This commit is the equivalent of a atomic bomb
This commit is contained in:
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||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\insignias\branch\distintivo_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\insignias\branch\distintivo_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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||||
};
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||||
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@@ -0,0 +1,77 @@
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ambient[] = {1,1,1,1};
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||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\insignias\brevet\elipse_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\insignias\brevet\elipse_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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||||
};
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||||
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@@ -0,0 +1,77 @@
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||||
ambient[] = {1,1,1,1};
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||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
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||||
specularPower = 1;
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||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\insignias\rank\divisa_NOHQ.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\insignias\rank\divisa_SMDI.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
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@@ -0,0 +1,77 @@
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||||
ambient[] = {1,1,1,1};
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||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\insignias\shoulder\manicaca_NOHQ.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\insignias\shoulder\manicaca_SMDI.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
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@@ -0,0 +1,225 @@
|
||||
class Attributes {
|
||||
class rank_insignia {
|
||||
displayName = "Rank";
|
||||
tooltip = "Change the Rank Icon";
|
||||
property = "rank_insignia";
|
||||
control = "combo";
|
||||
expression = "_this setObjectTextureGlobal [12,_value]";
|
||||
defaultValue = "getObjectTexture _this select 12";
|
||||
class values{
|
||||
class none{
|
||||
name = "$STR_Rank_None";
|
||||
value = "";
|
||||
default = 0;
|
||||
};
|
||||
class private {
|
||||
name = "$STR_Rank_Private";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_soldado.paa";
|
||||
};
|
||||
class corporal {
|
||||
name = "$STR_Rank_Corporal";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_cabo.paa";
|
||||
};
|
||||
class 3sergeant {
|
||||
name = "$STR_Rank_3SERGEANT";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_3sarg.paa";
|
||||
};
|
||||
class 2sergeant {
|
||||
name = "$STR_Rank_2SERGEANT";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_2sarg.paa";
|
||||
};
|
||||
class 1sergeant {
|
||||
name = "$STR_Rank_1SERGEANT";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_1sarg.paa";
|
||||
};
|
||||
class subofficer {
|
||||
name = "$STR_Rank_PETTYOFFICER";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_subtenente.paa";
|
||||
};
|
||||
class 2lieutenant {
|
||||
name = "$STR_Rank_2LIEUTENANT";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_2tenente.paa";
|
||||
};
|
||||
class 1lieutenant {
|
||||
name = "$STR_Rank_1LIEUTENANT";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_1tenente.paa";
|
||||
};
|
||||
class captain {
|
||||
name = "$STR_Rank_CAPTAIN";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_capitao.paa";
|
||||
};
|
||||
class major {
|
||||
name = "$STR_Rank_MAJOR";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_major.paa";
|
||||
};
|
||||
class lieutenantcolonel {
|
||||
name = "$STR_Rank_LIEUTENANTCOLONEL";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_tcoronel.paa";
|
||||
};
|
||||
class colonel {
|
||||
name = "$STR_Rank_COLONEL";
|
||||
value = "braf\braf_insignia\insignias\rank\EB_coronel.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
class branch_insignia {
|
||||
displayName = "Branch";
|
||||
tooltip = "Change the Branch Icon";
|
||||
property = "branch_insignia";
|
||||
control = "combo";
|
||||
expression = "_this setObjectTextureGlobal [13,_value]";
|
||||
defaultValue = "getObjectTexture _this select 13";
|
||||
class values {
|
||||
class none{
|
||||
name = "$STR_Rank_None";
|
||||
value = "";
|
||||
default = 0;
|
||||
};
|
||||
class branch_infantry{
|
||||
name = "$STR_Branch_INFANTRY";
|
||||
value = "braf\braf_insignia\insignias\branch\inf.paa";
|
||||
};
|
||||
class branch_cavalry{
|
||||
name = "$STR_Branch_CAVALRY";
|
||||
value = "braf\braf_insignia\insignias\branch\cav.paa";
|
||||
};
|
||||
class branch_artillery{
|
||||
name = "$STR_Branch_ARTILLERY";
|
||||
value = "braf\braf_insignia\insignias\branch\art.paa";
|
||||
};
|
||||
class branch_enginnering{
|
||||
name = "$STR_Branch_ENGINNERING";
|
||||
value = "braf\braf_insignia\insignias\branch\eng.paa";
|
||||
};
|
||||
class branch_comms{
|
||||
name = "$STR_Branch_COMMS";
|
||||
value = "braf\braf_insignia\insignias\branch\com.paa";
|
||||
};
|
||||
class branch_logistics{
|
||||
name = "$STR_Branch_LOGISTICS";
|
||||
value = "braf\braf_insignia\insignias\branch\int.paa";
|
||||
};
|
||||
class branch_ordnance{
|
||||
name = "$STR_Branch_ORDNANCE";
|
||||
value = "braf\braf_insignia\insignias\branch\matbel.paa";
|
||||
};
|
||||
class branch_medic{
|
||||
name = "$STR_Branch_MEDIC";
|
||||
value = "braf\braf_insignia\insignias\branch\medic.paa";
|
||||
};
|
||||
class branch_health{
|
||||
name = "$STR_Branch_HEALTH";
|
||||
value = "braf\braf_insignia\insignias\branch\sau.paa";
|
||||
};
|
||||
class branch_armyaviation{
|
||||
name = "$STR_Branch_ARMYAVIATION";
|
||||
value = "braf\braf_insignia\insignias\branch\avex.paa";
|
||||
};
|
||||
class branch_commando{
|
||||
name = "$STR_Branch_COMMANDO";
|
||||
value = "braf\braf_insignia\insignias\branch\comandos.paa";
|
||||
};
|
||||
class branch_patchfinder{
|
||||
name = "$STR_Branch_PATHFINDER";
|
||||
value = "braf\braf_insignia\insignias\branch\pathfinder.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
class brevet1 {
|
||||
displayName = "Brevet";
|
||||
tooltip = "Change the lower Brevet";
|
||||
property = "brevet1";
|
||||
control = "combo";
|
||||
expression = "_this setObjectTextureGlobal [14,_value]";
|
||||
defaultValue = "getObjectTexture _this select 14";
|
||||
class values {
|
||||
class none {
|
||||
name = "$STR_Rank_None";
|
||||
value = "";
|
||||
default = 0;
|
||||
};
|
||||
class brevet_armor {
|
||||
name = "$STR_Brevet_ARMOR";
|
||||
value = "braf\braf_insignia\insignias\brevet\armor.paa";
|
||||
};
|
||||
class brevet_jungle {
|
||||
name = "$STR_Brevet_JUNGLE";
|
||||
value = "braf\braf_insignia\insignias\brevet\jungle.paa";
|
||||
};
|
||||
class brevet_pilot {
|
||||
name = "$STR_Brevet_PILOT";
|
||||
value = "braf\braf_insignia\insignias\brevet\pilot.paa";
|
||||
};
|
||||
class brevet_advartillery {
|
||||
name = "$STR_Brevet_ADVARTILLERY";
|
||||
value = "braf\braf_insignia\insignias\brevet\advartillery.paa";
|
||||
};
|
||||
class brevet_rocket {
|
||||
name = "$STR_Brevet_ROCKET";
|
||||
value = "braf\braf_insignia\insignias\brevet\rockets.paa";
|
||||
};
|
||||
class brevet_pqdt {
|
||||
name = "$STR_Brevet_PQDT";
|
||||
value = "braf\braf_insignia\insignias\brevet\pqdt.paa";
|
||||
};
|
||||
class brevet_specops {
|
||||
name = "$STR_Brevet_SPECOPS";
|
||||
value = "braf\braf_insignia\insignias\brevet\specops.paa";
|
||||
};
|
||||
class brevet_mountaineering {
|
||||
name = "$STR_Brevet_MOUNTAINEERING";
|
||||
value = "braf\braf_insignia\insignias\brevet\guiacordada.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
class shoulder_insignia {
|
||||
displayName = "Shoulder Tab";
|
||||
tooltip = "Change the Shoulder Tab";
|
||||
property = "shoulder_insignia";
|
||||
control = "combo";
|
||||
expression = "_this setObjectTextureGlobal [15,_value]";
|
||||
defaultValue = "getObjectTexture _this select 15";
|
||||
class values {
|
||||
class none {
|
||||
name = "$STR_Rank_None";
|
||||
value = "";
|
||||
default = 0;
|
||||
};
|
||||
class aeromovel_tab {
|
||||
name = "$STR_ShoulderTab_Airmobile";
|
||||
value = "braf\braf_insignia\insignias\shoulder\aeromovel.paa";
|
||||
default = 0;
|
||||
};
|
||||
class caatinga_tab {
|
||||
name = "$STR_ShoulderTab_Caatinga";
|
||||
value = "braf\braf_insignia\insignias\shoulder\caatinga.paa";
|
||||
default = 0;
|
||||
};
|
||||
class commando_tab {
|
||||
name = "$STR_ShoulderTab_Commando";
|
||||
value = "braf\braf_insignia\insignias\shoulder\comandos.paa";
|
||||
default = 0;
|
||||
};
|
||||
class mountain_tab {
|
||||
name = "$STR_ShoulderTab_Mountain";
|
||||
value = "braf\braf_insignia\insignias\shoulder\montanha.paa";
|
||||
default = 0;
|
||||
};
|
||||
class wetland_tab {
|
||||
name = "$STR_ShoulderTab_Wetland";
|
||||
value = "braf\braf_insignia\insignias\shoulder\pantanal.paa";
|
||||
default = 0;
|
||||
};
|
||||
class jungle_tab {
|
||||
name = "$STR_ShoulderTab_Jungle";
|
||||
value = "braf\braf_insignia\insignias\shoulder\selva.paa";
|
||||
default = 0;
|
||||
};
|
||||
class specops_tab {
|
||||
name = "$STR_ShoulderTab_SpecOps";
|
||||
value = "braf\braf_insignia\insignias\shoulder\specops.paa";
|
||||
default = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user