feat(sar): add EFS to FAB Caracal variants
Enable EFS and native flotation configuration for Caracal Fast Rope, SAR, and Transport variants. Record the autocenter Geometry LOD root cause and retain the shared EFS and hoist function migration.
This commit is contained in:
Binary file not shown.
@@ -317,13 +317,13 @@ class BRAF_Caracal_Base: Helicopter_Base_H
|
||||
{
|
||||
source="user";
|
||||
animPeriod=0;
|
||||
initPhase=1;
|
||||
initPhase=0;
|
||||
};
|
||||
class EFS_Hide
|
||||
{
|
||||
source="user";
|
||||
animPeriod=0;
|
||||
initPhase=1;
|
||||
initPhase=0;
|
||||
};
|
||||
class Hoist_Hide
|
||||
{
|
||||
@@ -1027,8 +1027,8 @@ class BRAF_Caracal_FFV: BRAF_Caracal_Base
|
||||
{
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Hide",1,
|
||||
"EFS_Cover_Hide",1,
|
||||
"EFS_Hide",0,
|
||||
"EFS_Cover_Hide",0,
|
||||
"Door_L_1",1,
|
||||
"Door_L_2",1,
|
||||
"Door_R_1",1,
|
||||
@@ -1215,8 +1215,8 @@ class BRAF_Caracal_2: BRAF_Caracal_Base
|
||||
editorPreview="\braf\braf_insignia\editorpreview\Air\BRAF_Caracal_2.jpg";
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Hide",1,
|
||||
"EFS_Cover_Hide",1,
|
||||
"EFS_Hide",0,
|
||||
"EFS_Cover_Hide",0,
|
||||
"SAR_Hide",0,
|
||||
"Pole_Hide",1,
|
||||
"Hoist_Hide",1,
|
||||
@@ -1235,43 +1235,43 @@ class BRAF_Caracal_2: BRAF_Caracal_Base
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="this animationphase 'Hoist_Hide' > 0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND !(""BRAF_Rescue_Seat"" in (this getVariable ['braf_hoist_spent_payloads', []]))";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Seat""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Seat""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]";
|
||||
};
|
||||
class Deploy_Rescue_Basket: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Deploy Rescue Basket </t>";
|
||||
condition="this animationphase 'Hoist_Hide' > 0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND !(""BRAF_Rescue_Basket"" in (this getVariable ['braf_hoist_spent_payloads', []]))";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Basket""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Basket""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]";
|
||||
};
|
||||
class Deploy_Rescue_Stretcher: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Deploy Rescue Stretcher </t>";
|
||||
condition="this animationphase 'Hoist_Hide' > 0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND !(""BRAF_Rescue_Stretcher"" in (this getVariable ['braf_hoist_spent_payloads', []]))";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Stretcher""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Stretcher""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]";
|
||||
};
|
||||
class Hoist_Down: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Extend Cable Hook </t>";
|
||||
condition="this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9";
|
||||
statement="[this, ""down""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
|
||||
statement="[this, ""down""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
|
||||
};
|
||||
class Hoist_Up: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Recover Cable Hook </t>";
|
||||
condition="this animationphase 'Hoist_Hide' < -0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9";
|
||||
statement="[this, ""up""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
|
||||
statement="[this, ""up""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
|
||||
};
|
||||
class Recover_Rescue_Seat: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Retrieve Rescue Payload </t>";
|
||||
condition="(player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6";
|
||||
statement="[this, ""recover""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',1]";
|
||||
statement="[this, ""recover""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',1]";
|
||||
};
|
||||
class Hoist_Cut: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#b31d00'> Cut Hoist Hook Cable </t>";
|
||||
condition="(player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Hoist_Hide' < 0";
|
||||
statement="[this, ""cut""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',1]";
|
||||
statement="[this, ""cut""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',1]";
|
||||
};
|
||||
class Open_Door_Left
|
||||
{
|
||||
@@ -1613,8 +1613,8 @@ class BRAF_Caracal_3: BRAF_Caracal_Base
|
||||
};
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Hide",1,
|
||||
"EFS_Cover_Hide",1,
|
||||
"EFS_Hide",0,
|
||||
"EFS_Cover_Hide",0,
|
||||
"SAR_Hide",1,
|
||||
"Pole_Hide",1,
|
||||
"Hoist_Hide",0,
|
||||
@@ -1628,6 +1628,43 @@ class BRAF_Caracal_4: BRAF_Caracal_1
|
||||
author="BRAF TEAM";
|
||||
_generalMacro="BRAF_Caracal_4";
|
||||
displayName="UH-15 Super Cougar (Fast Rope)";
|
||||
canFloat=1;
|
||||
waterDamageEngine=0.2;
|
||||
waterEffect="HeliWater";
|
||||
waterLeakiness=50;
|
||||
waterPPInVehicle=1;
|
||||
waterResistance=1;
|
||||
waterResistanceCoef=0.5;
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; [(_this select 0), ""Init""] call BRAF_fnc_efs;};";
|
||||
};
|
||||
class UserActions: UserActions
|
||||
{
|
||||
class Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Arm EFS </t>";
|
||||
position="window_pos";
|
||||
showWindow=1;
|
||||
radius=10;
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
editorPreview="\braf\braf_insignia\editorpreview\air\BRAF_Caracal_4.jpg";
|
||||
faction="BRAF_NAVY";
|
||||
crew="braf_characters_aviation_navy_pilot";
|
||||
@@ -1648,8 +1685,8 @@ class BRAF_Caracal_4: BRAF_Caracal_1
|
||||
};
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Hide",1,
|
||||
"EFS_Cover_Hide",0,
|
||||
"EFS_Hide",0,
|
||||
"EFS_Cover_Hide",1,
|
||||
"Door_L_1",1,
|
||||
"Door_L_2",1,
|
||||
"Door_R_1",1,
|
||||
@@ -1670,10 +1707,47 @@ class BRAF_Caracal_5: BRAF_Caracal_2
|
||||
editorPreview="\braf\braf_insignia\editorpreview\air\BRAF_Caracal_5.jpg";
|
||||
faction="BRAF_NAVY";
|
||||
crew="braf_characters_aviation_navy_pilot";
|
||||
canFloat=1;
|
||||
waterDamageEngine=0.2;
|
||||
waterEffect="HeliWater";
|
||||
waterLeakiness=50;
|
||||
waterPPInVehicle=1;
|
||||
waterResistance=1;
|
||||
waterResistanceCoef=0.5;
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; [(_this select 0), ""Init""] call BRAF_fnc_efs;};";
|
||||
};
|
||||
class UserActions: UserActions
|
||||
{
|
||||
class Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Arm EFS </t>";
|
||||
position="window_pos";
|
||||
showWindow=1;
|
||||
radius=10;
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Hide",1,
|
||||
"EFS_Cover_Hide",0,
|
||||
"EFS_Hide",0,
|
||||
"EFS_Cover_Hide",1,
|
||||
"SAR_Hide",0,
|
||||
"Pole_Hide",1,
|
||||
"Hoist_Hide",1,
|
||||
@@ -1705,10 +1779,47 @@ class BRAF_Caracal_6: BRAF_Caracal_3
|
||||
editorPreview="\braf\braf_insignia\editorpreview\air\BRAF_Caracal_6.jpg";
|
||||
faction="BRAF_NAVY";
|
||||
crew="braf_characters_aviation_navy_pilot";
|
||||
canFloat=1;
|
||||
waterDamageEngine=0.2;
|
||||
waterEffect="HeliWater";
|
||||
waterLeakiness=50;
|
||||
waterPPInVehicle=1;
|
||||
waterResistance=1;
|
||||
waterResistanceCoef=0.5;
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; [(_this select 0), ""Init""] call BRAF_fnc_efs;};";
|
||||
};
|
||||
class UserActions: UserActions
|
||||
{
|
||||
class Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Arm EFS </t>";
|
||||
position="window_pos";
|
||||
showWindow=1;
|
||||
radius=10;
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Hide",1,
|
||||
"EFS_Cover_Hide",0,
|
||||
"EFS_Hide",0,
|
||||
"EFS_Cover_Hide",1,
|
||||
"SAR_Hide",1,
|
||||
"Pole_Hide",1,
|
||||
"Hoist_Hide",0,
|
||||
@@ -1762,10 +1873,47 @@ class BRAF_Caracal_7: BRAF_Caracal_1
|
||||
editorPreview="\braf\braf_insignia\editorpreview\air\BRAF_Caracal_7.jpg";
|
||||
faction="BRAF_FAB";
|
||||
crew="braf_characters_aviation_air_force_pilot";
|
||||
canFloat=1;
|
||||
waterDamageEngine=0.2;
|
||||
waterEffect="HeliWater";
|
||||
waterLeakiness=50;
|
||||
waterPPInVehicle=1;
|
||||
waterResistance=1;
|
||||
waterResistanceCoef=0.5;
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; [(_this select 0), ""Init""] call BRAF_fnc_efs;};";
|
||||
};
|
||||
class UserActions: UserActions
|
||||
{
|
||||
class Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Arm EFS </t>";
|
||||
position="window_pos";
|
||||
showWindow=1;
|
||||
radius=10;
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Hide",1,
|
||||
"EFS_Cover_Hide",0,
|
||||
"EFS_Hide",0,
|
||||
"EFS_Cover_Hide",1,
|
||||
"Door_L_1",1,
|
||||
"Door_L_2",1,
|
||||
"Door_R_1",1,
|
||||
@@ -1802,6 +1950,43 @@ class BRAF_Caracal_8: BRAF_Caracal_2
|
||||
editorPreview="\braf\braf_insignia\editorpreview\air\BRAF_Caracal_8.jpg";
|
||||
faction="BRAF_FAB";
|
||||
crew="braf_characters_aviation_air_force_pilot";
|
||||
canFloat=1;
|
||||
waterDamageEngine=0.2;
|
||||
waterEffect="HeliWater";
|
||||
waterLeakiness=50;
|
||||
waterPPInVehicle=1;
|
||||
waterResistance=1;
|
||||
waterResistanceCoef=0.5;
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; [(_this select 0), ""Init""] call BRAF_fnc_efs;};";
|
||||
};
|
||||
class UserActions: UserActions
|
||||
{
|
||||
class Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Arm EFS </t>";
|
||||
position="window_pos";
|
||||
showWindow=1;
|
||||
radius=10;
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"braf\braf_air\BRAF_helicopters\BRAF_Caracal\data\FAB\Camo1_co.paa",
|
||||
@@ -1820,8 +2005,8 @@ class BRAF_Caracal_8: BRAF_Caracal_2
|
||||
};
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Hide",1,
|
||||
"EFS_Cover_Hide",0,
|
||||
"EFS_Hide",0,
|
||||
"EFS_Cover_Hide",1,
|
||||
"SAR_Hide",0,
|
||||
"Pole_Hide",1,
|
||||
"Hoist_Hide",1,
|
||||
@@ -1838,6 +2023,43 @@ class BRAF_Caracal_9: BRAF_Caracal_3
|
||||
editorPreview="\braf\braf_insignia\editorpreview\air\BRAF_Caracal_9.jpg";
|
||||
faction="BRAF_FAB";
|
||||
crew="braf_characters_aviation_air_force_pilot";
|
||||
canFloat=1;
|
||||
waterDamageEngine=0.2;
|
||||
waterEffect="HeliWater";
|
||||
waterLeakiness=50;
|
||||
waterPPInVehicle=1;
|
||||
waterResistance=1;
|
||||
waterResistanceCoef=0.5;
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; [(_this select 0), ""Init""] call BRAF_fnc_efs;};";
|
||||
};
|
||||
class UserActions: UserActions
|
||||
{
|
||||
class Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Arm EFS </t>";
|
||||
position="window_pos";
|
||||
showWindow=1;
|
||||
radius=10;
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','ARMED']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
hiddenSelectionsTextures[]=
|
||||
{
|
||||
"braf\braf_air\BRAF_helicopters\BRAF_Caracal\data\FAB\Camo1_co.paa",
|
||||
@@ -1856,8 +2078,8 @@ class BRAF_Caracal_9: BRAF_Caracal_3
|
||||
};
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Hide",1,
|
||||
"EFS_Cover_Hide",0,
|
||||
"EFS_Hide",0,
|
||||
"EFS_Cover_Hide",1,
|
||||
"SAR_Hide",1,
|
||||
"Pole_Hide",1,
|
||||
"Hoist_Hide",0,
|
||||
|
||||
@@ -78,8 +78,8 @@ class CfgSkeletons
|
||||
"wheel_r_damper","lg_back",
|
||||
"wheel_r","wheel_r_damper",
|
||||
|
||||
"EFS","damagehide",
|
||||
"EFS_cover","damagehide",
|
||||
"EFS_cover","",
|
||||
"EFS","EFS_cover",
|
||||
|
||||
"SAR","damagehide",
|
||||
"hoist_hook","SAR",
|
||||
@@ -782,7 +782,8 @@ class CfgModels
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
hideValue=1;
|
||||
hideValue=0;
|
||||
unHideValue=1;
|
||||
};
|
||||
class EFS_Cover_Hide
|
||||
{
|
||||
@@ -795,7 +796,8 @@ class CfgModels
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
hideValue=1;
|
||||
hideValue=0;
|
||||
unHideValue=1;
|
||||
};
|
||||
class SAR_Hide
|
||||
{
|
||||
@@ -944,4 +946,4 @@ class CfgModels
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -424,19 +424,19 @@ class BRAF_Fennec_Base: Helicopter_Base_H
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
class Armory
|
||||
@@ -823,7 +823,7 @@ class BRAF_Fennec_Base: Helicopter_Base_H
|
||||
#include "Fennec_sounds.hpp"
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; [(_this select 0), ""Init""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf"";};";
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; [(_this select 0), ""Init""] call BRAF_fnc_efs;};";
|
||||
};
|
||||
ace_cargo_space=2;
|
||||
class TextureSources
|
||||
@@ -1429,19 +1429,19 @@ class BRAF_Fennec_dynamicLoadout_base: BRAF_Fennec_Base
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1767,32 +1767,32 @@ class BRAF_Fennec_SAR_base: BRAF_Fennec_Base
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="this animationphase 'Hoist_Hide' > 0.9 AND (player in crew this) AND this animationphase 'door_L_2' > 0.9 AND !(""BRAF_Rescue_Seat"" in (this getVariable ['braf_hoist_spent_payloads', []]))";
|
||||
statement="this animate ['Winch_Rot',1]; [this, ""deploy"", ""BRAF_Rescue_Seat""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]";
|
||||
statement="this animate ['Winch_Rot',1]; [this, ""deploy"", ""BRAF_Rescue_Seat""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]";
|
||||
|
||||
};
|
||||
class Hoist_Down: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Extend Cable Hook </t>";
|
||||
condition="this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6 AND (player in crew this) AND this animationphase 'door_L_2' > 0.9";
|
||||
statement="[this, ""down""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
|
||||
statement="[this, ""down""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
|
||||
};
|
||||
class Hoist_Up: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Recover Hoist Hook </t>";
|
||||
condition="this animationphase 'Hoist_Hide' < -0.9 AND (player in crew this) AND this animationphase 'door_L_2' > 0.9";
|
||||
statement="[this, ""up""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
|
||||
statement="[this, ""up""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
|
||||
};
|
||||
class Recover_Rescue_Seat: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Retrieve Rescue Payload </t>";
|
||||
condition="(player in crew this) AND this animationphase 'door_L_2' > 0.9 AND this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6";
|
||||
statement="[this, ""recover""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Winch_Rot',0]; this animate ['Hoist_Hide',1]";
|
||||
statement="[this, ""recover""] call BRAF_fnc_hoist; this animate ['Winch_Rot',0]; this animate ['Hoist_Hide',1]";
|
||||
};
|
||||
class Hoist_Cut: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#b31d00'> Cut Hoist Hook Cable </t>";
|
||||
condition="(player in crew this) AND this animationphase 'Hoist_Hide' < 0 AND this animationphase 'door_L_2' > 0.9";
|
||||
statement="[this, ""cut""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Winch_Rot',0]; this animate ['Hoist_Hide',1]";
|
||||
statement="[this, ""cut""] call BRAF_fnc_hoist; this animate ['Winch_Rot',0]; this animate ['Hoist_Hide',1]";
|
||||
};
|
||||
class NVG_ON
|
||||
{
|
||||
@@ -1820,19 +1820,19 @@ class BRAF_Fennec_SAR_base: BRAF_Fennec_Base
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Open_Door_Right
|
||||
{
|
||||
@@ -1945,19 +1945,19 @@ class BRAF_Fennec_unarmed_base: BRAF_Fennec_Base
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] execVM ""braf\braf_sar\Braf_Scripts\EFS_Esquilo.sqf""";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
Binary file not shown.
@@ -345,37 +345,37 @@ class BRAF_Pantera_Base: Helicopter_Base_H
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="this animationphase 'Hoist_Hide' > 0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Civilian_hide' < 0.1 AND !(""BRAF_Rescue_Seat"" in (this getVariable ['braf_hoist_spent_payloads', []]))";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Seat""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Seat""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]";
|
||||
};
|
||||
class Deploy_Rescue_Stretcher: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Deploy Rescue Stretcher </t>";
|
||||
condition="this animationphase 'Hoist_Hide' > 0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Civilian_hide' < 0.1 AND !(""BRAF_Rescue_Stretcher"" in (this getVariable ['braf_hoist_spent_payloads', []]))";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Stretcher""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Stretcher""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]";
|
||||
};
|
||||
class Hoist_Down: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Extend Cable Hook </t>";
|
||||
condition="this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9";
|
||||
statement="[this, ""down""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
|
||||
statement="[this, ""down""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
|
||||
};
|
||||
class Hoist_Up: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Recover Cable Hook </t>";
|
||||
condition="this animationphase 'Hoist_Hide' < -0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9";
|
||||
statement="[this, ""up""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
|
||||
statement="[this, ""up""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
|
||||
};
|
||||
class Recover_Rescue_Seat: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Retrieve Rescue Payload </t>";
|
||||
condition="(player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6";
|
||||
statement="[this, ""recover""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',1]";
|
||||
statement="[this, ""recover""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',1]";
|
||||
};
|
||||
class Hoist_Cut: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#b31d00'> Cut Hoist Hook Cable </t>";
|
||||
condition="(player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Hoist_Hide' < 0";
|
||||
statement="[this, ""cut""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',1]";
|
||||
statement="[this, ""cut""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',1]";
|
||||
};
|
||||
class Open_Door_Left
|
||||
{
|
||||
@@ -1307,7 +1307,12 @@ class BRAF_Pantera_K2_SAR: BRAF_Pantera_Base
|
||||
typicalCargo[]={"C_Marshal_F"};
|
||||
crew="C_Marshal_F";
|
||||
canFloat=1;
|
||||
WaterLeakiness=50;
|
||||
waterDamageEngine=0.2;
|
||||
waterEffect="HeliWater";
|
||||
waterLeakiness=50;
|
||||
waterPPInVehicle=1;
|
||||
waterResistance=1;
|
||||
waterResistanceCoef=0.5;
|
||||
weapons[]=
|
||||
{
|
||||
};
|
||||
@@ -1398,6 +1403,12 @@ class BRAF_Pantera_K2_SAR: BRAF_Pantera_Base
|
||||
animPeriod=1;
|
||||
initPhase=0;
|
||||
};
|
||||
class EFS_Cover_Hide
|
||||
{
|
||||
source="user";
|
||||
animPeriod=0;
|
||||
initPhase=0;
|
||||
};
|
||||
class EFS_Hide
|
||||
{
|
||||
source="user";
|
||||
@@ -1405,6 +1416,10 @@ class BRAF_Pantera_K2_SAR: BRAF_Pantera_Base
|
||||
initPhase=0;
|
||||
};
|
||||
};
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; [(_this select 0), ""Init""] call BRAF_fnc_efs;};";
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class Deploy_Rescue_Seat
|
||||
@@ -1416,37 +1431,37 @@ class BRAF_Pantera_K2_SAR: BRAF_Pantera_Base
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="this animationphase 'Hoist_Hide' > 0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Civilian_hide' < 0.1 AND !(""BRAF_Rescue_Seat"" in (this getVariable ['braf_hoist_spent_payloads', []]))";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Seat""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Seat""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]";
|
||||
};
|
||||
class Deploy_Rescue_Stretcher: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Deploy Rescue Stretcher </t>";
|
||||
condition="this animationphase 'Hoist_Hide' > 0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Civilian_hide' < 0.1 AND !(""BRAF_Rescue_Stretcher"" in (this getVariable ['braf_hoist_spent_payloads', []]))";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Stretcher""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]";
|
||||
statement="[this, ""deploy"", ""BRAF_Rescue_Stretcher""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]";
|
||||
};
|
||||
class Hoist_Down: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Extend Cable Hook </t>";
|
||||
condition="this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9";
|
||||
statement="[this, ""down""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
|
||||
statement="[this, ""down""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
|
||||
};
|
||||
class Hoist_Up: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Recover Cable Hook </t>";
|
||||
condition="this animationphase 'Hoist_Hide' < -0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9";
|
||||
statement="[this, ""up""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
|
||||
statement="[this, ""up""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
|
||||
};
|
||||
class Recover_Rescue_Seat: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Retrieve Rescue Payload </t>";
|
||||
condition="(player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6";
|
||||
statement="[this, ""recover""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',1]";
|
||||
statement="[this, ""recover""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',1]";
|
||||
};
|
||||
class Hoist_Cut: Deploy_Rescue_Seat
|
||||
{
|
||||
displayname="<t color='#b31d00'> Cut Hoist Hook Cable </t>";
|
||||
condition="(player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Hoist_Hide' < 0";
|
||||
statement="[this, ""cut""] execVM ""braf\braf_sar\Braf_Scripts\hoist_controller.sqf""; this animate ['Hoist_Hide',1]";
|
||||
statement="[this, ""cut""] call BRAF_fnc_hoist; this animate ['Hoist_Hide',1]";
|
||||
};
|
||||
class Open_Door_Left
|
||||
{
|
||||
@@ -1477,12 +1492,34 @@ class BRAF_Pantera_K2_SAR: BRAF_Pantera_Base
|
||||
condition="this animationphase 'Door_R_1' > 0.9 AND (player in crew this)";
|
||||
statement="this animate ['Door_R_1',0], this animate ['Door_R_2',0], this animate ['Door_R_rot',0], this say3d ""Doors""";
|
||||
};
|
||||
class Deploy_EFS: Open_Door_Left
|
||||
class Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy EFS </t>";
|
||||
condition="this animationphase 'EFS_Hide' < 0.1 AND (player in crew this)";
|
||||
statement="this animate ['EFS_Hide',1], this say3d ""EFS""";
|
||||
displayname="<t color='#ffaa00'> Arm EFS </t>";
|
||||
position="door_pos";
|
||||
showWindow=1;
|
||||
radius=10;
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Cover_Hide",1,
|
||||
"EFS_Hide",0
|
||||
};
|
||||
};
|
||||
class BRAF_Pantera_K2_Black: BRAF_Pantera_Base
|
||||
@@ -1981,6 +2018,13 @@ class BRAF_Pantera_K2_Offshore: BRAF_Pantera_Base
|
||||
slingLoadMaxCargoMass=50;
|
||||
typicalCargo[]={"C_Marshal_F"};
|
||||
crew="C_Marshal_F";
|
||||
canFloat=1;
|
||||
waterDamageEngine=0.2;
|
||||
waterEffect="HeliWater";
|
||||
waterLeakiness=50;
|
||||
waterPPInVehicle=1;
|
||||
waterResistance=1;
|
||||
waterResistanceCoef=0.5;
|
||||
transportSoldier=9;
|
||||
cargoProxyIndexes[]={4,5,6,9,10,11,12,13,14};
|
||||
getInProxyOrder[]={4,5,6,9,10,11,12,13,14};
|
||||
@@ -2087,6 +2131,22 @@ class BRAF_Pantera_K2_Offshore: BRAF_Pantera_Base
|
||||
animPeriod=1;
|
||||
initPhase=0;
|
||||
};
|
||||
class EFS_Cover_Hide
|
||||
{
|
||||
source="user";
|
||||
animPeriod=0;
|
||||
initPhase=0;
|
||||
};
|
||||
class EFS_Hide
|
||||
{
|
||||
source="user";
|
||||
animPeriod=0;
|
||||
initPhase=0;
|
||||
};
|
||||
};
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; [(_this select 0), ""Init""] call BRAF_fnc_efs;};";
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
@@ -2119,6 +2179,34 @@ class BRAF_Pantera_K2_Offshore: BRAF_Pantera_Base
|
||||
condition="this animationphase 'Door_R_1' > 0.9 AND (player in crew this)";
|
||||
statement="this animate ['Door_R_1',0], this animate ['Door_R_2',0], this animate ['Door_R_rot',0], this say3d ""Doors""";
|
||||
};
|
||||
class Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Arm EFS </t>";
|
||||
position="door_pos";
|
||||
showWindow=1;
|
||||
radius=10;
|
||||
priority=1;
|
||||
onlyForPlayer=0;
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'SAFE')";
|
||||
statement="[this, ""arm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Disarm_EFS: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#ffaa00'> Disarm EFS </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""disarm""] call BRAF_fnc_efs";
|
||||
};
|
||||
class Deploy_Floats: Arm_EFS
|
||||
{
|
||||
displayname="<t color='#b31d00'> Deploy Floats </t>";
|
||||
condition="getNumber (configOf this >> 'canFloat') == 1 AND this animationphase 'EFS_Cover_Hide' > 0.9 AND (player in crew this) AND ((this getVariable ['braf_efs_state','SAFE']) == 'ARMED')";
|
||||
statement="[this, ""deployfloats""] call BRAF_fnc_efs";
|
||||
};
|
||||
};
|
||||
animationList[]=
|
||||
{
|
||||
"EFS_Cover_Hide",1,
|
||||
"EFS_Hide",0
|
||||
};
|
||||
};
|
||||
class BRAF_Pantera_K2_Silver: BRAF_Pantera_Base
|
||||
|
||||
@@ -1048,6 +1048,20 @@ class CfgModels
|
||||
angle0="rad -18";
|
||||
angle1="rad 0";
|
||||
};
|
||||
class EFS_Cover_Hide
|
||||
{
|
||||
type="hide";
|
||||
source="EFS_Cover_Hide";
|
||||
selection="EFS_Cover";
|
||||
sourceAddress="clamp";
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
hideValue=0;
|
||||
unHideValue=1;
|
||||
};
|
||||
class EFS_Hide
|
||||
{
|
||||
source="EFS_Hide";
|
||||
|
||||
Reference in New Issue
Block a user