This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions
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@@ -0,0 +1,84 @@
#define _ARMA_
ambient[] = {0.75,0.75,0.75,1.0};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo1_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.6,0,0};
up[]={0,1.6,0};
dir[]={0,0,0};
pos[]={0.1,0,0};
};
};
class Stage4
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo1_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_boat\BRAF_voadeira\data\camo1_ti_ca.paa";
};
@@ -0,0 +1,84 @@
#define _ARMA_
ambient[] = {0.75,0.75,0.75,1.0};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.6,0,0};
up[]={0,1.6,0};
dir[]={0,0,0};
pos[]={0.1,0,0};
};
};
class Stage4
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_boat\BRAF_voadeira\data\Camo2_ti_ca.paa";
};
@@ -0,0 +1,97 @@
class StageTI
{
texture="a3\data_f\destruct_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.029999999,0.029999999,0.029999999,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\data_f\destruct\destruct_rust_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,0};
pos[]={0,0.5,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={8,8,0};
up[]={-8,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,0};
pos[]={0,0.5,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,1};
pos[]={0,0.5,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.1,0.07)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};