
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_low2", 0.630957, 1.2, 300};
frequency="0.95 + ((rpm/ 1200) factor[(300/ 1200),(600/ 1200)])*0.2";
volume="engineOn*(((rpm/ 1200) factor[(200/ 1200),(300/ 1200)]) * ((rpm/ 1200) factor[(600/ 1200),(400/ 1200)]))";
volume="engineon*(((rpm/ 1200) factor[(200/ 1200),(300/ 1200)]) * ((rpm/ 1200) factor[(600/ 1200),(400/ 1200)]))";
};
class EngineMidOut
{
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_mid2", db-1, 0.6, 400};
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_mid2", db-1, 0.6, 400};
frequency="0.95 + ((rpm/ 1200) factor[(600/ 1200),(900/ 1200)])*0.2";
volume="engineOn*(((rpm/ 1200) factor[(350/ 1200),(500/ 1200)]) * ((rpm/ 1200) factor[(1200/ 1200),(900/ 1200)]))";
volume="engineon*(((rpm/ 1200) factor[(350/ 1200),(500/ 1200)]) * ((rpm/ 1200) factor[(1200/ 1200),(900/ 1200)]))";
};
class EngineMaxOut
{
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_high2", db2, 1.0, 500};
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_high2", db2, 1.0, 500};
frequency="0.95 + ((rpm/ 1200) factor[(700/ 1200),(1000/ 1200)])*0.3";
volume="engineOn*((rpm/ 1200) factor[(600/ 1200),(1200/ 1200)])";
volume="engineon*((rpm/ 1200) factor[(600/ 1200),(1200/ 1200)])";
};
class WaternoiseOutW0
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
frequency="1";
volume="(speed factor[4, 1]) * water";
};
class WaternoiseOutW1
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 1.0, 150};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-20-speed", db0, 1.0, 150};
frequency="1";
volume="((speed factor[2, 6]) min (speed factor[6, 4]))";
};
class WaternoiseOutW2
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 1.0, 300};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-50-speed", db0, 1.0, 300};
frequency="1";
volume="(speed factor[3, 9])";
};
class WaternoiseOutW3
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
frequency="1";
volume="(speed factor[-4, -1]) * water";
};
class WaternoiseOutW4
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 0.9, 150};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-20-speed", db0, 0.9, 150};
frequency="1";
volume="((speed factor[-2, -6]) min (speed factor[-6, -4]))";
};
class WaternoiseOutW5
{
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 0.9, 300};
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-50-speed", db0, 0.9, 300};
frequency="1";
volume="(speed factor[-3, -9])";
};
class scrubLandExt
{
sound[]={"A3\Sounds_F\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100};
sound[]={"a3\sounds_f\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100};
frequency=1;
volume="(scrubLand factor[0.01, 0.20])";
};
class RainExt
{
sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
sound[]={"a3\sounds_f\vehicles\noises\rain2_ext", db0, 1.0, 100};
frequency=1;
volume="camPos * (rain - rotorSpeed/2) * 2";
volume="campos * (rain - rotorspeed/2) * 2";
};
class RainInt
{
sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
sound[]={"a3\sounds_f\vehicles\noises\rain2_ext", db0, 1.0, 100};
frequency=1;
volume="(1-camPos)*(rain - rotorSpeed/2)*2";
volume="(1-campos)*(rain - rotorspeed/2)*2";
};
};
waterPPInVehicle=0;
@@ -390,9 +390,9 @@ class BRAF_VLPV_base_F: Boat_F
// tex[]={};
// mat[]=
// {
// "A3\boat_f\Boat_Transport_01\data\Boat_Transport_01.rvmat",
// "A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_damage.rvmat",
// "A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_damage.rvmat"
// "a3\boat_f\boat_transport_01\data\boat_transport_01.rvmat",
// "a3\boat_f\boat_transport_01\data\boat_transport_01_damage.rvmat",
// "a3\boat_f\boat_transport_01\data\boat_transport_01_damage.rvmat"
// };
//};
ace_interaction_canPush=1;
@@ -401,9 +401,9 @@ class BRAF_VLPV_base_F: Boat_F
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};";
};
};
class BRAF_VLPV_Big : BRAF_VLPV_base_F
class braf_vlpv_big : braf_vlpv_base_f
{
Author="BRAF Team";
author = "BRAF TEAM";
class SimpleObject
{
eden=1;
@@ -414,7 +414,7 @@ class BRAF_VLPV_Big : BRAF_VLPV_base_F
init="''";
};
displayName="Narcosubmarino SS Aramia";
_generalMacro="BRAF_VLPV_Big";
_generalMacro="braf_vlpv_big";
scope=1;
scopeArsenal=1;
scopeCurator=1;
@@ -428,8 +428,8 @@ class BRAF_VLPV_Big : BRAF_VLPV_base_F
{
class Push_Back
{
displayName="<t color='#ff0000'>Push Back</t>";
displayNameDefault=<img size="3" image="braf\braf_boat\Braf_Voadeira\Data\ui\push_ca.paa"/>;
displayName="<t color='#ff0000'>push back</t>";
displayNameDefault=<img size="3" image="braf\braf_boat\braf_voadeira\data\ui\push_ca.paa"/>;
priority=6;
position="bow";
onlyForPlayer=1.5;
@@ -440,7 +440,7 @@ class BRAF_VLPV_Big : BRAF_VLPV_base_F
};
class Push_Foward: Push_Back
{
displayName="<t color='#ff0000'>Push Foward</t>";
displayName="<t color='#ff0000'>push foward</t>";
position="stern";
statement="this addForce [this vectorModelToWorld [0,2500,0],[0,0,0]]";
};
+3 -3
View File
@@ -6,7 +6,7 @@ class CfgSkeletons
skeletonInherit="";
skeletonBones[]={};
};
class Braf_VLPV_Skeleton: Default
class braf_vlpv_skeleton: Default
{
skeletonBones[]=
{
@@ -30,7 +30,7 @@ class CfgModels
sectionsInherit="";
skeletonName="";
};
class BRAF_VLPVBig: Default
class braf_vlpvbig: Default
{
htMin=60;
htMax=180;
@@ -38,7 +38,7 @@ class CfgModels
mfMax=8;
mFact=1;
tBody=150;
skeletonName="Braf_VLPV_Skeleton";
skeletonName="braf_vlpv_skeleton";
sections[]=
{
"camo1",