This commit is the equivalent of a atomic bomb
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ambient[]={0.9,0.9,0.9,1};
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diffuse[]={0,0,0,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0.2,0.2,0.2,1};
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specular[]={0,0,0,1};
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specularPower=15;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_scopes\Guara\data\Mira_Guara_01_metal_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={8,0,0};
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up[]={0,8,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_weapons_scopes\Guara\data\Mira_Guara_01_metal_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf\braf_weapons_scopes\Guara\data\Mira_Guara_01_metal_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,16,2,2)fresnel(10.4,8.3)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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@@ -0,0 +1,92 @@
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ambient[]={0,0,0,1};
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diffuse[]={0,0,0,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.22,0.22,0.22,1};
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specularPower=15;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_scopes\Guara\data\Mira_Guara_01_glass_nohq.png";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={8,0,0};
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up[]={0,8,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_weapons_scopes\Guara\data\Mira_Guara_01_glass_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf\braf_weapons_scopes\Guara\data\Mira_Guara_01_glass_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,16,2,2)fresnel(10.4,8.3)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="a3\Data\env_land_co.tga";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class braf_guara : ItemCore
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{
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_generalMacro = "braf_guara";
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displayName = "Senai Guara";
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picture = "\braf\braf_weapons_scopes\newcon_optik\ui\newcon.paa";
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model = "\braf\braf_weapons_scopes\Guara\mira_guara.p3d";
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scope = 2;
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inertia = 0.1;
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descriptionShort = "Red Dot Aim";
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weaponInfoType = "RscWeaponZeroing";
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class ItemInfo : InventoryOpticsItem_Base_F
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{
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mass = 8;
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RMBhint = "EOT xps3";
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modelOptics = "\A3\Weapons_F\empty";
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optics = 1;
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class OpticsModes
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{
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class EoTx
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{
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opticsID = 1;
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useModelOptics = 0;
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opticsZoomMin = 0.25;
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opticsZoomMax = 1.25;
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opticsZoomInit = 0.75;
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memoryPointCamera = "opticView";
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opticsFlare = 0;
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opticsDisablePeripherialVision = 0;
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distanceZoomMin = 100;
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distanceZoomMax = 300;
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cameraDir = "";
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visionMode[] = {};
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opticsPPEffects[] = {};
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};
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};
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};
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};
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