class CfgSkeletons
{
	class Default
	{
		isDiscrete=1;
		skeletonInherit="";
		skeletonBones[]={};
	};
	class Braf_Voad_Skeleton: Default
	{
		skeletonBones[]=
		{
			"ammobox","",
			"rudder","",
			"throttle","rudder",
			"propeller","rudder"
		};
	};
};
class CfgModels
{
	class Default
	{
		sections[]={};
		sectionsInherit="";
		skeletonName="";
	};
	class Braf_voadeira: Default
	{
		htMin=60;
		htMax=180;
		afMax=100;
		mfMax=8;
		mFact=1;
		tBody=150;
		skeletonName="Braf_Voad_Skeleton";
		sections[]=
		{
			"clan",
			"camo_1",
			"camo_2"
		};
		class Animations
		{
			class propeller
			{
				type="rotation";
				source="propeller";
				selection="propeller";
				axis="propeller_axis";
				memory=1;
				minValue=0;
				maxValue=1;
				minPhase=0;
				maxPhase=1;
				angle0=0;
				angle1=-6.283185;
			};
			class rudder: propeller
			{
				source="drivingWheel";
				selection="rudder";
				axis="rudder_axis";
				minValue=-1;
				maxValue=1;
				minPhase=-1;
				maxPhase=1;
				sourceAddress=0;
				angle0=0.36;
				angle1=-0.36;
			};
			class throttle: rudder
			{
				source="propeller";
				selection="throttle";
				axis="throttle_axis";
			};
			class ammo_hide
			{
				type="hide";
				hideValue=1;
				minValue=0;
				maxValue=1;
				minPhase=0;
				maxPhase=1;
				source="ammo_hide";
				sourceAddress=0;
				selection="ammobox";
			};
		};
	};
};

