This commit is the equivalent of a atomic bomb
This commit is contained in:
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||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {0.4,0.4,0.4,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0,0,0,0};
|
||||
specularPower = 0;
|
||||
PixelShaderID = "Normal";
|
||||
VertexShaderID = "Basic";
|
||||
//};
|
||||
@@ -0,0 +1,40 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {0.4,0.4,0.4,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 10;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_1_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_1_SM.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
@@ -0,0 +1,40 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.478,0.478,0.478,1};
|
||||
diffuse[] = {0.478,0.478,0.478,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 10;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_int_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "braf\braf_structures\Estruturas\Barracas\Tent_modular_int_SM.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
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||||
class braf_PEF: House_F
|
||||
{
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "Monumento PEF";
|
||||
model = "braf\BRAF_Structures\Estruturas\Monumento\monumento_PEF.p3d";
|
||||
editorCategory = "braf_buildings_objects";
|
||||
editorSubcategory = "Cucui";
|
||||
};
|
||||
class braf_arco01: House_F
|
||||
{
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "Arco";
|
||||
model = "braf\BRAF_Structures\Estruturas\Arco\arco.p3d";
|
||||
editorCategory = "braf_buildings_objects";
|
||||
editorSubcategory = "Cucui";
|
||||
};
|
||||
class Land_CampingChair_V2_F;
|
||||
class braf_banco01: Land_CampingChair_V2_F
|
||||
{
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "Banco de concreto";
|
||||
model = "braf\BRAF_Structures\Estruturas\Banco\banco.p3d";
|
||||
editorCategory = "braf_buildings_objects";
|
||||
editorSubcategory = "Cucui";
|
||||
acex_sitting_canSit = 1; // Enable sitting
|
||||
acex_sitting_sitDirection = 180; // Direction relative to object
|
||||
acex_sitting_sitPosition[] = { {0.3, -0.2, -0.9}, {-0.3, -0.2, -0.9 }}; // Position relative to object (may behave weird with certain objects)
|
||||
acex_sitting_interactPosition[] = { {0.3, -0.15, 0.35}, {-0.3, -0.15, 0.35} };
|
||||
ace_sitting_animations[] = {"ace_sitting_HubSittingChairA_idle1"}; // Overwrite random animation pool
|
||||
//XEH_ENABLED; // Enable XEH (only necessary if XEH is not yet enabled for this class or the one this inherits from)
|
||||
};
|
||||
class braf_Placa_EB01: House_F
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Entrada Proibida 01";
|
||||
model = "braf\braf_structures\Estruturas\Placas\placa_EB_1.p3d";
|
||||
editorCategory = "braf_buildings_objects";
|
||||
editorSubcategory = "Placas";
|
||||
};
|
||||
class braf_Placa_EB02: braf_Placa_EB01
|
||||
{
|
||||
displayName = "Entrada Proibida 02";
|
||||
model = "braf\braf_structures\Estruturas\Placas\placa_EB_2.p3d";
|
||||
};
|
||||
class braf_Placa_PARE: braf_Placa_EB01
|
||||
{
|
||||
displayName = "PARE";
|
||||
model = "braf\braf_structures\Estruturas\Placas\placa_PARE.p3d";
|
||||
};
|
||||
class braf_Placa_PREFERENCIA: braf_Placa_EB01
|
||||
{
|
||||
displayName = "Preferência";
|
||||
model = "braf\braf_structures\Estruturas\Placas\placas_PREFE.p3d";
|
||||
};
|
||||
class braf_Placa_Ultrapassagem: braf_Placa_EB01
|
||||
{
|
||||
displayName = "Ultrapassagem Proibida";
|
||||
model = "braf\braf_structures\Estruturas\Placas\placas_ULTRAP.p3d";
|
||||
};
|
||||
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|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class grad_trenches_assets : data\zemlia.rvmat{
|
||||
ambient[] = {1.3,1.3,1.3,1};
|
||||
diffuse[] = {0.9,0.9,0.9,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.37,0.37,0.37,1.0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_structures\Estruturas\Teste\zemlia_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
Filter = "Anizotropic";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_structures\Estruturas\Teste\zemlia_AS.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_structures\Estruturas\Teste\zemlia_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,32,128,1)fresnel(0.99,0.18)";
|
||||
uvSource = "none";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
useWorldEnvMap = "true";
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
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|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=35;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\BRAF_Structures\Estruturas\data\Arco\arco_01_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\BRAF_Structures\Estruturas\data\Arco\arco_01_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\BRAF_Structures\Estruturas\data\Arco\arco_01_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
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|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=35;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\BRAF_Structures\Estruturas\data\Banco\banco_01_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\BRAF_Structures\Estruturas\data\Banco\banco_01_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\BRAF_Structures\Estruturas\data\Banco\banco_01_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
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|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=35;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\BRAF_Structures\Estruturas\data\Monumento_PEF\pef_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\BRAF_Structures\Estruturas\data\Monumento_PEF\pef_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\BRAF_Structures\Estruturas\data\Monumento_PEF\pef_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
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Binary file not shown.
Binary file not shown.
@@ -0,0 +1,92 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=35;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_structures\Estruturas\data\Placas\placas_01_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_structures\Estruturas\data\Placas\placas_01_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_structures\Estruturas\data\Placas\placas_01_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
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Binary file not shown.
@@ -0,0 +1,25 @@
|
||||
class CfgSkeletons {
|
||||
class Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels {
|
||||
class Default {
|
||||
sectionsInherit="";
|
||||
sections[] = {""};
|
||||
skeletonName = "";
|
||||
};
|
||||
class teste: Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {"velka"};
|
||||
skeletonName = "";
|
||||
};
|
||||
class Barraca_01: Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {"velka"};
|
||||
skeletonName = "";
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,106 @@
|
||||
class braf_Buildings: House_F
|
||||
{
|
||||
scope = 0;
|
||||
scopeCurator = 0;
|
||||
armor = 9999999;
|
||||
armorStructural = 9999999;
|
||||
model = "\A3\Weapons_F\empty.p3d";
|
||||
Author = "BRAF Team";
|
||||
class DestructionEffects{};
|
||||
};
|
||||
class braf_Tent: Braf_Buildings
|
||||
{
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "$STR_braf_structures_army_tent";
|
||||
descriptionShort = "Six Enlisted Tent";
|
||||
model = "braf\braf_structures\Estruturas\Barraca_01.p3d";
|
||||
//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
|
||||
//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
||||
//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
||||
mapSize = 450;
|
||||
editorCategory = "braf_buildings_objects";
|
||||
editorSubcategory = "Tent";
|
||||
//hiddenSelections[] = {"Camo"};
|
||||
};
|
||||
|
||||
class Dirt_Mound: Braf_Buildings
|
||||
{
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = "Dirt mound";
|
||||
hiddenSelections[] = {"velka"};
|
||||
hiddenSelectionsTextures[] = {"braf\braf_structures\Estruturas\Teste\zemlia.paa"};
|
||||
descriptionShort = "A dirt mound to add the tent on top of it";
|
||||
model = "braf\braf_structures\Estruturas\teste.p3d";
|
||||
//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
|
||||
//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
||||
//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
||||
mapSize = 450;
|
||||
editorCategory = "braf_buildings_objects";
|
||||
editorSubcategory = "braf_misc";
|
||||
|
||||
};
|
||||
|
||||
//class braf_Tent_Refuel: Braf_Buildings
|
||||
//{
|
||||
// Author = "BRAF Team";
|
||||
// scope = 2;
|
||||
// scopeCurator = 2;
|
||||
// displayName = "Tent Refuel Teste";
|
||||
// descriptionShort ="Barraca com porta na frente";
|
||||
// model = "\braf\braf_structures\Estruturas\Barraca_01.p3d";
|
||||
// //icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
|
||||
// //picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
||||
// //editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
|
||||
// mapSize = 450;
|
||||
// transportFuel = 200000000;
|
||||
// supplyRadius = 10;
|
||||
// editorCategory = "braf_buildings_objects";
|
||||
// editorSubcategory = "Suply";
|
||||
// //hiddenSelections[] = {"Camo"};
|
||||
//};
|
||||
|
||||
//Reparo
|
||||
//transportRepair = 200000000;
|
||||
//supplyRadius = 10;
|
||||
//Combustivel
|
||||
//transportFuel = 200000000;
|
||||
//supplyRadius = 10;
|
||||
|
||||
//Municao
|
||||
//transportAmmo = 200000000;
|
||||
//supplyRadius = 10;
|
||||
//class Reflectors
|
||||
//{
|
||||
// class Light_1
|
||||
// {
|
||||
// color[] = {1.0, 0.0, 0.0};
|
||||
// ambient[] = {0.01, 0.0, 0.0};
|
||||
// intensity = 350;
|
||||
// size = 1; /// size of the light point seen from distance
|
||||
// innerAngle = 360; /// angle of full light
|
||||
// outerAngle = 360; /// angle of some light
|
||||
// coneFadeCoef = 4; /// attenuation of light between the above angles
|
||||
//
|
||||
// position = "Light_1_pos"; /// memory point for start of the light and flare
|
||||
// direction = "Light_1_dir"; /// memory point for the light direction
|
||||
// hitpoint = "Light_1_hitpoint"; /// point(s) in hitpoint lod for the light (hitPoints are created by engine)
|
||||
// selection = "Light_1_hide"; /// selection for artificial glow around the bulb, not much used any more
|
||||
//
|
||||
// useFlare = true;
|
||||
// flareSize = 1;
|
||||
// flareMaxDistance = 130;
|
||||
//
|
||||
// class Attenuation
|
||||
// {
|
||||
// start = 0;
|
||||
// constant = 0;
|
||||
// linear = 0;
|
||||
// quadratic = 0.3;
|
||||
//
|
||||
// hardLimitStart = 50;
|
||||
// hardLimitEnd = 65;
|
||||
// };
|
||||
// };
|
||||
//};
|
||||
Binary file not shown.
Reference in New Issue
Block a user