class CfgSkeletons {
    class Default {
        isDiscrete = 1;
        skeletonInherit = "";
        skeletonBones[] = {};
    };
    class OFP2_ManSkeleton {
        isDiscrete = 0;
        skeletonInherit = "";
        skeletonBones[] = {
            "Pelvis", "",
            "Spine", "Pelvis",
            "Spine1", "Spine",
            "Spine2", "Spine1",
            "Spine3", "Spine2",
            "Camera", "Pelvis",
            "weapon", "Spine1",
            "launcher", "Spine1",

            // Head skeleton in hierarchy
            "neck", "Spine3",
            "neck1", "neck",
            "head", "neck1",

            // New facial features
            "Face_Hub", "head",
            "Face_Jawbone", "Face_Hub",
            "Face_Jowl", "Face_Jawbone",
            "Face_chopRight", "Face_Jawbone",
            "Face_chopLeft", "Face_Jawbone",
            "Face_LipLowerMiddle", "Face_Jawbone",
            "Face_LipLowerLeft", "Face_Jawbone",
            "Face_LipLowerRight", "Face_Jawbone",
            "Face_Chin", "Face_Jawbone",
            "Face_Tongue", "Face_Jawbone",
            "Face_CornerRight", "Face_Hub",
            "Face_CheekSideRight", "Face_CornerRight",
            "Face_CornerLeft", "Face_Hub",
            "Face_CheekSideLeft", "Face_CornerLeft",
            "Face_CheekFrontRight", "Face_Hub",
            "Face_CheekFrontLeft", "Face_Hub",
            "Face_CheekUpperRight", "Face_Hub",
            "Face_CheekUpperLeft", "Face_Hub",
            "Face_LipUpperMiddle", "Face_Hub",
            "Face_LipUpperRight", "Face_Hub",
            "Face_LipUpperLeft", "Face_Hub",
            "Face_NostrilRight", "Face_Hub",
            "Face_NostrilLeft", "Face_Hub",
            "Face_Forehead", "Face_Hub",
            "Face_BrowFrontRight", "Face_Forehead",
            "Face_BrowFrontLeft", "Face_Forehead",
            "Face_BrowMiddle", "Face_Forehead",
            "Face_BrowSideRight", "Face_Forehead",
            "Face_BrowSideLeft", "Face_Forehead",
            "Face_Eyelids", "Face_Hub",
            "Face_EyelidUpperRight", "Face_Hub",
            "Face_EyelidUpperLeft", "Face_Hub",
            "Face_EyelidLowerRight", "Face_Hub",
            "Face_EyelidLowerLeft", "Face_Hub",
            "EyeLeft", "Face_Hub",
            "EyeRight", "Face_Hub",

            // Left upper side
            "LeftShoulder", "Spine3",
            "LeftArm", "LeftShoulder",
            "LeftArmRoll", "LeftArm",
            "LeftForeArm", "LeftArmRoll",
            "LeftForeArmRoll", "LeftForeArm",
            "LeftHand", "LeftForeArmRoll",
            "LeftHandRing", "LeftHand",
            "LeftHandRing1", "LeftHandRing",
            "LeftHandRing2", "LeftHandRing1",
            "LeftHandRing3", "LeftHandRing2",
            "LeftHandPinky1", "LeftHandRing",
            "LeftHandPinky2", "LeftHandPinky1",
            "LeftHandPinky3", "LeftHandPinky2",
            "LeftHandMiddle1", "LeftHand",
            "LeftHandMiddle2", "LeftHandMiddle1",
            "LeftHandMiddle3", "LeftHandMiddle2",
            "LeftHandIndex1", "LeftHand",
            "LeftHandIndex2", "LeftHandIndex1",
            "LeftHandIndex3", "LeftHandIndex2",
            "LeftHandThumb1", "LeftHand",
            "LeftHandThumb2", "LeftHandThumb1",
            "LeftHandThumb3", "LeftHandThumb2",

            // Right upper side
            "RightShoulder", "Spine3",
            "RightArm", "RightShoulder",
            "RightArmRoll", "RightArm",
            "RightForeArm", "RightArmRoll",
            "RightForeArmRoll", "RightForeArm",
            "RightHand", "RightForeArmRoll",
            "RightHandRing", "RightHand",
            "RightHandRing1", "RightHandRing",
            "RightHandRing2", "RightHandRing1",
            "RightHandRing3", "RightHandRing2",
            "RightHandPinky1", "RightHandRing",
            "RightHandPinky2", "RightHandPinky1",
            "RightHandPinky3", "RightHandPinky2",
            "RightHandMiddle1", "RightHand",
            "RightHandMiddle2", "RightHandMiddle1",
            "RightHandMiddle3", "RightHandMiddle2",
            "RightHandIndex1", "RightHand",
            "RightHandIndex2", "RightHandIndex1",
            "RightHandIndex3", "RightHandIndex2",
            "RightHandThumb1", "RightHand",
            "RightHandThumb2", "RightHandThumb1",
            "RightHandThumb3", "RightHandThumb2",

            // Left lower side
            "LeftUpLeg", "Pelvis",
            "LeftUpLegRoll", "LeftUpLeg",
            "LeftLeg", "LeftUpLegRoll",
            "LeftLegRoll", "LeftLeg",
            "LeftFoot", "LeftLegRoll",
            "LeftToeBase", "LeftFoot",

            // Right lower side
            "RightUpLeg", "Pelvis",
            "RightUpLegRoll", "RightUpLeg",
            "RightLeg", "RightUpLegRoll",
            "RightLegRoll", "RightLeg",
            "RightFoot", "RightLegRoll",
            "RightToeBase", "RightFoot"
        };
        // location of pivot points (local axes) for hierarchical animation
        pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
    };
};

class CfgModels {
    class Default {
        sectionsInherit = "";
        sections[] = {};
        skeletonName = "";
    };

    class army_headgear : Default {
        htMin = 60; // Minimum half-cooling time (in seconds)
        htMax = 1800; // Maximum half-cooling time (in seconds)
        afMax = 30; // Maximum temperature in case the model is alive (in celsius)
        mfMax = 0; // Maximum temperature when the model is moving (in celsius)
        mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
        tBody = 37; // Metabolism temperature of the model (in celsius)

        sections[] = {
            "osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands",
            "clan", "clan_sign", "Flag", "glass", "headset", "goggles_down", "goggles_strap_down", "goggles_up", "goggles_strap_up", "glass_down", "glass_up", "comtac", "nvg", "glass", "coifa", "casco", "Camo", "CamoB", "Camo1", "Camo2", "Camo3", "Camo4", "cantil", "municao", "decals", "personality", "hl", "injury_head", "insignia", "ghillie_hide", "unhide", "Flag", "strobe", "strobe2"
        };
        skeletonName = "OFP2_ManSkeleton";
    };
    class braf_bandeirante_cap : army_headgear {
    };
    class braf_beret : army_headgear {
    };
    class braf_boina_hiaf : army_headgear {
    };
    class braf_boonie_hat : army_headgear {
    };
    class braf_caatinga_cap : army_headgear {
    };
    class braf_cbt : army_headgear {
    };
    class braf_comtac_headset : army_headgear {
    };
    class braf_cvc : army_headgear {
    };
    class braf_M1_liner : army_headgear {
    };
    class braf_M1_steel : army_headgear {
    };
    class braf_orlite : army_headgear {
    };
	  class braf_Patrol_cap_hard : army_headgear {
    };
	  class braf_Patrol_cap_soft : army_headgear {
    };
};