mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-08-19 00:12:55 +00:00
inicio da config PBOs weapons, vest, aviation e backpack
This commit is contained in:
@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 30;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Boot\boot_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Boot\boot_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Boot\boot_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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After Width: | Height: | Size: 140 KiB |
@@ -0,0 +1,89 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0.1,0.1,0.1,0};
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emmisive[]={0,0,0,1};
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specular[]={0.25,0.25,0.25,0};
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specularPower=20;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,128,128,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,128,128,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,128,128,1)fresnel(1,1)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data\env_cloth_neutral_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class StageTI
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{
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texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Pilot_Coverall_ti_ca.paa";
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};
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@@ -0,0 +1,89 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0.1,0.1,0.1,0};
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emmisive[]={0,0,0,1};
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specular[]={0.25,0.25,0.25,0};
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specularPower=40;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\luva_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,128,128,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,128,128,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,128,128,1)fresnel(1,1)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data\env_cloth_neutral_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class StageTI
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{
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texture = "braf\braf_factions\addons\characters_aviation\Flightsuits\data\Pilot_Coverall_ti_ca.paa";
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};
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class BRAF_1BAvEx_Pilot;
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class braf_hiaf_pilot_regular : BRAF_1BAvEx_Pilot
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{
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side=1;
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faction = "BRAF_HIAF";
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editorSubcategory = "BRAF_REGULAR";
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_generalMacro="braf_factions_hiaf_pilot";
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displayName="Pilot";
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uniformClass="braf_hiaf_pilot_regular_Coverall";
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genericNames = "TanoanMen";
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identityTypes[] = {
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"NoGlasses",
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"LanguageFRE_F",
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"Head_NATO"
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};
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linkedItems[]=
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{
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"BRAF_HGU56P_black",
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"BRAF_flightvest_02",
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"ItemMap",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio",
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"NVGoggles_OPFOR"
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};
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respawnLinkedItems[]=
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{
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"BRAF_HGU56P_black",
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"BRAF_flightvest_02",
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"ItemMap",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio",
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"NVGoggles"
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};
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weapons[]=
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{
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"hgun_ACPC2_F",
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"Binocular",
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"Throw",
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"Put"
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};
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respawnWeapons[]=
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{
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"hgun_ACPC2_F",
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"Binocular",
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"Throw",
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"Put"
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};
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magazines[]=
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{
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"16Rnd_9x21_Mag",
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"16Rnd_9x21_Mag",
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"16Rnd_9x21_Mag",
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"SmokeShellRed",
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"SmokeShellOrange",
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"SmokeShellYellow",
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"Chemlight_red",
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"Chemlight_red"
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};
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respawnMagazines[]=
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{
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"16Rnd_9x21_Mag",
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"16Rnd_9x21_Mag",
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"16Rnd_9x21_Mag",
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"SmokeShellRed",
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"SmokeShellOrange",
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"SmokeShellYellow",
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"Chemlight_red",
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"Chemlight_red"
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};
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hiddenSelectionsTextures[]=
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{
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"braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\Coverall_co.paa",
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"braf\braf_factions\addons\characters_aviation\Flightsuits\data\luva_co.paa",
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"braf\braf_factions\addons\characters_aviation\Flightsuits\data\Boot\boot_co.paa",
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"",
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""
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};
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hiddenSelectionsMaterials[]=
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{
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"\BRAF_Factions\braf_factions_characters_aviation\Flightsuits\data\hiaf\Coverall.rvmat",
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"\BRAF_Factions\braf_factions_characters_aviation\Flightsuits\data\luva.rvmat",
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"\BRAF_Factions\braf_factions_characters_aviation\Flightsuits\data\Boot\boot.rvmat",
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"",
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""
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};
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};
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@@ -0,0 +1,14 @@
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class BRAF_1BAvEx_Pilot_Coverall;
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class braf_hiaf_pilot_regular_Coverall : BRAF_1BAvEx_Pilot_Coverall
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{
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displayName="[HIAF] Pilot Flightsuit";
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picture="braf\braf_factions\addons\characters_aviation\Flightsuits\data\hiaf\braf_hiaf_flightsuit_ui.paa";
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class ItemInfo: UniformItem
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{
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uniformModel="-";
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uniformClass="braf_hiaf_pilot_regular";
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containerClass="Supply120";
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mass=20;
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hiddenSelections[]={"camo"};
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};
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};
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