This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions
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specularPower=0;
PixelShaderID="Super";
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class Stage1
{
texture="braf\braf_insignia\Font\K_nohq.paa";
uvSource="tex";
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texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
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{
texture="a3\data_f\env_land_co.paa";
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specularPower=0;
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class Stage1
{
texture="braf\braf_insignia\Font\L_nohq.paa";
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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class Stage3
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class Stage4
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class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
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class Stage6
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texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
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class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
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specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\M_nohq.paa";
uvSource="tex";
class uvTransform
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class Stage2
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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class uvTransform
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class Stage3
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class uvTransform
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class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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class uvTransform
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class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
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class uvTransform
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class Stage6
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texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
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class Stage7
{
texture="a3\data_f\env_land_co.paa";
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specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\N_nohq.paa";
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class uvTransform
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class Stage4
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class Stage5
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class Stage6
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class Stage7
{
texture="a3\data_f\env_land_co.paa";
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specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\O_nohq.paa";
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class Stage4
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class Stage5
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class Stage6
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{
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specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
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class Stage3
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class uvTransform
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class Stage4
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class Stage5
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class Stage6
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uvSource="tex";
class uvTransform
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class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
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emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\Q_nohq.paa";
uvSource="tex";
class uvTransform
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class Stage2
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class Stage3
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class uvTransform
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class Stage4
{
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class Stage5
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class uvTransform
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class Stage6
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texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
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class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
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emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
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uvSource="tex";
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class uvTransform
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class Stage4
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class Stage5
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class uvTransform
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class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
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class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
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emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\S_nohq.paa";
uvSource="tex";
class uvTransform
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class Stage2
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class uvTransform
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class Stage3
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class uvTransform
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class Stage4
{
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class uvTransform
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class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
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class uvTransform
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class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
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class Stage7
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uvSource="tex";
class uvTransform
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ambient[]={1,1,1,1};
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emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\T_nohq.paa";
uvSource="tex";
class uvTransform
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class Stage2
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class uvTransform
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class Stage3
{
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uvSource="tex";
class uvTransform
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class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
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class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\U_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\V_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\W_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\X_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\Y_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,1};
specularPower=0;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_insignia\Font\Z_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
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