class CfgSkeletons { class braf_seasnake_skeleton { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = { "mainturret", "", "maingun", "mainturret" }; }; }; class CfgModels { class braf_seasnake { htMin = 0; htMax = 0; afMax = 0; mfMax = 0; mFact = 0; tBody = 0; skeletonName = "braf_seasnake_skeleton"; sectionsInherit = ""; sections[] = {}; class Animations { class MainTurret { type = "rotationY"; source = "mainTurret"; selection = "mainturret"; axis = "mainturret_axis"; animPeriod = 0; minValue = "rad -170"; maxValue = "rad +170"; angle0 = "rad -170"; angle1 = "rad +170"; }; class MainGun { type = "rotationX"; source = "mainGun"; selection = "maingun"; axis = "maingun_axis"; animPeriod = 0; minValue = "rad -25"; maxValue = "rad +60"; angle0 = "rad -25"; angle1 = "rad +60"; }; }; }; };