fix(fennec): restore working EFS flotation model
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@@ -0,0 +1,84 @@
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#define _ARMA_
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ambient[] = {0.75,0.75,0.75,1.0};
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diffuse[] = {0.75,0.75,0.75,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,1.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {0.15,0.15,0.15,1.0};
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specularPower = 75;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_air\Braf_Helicopters\Braf_Fennec\Data\BRAF_EFS_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {10.0,0.0,0.0};
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up[] = {0.0,10.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_air\Braf_Helicopters\Braf_Fennec\Data\BRAF_EFS_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,1.0};
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pos[] = {0.0,0.0,1.0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_air\Braf_Helicopters\Braf_Fennec\Data\BRAF_EFS_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,1.0};
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pos[] = {0.0,0.0,1.0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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uvSource = "none";
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};
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class StageTI
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{
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texture = "braf\braf_air\Braf_Helicopters\Braf_Fennec\Data\Ext_ti_ca.paa";
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};
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