ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.02,0.02,0.02,1};
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
 texture = "braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short03_nohq.paa";
 uvSource = "tex";
 class uvTransform
 {
  aside[] = {1,0,0};
  up[] = {0,1,0};
  dir[] = {0,0,0};
  pos[] = {0,0,0};
 };
};
class Stage2
{
 texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0)";
 uvSource = "tex";
 class uvTransform
 {
  aside[] = {1,0,0};
  up[] = {0,1,0};
  dir[] = {0,0,0};
  pos[] = {0,0,0};
 };
};
class Stage3
{
 texture = "#(argb,8,8,3)color(0,0,0,0,)";
 uvSource = "tex";
 class uvTransform
 {
  aside[] = {1,0,0};
  up[] = {0,1,0};
  dir[] = {0,0,0};
  pos[] = {0,0,0};
 };
};
class Stage4
{
	texture = "braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short03_as.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage5
{
 texture = "braf\braf_weapons_sniper_rifles\762mm_HK417\Data\textures\AMF_714_short03_smdi.paa";
 uvSource = "tex";
 class uvTransform
 {
  aside[] = {1,0,0};
  up[] = {0,1,0};
  dir[] = {0,0,0};
  pos[] = {0,0,0};
 };
};
class Stage6
{
 texture = "#(ai,64,64,1)fresnel(0.6,0.16)";
 uvSource = "none";
};
class Stage7
{
 texture = "a3\data_f\env_land_co.paa";
 uvSource = "none";
};
//};
