fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+55 -55
View File
@@ -1,19 +1,19 @@
class BRAF_LMV_base: Car_F
class braf_lmv_base: Car_F
{
features="Randomization: No <br />Camo selections: 2 - the body, wheels and cover <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 3";
features="randomization: no <br />camo selections: 2 - the body, wheels and cover <br />script door sources: door_lf, door_rf, door_lb, door_rb <br />script animations: none <br />executed scripts: none <br />firing from vehicles: no <br />slingload: slingloadable <br />cargo proxy indexes: 1 to 3";
scope=0; // Permite que o carro apareça no editor (2-sim 0-não).
scopeCurator=0; // Permite que o carro apareça no Zeus (2-sim 0-não).
side=2; // Lado da facção (0-OpFor, 1-Blufor, 2-IndFor, 3-Civil).
_generalMacro="BRAF_LMV_base"; // Nome de referência para uso de macros.
author="BRAF TEAM"; // Autor.
_generalMacro="braf_lmv_base"; // Nome de referência para uso de macros.
author = "BRAF TEAM"; // Autor.
faction="BRAF_Army"; // Facção.
vehicleClass="Car"; // Classe do veículo.
editorSubcategory="EdSubcat_Cars"; // Subcategoria do veículo.
displayName="$STR_braf_iveco_lmv"; // Nome de exibição do Veículo.
model="braf\braf_armored\BRAF_LMV\BRAF_LMV.p3d"; // Modelo 3D do veículo.
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB.jpg"; // Miniatura do veículo quando mostrado no editor.
picture="braf\braf_armored\BRAF_LMV\Data\UI\LMV_Base_ca.paa"; // Miniatura do veículo quando na garagem.
Icon="braf\braf_armored\BRAF_LMV\Data\UI\map_LMV_CA.paa"; // Imagem do ícone do veículo no mapa.
model="braf\braf_armored\braf_lmv\braf_lmv.p3d"; // Modelo 3D do veículo.
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb.jpg"; // Miniatura do veículo quando mostrado no editor.
picture="braf\braf_armored\braf_lmv\data\ui\lmv_base_ca.paa"; // Miniatura do veículo quando na garagem.
Icon="braf\braf_armored\braf_lmv\data\ui\map_lmv_ca.paa"; // Imagem do ícone do veículo no mapa.
mapSize=9.4200001; // Tamanho do ícone no mapa.
nameSound="veh_vehicle_MRAP_s"; // Som reproduzido pela AI ao identificar o veículo.
class SpeechVariants
@@ -309,17 +309,17 @@ class BRAF_LMV_base: Car_F
"",
"",
"",
"braf\braf_armored\BRAF_LMV\Data\Camo1_co.paa", // Textura a ser aplicada
"braf\braf_armored\BRAF_LMV\Data\Camo2_co.paa", // em cada seleção definida acima.
"braf\braf_armored\BRAF_LMV\Data\Camo3_co.paa", //
"braf\braf_armored\BRAF_LMV\Data\Glass_ca.paa" //
"braf\braf_armored\braf_lmv\data\camo1_co.paa", // Textura a ser aplicada
"braf\braf_armored\braf_lmv\data\camo2_co.paa", // em cada seleção definida acima.
"braf\braf_armored\braf_lmv\data\camo3_co.paa", //
"braf\braf_armored\braf_lmv\data\glass_ca.paa" //
};
class TextureSources
{
class EB_01
{
displayName="$STR_braf_ee9_cascavel_cammo_lizard";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"",
@@ -329,12 +329,12 @@ class BRAF_LMV_base: Car_F
"",
"",
"",
"braf\braf_armored\BRAF_LMV\Data\Camo1_co.paa",
"braf\braf_armored\BRAF_LMV\Data\Camo2_co.paa",
"braf\braf_armored\BRAF_LMV\Data\Camo3_co.paa",
"braf\braf_armored\BRAF_LMV\Data\Glass_ca.paa"
"braf\braf_armored\braf_lmv\data\camo1_co.paa",
"braf\braf_armored\braf_lmv\data\camo2_co.paa",
"braf\braf_armored\braf_lmv\data\camo3_co.paa",
"braf\braf_armored\braf_lmv\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
};
armor=200; // Armadura do veículo.
@@ -351,21 +351,21 @@ class BRAF_LMV_base: Car_F
tex[]={};
mat[]=
{
"braf\braf_armored\BRAF_LMV\Data\camo1.rvmat", // material mapeado no modelo.
"braf\braf_armored\BRAF_LMV\Data\damage\camo1_damage.rvmat", // material quando o dano atinge 50%.
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat", // material quando o dano atinge 100%.
"braf\braf_armored\braf_lmv\data\camo1.rvmat", // material mapeado no modelo.
"braf\braf_armored\braf_lmv\data\damage\camo1_damage.rvmat", // material quando o dano atinge 50%.
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat", // material quando o dano atinge 100%.
"braf\braf_armored\BRAF_LMV\Data\camo2.rvmat", // Outro material, segue a ordem
"braf\braf_armored\BRAF_LMV\Data\damage\camo2_damage.rvmat", // definida no hiddenSelections.
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat", //
"braf\braf_armored\braf_lmv\data\camo2.rvmat", // Outro material, segue a ordem
"braf\braf_armored\braf_lmv\data\damage\camo2_damage.rvmat", // definida no hiddenSelections.
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat", //
"braf\braf_armored\BRAF_LMV\Data\camo3.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\camo3_damage.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat",
"braf\braf_armored\braf_lmv\data\camo3.rvmat",
"braf\braf_armored\braf_lmv\data\damage\camo3_damage.rvmat",
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat",
"a3\data_f\glass_veh.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\glass_damage.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\glass_damage.rvmat"
"braf\braf_armored\braf_lmv\data\damage\glass_damage.rvmat",
"braf\braf_armored\braf_lmv\data\damage\glass_damage.rvmat"
};
};
class HitPoints: HitPoints // Pontos para cálculo de dano do veículo
@@ -483,7 +483,7 @@ class BRAF_LMV_base: Car_F
//////////////////////////////////////////////// Definições de tripulação
driverAction="braf_lmv_driver"; //"BRAF_LMV_Driver"; // Pose estática do motorista.
driverAction="braf_lmv_driver"; //"braf_lmv_driver"; // Pose estática do motorista.
driverLeftHandAnimName="drivewheel"; // Seleção que faz a mão esquerda do motorista se mover.
driverRightHandAnimName="drivewheel"; // Seleção que faz a mão direita do motorista se mover.
transportSoldier=4; // Soldados transportados além do motorista.
@@ -519,7 +519,7 @@ class BRAF_LMV_base: Car_F
};
magazines[]=
{
"SmokeLauncherMag", // Magazines das armas especificadas no parâmetro "Weapons".
"SmokeLauncherMag", // magazines das armas especificadas no parâmetro "Weapons".
"SmokeLauncherMag"
};
smokeLauncherGrenadeCount=6; // Número de granadas lançadas a cada disparo.
@@ -803,12 +803,12 @@ class BRAF_LMV_base: Car_F
{
class _xx_BRAF_20Rnd_762x51
{
magazine="BRAF_20Rnd_762x51";
magazine="braf_20rnd_762x51";
count=12;
};
class _xx_BRAF_30Rnd_556x45
{
magazine="BRAF_30Rnd_556x45";
magazine="braf_30rnd_556x45";
count=12;
};
class _xx_HandGrenade
@@ -919,11 +919,11 @@ class BRAF_LMV_base: Car_F
#include "LMV_Sounds.hpp"
#include "\braf\braf_armored\functions\identification_decals.hpp"
};
class BRAF_LMV_Armed_base: BRAF_LMV_base
class braf_lmv_armed_base: braf_lmv_base
{
_generalMacro="BRAF_LMV_Armed_base";
_generalMacro="braf_lmv_armed_base";
displayName="$STR_braf_iveco_lmv_remax";
picture="braf\braf_armored\BRAF_LMV\Data\UI\LMV_RCWS_ca.paa";
picture="braf\braf_armored\braf_lmv\data\ui\lmv_rcws_ca.paa";
unitInfoType="RscUnitInfoTank";
transportSoldier=3;
cost=600000;
@@ -1051,12 +1051,12 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
class Gun_Flash_Rot
{
source="ammorandom";
weapon="BRAF_REMAX_M2";
weapon="braf_remax_m2";
};
class Gun_Recoil
{
source="reload";
weapon="BRAF_REMAX_M2";
weapon="braf_remax_m2";
};
};
animationList[]=
@@ -1151,7 +1151,7 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
};
class Turrets: Turrets
{
class BRAF_MainTurret: MainTurret
class braf_mainturret: MainTurret
{
body="mainTurret";
gun="mainGun";
@@ -1159,29 +1159,29 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
gunEnd="gunEnd";
weapons[]=
{
"BRAF_REMAX_M2",
"braf_remax_m2",
"Laserdesignator_mounted"
};
magazines[]=
{
"BRAF_150Rnd_127x99_M",
"BRAF_150Rnd_127x99_M",
"BRAF_150Rnd_127x99_M",
"BRAF_150Rnd_127x99_M",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"SmokeLauncherMag",
"SmokeLauncherMag",
"Laserbatteries"
};
soundServo[]=
{
"A3\Sounds_F\vehicles\soft\noises\servo_turret_MRAP01",
"a3\sounds_f\vehicles\soft\noises\servo_turret_mrap01",
0.17782794,
1,
10
};
soundServoVertical[]=
{
"A3\Sounds_F\vehicles\soft\noises\servo_turret_MRAP01",
"a3\sounds_f\vehicles\soft\noises\servo_turret_mrap01",
0.17782794,
1,
10
@@ -1196,11 +1196,11 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
gunnerLeftHandAnimName="Stick_L";
gunnerRightHandAnimName="Stick_R";
memoryPointGunnerOptics="rendertarget0_dir";
gunnerOpticsModel="braf\braf_armored\BRAF_Optics_Armored\REMAX\BRAF_remax_gunner_w.p3d";
gunnerOpticsModel="braf\braf_armored\braf_optics_armored\remax\braf_remax_gunner_w.p3d";
discreteDistance[]={100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000};
discreteDistanceInitIndex=2;
selectionFireAnim="zasleh";
turretInfoType="BRAF_RscOptics_REMAX";
turretInfoType="braf_rscoptics_remax";
usePip=1;
minElev=-22.5;
initElev=0;
@@ -1215,7 +1215,7 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
maxFov=1.25;
initAngleX=-5;
};
class OpticsIn: BRAF_REMAX_Gunner_Optics
class OpticsIn: braf_remax_gunner_optics
{
class Wide: Wide
{
@@ -1406,11 +1406,11 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
};
};
};
class BRAF_LMV_EB: BRAF_LMV_base
class braf_lmv_eb: braf_lmv_base
{
forceInGarage=1;
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB.jpg";
_generalMacro="BRAF_LMV_EB";
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb.jpg";
_generalMacro="braf_lmv_eb";
scope=2;
scopeArsenal=2;
scopeCurator=2;
@@ -1422,11 +1422,11 @@ class BRAF_LMV_EB: BRAF_LMV_base
1
};
};
class BRAF_LMV_EB_RCWS: BRAF_LMV_Armed_base
class braf_lmv_eb_rcws: braf_lmv_armed_base
{
forceInGarage=1;
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB_RCWS.jpg";
_generalMacro="BRAF_LMV_EB_RCWS";
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb_rcws.jpg";
_generalMacro="braf_lmv_eb_rcws";
scope=2;
scopeArsenal=2;
scopeCurator=2;