#define _ARMA_

ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,0.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
	texture="braf\braf_soft\Braf_Kombi\Data\Camo1_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {10.0,0.0,0.0};
		up[] = {0.0,10.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage3
{
	texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,1};
	};
};
class Stage4
{
	texture = "braf\braf_soft\Braf_Kombi\Data\Camo1_as.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,1};
	};
};
class Stage5
{
	texture = "braf\braf_soft\Braf_Kombi\Data\Camo1_smdi.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,1};
	};
};
class Stage6
{
	texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
	uvSource = "none";
};
class Stage7
{
	texture="a3\data_f\env_land_co.paa";
	uvSource = "none";
};
//class StageTI
//{
//	texture = "braf\braf_soft\Braf_Kombi\Data\Camo1_ti_ca.paa";
//};