fix(braf_air2) Naming clonvention for all classes and paths to use lowercase letters.

This commit is contained in:
2026-08-03 15:19:22 -03:00
parent 3af8760da3
commit 3b99904aa7
1007 changed files with 16549 additions and 16423 deletions
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo1_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo1_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\data\camo1_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\data\camo1_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\data\camo1_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo2_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo2_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\data\camo2_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\data\camo2_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\data\camo2_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_smdi.paa";
uvSource="tex";
};
class Stage6
+4 -4
View File
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo3_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\data\camo3_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -34,12 +34,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\data\camo3_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\data\camo3_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_smdi.paa";
uvSource="tex";
};
class Stage6
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\m2_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\m2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\m2_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\m2_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\remaxc_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\remaxc_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\remaxc_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\remaxc_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_ti_ca.paa";
// texture="braf\braf_armored\braf_armored_weap\data\remax_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_nohq.paa";
texture="braf\braf_armored\braf_armored_weap\data\remax_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_as.paa";
texture="braf\braf_armored\braf_armored_weap\data\remax_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_smdi.paa";
texture="braf\braf_armored\braf_armored_weap\data\remax_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo1_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo1_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\Data\camo1_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\Data\camo1_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\Data\camo1_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo1_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo2_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo2_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\Data\camo2_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\Data\camo2_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\Data\camo2_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo2_smdi.paa";
uvSource="tex";
class uvTransform
{
@@ -1,6 +1,6 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
// texture="braf\braf_armored\braf_lmv\data\camo3_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
@@ -12,7 +12,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\Data\camo3_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -51,7 +51,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\Data\camo3_as.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_as.paa";
uvSource="tex";
class uvTransform
{
@@ -63,7 +63,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\Data\camo3_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\camo3_smdi.paa";
uvSource="tex";
class uvTransform
{
+3 -3
View File
@@ -13,7 +13,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\data\glass_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\glass_nohq.paa";
uvSource="tex";
class uvTransform
{
@@ -49,7 +49,7 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\data\glass_as.paa";
texture="braf\braf_armored\braf_lmv\data\glass_as.paa";
uvSource="tex";
class uvTransform
{
@@ -61,7 +61,7 @@ class Stage4
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\data\glass_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{
+3 -3
View File
@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_LMV\data\mirror_nohq.paa";
texture="braf\braf_armored\braf_lmv\data\mirror_nohq.paa";
uvSource="tex";
};
class Stage2
@@ -30,12 +30,12 @@ class Stage3
};
class Stage4
{
texture="braf\braf_armored\BRAF_LMV\data\mirror_as.paa";
texture="braf\braf_armored\braf_lmv\data\mirror_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_LMV\data\mirror_smdi.paa";
texture="braf\braf_armored\braf_lmv\data\mirror_smdi.paa";
uvSource="tex";
};
class Stage6
+42 -42
View File
@@ -1,13 +1,13 @@
attenuationEffectType="MrapAttenuation";
soundGetIn[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Enter",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_enter",
0.44668359,
1
};
soundGetOut[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Exit",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_exit",
0.44668359,
1,
40
@@ -20,82 +20,82 @@ soundDammage[]=
};
soundEngineOnInt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_start",
0.50118721,
1
};
soundEngineOffInt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_stop",
0.39810717,
1
};
soundEngineOnExt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_start",
1.9952624,
1,
50
};
soundEngineOffExt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
"a3\sounds_f\vehicles2\soft\mrap_02\mrap_02_engine_ext_stop",
1.9952624,
1,
50
};
buildCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
buildCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
buildCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
buildCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
buildCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
buildCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
buildCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
buildCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -121,56 +121,56 @@ soundBuildingCrash[]=
};
WoodCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_01",
1.9952624,
1,
75
};
WoodCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_02",
1.9952624,
1,
75
};
WoodCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_03",
1.9952624,
1,
75
};
WoodCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_04",
1.9952624,
1,
75
};
WoodCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_05",
1.9952624,
1,
75
};
WoodCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_06",
1.9952624,
1,
75
};
WoodCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_07",
1.9952624,
1,
75
};
WoodCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_wood_08",
1.9952624,
1,
75
@@ -196,56 +196,56 @@ soundWoodCrash[]=
};
armorCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
armorCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
armorCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
armorCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
armorCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
armorCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
armorCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
armorCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -271,56 +271,56 @@ soundArmorCrash[]=
};
Crash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_01",
1.9952624,
1,
75
};
Crash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_02",
1.9952624,
1,
75
};
Crash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_03",
1.9952624,
1,
75
};
Crash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_04",
1.9952624,
1,
75
};
Crash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_05",
1.9952624,
1,
75
};
Crash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_06",
1.9952624,
1,
75
};
Crash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_07",
1.9952624,
1,
75
};
Crash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_medium_08",
1.9952624,
1,
75
@@ -346,28 +346,28 @@ soundCrashes[]=
};
BushCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_01",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_01",
0.63095737,
1,
50
};
BushCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_02",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_02",
0.63095737,
1,
50
};
BushCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_03",
0.63095737,
1,
50
};
BushCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
"a3\sounds_f\vehicles2\soft\shared\collisions\vehicle_soft_collision_light_bush_03",
0.63095737,
0.80000001,
50
+55 -55
View File
@@ -1,19 +1,19 @@
class BRAF_LMV_base: Car_F
class braf_lmv_base: Car_F
{
features="Randomization: No <br />Camo selections: 2 - the body, wheels and cover <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 3";
features="randomization: no <br />camo selections: 2 - the body, wheels and cover <br />script door sources: door_lf, door_rf, door_lb, door_rb <br />script animations: none <br />executed scripts: none <br />firing from vehicles: no <br />slingload: slingloadable <br />cargo proxy indexes: 1 to 3";
scope=0; // Permite que o carro apareça no editor (2-sim 0-não).
scopeCurator=0; // Permite que o carro apareça no Zeus (2-sim 0-não).
side=2; // Lado da facção (0-OpFor, 1-Blufor, 2-IndFor, 3-Civil).
_generalMacro="BRAF_LMV_base"; // Nome de referência para uso de macros.
author="BRAF TEAM"; // Autor.
_generalMacro="braf_lmv_base"; // Nome de referência para uso de macros.
author = "BRAF TEAM"; // Autor.
faction="BRAF_Army"; // Facção.
vehicleClass="Car"; // Classe do veículo.
editorSubcategory="EdSubcat_Cars"; // Subcategoria do veículo.
displayName="$STR_braf_iveco_lmv"; // Nome de exibição do Veículo.
model="braf\braf_armored\BRAF_LMV\BRAF_LMV.p3d"; // Modelo 3D do veículo.
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB.jpg"; // Miniatura do veículo quando mostrado no editor.
picture="braf\braf_armored\BRAF_LMV\Data\UI\LMV_Base_ca.paa"; // Miniatura do veículo quando na garagem.
Icon="braf\braf_armored\BRAF_LMV\Data\UI\map_LMV_CA.paa"; // Imagem do ícone do veículo no mapa.
model="braf\braf_armored\braf_lmv\braf_lmv.p3d"; // Modelo 3D do veículo.
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb.jpg"; // Miniatura do veículo quando mostrado no editor.
picture="braf\braf_armored\braf_lmv\data\ui\lmv_base_ca.paa"; // Miniatura do veículo quando na garagem.
Icon="braf\braf_armored\braf_lmv\data\ui\map_lmv_ca.paa"; // Imagem do ícone do veículo no mapa.
mapSize=9.4200001; // Tamanho do ícone no mapa.
nameSound="veh_vehicle_MRAP_s"; // Som reproduzido pela AI ao identificar o veículo.
class SpeechVariants
@@ -309,17 +309,17 @@ class BRAF_LMV_base: Car_F
"",
"",
"",
"braf\braf_armored\BRAF_LMV\Data\Camo1_co.paa", // Textura a ser aplicada
"braf\braf_armored\BRAF_LMV\Data\Camo2_co.paa", // em cada seleção definida acima.
"braf\braf_armored\BRAF_LMV\Data\Camo3_co.paa", //
"braf\braf_armored\BRAF_LMV\Data\Glass_ca.paa" //
"braf\braf_armored\braf_lmv\data\camo1_co.paa", // Textura a ser aplicada
"braf\braf_armored\braf_lmv\data\camo2_co.paa", // em cada seleção definida acima.
"braf\braf_armored\braf_lmv\data\camo3_co.paa", //
"braf\braf_armored\braf_lmv\data\glass_ca.paa" //
};
class TextureSources
{
class EB_01
{
displayName="$STR_braf_ee9_cascavel_cammo_lizard";
author="BRAF Team";
author = "BRAF TEAM";
textures[]=
{
"",
@@ -329,12 +329,12 @@ class BRAF_LMV_base: Car_F
"",
"",
"",
"braf\braf_armored\BRAF_LMV\Data\Camo1_co.paa",
"braf\braf_armored\BRAF_LMV\Data\Camo2_co.paa",
"braf\braf_armored\BRAF_LMV\Data\Camo3_co.paa",
"braf\braf_armored\BRAF_LMV\Data\Glass_ca.paa"
"braf\braf_armored\braf_lmv\data\camo1_co.paa",
"braf\braf_armored\braf_lmv\data\camo2_co.paa",
"braf\braf_armored\braf_lmv\data\camo3_co.paa",
"braf\braf_armored\braf_lmv\data\glass_ca.paa"
};
factions[]={"BRAF_ARMY"};
factions[]={"braf_army"};
};
};
armor=200; // Armadura do veículo.
@@ -351,21 +351,21 @@ class BRAF_LMV_base: Car_F
tex[]={};
mat[]=
{
"braf\braf_armored\BRAF_LMV\Data\camo1.rvmat", // material mapeado no modelo.
"braf\braf_armored\BRAF_LMV\Data\damage\camo1_damage.rvmat", // material quando o dano atinge 50%.
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat", // material quando o dano atinge 100%.
"braf\braf_armored\braf_lmv\data\camo1.rvmat", // material mapeado no modelo.
"braf\braf_armored\braf_lmv\data\damage\camo1_damage.rvmat", // material quando o dano atinge 50%.
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat", // material quando o dano atinge 100%.
"braf\braf_armored\BRAF_LMV\Data\camo2.rvmat", // Outro material, segue a ordem
"braf\braf_armored\BRAF_LMV\Data\damage\camo2_damage.rvmat", // definida no hiddenSelections.
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat", //
"braf\braf_armored\braf_lmv\data\camo2.rvmat", // Outro material, segue a ordem
"braf\braf_armored\braf_lmv\data\damage\camo2_damage.rvmat", // definida no hiddenSelections.
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat", //
"braf\braf_armored\BRAF_LMV\Data\camo3.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\camo3_damage.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\camo_destruct.rvmat",
"braf\braf_armored\braf_lmv\data\camo3.rvmat",
"braf\braf_armored\braf_lmv\data\damage\camo3_damage.rvmat",
"braf\braf_armored\braf_lmv\data\damage\camo_destruct.rvmat",
"a3\data_f\glass_veh.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\glass_damage.rvmat",
"braf\braf_armored\BRAF_LMV\Data\damage\glass_damage.rvmat"
"braf\braf_armored\braf_lmv\data\damage\glass_damage.rvmat",
"braf\braf_armored\braf_lmv\data\damage\glass_damage.rvmat"
};
};
class HitPoints: HitPoints // Pontos para cálculo de dano do veículo
@@ -483,7 +483,7 @@ class BRAF_LMV_base: Car_F
//////////////////////////////////////////////// Definições de tripulação
driverAction="braf_lmv_driver"; //"BRAF_LMV_Driver"; // Pose estática do motorista.
driverAction="braf_lmv_driver"; //"braf_lmv_driver"; // Pose estática do motorista.
driverLeftHandAnimName="drivewheel"; // Seleção que faz a mão esquerda do motorista se mover.
driverRightHandAnimName="drivewheel"; // Seleção que faz a mão direita do motorista se mover.
transportSoldier=4; // Soldados transportados além do motorista.
@@ -519,7 +519,7 @@ class BRAF_LMV_base: Car_F
};
magazines[]=
{
"SmokeLauncherMag", // Magazines das armas especificadas no parâmetro "Weapons".
"SmokeLauncherMag", // magazines das armas especificadas no parâmetro "Weapons".
"SmokeLauncherMag"
};
smokeLauncherGrenadeCount=6; // Número de granadas lançadas a cada disparo.
@@ -803,12 +803,12 @@ class BRAF_LMV_base: Car_F
{
class _xx_BRAF_20Rnd_762x51
{
magazine="BRAF_20Rnd_762x51";
magazine="braf_20rnd_762x51";
count=12;
};
class _xx_BRAF_30Rnd_556x45
{
magazine="BRAF_30Rnd_556x45";
magazine="braf_30rnd_556x45";
count=12;
};
class _xx_HandGrenade
@@ -919,11 +919,11 @@ class BRAF_LMV_base: Car_F
#include "LMV_Sounds.hpp"
#include "\braf\braf_armored\functions\identification_decals.hpp"
};
class BRAF_LMV_Armed_base: BRAF_LMV_base
class braf_lmv_armed_base: braf_lmv_base
{
_generalMacro="BRAF_LMV_Armed_base";
_generalMacro="braf_lmv_armed_base";
displayName="$STR_braf_iveco_lmv_remax";
picture="braf\braf_armored\BRAF_LMV\Data\UI\LMV_RCWS_ca.paa";
picture="braf\braf_armored\braf_lmv\data\ui\lmv_rcws_ca.paa";
unitInfoType="RscUnitInfoTank";
transportSoldier=3;
cost=600000;
@@ -1051,12 +1051,12 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
class Gun_Flash_Rot
{
source="ammorandom";
weapon="BRAF_REMAX_M2";
weapon="braf_remax_m2";
};
class Gun_Recoil
{
source="reload";
weapon="BRAF_REMAX_M2";
weapon="braf_remax_m2";
};
};
animationList[]=
@@ -1151,7 +1151,7 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
};
class Turrets: Turrets
{
class BRAF_MainTurret: MainTurret
class braf_mainturret: MainTurret
{
body="mainTurret";
gun="mainGun";
@@ -1159,29 +1159,29 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
gunEnd="gunEnd";
weapons[]=
{
"BRAF_REMAX_M2",
"braf_remax_m2",
"Laserdesignator_mounted"
};
magazines[]=
{
"BRAF_150Rnd_127x99_M",
"BRAF_150Rnd_127x99_M",
"BRAF_150Rnd_127x99_M",
"BRAF_150Rnd_127x99_M",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"braf_150rnd_127x99_m",
"SmokeLauncherMag",
"SmokeLauncherMag",
"Laserbatteries"
};
soundServo[]=
{
"A3\Sounds_F\vehicles\soft\noises\servo_turret_MRAP01",
"a3\sounds_f\vehicles\soft\noises\servo_turret_mrap01",
0.17782794,
1,
10
};
soundServoVertical[]=
{
"A3\Sounds_F\vehicles\soft\noises\servo_turret_MRAP01",
"a3\sounds_f\vehicles\soft\noises\servo_turret_mrap01",
0.17782794,
1,
10
@@ -1196,11 +1196,11 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
gunnerLeftHandAnimName="Stick_L";
gunnerRightHandAnimName="Stick_R";
memoryPointGunnerOptics="rendertarget0_dir";
gunnerOpticsModel="braf\braf_armored\BRAF_Optics_Armored\REMAX\BRAF_remax_gunner_w.p3d";
gunnerOpticsModel="braf\braf_armored\braf_optics_armored\remax\braf_remax_gunner_w.p3d";
discreteDistance[]={100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000};
discreteDistanceInitIndex=2;
selectionFireAnim="zasleh";
turretInfoType="BRAF_RscOptics_REMAX";
turretInfoType="braf_rscoptics_remax";
usePip=1;
minElev=-22.5;
initElev=0;
@@ -1215,7 +1215,7 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
maxFov=1.25;
initAngleX=-5;
};
class OpticsIn: BRAF_REMAX_Gunner_Optics
class OpticsIn: braf_remax_gunner_optics
{
class Wide: Wide
{
@@ -1406,11 +1406,11 @@ class BRAF_LMV_Armed_base: BRAF_LMV_base
};
};
};
class BRAF_LMV_EB: BRAF_LMV_base
class braf_lmv_eb: braf_lmv_base
{
forceInGarage=1;
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB.jpg";
_generalMacro="BRAF_LMV_EB";
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb.jpg";
_generalMacro="braf_lmv_eb";
scope=2;
scopeArsenal=2;
scopeCurator=2;
@@ -1422,11 +1422,11 @@ class BRAF_LMV_EB: BRAF_LMV_base
1
};
};
class BRAF_LMV_EB_RCWS: BRAF_LMV_Armed_base
class braf_lmv_eb_rcws: braf_lmv_armed_base
{
forceInGarage=1;
editorPreview="\braf\braf_insignia\editorpreview\armored\BRAF_LMV_EB_RCWS.jpg";
_generalMacro="BRAF_LMV_EB_RCWS";
editorPreview="\braf\braf_insignia\editorpreview\armored\braf_lmv_eb_rcws.jpg";
_generalMacro="braf_lmv_eb_rcws";
scope=2;
scopeArsenal=2;
scopeCurator=2;
+4 -4
View File
@@ -6,7 +6,7 @@ class CfgSkeletons
skeletonInherit="";
skeletonBones[]={};
};
class BRAF_LMV_Skeleton : Default
class braf_lmv_skeleton : Default
{
SkeletonBones[]=
{
@@ -83,9 +83,9 @@ class CfgModels
sectionsInherit="";
skeletonName = "";
};
class BRAF_LMV : Default
class braf_lmv : Default
{
skeletonName="BRAF_LMV_Skeleton";
skeletonName="braf_lmv_skeleton";
sections[]=
{
"Camo1",
@@ -698,5 +698,5 @@ class CfgModels
//};
};
};
class BRAF_LMV_Wreck: BRAF_LMV{};
class braf_lmv_wreck: braf_lmv{};
};