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//class StageTI
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//{
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// texture="braf\braf_weapons_naval\braf_ciws\braf_seasnake\data\braf_seasnake_ti_ca.paa";
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//};
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ambient[]={0.75,0.75,0.75,1.0};
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diffuse[]={0.75,0.75,0.75,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=25;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_weapons_naval\braf_ciws\braf_seasnake\data\braf_seasnake_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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};
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class Stage4
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{
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texture="braf\braf_weapons_naval\braf_ciws\braf_seasnake\data\braf_seasnake_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="braf\braf_weapons_naval\braf_ciws\braf_seasnake\data\braf_seasnake_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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};
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class CfgSkeletons
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{
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class braf_seasnake_skeleton
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{
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] =
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{
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"mainturret", "",
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"maingun", "mainturret"
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};
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};
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};
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class CfgModels
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{
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class braf_seasnake
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{
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htMin = 0;
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htMax = 0;
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afMax = 0;
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mfMax = 0;
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mFact = 0;
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tBody = 0;
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skeletonName = "braf_seasnake_skeleton";
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sectionsInherit = "";
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sections[] = {};
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class Animations
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{
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class MainTurret
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{
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type = "rotationY";
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source = "mainTurret";
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selection = "mainturret";
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axis = "mainturret_axis";
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animPeriod = 0;
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minValue = "rad -170";
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maxValue = "rad +170";
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angle0 = "rad -170";
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angle1 = "rad +170";
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};
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class MainGun
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{
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type = "rotationX";
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source = "mainGun";
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selection = "maingun";
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axis = "maingun_axis";
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animPeriod = 0;
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minValue = "rad -25";
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maxValue = "rad +60";
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angle0 = "rad -25";
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angle1 = "rad +60";
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};
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};
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};
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};
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class braf_seasnake_30mm_static_f: braf_ciws_static_base_f
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{
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author = "BRAF TEAM";
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scope = 2;
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scopeCurator = 2;
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displayName = "Sea Snake 30 mm CIWS";
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side = 2;
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faction = "BRAF Navy";
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crew = "B_UAV_AI";
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typicalCargo[] = {"B_UAV_AI"};
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model = "\braf\braf_weapons_naval\braf_ciws\braf_seasnake\braf_seasnake.p3d";
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laserScanner = 1;
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threat[] = {0.3,0.3,1.0};
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cost = 150000;
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accuracy = 0.12;
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armor = 80;
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armorStructural = 2;
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damageResistance = 0.004;
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damageEffect = "AirDestructionEffects";
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class Turrets: Turrets
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{
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class MainTurret: MainTurret
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{
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minElev = -25;
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maxElev = 60;
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minTurn = -170;
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maxTurn = 170;
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initElev = 0;
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initTurn = 0;
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maxHorizontalRotSpeed = 1.333333;
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maxVerticalRotSpeed = 1.333333;
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stabilizedInAxes = 3;
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soundServo[] = {"A3\Sounds_F\vehicles\armor\noises\servo_best",1.4125376,1,40};
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weapons[] = {"braf_weapon_seasnake_30mm"};
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magazines[] =
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{
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"braf_mag_seasnake_30mm_tp_t",
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"braf_mag_seasnake_30mm_ketf",
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"braf_mag_seasnake_30mm_ketf_impact"
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};
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};
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};
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class AnimationSources
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{
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class Revolving
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{
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source = "revolving";
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weapon = "braf_weapon_seasnake_30mm";
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};
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};
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class SimpleObject
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{
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eden = 1;
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animate[] = {{"mainturret",0},{"maingun",0}};
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hide[] = {"zasleh"};
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verticalOffset = 0;
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verticalOffsetWorld = 0;
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init = "''";
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};
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};
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