inicio da config PBOs weapons, vest, aviation e backpack

This commit is contained in:
valmojr
2023-10-18 19:15:04 -03:00
parent 9e65992385
commit 21fbaeaa99
219 changed files with 0 additions and 0 deletions
@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Boot\boot_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Boot\boot_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Boot\boot_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};
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Width:  |  Height:  |  Size: 140 KiB

@@ -0,0 +1,89 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0.1,0.1,0.1,0};
emmisive[]={0,0,0,1};
specular[]={0.25,0.25,0.25,0};
specularPower=20;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,128,128,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,128,128,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,128,128,1)fresnel(1,1)";
uvSource="none";
};
class Stage7
{
texture="a3\data\env_cloth_neutral_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class StageTI
{
texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Pilot_Coverall_ti_ca.paa";
};
@@ -0,0 +1,89 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0.1,0.1,0.1,0};
emmisive[]={0,0,0,1};
specular[]={0.25,0.25,0.25,0};
specularPower=40;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\luva_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,128,128,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,128,128,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,128,128,1)fresnel(1,1)";
uvSource="none";
};
class Stage7
{
texture="a3\data\env_cloth_neutral_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class StageTI
{
texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Pilot_Coverall_ti_ca.paa";
};
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@@ -0,0 +1,88 @@
class BRAF_1BAvEx_Pilot;
class braf_hiaf_pilot_regular : BRAF_1BAvEx_Pilot
{
side=1;
faction = "BRAF_HIAF";
editorSubcategory = "BRAF_REGULAR";
_generalMacro="braf_factions_hiaf_pilot";
displayName="Pilot";
uniformClass="braf_hiaf_pilot_regular_Coverall";
genericNames = "TanoanMen";
identityTypes[] = {
"NoGlasses",
"LanguageFRE_F",
"Head_NATO"
};
linkedItems[]=
{
"BRAF_HGU56P_black",
"BRAF_flightvest_02",
"ItemMap",
"ItemCompass",
"ItemWatch",
"ItemRadio",
"NVGoggles_OPFOR"
};
respawnLinkedItems[]=
{
"BRAF_HGU56P_black",
"BRAF_flightvest_02",
"ItemMap",
"ItemCompass",
"ItemWatch",
"ItemRadio",
"NVGoggles"
};
weapons[]=
{
"hgun_ACPC2_F",
"Binocular",
"Throw",
"Put"
};
respawnWeapons[]=
{
"hgun_ACPC2_F",
"Binocular",
"Throw",
"Put"
};
magazines[]=
{
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"SmokeShellRed",
"SmokeShellOrange",
"SmokeShellYellow",
"Chemlight_red",
"Chemlight_red"
};
respawnMagazines[]=
{
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"SmokeShellRed",
"SmokeShellOrange",
"SmokeShellYellow",
"Chemlight_red",
"Chemlight_red"
};
hiddenSelectionsTextures[]=
{
"braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_co.paa",
"braf\braf_factions\addons\characters_aviation\Flightsuits\data\luva_co.paa",
"braf\braf_factions\addons\characters_aviation\Flightsuits\data\Boot\boot_co.paa",
"",
""
};
hiddenSelectionsMaterials[]=
{
"\BRAF_Factions\braf_factions_characters_aviation\Flightsuits\data\hiaf\Coverall.rvmat",
"\BRAF_Factions\braf_factions_characters_aviation\Flightsuits\data\luva.rvmat",
"\BRAF_Factions\braf_factions_characters_aviation\Flightsuits\data\Boot\boot.rvmat",
"",
""
};
};
@@ -0,0 +1,14 @@
class BRAF_1BAvEx_Pilot_Coverall;
class braf_hiaf_pilot_regular_Coverall : BRAF_1BAvEx_Pilot_Coverall
{
displayName="[HIAF] Pilot Flightsuit";
picture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\braf_hiaf_flightsuit_ui.paa";
class ItemInfo: UniformItem
{
uniformModel="-";
uniformClass="braf_hiaf_pilot_regular";
containerClass="Supply120";
mass=20;
hiddenSelections[]={"camo"};
};
};