class CfgSkeletons
{
    class m120_Skeleton
    {
        isDiscrete=1;
        skeletonInherit="";
        skeletonBones[]=
		{
			"turret", "", 
			"gun","turret",
			"base","turret",
			"mepondir","gun",
            "wheel","base"
		};
    };
};
class CfgModels
{
    class m120
    {
        htMin=60;
        htMax=1800;
        afMax=200;
        mfMax=100;
        mFact=1;
        tBody=250;
        skeletonName="m120_Skeleton";
        sectionsInherit="";
        sections[]={"camo", "zbytek"};
        class Animations
        {
            class mainturret
            {
                type="rotationy";
                source="mainTurret";
                selection="turret";
				axis="turret_axis";
                sourceAddress="clamp";
				animPeriod=0;
				minValue="rad -360";
				maxValue="rad +360";
				angle0="rad -360";
				angle1="rad +360";
            };
            class maingun
            {
				type="rotationX";
				source="mainGun";
				selection="gun";
				axis="gun_axis";
				animPeriod=0;
				minValue=0;
				maxValue=1;
				memory=0;
				angle0="rad 0";
				angle1="rad 57.29578";
            };
            class maingun_base
            {
                type="translation";
                source="maingun";
                selection="base";
				axis="base_axis";
                sourceAddress="clamp";
				minValue=0;
				maxValue=1;
                memory=0;
                offset0=0;
                offset1=1;
			};
            class maingun_mepondir
            {
                type="translation";
                source="maingun";
                selection="mepondir";
				axis="mepondir_axis";
                sourceAddress="clamp";
				animPeriod=0;
				minValue=0;
				maxValue=1;
				memory=0;
                offset0=0;
                offset1=1;
            };
            class wheel_rotation
            {
                type="rotation";
                source="maingun";
                selection="wheel";
                axis="wheel_rotation_axis";
                sourceAddress="clamp";
                animPeriod=0;
				minValue=0;
				maxValue=1;
				memory=0;
				angle0="rad 0";
				angle1="rad 270";
            };
        };
    };
};