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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_ti_ca.paa";
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//};
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=50;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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};
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_ti_ca.paa";
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//};
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=50;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(0.8,0.2)";
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uvSource="tex";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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};
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_ti_ca.paa";
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//};
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=50;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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};
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={10,10,10,1.0};
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specularPower=5000;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\mirror_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\mirror_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\mirror_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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};
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class Stage7
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{
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texture="a3\data_f\env_interior_tank_02_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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};
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_ti_ca.paa";
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//};
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=50;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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};
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