fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_nohq.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo1_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_as.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo1_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_smdi.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo1_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -80,5 +80,5 @@ class Stage7
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};
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//class StageTI
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//{
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// texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_ti_ca.paa";
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// texture = "braf\braf_boat\braf_vlpv\data\camo1_ti_ca.paa";
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//};
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_nohq.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo2_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_as.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo2_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_smdi.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo2_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -80,5 +80,5 @@ class Stage7
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};
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//class StageTI
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//{
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// texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_ti_ca.paa";
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// texture = "braf\braf_boat\braf_vlpv\data\camo2_ti_ca.paa";
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//};
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_nohq.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo3_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_as.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo3_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_smdi.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo3_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -80,5 +80,5 @@ class Stage7
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};
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//class StageTI
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//{
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// texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_ti_ca.paa";
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// texture = "braf\braf_boat\braf_vlpv\data\camo3_ti_ca.paa";
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//};
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@@ -10,7 +10,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_nohq.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo4_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -46,7 +46,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_as.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo4_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -58,7 +58,7 @@ class Stage4
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};
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class Stage5
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{
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texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_smdi.paa";
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texture = "braf\braf_boat\braf_vlpv\data\camo4_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -80,5 +80,5 @@ class Stage7
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};
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//class StageTI
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//{
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// texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_ti_ca.paa";
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// texture = "braf\braf_boat\braf_vlpv\data\camo4_ti_ca.paa";
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//};
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@@ -13,7 +13,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_boat\BRAF_VLPV\Data\glass_nohq.paa";
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texture="braf\braf_boat\braf_vlpv\data\glass_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -49,7 +49,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_boat\BRAF_VLPV\Data\glass_as.paa";
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texture="braf\braf_boat\braf_vlpv\data\glass_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -61,7 +61,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_boat\BRAF_VLPV\Data\glass_smdi.paa";
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texture="braf\braf_boat\braf_vlpv\data\glass_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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class BRAF_VLPV_base_F: Boat_F
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class braf_vlpv_base_f: Boat_F
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{
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Author="BRAF Team";
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author = "BRAF TEAM";
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mapSize=4.754;
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scope=0;
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scopeCurator=0;
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@@ -16,12 +16,12 @@ class BRAF_VLPV_base_F: Boat_F
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textSingular="$STR_A3_nameSound_veh_ship_boat_s";
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textPlural="$STR_A3_nameSound_veh_ship_boat_p";
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nameSound="veh_ship_boat_s";
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_generalMacro="BRAF_VLPV_base_F";
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model="\braf\braf_boat\braf_VLPV\Braf_VLPVBig.p3d";
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_generalMacro="braf_vlpv_base_f";
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model="\braf\braf_boat\braf_vlpv\braf_vlpvbig.p3d";
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editorSubcategory="EdSubcat_Boats";
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editorPreview="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_picture_ca.paa";
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picture="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_ui_ca.paa";
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icon="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_map_ca.paa";
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editorPreview="\braf\braf_boat\braf_vlpv\data\ui\vlpvbig_picture_ca.paa";
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picture="\braf\braf_boat\braf_vlpv\data\ui\vlpvbig_ui_ca.paa";
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icon="\braf\braf_boat\braf_vlpv\data\ui\vlpvbig_map_ca.paa";
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cost=5000;
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accuracy=5;
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camouflage=1;
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@@ -38,11 +38,11 @@ class BRAF_VLPV_base_F: Boat_F
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};
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hiddenSelectionsTextures[]=
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{
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"\braf\braf_boat\braf_VLPV\Data\Camo1_co.paa",
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"\braf\braf_boat\braf_VLPV\Data\Camo2_co.paa",
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"\braf\braf_boat\braf_VLPV\Data\Camo3_co.paa",
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"\braf\braf_boat\braf_VLPV\Data\Camo4_co.paa",
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"\braf\braf_boat\braf_VLPV\Data\glass_ca.paa"
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"\braf\braf_boat\braf_vlpv\data\camo1_co.paa",
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"\braf\braf_boat\braf_vlpv\data\camo2_co.paa",
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"\braf\braf_boat\braf_vlpv\data\camo3_co.paa",
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"\braf\braf_boat\braf_vlpv\data\camo4_co.paa",
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"\braf\braf_boat\braf_vlpv\data\glass_ca.paa"
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};
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memoryPointTaskMarker="TaskMarker_1_pos";
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memoryPointSupply="supply";
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@@ -158,105 +158,105 @@ class BRAF_VLPV_base_F: Boat_F
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};
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attenuationEffectType="OpenCarAttenuation";
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insideSoundCoef=0.5;
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soundEngineOnInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0};
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soundEngineOnExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0, 150};
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soundEngineOffInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0};
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soundEngineOffExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0, 150};
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buildCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_01", 1.77828, 1, 200};
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buildCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_02", 1.77828, 1, 200};
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buildCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_03", 1.77828, 1, 200};
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soundEngineOnInt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_start", 1.0, 1.0};
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soundEngineOnExt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_start", 1.0, 1.0, 150};
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soundEngineOffInt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_stop", 1.0, 1.0};
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soundEngineOffExt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_stop", 1.0, 1.0, 150};
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buildCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_01", 1.77828, 1, 200};
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buildCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_02", 1.77828, 1, 200};
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buildCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_03", 1.77828, 1, 200};
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soundBuildingCrash[]={"buildCrash0", 0.33, "buildCrash1", 0.33, "buildCrash2", 0.34};
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WoodCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_01", 1.77828, 1, 200};
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WoodCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_02", 1.77828, 1, 200};
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WoodCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_03", 1.77828, 1, 200};
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WoodCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_01", 1.77828, 1, 200};
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WoodCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_02", 1.77828, 1, 200};
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WoodCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_03", 1.77828, 1, 200};
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soundWoodCrash[]={"woodCrash0", 0.33, "woodCrash1", 0.33, "woodCrash2", 0.34};
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ArmorCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 3.16228, 1, 200};
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ArmorCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 3.16228, 1, 200};
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ArmorCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 3.16228, 1, 200};
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ArmorCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_01", 3.16228, 1, 200};
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ArmorCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_02", 3.16228, 1, 200};
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ArmorCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_03", 3.16228, 1, 200};
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soundArmorCrash[]={"ArmorCrash0", 0.33, "ArmorCrash1", 0.33, "ArmorCrash2", 0.34};
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soundGeneralCollision1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 1.77828, 1, 200};
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soundGeneralCollision2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 1.77828, 1, 200};
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soundGeneralCollision3[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 1.77828, 1, 200};
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soundGeneralCollision1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_01", 1.77828, 1, 200};
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soundGeneralCollision2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_02", 1.77828, 1, 200};
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soundGeneralCollision3[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_03", 1.77828, 1, 200};
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soundCrashes[]={"soundGeneralCollision1", 0.33, "soundGeneralCollision2", 0.33, "soundGeneralCollision3", 0.34};
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class Sounds
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{
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class IdleOut
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{
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sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_idle_1", db-7, 1.0, 150};
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sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_idle_1", db-7, 1.0, 150};
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frequency="0.95 + ((rpm/ 1200) factor[(100/ 1200),(200/ 1200)])*0.15";
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volume="engineOn*(((rpm/ 1200) factor[(0/ 1200),(30/ 1200)]) * ((rpm/ 1200) factor[(500/ 1200),(300/ 1200)]))";
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volume="engineon*(((rpm/ 1200) factor[(0/ 1200),(30/ 1200)]) * ((rpm/ 1200) factor[(500/ 1200),(300/ 1200)]))";
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};
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class Engine
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{
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sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_low2", 0.630957, 1.2, 300};
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sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_low2", 0.630957, 1.2, 300};
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frequency="0.95 + ((rpm/ 1200) factor[(300/ 1200),(600/ 1200)])*0.2";
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volume="engineOn*(((rpm/ 1200) factor[(200/ 1200),(300/ 1200)]) * ((rpm/ 1200) factor[(600/ 1200),(400/ 1200)]))";
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volume="engineon*(((rpm/ 1200) factor[(200/ 1200),(300/ 1200)]) * ((rpm/ 1200) factor[(600/ 1200),(400/ 1200)]))";
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};
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class EngineMidOut
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{
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sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_mid2", db-1, 0.6, 400};
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sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_mid2", db-1, 0.6, 400};
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frequency="0.95 + ((rpm/ 1200) factor[(600/ 1200),(900/ 1200)])*0.2";
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volume="engineOn*(((rpm/ 1200) factor[(350/ 1200),(500/ 1200)]) * ((rpm/ 1200) factor[(1200/ 1200),(900/ 1200)]))";
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volume="engineon*(((rpm/ 1200) factor[(350/ 1200),(500/ 1200)]) * ((rpm/ 1200) factor[(1200/ 1200),(900/ 1200)]))";
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};
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class EngineMaxOut
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{
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sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_high2", db2, 1.0, 500};
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sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_high2", db2, 1.0, 500};
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frequency="0.95 + ((rpm/ 1200) factor[(700/ 1200),(1000/ 1200)])*0.3";
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volume="engineOn*((rpm/ 1200) factor[(600/ 1200),(1200/ 1200)])";
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volume="engineon*((rpm/ 1200) factor[(600/ 1200),(1200/ 1200)])";
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};
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class WaternoiseOutW0
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
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sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
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frequency="1";
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volume="(speed factor[4, 1]) * water";
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};
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class WaternoiseOutW1
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 1.0, 150};
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sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-20-speed", db0, 1.0, 150};
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frequency="1";
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volume="((speed factor[2, 6]) min (speed factor[6, 4]))";
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};
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class WaternoiseOutW2
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 1.0, 300};
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sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-50-speed", db0, 1.0, 300};
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frequency="1";
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volume="(speed factor[3, 9])";
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};
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class WaternoiseOutW3
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
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sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
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frequency="1";
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volume="(speed factor[-4, -1]) * water";
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};
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class WaternoiseOutW4
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{
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sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 0.9, 150};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-20-speed", db0, 0.9, 150};
|
||||
frequency="1";
|
||||
volume="((speed factor[-2, -6]) min (speed factor[-6, -4]))";
|
||||
};
|
||||
class WaternoiseOutW5
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 0.9, 300};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-50-speed", db0, 0.9, 300};
|
||||
frequency="1";
|
||||
volume="(speed factor[-3, -9])";
|
||||
};
|
||||
class scrubLandExt
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100};
|
||||
frequency=1;
|
||||
volume="(scrubLand factor[0.01, 0.20])";
|
||||
};
|
||||
class RainExt
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
|
||||
sound[]={"a3\sounds_f\vehicles\noises\rain2_ext", db0, 1.0, 100};
|
||||
frequency=1;
|
||||
volume="camPos * (rain - rotorSpeed/2) * 2";
|
||||
volume="campos * (rain - rotorspeed/2) * 2";
|
||||
};
|
||||
class RainInt
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
|
||||
sound[]={"a3\sounds_f\vehicles\noises\rain2_ext", db0, 1.0, 100};
|
||||
frequency=1;
|
||||
volume="(1-camPos)*(rain - rotorSpeed/2)*2";
|
||||
volume="(1-campos)*(rain - rotorspeed/2)*2";
|
||||
};
|
||||
};
|
||||
waterPPInVehicle=0;
|
||||
@@ -390,9 +390,9 @@ class BRAF_VLPV_base_F: Boat_F
|
||||
// tex[]={};
|
||||
// mat[]=
|
||||
// {
|
||||
// "A3\boat_f\Boat_Transport_01\data\Boat_Transport_01.rvmat",
|
||||
// "A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_damage.rvmat",
|
||||
// "A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_damage.rvmat"
|
||||
// "a3\boat_f\boat_transport_01\data\boat_transport_01.rvmat",
|
||||
// "a3\boat_f\boat_transport_01\data\boat_transport_01_damage.rvmat",
|
||||
// "a3\boat_f\boat_transport_01\data\boat_transport_01_damage.rvmat"
|
||||
// };
|
||||
//};
|
||||
ace_interaction_canPush=1;
|
||||
@@ -401,9 +401,9 @@ class BRAF_VLPV_base_F: Boat_F
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};";
|
||||
};
|
||||
};
|
||||
class BRAF_VLPV_Big : BRAF_VLPV_base_F
|
||||
class braf_vlpv_big : braf_vlpv_base_f
|
||||
{
|
||||
Author="BRAF Team";
|
||||
author = "BRAF TEAM";
|
||||
class SimpleObject
|
||||
{
|
||||
eden=1;
|
||||
@@ -414,7 +414,7 @@ class BRAF_VLPV_Big : BRAF_VLPV_base_F
|
||||
init="''";
|
||||
};
|
||||
displayName="Narcosubmarino SS Aramia";
|
||||
_generalMacro="BRAF_VLPV_Big";
|
||||
_generalMacro="braf_vlpv_big";
|
||||
scope=1;
|
||||
scopeArsenal=1;
|
||||
scopeCurator=1;
|
||||
@@ -428,8 +428,8 @@ class BRAF_VLPV_Big : BRAF_VLPV_base_F
|
||||
{
|
||||
class Push_Back
|
||||
{
|
||||
displayName="<t color='#ff0000'>Push Back</t>";
|
||||
displayNameDefault=<img size="3" image="braf\braf_boat\Braf_Voadeira\Data\ui\push_ca.paa"/>;
|
||||
displayName="<t color='#ff0000'>push back</t>";
|
||||
displayNameDefault=<img size="3" image="braf\braf_boat\braf_voadeira\data\ui\push_ca.paa"/>;
|
||||
priority=6;
|
||||
position="bow";
|
||||
onlyForPlayer=1.5;
|
||||
@@ -440,7 +440,7 @@ class BRAF_VLPV_Big : BRAF_VLPV_base_F
|
||||
};
|
||||
class Push_Foward: Push_Back
|
||||
{
|
||||
displayName="<t color='#ff0000'>Push Foward</t>";
|
||||
displayName="<t color='#ff0000'>push foward</t>";
|
||||
position="stern";
|
||||
statement="this addForce [this vectorModelToWorld [0,2500,0],[0,0,0]]";
|
||||
};
|
||||
|
||||
@@ -6,7 +6,7 @@ class CfgSkeletons
|
||||
skeletonInherit="";
|
||||
skeletonBones[]={};
|
||||
};
|
||||
class Braf_VLPV_Skeleton: Default
|
||||
class braf_vlpv_skeleton: Default
|
||||
{
|
||||
skeletonBones[]=
|
||||
{
|
||||
@@ -30,7 +30,7 @@ class CfgModels
|
||||
sectionsInherit="";
|
||||
skeletonName="";
|
||||
};
|
||||
class BRAF_VLPVBig: Default
|
||||
class braf_vlpvbig: Default
|
||||
{
|
||||
htMin=60;
|
||||
htMax=180;
|
||||
@@ -38,7 +38,7 @@ class CfgModels
|
||||
mfMax=8;
|
||||
mFact=1;
|
||||
tBody=150;
|
||||
skeletonName="Braf_VLPV_Skeleton";
|
||||
skeletonName="braf_vlpv_skeleton";
|
||||
sections[]=
|
||||
{
|
||||
"camo1",
|
||||
|
||||
@@ -13,7 +13,7 @@ class CfgMovesMaleSdr: CfgMovesBasic
|
||||
class Crew;
|
||||
class braf_voad_driver: Crew
|
||||
{
|
||||
file="\braf\braf_boat\Braf_anims\braf_voad_driver";
|
||||
file="\braf\braf_boat\braf_anims\braf_voad_driver";
|
||||
interpolateTo[]= {"",1};
|
||||
leftHandIKCurve[]={1};
|
||||
rightHandIKCurve[]={1};
|
||||
|
||||
@@ -123,7 +123,7 @@ class CfgSkeletons
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
pivotsModel="a3\anims_f\data\skeleton\skeletonpivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_boat\Braf_Voadeira\Data\Camo1_nohq.paa";
|
||||
texture="braf\braf_boat\braf_voadeira\data\camo1_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_boat\Braf_Voadeira\Data\Camo1_as.paa";
|
||||
texture="braf\braf_boat\braf_voadeira\data\camo1_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1_smdi.paa";
|
||||
texture="braf\braf_boat\braf_voadeira\data\civ\camo1_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="braf\braf_boat\Braf_voadeira\data\ammobox_ti_ca.paa";
|
||||
texture="braf\braf_boat\braf_voadeira\data\ammobox_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.80000001,0.80000001,0.80000001,1};
|
||||
diffuse[]={0.80000001,0.80000001,0.80000001,1};
|
||||
@@ -12,7 +12,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_boat\Braf_voadeira\data\ammobox_nohq.paa";
|
||||
texture="braf\braf_boat\braf_voadeira\data\ammobox_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -48,7 +48,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_boat\Braf_voadeira\data\ammobox_as.paa";
|
||||
texture="braf\braf_boat\braf_voadeira\data\ammobox_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -60,7 +60,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_boat\Braf_voadeira\data\ammobox_smdi.paa";
|
||||
texture="braf\braf_boat\braf_voadeira\data\ammobox_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_voadeira\data\Camo1_nohq.paa";
|
||||
texture = "braf\braf_boat\braf_voadeira\data\camo1_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -46,7 +46,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_voadeira\data\Camo1_as.paa";
|
||||
texture = "braf\braf_boat\braf_voadeira\data\camo1_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -58,7 +58,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_voadeira\data\Camo1_smdi.paa";
|
||||
texture = "braf\braf_boat\braf_voadeira\data\camo1_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -80,5 +80,5 @@ class Stage7
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_voadeira\data\camo1_ti_ca.paa";
|
||||
texture = "braf\braf_boat\braf_voadeira\data\camo1_ti_ca.paa";
|
||||
};
|
||||
@@ -10,7 +10,7 @@ PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_nohq.paa";
|
||||
texture = "braf\braf_boat\braf_voadeira\data\camo2_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -46,7 +46,7 @@ class Stage3
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_as.paa";
|
||||
texture = "braf\braf_boat\braf_voadeira\data\camo2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -58,7 +58,7 @@ class Stage4
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_smdi.paa";
|
||||
texture = "braf\braf_boat\braf_voadeira\data\camo2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -80,5 +80,5 @@ class Stage7
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_ti_ca.paa";
|
||||
texture = "braf\braf_boat\braf_voadeira\data\camo2_ti_ca.paa";
|
||||
};
|
||||
@@ -6,7 +6,7 @@ class CfgSkeletons
|
||||
skeletonInherit="";
|
||||
skeletonBones[]={};
|
||||
};
|
||||
class Braf_Voad_Skeleton: Default
|
||||
class braf_voad_skeleton: Default
|
||||
{
|
||||
skeletonBones[]=
|
||||
{
|
||||
@@ -25,7 +25,7 @@ class CfgModels
|
||||
sectionsInherit="";
|
||||
skeletonName="";
|
||||
};
|
||||
class Braf_voadeira: Default
|
||||
class braf_voadeira: Default
|
||||
{
|
||||
htMin=60;
|
||||
htMax=180;
|
||||
@@ -33,7 +33,7 @@ class CfgModels
|
||||
mfMax=8;
|
||||
mFact=1;
|
||||
tBody=150;
|
||||
skeletonName="Braf_Voad_Skeleton";
|
||||
skeletonName="braf_voad_skeleton";
|
||||
sections[]=
|
||||
{
|
||||
"clan",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class braf_voadeira_base_F: Boat_F
|
||||
class braf_voadeira_base_f: Boat_F
|
||||
{
|
||||
author="BRAF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
mapSize=4.754;
|
||||
scope=0;
|
||||
scopeCurator=0;
|
||||
@@ -16,13 +16,13 @@ class braf_voadeira_base_F: Boat_F
|
||||
textSingular="$STR_A3_nameSound_veh_ship_boat_s";
|
||||
textPlural="$STR_A3_nameSound_veh_ship_boat_p";
|
||||
nameSound="veh_ship_boat_s";
|
||||
_generalMacro="braf_voadeira_base_F";
|
||||
_generalMacro="braf_voadeira_base_f";
|
||||
displayName="Voadeira(EB)";
|
||||
accuracy=0.5;
|
||||
model="\braf\braf_boat\braf_voadeira\Braf_voadeira.p3d";
|
||||
model="\braf\braf_boat\braf_voadeira\braf_voadeira.p3d";
|
||||
editorSubcategory="EdSubcat_Boats";
|
||||
picture="\braf\braf_boat\braf_voadeira\data\UI\voadeira_ui_ca.paa";
|
||||
icon="\braf\braf_boat\braf_voadeira\data\UI\voadeira_map_ca.paa";
|
||||
picture="\braf\braf_boat\braf_voadeira\data\ui\voadeira_ui_ca.paa";
|
||||
icon="\braf\braf_boat\braf_voadeira\data\ui\voadeira_map_ca.paa";
|
||||
cost=5000;
|
||||
threat[]={0.6, 0.1, 0.3};
|
||||
hideWeaponsDriver=0;
|
||||
@@ -34,8 +34,8 @@ class braf_voadeira_base_F: Boat_F
|
||||
};
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo1_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
|
||||
"braf\braf_boat\braf_voadeira\data\camo1_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\camo2_co.paa"
|
||||
};
|
||||
memoryPointTaskMarker="TaskMarker_1_pos";
|
||||
slingLoadCargoMemoryPoints[]=
|
||||
@@ -119,105 +119,105 @@ class braf_voadeira_base_F: Boat_F
|
||||
};
|
||||
attenuationEffectType="OpenCarAttenuation";
|
||||
insideSoundCoef=0.5;
|
||||
soundEngineOnInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0};
|
||||
soundEngineOnExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0, 150};
|
||||
soundEngineOffInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0};
|
||||
soundEngineOffExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0, 150};
|
||||
buildCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_01", 1.77828, 1, 200};
|
||||
buildCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_02", 1.77828, 1, 200};
|
||||
buildCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_03", 1.77828, 1, 200};
|
||||
soundEngineOnInt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_start", 1.0, 1.0};
|
||||
soundEngineOnExt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_start", 1.0, 1.0, 150};
|
||||
soundEngineOffInt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_stop", 1.0, 1.0};
|
||||
soundEngineOffExt[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_stop", 1.0, 1.0, 150};
|
||||
buildCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_01", 1.77828, 1, 200};
|
||||
buildCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_02", 1.77828, 1, 200};
|
||||
buildCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_building_03", 1.77828, 1, 200};
|
||||
soundBuildingCrash[]={"buildCrash0", 0.33, "buildCrash1", 0.33, "buildCrash2", 0.34};
|
||||
WoodCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_01", 1.77828, 1, 200};
|
||||
WoodCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_02", 1.77828, 1, 200};
|
||||
WoodCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_03", 1.77828, 1, 200};
|
||||
WoodCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_01", 1.77828, 1, 200};
|
||||
WoodCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_02", 1.77828, 1, 200};
|
||||
WoodCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_wood_03", 1.77828, 1, 200};
|
||||
soundWoodCrash[]={"woodCrash0", 0.33, "woodCrash1", 0.33, "woodCrash2", 0.34};
|
||||
ArmorCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 3.16228, 1, 200};
|
||||
ArmorCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 3.16228, 1, 200};
|
||||
ArmorCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 3.16228, 1, 200};
|
||||
ArmorCrash0[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_01", 3.16228, 1, 200};
|
||||
ArmorCrash1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_02", 3.16228, 1, 200};
|
||||
ArmorCrash2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_03", 3.16228, 1, 200};
|
||||
soundArmorCrash[]={"ArmorCrash0", 0.33, "ArmorCrash1", 0.33, "ArmorCrash2", 0.34};
|
||||
soundGeneralCollision1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 1.77828, 1, 200};
|
||||
soundGeneralCollision2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 1.77828, 1, 200};
|
||||
soundGeneralCollision3[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 1.77828, 1, 200};
|
||||
soundGeneralCollision1[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_01", 1.77828, 1, 200};
|
||||
soundGeneralCollision2[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_02", 1.77828, 1, 200};
|
||||
soundGeneralCollision3[]={"a3\sounds_f\vehicles\boat\noises\rubber_boat_crash_armor_03", 1.77828, 1, 200};
|
||||
soundCrashes[]={"soundGeneralCollision1", 0.33, "soundGeneralCollision2", 0.33, "soundGeneralCollision3", 0.34};
|
||||
class Sounds
|
||||
{
|
||||
class IdleOut
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_idle_1", db-7, 1.0, 150};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_idle_1", db-7, 1.0, 150};
|
||||
frequency="0.95 + ((rpm/ 1200) factor[(100/ 1200),(200/ 1200)])*0.15";
|
||||
volume="engineOn*(((rpm/ 1200) factor[(0/ 1200),(30/ 1200)]) * ((rpm/ 1200) factor[(500/ 1200),(300/ 1200)]))";
|
||||
volume="engineon*(((rpm/ 1200) factor[(0/ 1200),(30/ 1200)]) * ((rpm/ 1200) factor[(500/ 1200),(300/ 1200)]))";
|
||||
};
|
||||
class Engine
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_low2", 0.630957, 1.2, 300};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_low2", 0.630957, 1.2, 300};
|
||||
frequency="0.95 + ((rpm/ 1200) factor[(300/ 1200),(600/ 1200)])*0.2";
|
||||
volume="engineOn*(((rpm/ 1200) factor[(200/ 1200),(300/ 1200)]) * ((rpm/ 1200) factor[(600/ 1200),(400/ 1200)]))";
|
||||
volume="engineon*(((rpm/ 1200) factor[(200/ 1200),(300/ 1200)]) * ((rpm/ 1200) factor[(600/ 1200),(400/ 1200)]))";
|
||||
};
|
||||
class EngineMidOut
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_mid2", db-1, 0.6, 400};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_mid2", db-1, 0.6, 400};
|
||||
frequency="0.95 + ((rpm/ 1200) factor[(600/ 1200),(900/ 1200)])*0.2";
|
||||
volume="engineOn*(((rpm/ 1200) factor[(350/ 1200),(500/ 1200)]) * ((rpm/ 1200) factor[(1200/ 1200),(900/ 1200)]))";
|
||||
volume="engineon*(((rpm/ 1200) factor[(350/ 1200),(500/ 1200)]) * ((rpm/ 1200) factor[(1200/ 1200),(900/ 1200)]))";
|
||||
};
|
||||
class EngineMaxOut
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_high2", db2, 1.0, 500};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\boat_transport_01\boat_transport_01_high2", db2, 1.0, 500};
|
||||
frequency="0.95 + ((rpm/ 1200) factor[(700/ 1200),(1000/ 1200)])*0.3";
|
||||
volume="engineOn*((rpm/ 1200) factor[(600/ 1200),(1200/ 1200)])";
|
||||
volume="engineon*((rpm/ 1200) factor[(600/ 1200),(1200/ 1200)])";
|
||||
};
|
||||
class WaternoiseOutW0
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
|
||||
frequency="1";
|
||||
volume="(speed factor[4, 1]) * water";
|
||||
};
|
||||
class WaternoiseOutW1
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 1.0, 150};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-20-speed", db0, 1.0, 150};
|
||||
frequency="1";
|
||||
volume="((speed factor[2, 6]) min (speed factor[6, 4]))";
|
||||
};
|
||||
class WaternoiseOutW2
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 1.0, 300};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-50-speed", db0, 1.0, 300};
|
||||
frequency="1";
|
||||
volume="(speed factor[3, 9])";
|
||||
};
|
||||
class WaternoiseOutW3
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
|
||||
frequency="1";
|
||||
volume="(speed factor[-4, -1]) * water";
|
||||
};
|
||||
class WaternoiseOutW4
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 0.9, 150};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-20-speed", db0, 0.9, 150};
|
||||
frequency="1";
|
||||
volume="((speed factor[-2, -6]) min (speed factor[-6, -4]))";
|
||||
};
|
||||
class WaternoiseOutW5
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 0.9, 300};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\sfx\voda-o-bok-lodi-50-speed", db0, 0.9, 300};
|
||||
frequency="1";
|
||||
volume="(speed factor[-3, -9])";
|
||||
};
|
||||
class scrubLandExt
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100};
|
||||
sound[]={"a3\sounds_f\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100};
|
||||
frequency=1;
|
||||
volume="(scrubLand factor[0.01, 0.20])";
|
||||
};
|
||||
class RainExt
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
|
||||
sound[]={"a3\sounds_f\vehicles\noises\rain2_ext", db0, 1.0, 100};
|
||||
frequency=1;
|
||||
volume="camPos * (rain - rotorSpeed/2) * 2";
|
||||
volume="campos * (rain - rotorspeed/2) * 2";
|
||||
};
|
||||
class RainInt
|
||||
{
|
||||
sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
|
||||
sound[]={"a3\sounds_f\vehicles\noises\rain2_ext", db0, 1.0, 100};
|
||||
frequency=1;
|
||||
volume="(1-camPos)*(rain - rotorSpeed/2)*2";
|
||||
volume="(1-campos)*(rain - rotorspeed/2)*2";
|
||||
};
|
||||
};
|
||||
driverLeftHandAnimName="rudder";
|
||||
@@ -397,9 +397,9 @@ class braf_voadeira_base_F: Boat_F
|
||||
tex[]={};
|
||||
mat[]=
|
||||
{
|
||||
"braf\braf_boat\BRAF_voadeira\data\camo1.rvmat",
|
||||
"braf\braf_boat\BRAF_voadeira\data\damage\camo1_damage.rvmat",
|
||||
"braf\braf_boat\BRAF_voadeira\data\damage\camo1_damage.rvmat"
|
||||
"braf\braf_boat\braf_voadeira\data\camo1.rvmat",
|
||||
"braf\braf_boat\braf_voadeira\data\damage\camo1_damage.rvmat",
|
||||
"braf\braf_boat\braf_voadeira\data\damage\camo1_damage.rvmat"
|
||||
};
|
||||
};
|
||||
ace_interaction_canPush=1;
|
||||
@@ -408,9 +408,9 @@ class braf_voadeira_base_F: Boat_F
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};";
|
||||
};
|
||||
};
|
||||
class braf_voadeira_01 : braf_voadeira_base_F
|
||||
class braf_voadeira_01 : braf_voadeira_base_f
|
||||
{
|
||||
author="BRAF TEAM";
|
||||
author = "BRAF TEAM";
|
||||
class SimpleObject
|
||||
{
|
||||
eden=1;
|
||||
@@ -421,13 +421,13 @@ class braf_voadeira_01 : braf_voadeira_base_F
|
||||
init="''";
|
||||
};
|
||||
displayName="Voadeira PAPACU (EB)";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_01.jpg";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_01.jpg";
|
||||
_generalMacro="braf_voadeira_01";
|
||||
scope=2;
|
||||
scopeArsenal=2;
|
||||
scopeCurator=2;
|
||||
crew="braf_army_rifleman_jungle_2000";
|
||||
faction=BRAF_ARMY;
|
||||
faction=braf_army;
|
||||
side=2;
|
||||
typicalCargo[]=
|
||||
{
|
||||
@@ -436,16 +436,16 @@ class braf_voadeira_01 : braf_voadeira_base_F
|
||||
};
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo1_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\ammobox_co.paa"
|
||||
"braf\braf_boat\braf_voadeira\data\camo1_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\camo2_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\ammobox_co.paa"
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class Push_Back
|
||||
{
|
||||
displayName="<t color='#ff0000'>Push Back</t>";
|
||||
displayNameDefault=<img size="3" image="braf\braf_boat\Braf_Voadeira\Data\ui\push_ca.paa"/>;
|
||||
displayName="<t color='#ff0000'>push back</t>";
|
||||
displayNameDefault=<img size="3" image="braf\braf_boat\braf_voadeira\data\ui\push_ca.paa"/>;
|
||||
priority=6;
|
||||
position="bow";
|
||||
onlyForPlayer=1.5;
|
||||
@@ -456,7 +456,7 @@ class braf_voadeira_01 : braf_voadeira_base_F
|
||||
};
|
||||
class Push_Foward: Push_Back
|
||||
{
|
||||
displayName="<t color='#ff0000'>Push Foward</t>";
|
||||
displayName="<t color='#ff0000'>push foward</t>";
|
||||
position="stern";
|
||||
statement="this addForce [this vectorModelToWorld [0,2500,0],[0,0,0]]";
|
||||
};
|
||||
@@ -466,28 +466,28 @@ class braf_voadeira_02 : braf_voadeira_01
|
||||
{
|
||||
_generalMacro="braf_voadeira_02";
|
||||
displayName="Voadeira PAPAXOTA (EB)";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_02.jpg";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_02.jpg";
|
||||
scope=2;
|
||||
scopeArsenal=2;
|
||||
scopeCurator=2;
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo1b_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\ammobox_co.paa"
|
||||
"braf\braf_boat\braf_voadeira\data\camo1b_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\camo2_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\ammobox_co.paa"
|
||||
};
|
||||
};
|
||||
class braf_voadeira_03 : braf_voadeira_01
|
||||
{
|
||||
displayName="Voadeira Civil 01";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_03.jpg";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_03.jpg";
|
||||
_generalMacro="braf_voadeira_03";
|
||||
side=3;
|
||||
scope=2;
|
||||
scopeArsenal=2;
|
||||
scopeCurator=2;
|
||||
crew="C_Man_casual_5_F";
|
||||
faction=BRAF_CIV;
|
||||
faction=braf_civ;
|
||||
typicalCargo[]={};
|
||||
animationList[]=
|
||||
{
|
||||
@@ -501,14 +501,14 @@ class braf_voadeira_03 : braf_voadeira_01
|
||||
};
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1red_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
|
||||
"braf\braf_boat\braf_voadeira\data\civ\camo1red_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\camo2_co.paa"
|
||||
};
|
||||
};
|
||||
class braf_voadeira_04 : braf_voadeira_03
|
||||
{
|
||||
displayName="Voadeira Civil 02";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_04.jpg";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_04.jpg";
|
||||
_generalMacro="braf_voadeira_04";
|
||||
scope=2;
|
||||
scopeArsenal=2;
|
||||
@@ -519,15 +519,15 @@ class braf_voadeira_04 : braf_voadeira_03
|
||||
};
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1blue_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
|
||||
"braf\braf_boat\braf_voadeira\data\civ\camo1blue_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\camo2_co.paa"
|
||||
};
|
||||
};
|
||||
class braf_voadeira_05 : braf_voadeira_03
|
||||
{
|
||||
displayName="Voadeira Civil 03";
|
||||
_generalMacro="braf_voadeira_05";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_05.jpg";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_05.jpg";
|
||||
scope=2;
|
||||
scopeArsenal=2;
|
||||
scopeCurator=2;
|
||||
@@ -537,14 +537,14 @@ class braf_voadeira_05 : braf_voadeira_03
|
||||
};
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1green_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
|
||||
"braf\braf_boat\braf_voadeira\data\civ\camo1green_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\camo2_co.paa"
|
||||
};
|
||||
};
|
||||
class braf_voadeira_06 : braf_voadeira_03
|
||||
{
|
||||
displayName="Voadeira Civil 04";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_06.jpg";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_06.jpg";
|
||||
_generalMacro="braf_voadeira_06";
|
||||
scope=2;
|
||||
scopeArsenal=2;
|
||||
@@ -555,22 +555,22 @@ class braf_voadeira_06 : braf_voadeira_03
|
||||
};
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1black_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa"
|
||||
"braf\braf_boat\braf_voadeira\data\civ\camo1black_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\camo2_co.paa"
|
||||
};
|
||||
};
|
||||
class braf_voadeira_07 : braf_voadeira_01
|
||||
{
|
||||
_generalMacro="braf_voadeira_07";
|
||||
displayName="Voadeira PAUNOLOMBO (EB)";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\Boat\braf_voadeira_07.jpg";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\boat\braf_voadeira_07.jpg";
|
||||
scope=2;
|
||||
scopeArsenal=2;
|
||||
scopeCurator=2;
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo1c_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\Camo2_co.paa",
|
||||
"braf\braf_boat\Braf_Voadeira\Data\ammobox_co.paa"
|
||||
"braf\braf_boat\braf_voadeira\data\camo1c_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\camo2_co.paa",
|
||||
"braf\braf_boat\braf_voadeira\data\ammobox_co.paa"
|
||||
};
|
||||
};
|
||||
+14
-14
@@ -1,32 +1,32 @@
|
||||
class CfgPatches
|
||||
{
|
||||
class BRAF_Boat
|
||||
class braf_boat
|
||||
{
|
||||
author = "BRAF Team";
|
||||
author = "BRAF TEAM";
|
||||
addonRootClass = "A3_Boat_F";
|
||||
requiredAddons[] =
|
||||
{
|
||||
"A3_Boat_F",
|
||||
"braf_characters_army",
|
||||
"BRAF_Insignia",
|
||||
"braf_insignia",
|
||||
};
|
||||
requiredVersion = 0.1;
|
||||
units[] =
|
||||
{
|
||||
"braf_voadeira_base_F",
|
||||
"BRAF_voadeira_01",
|
||||
"BRAF_voadeira_02",
|
||||
"BRAF_voadeira_03",
|
||||
"BRAF_voadeira_04",
|
||||
"BRAF_voadeira_05",
|
||||
"BRAF_voadeira_06",
|
||||
"BRAF_voadeira_07",
|
||||
"braf_voadeira_base_f",
|
||||
"braf_voadeira_01",
|
||||
"braf_voadeira_02",
|
||||
"braf_voadeira_03",
|
||||
"braf_voadeira_04",
|
||||
"braf_voadeira_05",
|
||||
"braf_voadeira_06",
|
||||
"braf_voadeira_07",
|
||||
};
|
||||
weapons[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
#include "BRAF_Anims\BRAF_anims.hpp"
|
||||
#include "braf_anims\braf_anims.hpp"
|
||||
class CfgVehicles
|
||||
{
|
||||
class Ship_F;
|
||||
@@ -51,6 +51,6 @@ class CfgVehicles
|
||||
};
|
||||
};
|
||||
};
|
||||
#include "BRAF_Voadeira\voadeira_base.hpp"
|
||||
#include "BRAF_VLPV\VLPV_base.hpp"
|
||||
#include "braf_voadeira\voadeira_base.hpp"
|
||||
#include "braf_vlpv\vlpv_base.hpp"
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user