mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-08-18 16:02:55 +00:00
inicio da config do braf_factions_headgear conforme padrão do HEMTT
This commit is contained in:
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,0.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.75,0.75,0.75,1.0};
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specularPower=30.0;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
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diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
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emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
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specular[] = { 0.75, 0.75, 0.75, 1.0 };
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specularPower = 30.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_NOHQ.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,0.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.75,0.75,0.75,1.0};
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specularPower=40.0;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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@@ -0,0 +1,85 @@
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,0.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.75,0.75,0.75,1.0};
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specularPower=1000.0;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,0.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.75,0.75,0.75,1.0};
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specularPower=30.0;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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||||
aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
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||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
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||||
dir[] = {0.0,0.0,0.0};
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||||
pos[] = {0.0,0.0,0.0};
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||||
};
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||||
};
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||||
class Stage3
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||||
{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
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||||
aside[] = {1.0,0.0,0.0};
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||||
up[] = {0.0,1.0,0.0};
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||||
dir[] = {0.0,0.0,0.0};
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||||
pos[] = {0.0,0.0,0.0};
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||||
};
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};
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class Stage4
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||||
{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_as.paa";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
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||||
aside[] = {1.0,0.0,0.0};
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||||
up[] = {0.0,1.0,0.0};
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||||
dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
|
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};
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};
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class Stage5
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||||
{
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texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_smdi.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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||||
aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage6
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||||
{
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
|
||||
};
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||||
class Stage7
|
||||
{
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texture = "a3\data\env_land_co.paa";
|
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uvSource = "tex";
|
||||
class uvTransform
|
||||
{
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||||
aside[] = {1.0,0.0,0.0};
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||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
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Reference in New Issue
Block a user