mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-08-18 16:02:55 +00:00
inicio da config PBOs weapons, vest, aviation e backpack
This commit is contained in:
@@ -0,0 +1,70 @@
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class braf_aglc_base;
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class braf_factions_aglc_verde : braf_aglc_base
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{
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_generalMacro="braf_factions_aglc_verde";
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author="BRAF Team";
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scope=2;
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displayName="IMBEL AGLC .308 (Green)";
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picture="\BRAF_Factions\braf_factions_weapons\308_AGLC\ui\aglc_verde.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\308_AGLC\data\AGLC_VERDE_co.paa"
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};
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};
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class braf_factions_aglc_aaf : braf_aglc_base
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{
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_generalMacro="braf_factions_aglc_verde";
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author="BRAF Team";
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scope=2;
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displayName="IMBEL AGLC .308 (AAF)";
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picture="\braf_factions\braf_factions_weapons\308_AGLC\ui\aglc_verde.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\308_AGLC\data\AGLC_AAF_co.paa"
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};
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};
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class braf_factions_aglc_verde_scope : braf_factions_aglc_verde {
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scope=1;
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author="BRAF Team";
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_generalMacro="braf_factions_aglc_verde_scope";
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class LinkedItems
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{
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class LinkedItemsOptic //Attach Mira
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{
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slot = "CowsSlot";
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item = "optic_LRPS";
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};
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class LinkedItemsMuzzle //Attach para o Cano
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{
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slot = "MuzzleSlot";
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item = "braf_msr_silencer";
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};
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class LinkedItemsAcc //Attach Accessorio
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{
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slot = "PointerSlot";
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item = "";
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};
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};
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};
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class braf_factions_aglc_aaf_scope : braf_factions_aglc_aaf {
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scope=1;
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_generalMacro="braf_factions_aglc_aaf_scope";
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class LinkedItems
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{
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class LinkedItemsOptic //Attach Mira
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{
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slot = "CowsSlot";
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item = "optic_LRPS";
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};
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class LinkedItemsMuzzle //Attach para o Cano
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{
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slot = "MuzzleSlot";
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item = "braf_msr_silencer";
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};
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class LinkedItemsAcc //Attach Accessorio
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{
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slot = "PointerSlot";
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item = "";
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};
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};
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};
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@@ -0,0 +1,23 @@
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class braf_msr_308;
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class braf_factions_msr_308_spray: braf_msr_308
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{
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_generalMacro="braf_factions_msr_308_spray";
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author="BRAF Team";
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displayName="Remington MSR .308 (Spray)";
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picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_spray.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\308_MSR\data\MSRSPRAY_CO.paa"
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};
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};
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class braf_factions_msr_308_ts: braf_msr_308
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{
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_generalMacro="braf_factions_msr_308_ts";
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author="BRAF Team";
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displayName="Remington MSR .308 (TS)";
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picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_ts.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\308_MSR\data\MSRTS_CO.paa"
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};
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};
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@@ -0,0 +1,23 @@
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class braf_msr_338;
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class braf_factions_msr_338_spray: braf_msr_338
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{
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_generalMacro="braf_msr_308_spray";
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author="BRAF Team";
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displayName="Remington MSR .338 (Spray)";
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picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_spray.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\308_MSR\data\MSRSPRAY_CO.paa"
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};
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};
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class braf_factions_msr_338_ts: braf_msr_338
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{
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_generalMacro="braf_msr_308_ts";
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author="BRAF Team";
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displayName="Remington MSR .338 (TS)";
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picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_ts.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\308_MSR\data\MSRTS_CO.paa"
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};
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};
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@@ -0,0 +1,23 @@
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class braf_lmga4;
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class braf_factions_colt_lmga4_aaf : braf_lmga4 {
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_generalMacro = "braf_lmga4_aaf";
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author="BRAF Team";
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displayName = "Colt LMGA4 5.56mm (AAF)";
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hiddenSelections[] = { "camo1", "camo2", "camo3" };
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hiddenSelectionsTextures[] = {
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"braf_factions\braf_factions_weapons\556_Colt\data\aaf\LMG_CO.paa",
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"braf_factions\braf_factions_weapons\556_Colt\data\aaf\M16A2_CO.paa",
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"braf_factions\braf_factions_weapons\556_Colt\data\aaf\AR15_LMG_CO.paa"
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};
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};
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class braf_factions_colt_lmga4_green : braf_lmga4 {
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_generalMacro = "braf_lmga4_green";
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author="BRAF Team";
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displayName = "Colt LMGA4 5.56mm (Green)";
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hiddenSelections[] = { "camo1", "camo2", "camo3" };
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hiddenSelectionsTextures[] = {
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"braf_factions\braf_factions_weapons\556_Colt\data\green\LMG_CO.paa",
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"braf_factions\braf_factions_weapons\556_Colt\data\green\M16A2_CO.paa",
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"braf_factions\braf_factions_weapons\556_Colt\data\green\AR15_LMG_CO.paa"
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};
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};
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@@ -0,0 +1,34 @@
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class braf_Lapa;
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class braf_factions_lapa_tan: braf_Lapa
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{
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_generalMacro="braf_Lapa_tan";
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author="BRAF Team";
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displayName="LAPA FA-03 5.56mm (Tan)";
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picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_snaketan.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_snaketan_CO.paa"
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};
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};
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class braf_factions_lapa_green: braf_Lapa
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{
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_generalMacro="braf_Lapa_Green";
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author="BRAF Team";
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displayName="LAPA FA-03 5.56mm (Green)";
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picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_green.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_green_CO.paa"
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};
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};
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class braf_factions_lapa_Desert: braf_Lapa
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{
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_generalMacro="braf_Lapa_Desert";
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author="BRAF Team";
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displayName="LAPA FA-03 5.56mm (Desert)";
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picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_desert.paa";
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hiddenSelectionsTextures[]=
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{
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"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_desert_CO.paa"
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};
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};
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@@ -0,0 +1,92 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.22,0.22,0.22,1};
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specularPower=30;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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||||
{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={8,0,0};
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||||
up[]={0,8,0};
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||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
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||||
};
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class Stage3
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||||
{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
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};
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class Stage4
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||||
{
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||||
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
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||||
};
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||||
class Stage5
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||||
{
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||||
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
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||||
uvSource="tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
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||||
};
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||||
class Stage6
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||||
{
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||||
texture="#(ai,16,2,2)fresnel(10.4,8.3)";
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||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
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||||
{
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||||
texture="a3\Data\env_land_co.tga";
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||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
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||||
};
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||||
};
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||||
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@@ -0,0 +1,92 @@
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ambient[]={1,1,1,1};
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||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.22,0.22,0.22,1};
|
||||
specularPower=30;
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||||
PixelShaderID="Super";
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||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={8,0,0};
|
||||
up[]={0,8,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,16,2,2)fresnel(10.4,8.3)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\Data\env_land_co.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,92 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.22,0.22,0.22,1};
|
||||
specularPower=30;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_base_nohq.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={8,0,0};
|
||||
up[]={0,8,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_as.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_paint_smdi.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,16,2,2)fresnel(10.4,8.3)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
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dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\Data\env_land_co.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,36 @@
|
||||
class braf_Fal;
|
||||
class braf_factions_fal_hiaf : braf_Fal
|
||||
{
|
||||
_generalMacro="braf_md1_hiaf";
|
||||
author="BRAF Team";
|
||||
displayName="IMBEL M964 FAL 7.62mm (Green)";
|
||||
picture="\braf_factions\braf_factions_weapons\762_FAL\ui\MD1_ui.paa";
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"\braf_factions\braf_factions_weapons\762_FAL\Data\parafal_muzle.paa",
|
||||
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\handguard_CO.paa",
|
||||
"\braf_factions\braf_factions_weapons\762_FAL\Data\parafal_corpo.paa",
|
||||
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\stock_CO.paa"
|
||||
};
|
||||
hiddenSelectionsMaterials[]=
|
||||
{
|
||||
"\braf_factions\braf_factions_weapons\762_FAL\Data\FAL_muzzle.rvmat",
|
||||
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\FAL_Guardamao.rvmat",
|
||||
"\braf_factions\braf_factions_weapons\762_FAL\Data\FAL_corpo.rvmat",
|
||||
"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\FAL_coronha.rvmat"
|
||||
};
|
||||
};
|
||||
class braf_factions_fal_hiaf_scope: braf_factions_fal_hiaf
|
||||
{
|
||||
scope = 1;
|
||||
author="BRAF Team";
|
||||
_generalMacro="braf_Fal_hiaf_Scope";
|
||||
class LinkedItems
|
||||
{
|
||||
class LinkedItemsOptic
|
||||
{
|
||||
slot="CowsSlot";
|
||||
item="braf_FAL_OIP_Scope";
|
||||
};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
@@ -0,0 +1,94 @@
|
||||
ambient[] = {1.0,1.0,1.0,1};
|
||||
diffuse[] = {1.0,1.0,1.0,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.128,0.127,0.125,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\guardamao_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
Filter="Anizotropic";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\handguard_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\guardamao_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,94 @@
|
||||
ambient[] = {1.0,1.0,1.0,1};
|
||||
diffuse[] = {1.0,1.0,1.0,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.128,0.127,0.125,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\coronha_fal_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
Filter="Anizotropic";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\stock_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\coronha_fal_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,92 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.08,0.08,0.08,0.08};
|
||||
specularPower=44.099998;
|
||||
PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\CorpoFal_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\FAL_corpo_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
@@ -0,0 +1,92 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.08,0.08,0.08,0.08};
|
||||
specularPower=44.099998;
|
||||
PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\FAL_muzzle_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\FAL_muzzle_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,94 @@
|
||||
ambient[] = {1.0,1.0,1.0,1};
|
||||
diffuse[] = {1.0,1.0,1.0,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.128,0.127,0.125,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\handguard_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
Filter="Anizotropic";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\handguard_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\guardamao_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,94 @@
|
||||
ambient[] = {1.0,1.0,1.0,1};
|
||||
diffuse[] = {1.0,1.0,1.0,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.128,0.127,0.125,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\stock_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
Filter="Anizotropic";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\stock_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\coronha_fal_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,92 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.08,0.08,0.08,0.08};
|
||||
specularPower=44.099998;
|
||||
PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\trilho_guardamao_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\trilho_guardamao_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
@@ -0,0 +1,92 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.08,0.08,0.08,0.08};
|
||||
specularPower=44.099998;
|
||||
PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\Trilho_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf_factions\braf_factions_weapons\762_FAL\Data\trilho_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,60 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\metal_detail_dt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={4.0000,0.000000,0.000000};
|
||||
up[]={0.000000,4.0000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0)";
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0)";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0.2,1,1)";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(5.1,1.7)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,92 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\m964_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf_factions\braf_factions_weapons\762_FAL\Data\m964_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1.29,0.001)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
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class braf_md1;
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class braf_factions_md1_hiaf: braf_md1
|
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{
|
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_generalMacro="braf_factions_md1_hiaf";
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author="BRAF Team";
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scope=2;
|
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displayName="IMBEL M964 MD1 7.62mm (Green)";
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picture="\braf_factions\braf_factions_weapons\762_FAL\ui\MD1_ui.paa";
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hiddenSelectionsTextures[]=
|
||||
{
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||||
"\braf_factions\braf_factions_weapons\762_FAL\Data\parafal_muzle.paa",
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"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\handguard_CO.paa",
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"\braf_factions\braf_factions_weapons\762_FAL\Data\parafal_corpo.paa",
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"\braf_factions\braf_factions_weapons\762_FAL\Data\trilho_superior.paa",
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"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\stock_CO.paa"
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};
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||||
hiddenSelectionsMaterials[]=
|
||||
{
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||||
"\braf_factions\braf_factions_weapons\762_FAL\Data\FAL_muzzle.rvmat",
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"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\FAL_Guardamao.rvmat",
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"\braf_factions\braf_factions_weapons\762_FAL\Data\FAL_corpo.rvmat",
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"\braf_factions\braf_factions_weapons\762_FAL\Data\Trilho_superior.rvmat",
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"\braf_factions\braf_factions_weapons\762_FAL\Data\HIAF\FAL_coronha.rvmat"
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};
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};
|
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class braf_factions_md1_hiaf_scope : braf_factions_md1_hiaf
|
||||
{
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||||
_generalMacro="braf_factions_md1_hiaf_scope";
|
||||
author="BRAF Team";
|
||||
class LinkedItems
|
||||
{
|
||||
class LinkedItemsOptic
|
||||
{
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slot="CowsSlot";
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||||
item="optic_SOS";
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};
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||||
class LinkedItemsAcc
|
||||
{
|
||||
slot="PointerSlot";
|
||||
item="acc_flashlight";
|
||||
};
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};
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};
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class CfgPatches
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{
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class braf_factions_weapons
|
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{
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||||
units[] = {};
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weapons[] = {
|
||||
"braf_factions_aglc_verde",
|
||||
"braf_factions_aglc_aaf",
|
||||
"braf_factions_aglc_verde_scope",
|
||||
"braf_factions_aglc_aaf_scope",
|
||||
"braf_factions_msr_308_spray",
|
||||
"braf_factions_msr_308_ts",
|
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"braf_factions_msr_338_spray",
|
||||
"braf_factions_msr_338_ts",
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||||
"braf_factions_colt_lmga4_aaf",
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||||
"braf_factions_colt_lmga4_green",
|
||||
"braf_factions_lapa_tan",
|
||||
"braf_factions_lapa_green",
|
||||
"braf_factions_fal_hiaf",
|
||||
"braf_factions_fal_hiaf_scope",
|
||||
};
|
||||
|
||||
requiredVersion = 0.1;
|
||||
requiredAddons[] = {
|
||||
"braf_weapons_core",
|
||||
"braf_weapons_assault_rifles",
|
||||
"braf_weapons_sniper_rifles",
|
||||
"braf_weapons_sound",
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgWeapons
|
||||
{
|
||||
#include "308_AGLC\308_AGLC.hpp"
|
||||
#include "308_MSR\308_MSR.hpp"
|
||||
#include "338_MSR\338_MSR.hpp"
|
||||
#include "556_Colt\556_Colt.hpp"
|
||||
#include "556_LAPA\556_LAPA.hpp"
|
||||
#include "762_FAL\762_FAL.hpp"
|
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#include "762_MD1\762_MD1.hpp"
|
||||
};
|
||||
Reference in New Issue
Block a user