//class StageTI
//{
//	texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_ti_ca.paa";
//};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,1.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.15,0.15,0.15,1.0};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
	texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_nohq.paa";
	uvSource="tex";
};
class Stage2
{
	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={10,0,0};
		up[]={0,10,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage3
{
	texture="#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource="tex";
};
class Stage4
{
	texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_as.paa";
	uvSource="tex";
};
class Stage5
{
	texture="braf\braf_armored\BRAF_Armored_Weap\data\radio_smdi.paa";
	uvSource="tex";
};
class Stage6
{
	texture="#(ai,64,64,1)fresnel(4.7,1.2)";
	uvSource="tex";
};
class Stage7
{
	texture="a3\data_f\env_land_co.paa";
	useWorldEnvMap="true";
	uvSource="tex";
};
