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class CfgSkeletons
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{
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class braf_seasnake_skeleton
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{
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] =
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{
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"mainturret", "",
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"maingun", "mainturret"
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};
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};
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};
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class CfgModels
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{
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class braf_seasnake
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{
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htMin = 0;
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htMax = 0;
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afMax = 0;
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mfMax = 0;
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mFact = 0;
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tBody = 0;
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skeletonName = "braf_seasnake_skeleton";
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sectionsInherit = "";
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sections[] = {};
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class Animations
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{
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class MainTurret
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{
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type = "rotationY";
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source = "mainTurret";
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selection = "mainturret";
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axis = "mainturret_axis";
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animPeriod = 0;
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minValue = "rad -170";
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maxValue = "rad +170";
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angle0 = "rad -170";
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angle1 = "rad +170";
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};
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class MainGun
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{
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type = "rotationX";
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source = "mainGun";
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selection = "maingun";
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axis = "maingun_axis";
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animPeriod = 0;
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minValue = "rad -25";
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maxValue = "rad +60";
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angle0 = "rad -25";
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angle1 = "rad +60";
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};
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};
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};
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};
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