fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+42 -42
View File
@@ -1,13 +1,13 @@
attenuationEffectType="MrapAttenuation";
soundGetIn[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Enter",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_enter",
0.44668359,
1
};
soundGetOut[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Exit",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_exit",
0.44668359,
1,
40
@@ -20,82 +20,82 @@ soundDammage[]=
};
soundEngineOnInt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_start",
0.50118721,
1
};
soundEngineOffInt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_stop",
0.39810717,
1
};
soundEngineOnExt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_start",
1.9952624,
1,
50
};
soundEngineOffExt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_stop",
1.9952624,
1,
50
};
buildCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
buildCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
buildCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
buildCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
buildCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
buildCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
buildCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
buildCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -121,56 +121,56 @@ soundBuildingCrash[]=
};
WoodCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_01",
1.9952624,
1,
75
};
WoodCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_02",
1.9952624,
1,
75
};
WoodCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_03",
1.9952624,
1,
75
};
WoodCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_04",
1.9952624,
1,
75
};
WoodCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_05",
1.9952624,
1,
75
};
WoodCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_06",
1.9952624,
1,
75
};
WoodCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_07",
1.9952624,
1,
75
};
WoodCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_08",
1.9952624,
1,
75
@@ -196,56 +196,56 @@ soundWoodCrash[]=
};
armorCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
armorCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
armorCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
armorCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
armorCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
armorCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
armorCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
armorCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -271,56 +271,56 @@ soundArmorCrash[]=
};
Crash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
Crash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
Crash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
Crash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
Crash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
Crash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
Crash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
Crash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -346,28 +346,28 @@ soundCrashes[]=
};
BushCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_01",
0.63095737,
1,
50
};
BushCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_02",
0.63095737,
1,
50
};
BushCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_03",
0.63095737,
1,
50
};
BushCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_03",
0.63095737,
0.80000001,
50