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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.52
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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ambient[] = {1,1,1,1};
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diffuse[] = {0.4,0.4,0.4,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0,0,0,0};
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specularPower = 0;
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PixelShaderID = "Normal";
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VertexShaderID = "Basic";
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//};
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@@ -0,0 +1,40 @@
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.52
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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ambient[] = {1,1,1,1};
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diffuse[] = {0.4,0.4,0.4,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {1,1,1,1};
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specularPower = 10;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1
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{
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texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_1_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_1_SM.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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//};
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@@ -0,0 +1,40 @@
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.52
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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ambient[] = {0.478,0.478,0.478,1};
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diffuse[] = {0.478,0.478,0.478,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {1,1,1,1};
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specularPower = 10;
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PixelShaderID = "NormalMapSpecularMap";
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VertexShaderID = "NormalMap";
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class Stage1
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{
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texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_int_NOHQ.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_int_SM.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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//};
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