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class CfgPatches
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{
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class Braf_characters_army
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{
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units[] = {
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};
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weapons[] = {
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};
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requiredVersion = 0.1;
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requiredAddons[] = {
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"braf_characters_army",
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};
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author = "BRAF Team";
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};
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};
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class CfgEditorSubcategories
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{
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class BRAF_ARMY_REGULAR_1980
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{
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displayName = "Men (1980, Regular)";
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};
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};
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class CfgWeapons
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{
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class UniformItem;
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class braf_army_regular_uniform;
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class braf_army_od_uniform : braf_army_regular_uniform
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{
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displayName = "[EB] Combat Uniform, olive drab";
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class ItemInfo : UniformItem
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{
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uniformModel = "-";
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uniformClass = "braf_army_od_uniform_officer";
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containerClass = "Supply50";
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mass = 20;
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hiddenSelections[] = {"camo"};
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};
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};
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class braf_army_od_uniform_worn : braf_army_od_uniform
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{
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displayName = "[EB] Combat Uniform, olive drab (worn)";
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class ItemInfo : UniformItem
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{
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uniformModel = "-";
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uniformClass = "braf_army_od_uniform_rifleman";
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containerClass = "Supply50";
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mass = 20;
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hiddenSelections[] = {"camo"};
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};
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};
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};
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class CfgVehicles
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{
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class braf_army_of_regular_2000;
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class braf_army_od_uniform_officer : braf_army_of_regular_2000
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{
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_generalMacro = "braf_army_od_uniform_rifleman";
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editorsubcategory = "BRAF_ARMY_REGULAR_1980";
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model = "braf\braf_characters_army_old\braf_bdu_od.p3d";
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editorPreview = "\braf\braf_characters_army\units\editorpreview\2000regular\braf_army_of_regular_2000.jpg";
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uniformClass = "braf_army_od_uniform";
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weapons[] = {
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"BRAF_fal",
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"BRAF_PT92",
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"Throw",
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"Put"};
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respawnWeapons[] = {
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"BRAF_fal",
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"BRAF_PT92",
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"Throw",
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"Put"};
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magazines[] = {
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51_red",
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"16Rnd_9x21_Mag",
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"16Rnd_9x21_Mag",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green"};
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respawnMagazines[] = {
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51_red",
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"16Rnd_9x21_Mag",
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"16Rnd_9x21_Mag",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green"};
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Items[] = {
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"FirstAidKit",
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"FirstAidKit"};
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respawnItems[] = {
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"FirstAidKit",
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"FirstAidKit"};
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linkedItems[] = {
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"braf_beret_olive",
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"braf_iba_lizard_squadleader",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"};
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respawnLinkedItems[] = {
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"braf_beret_olive",
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"braf_iba_lizard_squadleader",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"};
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hiddenSelections[] = {
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"Camo1", // Top
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"gola",
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"Camo2", // Pants
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"Camo3", // boot
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};
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hiddenSelectionsTextures[] = {
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"braf\braf_characters_army_old\data\eb\nova\gandola_co.paa",
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"braf\braf_characters_army_old\data\eb\nova\gola_co.paa",
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"braf\braf_characters_army_old\data\eb\nova\calca_co.paa",
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"braf\braf_characters_army_old\data\Boot\boot_co.paa"};
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class Atributtes
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{
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};
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class UserActions
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{
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#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
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};
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};
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class braf_army_rifleman_regular_2000;
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class braf_army_od_uniform_rifleman : braf_army_rifleman_regular_2000
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{
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_generalMacro = "braf_army_od_uniform_rifleman";
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editorsubcategory = "BRAF_ARMY_REGULAR_1980";
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model = "braf\braf_characters_army_old\braf_bdu_od.p3d";
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editorPreview = "\braf\braf_characters_army\units\editorpreview\2000regular\braf_army_rifleman_regular_2000.jpg";
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uniformClass = "braf_army_od_uniform_worn";
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weapons[] = {
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"BRAF_fal",
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"Throw",
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"Put"};
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respawnWeapons[] = {
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"BRAF_fal",
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"Throw",
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"Put"};
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magazines[] = {
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green"};
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respawnMagazines[] = {
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51",
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"BRAF_20Rnd_762x51",
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"HandGrenade",
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"HandGrenade",
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"SmokeShell",
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"SmokeShellGreen",
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"Chemlight_green"};
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Items[] = {
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"FirstAidKit",
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"FirstAidKit"};
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respawnItems[] = {
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"FirstAidKit",
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"FirstAidKit"};
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linkedItems[] = {
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"braf_eb_ccb",
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"braf_iba_lizard_rifleman",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"};
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respawnLinkedItems[] = {
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"braf_eb_ccb",
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"braf_iba_lizard_rifleman",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"};
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hiddenSelections[] = {
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"Camo1", // Top
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"gola",
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"Camo2", // Pants
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"Camo3", // boot
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};
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hiddenSelectionsTextures[] = {
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"braf\braf_characters_army_old\data\eb\nova\gandola_co.paa",
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"braf\braf_characters_army_old\data\eb\nova\gola_co.paa",
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"braf\braf_characters_army_old\data\eb\nova\calca_co.paa",
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"braf\braf_characters_army_old\data\Boot\boot_co.paa"};
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class Atributtes
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{
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};
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class UserActions
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{
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#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
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};
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};
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};
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@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_army_old\data\Boot\Meia\meia_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_army_old\data\Boot\Meia\meia_as.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_characters_army_old\data\Boot\Meia\meia_smdi.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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class Stage6
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||||
{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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||||
{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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||||
forcedDiffuse[] = {0,0,0,0};
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||||
emmisive[] = {0,0,0,1};
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||||
specular[] = {0.5,0.5,0.5,0};
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specularPower = 30;
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PixelShaderID = "Super";
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||||
VertexShaderID = "Super";
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||||
class Stage1
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||||
{
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||||
texture = "braf\braf_characters_army_old\data\Boot\boot_nohq.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
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||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
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||||
class Stage2
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||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\Boot\boot_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\Boot\boot_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
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||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\calca_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\calca_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\calca_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\gandola_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\gandola_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\gandola_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\gola_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\gola_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army_old\data\gola_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
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Reference in New Issue
Block a user