fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.
This commit is contained in:
@@ -1,6 +1,6 @@
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_LMV\data\camo1_ti_ca.paa";
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// texture="braf\braf_armored\braf_lmv\data\camo1_ti_ca.paa";
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//};
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_LMV\data\camo1_nohq.paa";
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texture="braf\braf_armored\braf_lmv\data\camo1_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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@@ -34,12 +34,12 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_LMV\data\camo1_as.paa";
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texture="braf\braf_armored\braf_lmv\data\camo1_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_LMV\data\camo1_smdi.paa";
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texture="braf\braf_armored\braf_lmv\data\camo1_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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@@ -1,6 +1,6 @@
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_LMV\data\camo2_ti_ca.paa";
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// texture="braf\braf_armored\braf_lmv\data\camo2_ti_ca.paa";
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//};
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_LMV\data\camo2_nohq.paa";
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texture="braf\braf_armored\braf_lmv\data\camo2_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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@@ -34,12 +34,12 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_LMV\data\camo2_as.paa";
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texture="braf\braf_armored\braf_lmv\data\camo2_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_LMV\data\camo2_smdi.paa";
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texture="braf\braf_armored\braf_lmv\data\camo2_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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@@ -1,6 +1,6 @@
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
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// texture="braf\braf_armored\braf_lmv\data\camo3_ti_ca.paa";
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//};
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_LMV\data\camo3_nohq.paa";
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texture="braf\braf_armored\braf_lmv\data\camo3_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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@@ -34,12 +34,12 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_LMV\data\camo3_as.paa";
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texture="braf\braf_armored\braf_lmv\data\camo3_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_LMV\data\camo3_smdi.paa";
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texture="braf\braf_armored\braf_lmv\data\camo3_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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@@ -1,6 +1,6 @@
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_ti_ca.paa";
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// texture="braf\braf_armored\braf_armored_weap\data\m2_ti_ca.paa";
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//};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_nohq.paa";
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texture="braf\braf_armored\braf_armored_weap\data\m2_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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@@ -51,7 +51,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_as.paa";
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texture="braf\braf_armored\braf_armored_weap\data\m2_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -63,7 +63,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_smdi.paa";
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texture="braf\braf_armored\braf_armored_weap\data\m2_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_ti_ca.paa";
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// texture="braf\braf_armored\braf_armored_weap\data\remaxc_ti_ca.paa";
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//};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_nohq.paa";
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texture="braf\braf_armored\braf_armored_weap\data\remaxc_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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@@ -51,7 +51,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_as.paa";
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texture="braf\braf_armored\braf_armored_weap\data\remaxc_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -63,7 +63,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_smdi.paa";
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texture="braf\braf_armored\braf_armored_weap\data\remaxc_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_ti_ca.paa";
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// texture="braf\braf_armored\braf_armored_weap\data\remax_ti_ca.paa";
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//};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_nohq.paa";
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texture="braf\braf_armored\braf_armored_weap\data\remax_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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@@ -51,7 +51,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_as.paa";
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texture="braf\braf_armored\braf_armored_weap\data\remax_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -63,7 +63,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_smdi.paa";
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texture="braf\braf_armored\braf_armored_weap\data\remax_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_LMV\data\camo1_ti_ca.paa";
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// texture="braf\braf_armored\braf_lmv\data\camo1_ti_ca.paa";
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//};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_LMV\Data\camo1_nohq.paa";
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texture="braf\braf_armored\braf_lmv\data\camo1_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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@@ -51,7 +51,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_LMV\Data\camo1_as.paa";
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texture="braf\braf_armored\braf_lmv\data\camo1_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -63,7 +63,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_LMV\Data\camo1_smdi.paa";
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texture="braf\braf_armored\braf_lmv\data\camo1_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_LMV\data\camo2_ti_ca.paa";
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// texture="braf\braf_armored\braf_lmv\data\camo2_ti_ca.paa";
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//};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_LMV\Data\camo2_nohq.paa";
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texture="braf\braf_armored\braf_lmv\data\camo2_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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@@ -51,7 +51,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_LMV\Data\camo2_as.paa";
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texture="braf\braf_armored\braf_lmv\data\camo2_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -63,7 +63,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_LMV\Data\camo2_smdi.paa";
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texture="braf\braf_armored\braf_lmv\data\camo2_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -1,6 +1,6 @@
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
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// texture="braf\braf_armored\braf_lmv\data\camo3_ti_ca.paa";
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//};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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@@ -12,7 +12,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_LMV\Data\camo3_nohq.paa";
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texture="braf\braf_armored\braf_lmv\data\camo3_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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@@ -51,7 +51,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_LMV\Data\camo3_as.paa";
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texture="braf\braf_armored\braf_lmv\data\camo3_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -63,7 +63,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_LMV\Data\camo3_smdi.paa";
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texture="braf\braf_armored\braf_lmv\data\camo3_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -13,7 +13,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_LMV\data\glass_nohq.paa";
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texture="braf\braf_armored\braf_lmv\data\glass_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -49,7 +49,7 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_LMV\data\glass_as.paa";
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texture="braf\braf_armored\braf_lmv\data\glass_as.paa";
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uvSource="tex";
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class uvTransform
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{
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@@ -61,7 +61,7 @@ class Stage4
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_LMV\data\glass_smdi.paa";
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texture="braf\braf_armored\braf_lmv\data\glass_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_LMV\data\mirror_nohq.paa";
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texture="braf\braf_armored\braf_lmv\data\mirror_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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@@ -30,12 +30,12 @@ class Stage3
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_LMV\data\mirror_as.paa";
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texture="braf\braf_armored\braf_lmv\data\mirror_as.paa";
|
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uvSource="tex";
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};
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class Stage5
|
||||
{
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texture="braf\braf_armored\BRAF_LMV\data\mirror_smdi.paa";
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texture="braf\braf_armored\braf_lmv\data\mirror_smdi.paa";
|
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uvSource="tex";
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};
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class Stage6
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@@ -1,13 +1,13 @@
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attenuationEffectType="MrapAttenuation";
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soundGetIn[]=
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{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Enter",
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||||
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_enter",
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0.44668359,
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1
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};
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soundGetOut[]=
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{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Exit",
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"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_exit",
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0.44668359,
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1,
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40
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@@ -20,82 +20,82 @@ soundDammage[]=
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};
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soundEngineOnInt[]=
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{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
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||||
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_start",
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0.50118721,
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||||
1
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||||
};
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soundEngineOffInt[]=
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{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
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||||
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_stop",
|
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0.39810717,
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||||
1
|
||||
};
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soundEngineOnExt[]=
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||||
{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
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||||
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_start",
|
||||
1.9952624,
|
||||
1,
|
||||
50
|
||||
};
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||||
soundEngineOffExt[]=
|
||||
{
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||||
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
|
||||
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_stop",
|
||||
1.9952624,
|
||||
1,
|
||||
50
|
||||
};
|
||||
buildCrash0[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash1[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash2[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash3[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash4[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash5[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash6[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash7[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
@@ -121,56 +121,56 @@ soundBuildingCrash[]=
|
||||
};
|
||||
WoodCrash0[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_01",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_01",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash1[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_02",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_02",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash2[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_03",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_03",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash3[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_04",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_04",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash4[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_05",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_05",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash5[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_06",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_06",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash6[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_07",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_07",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash7[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_08",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_08",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
@@ -196,56 +196,56 @@ soundWoodCrash[]=
|
||||
};
|
||||
armorCrash0[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash1[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash2[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash3[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash4[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash5[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash6[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash7[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
@@ -271,56 +271,56 @@ soundArmorCrash[]=
|
||||
};
|
||||
Crash0[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash1[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash2[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash3[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash4[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash5[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash6[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash7[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
@@ -346,28 +346,28 @@ soundCrashes[]=
|
||||
};
|
||||
BushCrash1[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_01",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_01",
|
||||
0.63095737,
|
||||
1,
|
||||
50
|
||||
};
|
||||
BushCrash2[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_02",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_02",
|
||||
0.63095737,
|
||||
1,
|
||||
50
|
||||
};
|
||||
BushCrash3[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_03",
|
||||
0.63095737,
|
||||
1,
|
||||
50
|
||||
};
|
||||
BushCrash4[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
|
||||
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_03",
|
||||
0.63095737,
|
||||
0.80000001,
|
||||
50
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
class BRAF_LMV_base: Car_F
|
||||
class braf_lmv_base: Car_F
|
||||
{
|
||||
features="Randomization: No <br />Camo selections: 2 - the body, wheels and cover <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 3";
|
||||
features="randomization: no <br />camo selections: 2 - the body, wheels and cover <br />script door sources: door_lf, door_rf, door_lb, door_rb <br />script animations: none <br />executed scripts: none <br />firing from vehicles: no <br />slingload: slingloadable <br />cargo proxy indexes: 1 to 3";
|
||||
scope=0; // Permite que o carro apareça no editor (2-sim 0-não).
|
||||
scopeCurator=0; // Permite que o carro apareça no Zeus (2-sim 0-não).
|
||||
side=2; // Lado da facção (0-OpFor, 1-Blufor, 2-IndFor, 3-Civil).
|
||||
_generalMacro="BRAF_LMV_base"; // Nome de referência para uso de macros.
|
||||
author="BRAF TEAM"; // Autor.
|
||||
_generalMacro="braf_lmv_base"; // Nome de referência para uso de macros.
|
||||
author = "BRAF TEAM"; // Autor.
|
||||
faction="BRAF_Army"; // Facção.
|
||||
vehicleClass="Car"; // Classe do veículo.
|
||||
editorSubcategory="EdSubcat_Cars"; // Subcategoria do veículo.
|
||||
displayName="$STR_braf_iveco_lmv"; // Nome de exibição do Veículo.
|
||||
model="braf\braf_armored\BRAF_LMV\BRAF_LMV.p3d"; // Modelo 3D do veículo.
|
||||
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB.jpg"; // Miniatura do veículo quando mostrado no editor.
|
||||
picture="braf\braf_armored\BRAF_LMV\Data\UI\LMV_Base_ca.paa"; // Miniatura do veículo quando na garagem.
|
||||
Icon="braf\braf_armored\BRAF_LMV\Data\UI\map_LMV_CA.paa"; // Imagem do ícone do veículo no mapa.
|
||||
model="braf\braf_armored\braf_lmv\braf_lmv.p3d"; // Modelo 3D do veículo.
|
||||
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb.jpg"; // Miniatura do veículo quando mostrado no editor.
|
||||
picture="braf\braf_armored\braf_lmv\data\ui\lmv_base_ca.paa"; // Miniatura do veículo quando na garagem.
|
||||
Icon="braf\braf_armored\braf_lmv\data\ui\map_lmv_ca.paa"; // Imagem do ícone do veículo no mapa.
|
||||
mapSize=9.4200001; // Tamanho do ícone no mapa.
|
||||
nameSound="veh_vehicle_MRAP_s"; // Som reproduzido pela AI ao identificar o veículo.
|
||||
class SpeechVariants
|
||||
@@ -309,17 +309,17 @@ class BRAF_LMV_base: Car_F
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"braf\braf_armored\BRAF_LMV\Data\Camo1_co.paa", // Textura a ser aplicada
|
||||
"braf\braf_armored\BRAF_LMV\Data\Camo2_co.paa", // em cada seleção definida acima.
|
||||
"braf\braf_armored\BRAF_LMV\Data\Camo3_co.paa", //
|
||||
"braf\braf_armored\BRAF_LMV\Data\Glass_ca.paa" //
|
||||
"braf\braf_armored\braf_lmv\data\camo1_co.paa", // Textura a ser aplicada
|
||||
"braf\braf_armored\braf_lmv\data\camo2_co.paa", // em cada seleção definida acima.
|
||||
"braf\braf_armored\braf_lmv\data\camo3_co.paa", //
|
||||
"braf\braf_armored\braf_lmv\data\glass_ca.paa" //
|
||||
};
|
||||
class TextureSources
|
||||
{
|
||||
class EB_01
|
||||
{
|
||||
displayName="$STR_braf_ee9_cascavel_cammo_lizard";
|
||||
author="BRAF Team";
|
||||
author = "BRAF TEAM";
|
||||
textures[]=
|
||||
{
|
||||
"",
|
||||
@@ -329,12 +329,12 @@ class BRAF_LMV_base: Car_F
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"braf\braf_armored\BRAF_LMV\Data\Camo1_co.paa",
|
||||
"braf\braf_armored\BRAF_LMV\Data\Camo2_co.paa",
|
||||
"braf\braf_armored\BRAF_LMV\Data\Camo3_co.paa",
|
||||
"braf\braf_armored\BRAF_LMV\Data\Glass_ca.paa"
|
||||
"braf\braf_armored\braf_lmv\data\camo1_co.paa",
|
||||
"braf\braf_armored\braf_lmv\data\camo2_co.paa",
|
||||
"braf\braf_armored\braf_lmv\data\camo3_co.paa",
|
||||
"braf\braf_armored\braf_lmv\data\glass_ca.paa"
|
||||
};
|
||||
factions[]={"BRAF_ARMY"};
|
||||
factions[]={"braf_army"};
|
||||
};
|
||||
};
|
||||
armor=200; // Armadura do veículo.
|
||||
@@ -351,21 +351,21 @@ class BRAF_LMV_base: Car_F
|
||||
tex[]={};
|
||||
mat[]=
|
||||
{
|
||||
"braf\braf_armored\BRAF_LMV\Data\camo1.rvmat", // material mapeado no modelo.
|
||||
"braf\braf_armored\BRAF_LMV\Data\damage\camo1_damage.rvmat", // material quando o dano atinge 50%.
|
||||
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat", // material quando o dano atinge 100%.
|
||||
"braf\braf_armored\braf_lmv\data\camo1.rvmat", // material mapeado no modelo.
|
||||
"braf\braf_armored\braf_lmv\data\damage\camo1_damage.rvmat", // material quando o dano atinge 50%.
|
||||
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat", // material quando o dano atinge 100%.
|
||||
|
||||
"braf\braf_armored\BRAF_LMV\Data\camo2.rvmat", // Outro material, segue a ordem
|
||||
"braf\braf_armored\BRAF_LMV\Data\damage\camo2_damage.rvmat", // definida no hiddenSelections.
|
||||
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat", //
|
||||
"braf\braf_armored\braf_lmv\data\camo2.rvmat", // Outro material, segue a ordem
|
||||
"braf\braf_armored\braf_lmv\data\damage\camo2_damage.rvmat", // definida no hiddenSelections.
|
||||
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat", //
|
||||
|
||||
"braf\braf_armored\BRAF_LMV\Data\camo3.rvmat",
|
||||
"braf\braf_armored\BRAF_LMV\Data\damage\camo3_damage.rvmat",
|
||||
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat",
|
||||
"braf\braf_armored\braf_lmv\data\camo3.rvmat",
|
||||
"braf\braf_armored\braf_lmv\data\damage\camo3_damage.rvmat",
|
||||
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat",
|
||||
|
||||
"a3\data_f\glass_veh.rvmat",
|
||||
"braf\braf_armored\BRAF_LMV\Data\damage\glass_damage.rvmat",
|
||||
"braf\braf_armored\BRAF_LMV\Data\damage\glass_damage.rvmat"
|
||||
"braf\braf_armored\braf_lmv\data\damage\glass_damage.rvmat",
|
||||
"braf\braf_armored\braf_lmv\data\damage\glass_damage.rvmat"
|
||||
};
|
||||
};
|
||||
class HitPoints: HitPoints // Pontos para cálculo de dano do veículo
|
||||
@@ -483,7 +483,7 @@ class BRAF_LMV_base: Car_F
|
||||
|
||||
//////////////////////////////////////////////// Definições de tripulação
|
||||
|
||||
driverAction="braf_lmv_driver"; //"BRAF_LMV_Driver"; // Pose estática do motorista.
|
||||
driverAction="braf_lmv_driver"; //"braf_lmv_driver"; // Pose estática do motorista.
|
||||
driverLeftHandAnimName="drivewheel"; // Seleção que faz a mão esquerda do motorista se mover.
|
||||
driverRightHandAnimName="drivewheel"; // Seleção que faz a mão direita do motorista se mover.
|
||||
transportSoldier=4; // Soldados transportados além do motorista.
|
||||
@@ -519,7 +519,7 @@ class BRAF_LMV_base: Car_F
|
||||
};
|
||||
magazines[]=
|
||||
{
|
||||
"SmokeLauncherMag", // Magazines das armas especificadas no parâmetro "Weapons".
|
||||
"SmokeLauncherMag", // magazines das armas especificadas no parâmetro "Weapons".
|
||||
"SmokeLauncherMag"
|
||||
};
|
||||
smokeLauncherGrenadeCount=6; // Número de granadas lançadas a cada disparo.
|
||||
@@ -803,12 +803,12 @@ class BRAF_LMV_base: Car_F
|
||||
{
|
||||
class _xx_BRAF_20Rnd_762x51
|
||||
{
|
||||
magazine="BRAF_20Rnd_762x51";
|
||||
magazine="braf_20rnd_762x51";
|
||||
count=12;
|
||||
};
|
||||
class _xx_BRAF_30Rnd_556x45
|
||||
{
|
||||
magazine="BRAF_30Rnd_556x45";
|
||||
magazine="braf_30rnd_556x45";
|
||||
count=12;
|
||||
};
|
||||
class _xx_HandGrenade
|
||||
@@ -919,11 +919,11 @@ class BRAF_LMV_base: Car_F
|
||||
#include "LMV_Sounds.hpp"
|
||||
#include "\braf\braf_armored\functions\identification_decals.hpp"
|
||||
};
|
||||
class BRAF_LMV_Armed_base: BRAF_LMV_base
|
||||
class braf_lmv_armed_base: braf_lmv_base
|
||||
{
|
||||
_generalMacro="BRAF_LMV_Armed_base";
|
||||
_generalMacro="braf_lmv_armed_base";
|
||||
displayName="$STR_braf_iveco_lmv_remax";
|
||||
picture="braf\braf_armored\BRAF_LMV\Data\UI\LMV_RCWS_ca.paa";
|
||||
picture="braf\braf_armored\braf_lmv\data\ui\lmv_rcws_ca.paa";
|
||||
unitInfoType="RscUnitInfoTank";
|
||||
transportSoldier=3;
|
||||
cost=600000;
|
||||
@@ -1051,12 +1051,12 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
|
||||
class Gun_Flash_Rot
|
||||
{
|
||||
source="ammorandom";
|
||||
weapon="BRAF_REMAX_M2";
|
||||
weapon="braf_remax_m2";
|
||||
};
|
||||
class Gun_Recoil
|
||||
{
|
||||
source="reload";
|
||||
weapon="BRAF_REMAX_M2";
|
||||
weapon="braf_remax_m2";
|
||||
};
|
||||
};
|
||||
animationList[]=
|
||||
@@ -1151,7 +1151,7 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
|
||||
};
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class BRAF_MainTurret: MainTurret
|
||||
class braf_mainturret: MainTurret
|
||||
{
|
||||
body="mainTurret";
|
||||
gun="mainGun";
|
||||
@@ -1159,29 +1159,29 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
|
||||
gunEnd="gunEnd";
|
||||
weapons[]=
|
||||
{
|
||||
"BRAF_REMAX_M2",
|
||||
"braf_remax_m2",
|
||||
"Laserdesignator_mounted"
|
||||
};
|
||||
magazines[]=
|
||||
{
|
||||
"BRAF_150Rnd_127x99_M",
|
||||
"BRAF_150Rnd_127x99_M",
|
||||
"BRAF_150Rnd_127x99_M",
|
||||
"BRAF_150Rnd_127x99_M",
|
||||
"braf_150rnd_127x99_m",
|
||||
"braf_150rnd_127x99_m",
|
||||
"braf_150rnd_127x99_m",
|
||||
"braf_150rnd_127x99_m",
|
||||
"SmokeLauncherMag",
|
||||
"SmokeLauncherMag",
|
||||
"Laserbatteries"
|
||||
};
|
||||
soundServo[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles\soft\noises\servo_turret_MRAP01",
|
||||
"a3\sounds_f\vehicles\soft\noises\servo_turret_mrap01",
|
||||
0.17782794,
|
||||
1,
|
||||
10
|
||||
};
|
||||
soundServoVertical[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles\soft\noises\servo_turret_MRAP01",
|
||||
"a3\sounds_f\vehicles\soft\noises\servo_turret_mrap01",
|
||||
0.17782794,
|
||||
1,
|
||||
10
|
||||
@@ -1196,11 +1196,11 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
|
||||
gunnerLeftHandAnimName="Stick_L";
|
||||
gunnerRightHandAnimName="Stick_R";
|
||||
memoryPointGunnerOptics="rendertarget0_dir";
|
||||
gunnerOpticsModel="braf\braf_armored\BRAF_Optics_Armored\REMAX\BRAF_remax_gunner_w.p3d";
|
||||
gunnerOpticsModel="braf\braf_armored\braf_optics_armored\remax\braf_remax_gunner_w.p3d";
|
||||
discreteDistance[]={100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000};
|
||||
discreteDistanceInitIndex=2;
|
||||
selectionFireAnim="zasleh";
|
||||
turretInfoType="BRAF_RscOptics_REMAX";
|
||||
turretInfoType="braf_rscoptics_remax";
|
||||
usePip=1;
|
||||
minElev=-22.5;
|
||||
initElev=0;
|
||||
@@ -1215,7 +1215,7 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
|
||||
maxFov=1.25;
|
||||
initAngleX=-5;
|
||||
};
|
||||
class OpticsIn: BRAF_REMAX_Gunner_Optics
|
||||
class OpticsIn: braf_remax_gunner_optics
|
||||
{
|
||||
class Wide: Wide
|
||||
{
|
||||
@@ -1406,11 +1406,11 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
|
||||
};
|
||||
};
|
||||
};
|
||||
class BRAF_LMV_EB: BRAF_LMV_base
|
||||
class braf_lmv_eb: braf_lmv_base
|
||||
{
|
||||
forceInGarage=1;
|
||||
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB.jpg";
|
||||
_generalMacro="BRAF_LMV_EB";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb.jpg";
|
||||
_generalMacro="braf_lmv_eb";
|
||||
scope=2;
|
||||
scopeArsenal=2;
|
||||
scopeCurator=2;
|
||||
@@ -1422,11 +1422,11 @@ class BRAF_LMV_EB: BRAF_LMV_base
|
||||
1
|
||||
};
|
||||
};
|
||||
class BRAF_LMV_EB_RCWS: BRAF_LMV_Armed_base
|
||||
class braf_lmv_eb_rcws: braf_lmv_armed_base
|
||||
{
|
||||
forceInGarage=1;
|
||||
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB_RCWS.jpg";
|
||||
_generalMacro="BRAF_LMV_EB_RCWS";
|
||||
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb_rcws.jpg";
|
||||
_generalMacro="braf_lmv_eb_rcws";
|
||||
scope=2;
|
||||
scopeArsenal=2;
|
||||
scopeCurator=2;
|
||||
|
||||
@@ -6,7 +6,7 @@ class CfgSkeletons
|
||||
skeletonInherit="";
|
||||
skeletonBones[]={};
|
||||
};
|
||||
class BRAF_LMV_Skeleton : Default
|
||||
class braf_lmv_skeleton : Default
|
||||
{
|
||||
SkeletonBones[]=
|
||||
{
|
||||
@@ -83,9 +83,9 @@ class CfgModels
|
||||
sectionsInherit="";
|
||||
skeletonName = "";
|
||||
};
|
||||
class BRAF_LMV : Default
|
||||
class braf_lmv : Default
|
||||
{
|
||||
skeletonName="BRAF_LMV_Skeleton";
|
||||
skeletonName="braf_lmv_skeleton";
|
||||
sections[]=
|
||||
{
|
||||
"Camo1",
|
||||
@@ -698,5 +698,5 @@ class CfgModels
|
||||
//};
|
||||
};
|
||||
};
|
||||
class BRAF_LMV_Wreck: BRAF_LMV{};
|
||||
class braf_lmv_wreck: braf_lmv{};
|
||||
};
|
||||
Reference in New Issue
Block a user