ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,1.0};
emmisive[]={0.0,0.0,0.0,0.0};
specular[]={0.15,0.15,0.15,1.0};
specularPower=70;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
	texture="braf\braf_air\Braf_Helicopters\Braf_Fennec\data\camo1_nohq.paa";
	uvSource="tex";
};
class Stage2
{
	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={10.0,0.0,0.0};
		up[]={0.0,10.0,0.0};
		dir[]={0.0,0.0,0.0};
		pos[]={0.0,0.0,0.0};
	};
};
class Stage3
{
	texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
	uvSource="tex";
};
class Stage4
{
	texture="braf\braf_air\Braf_Helicopters\Braf_Fennec\data\camo1_as.paa";
	uvSource="tex";
};
class Stage5
{
	texture="braf\braf_air\Braf_Helicopters\Braf_Fennec\data\camo1_smdi.paa";
	uvSource="tex";
};
class Stage6
{
	texture="#(ai,64,64,1)fresnel(2.0,0.1)";
	uvSource="none";
};
class Stage7
{
	texture=	"a3\data_f\env_land_co.paa";

	uvSource="none";
};
class StageTI
{
	texture="braf\braf_air\Braf_Helicopters\Braf_Fennec\data\camo1_ti_ca.paa";
};