mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-08-18 16:02:55 +00:00
inicio da config do braf_factions_headgear conforme padrão do HEMTT
This commit is contained in:
@@ -0,0 +1,77 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
|
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
|
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class Stage2
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||||
{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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||||
{
|
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aside[] = {1,0,0};
|
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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||||
{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage6
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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@@ -0,0 +1,77 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
|
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
|
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pos[] = {0,0,0};
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};
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};
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class Stage4
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||||
{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
|
||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
|
||||
class Stage5
|
||||
{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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||||
};
|
||||
class Stage6
|
||||
{
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||||
texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
|
||||
class StageTI
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||||
{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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||||
forcedDiffuse[] = {0,0,0,0};
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||||
emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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||||
VertexShaderID = "Super";
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||||
class Stage1
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||||
{
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||||
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_army_nohq.paa";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class Stage2
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||||
{
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||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
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||||
};
|
||||
class Stage3
|
||||
{
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||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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||||
class Stage4
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||||
{
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texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_army_as.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
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||||
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_army_smdi.paa";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
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||||
texture = "#(ai,64,64,1)fresnel(1,1)";
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||||
uvSource = "none";
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||||
};
|
||||
class Stage7
|
||||
{
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||||
texture = "a3\data\env_cloth_neutral_co.paa";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
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||||
};
|
||||
class StageTI
|
||||
{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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||||
};
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@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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||||
forcedDiffuse[] = {0,0,0,0};
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||||
emmisive[] = {0,0,0,1};
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||||
specular[] = {0.5,0.5,0.5,0};
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||||
specularPower = 1;
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||||
PixelShaderID = "Super";
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||||
VertexShaderID = "Super";
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||||
class Stage1
|
||||
{
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||||
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_marine_nohq.paa";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_marine_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\Beret\hiaf\hiaf_marine_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
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After Width: | Height: | Size: 167 KiB |
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After Width: | Height: | Size: 173 KiB |
@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 40;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_AS.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.5)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
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|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_coifa_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_coifa_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\ccb\ccb_coifa_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
Binary file not shown.
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@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 1000.0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_large_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_large_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_large_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
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Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 40.0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
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Binary file not shown.
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=30.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_early_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 30.0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\coifa_late_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=40.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
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@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=1000.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\liner_plastic_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
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Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=30.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\m1\m1_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
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@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=30.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\orlite\orlite_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\orlite\orlite_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_factions\addons\characters_headgear\data\orlite\orlite_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user