class StageTI
{
	texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0.5,0.51999998,0.60000002,1};
diffuse[]={0.5,0.51999998,0.60000002,1};
forcedDiffuse[]={0.15000001,0.156,0.16500001,1};
emmisive[]={0,0,0,0};
specular[]={0.079999998,0.082000002,0.082999997,1};
specularPower=700;
PixelShaderID="Super";
VertexShaderID="Super";
renderFlags[]=
{
	"NoZWrite"
};
class Stage1
{
	texture="a3\data_f\destruct\damage_glass_tempered_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,1};
	};
};
class Stage2
{
	texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,1};
	};
};
class Stage3
{
	texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,1};
	};
};
class Stage4
{
	texture="#(argb,8,8,3)color(1,1,1,1,AS)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,1};
	};
};
class Stage5
{
	texture="a3\data_f\destruct\damage_glass_tempered_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,1};
	};
};
class Stage6
{
	texture="#(ai,64,64,1)fresnel(0.5,0.05)";
	uvSource="none";
};
class Stage7
{
	texture="a3\data_f\env_land_ca.paa";
	useWorldEnvMap="true";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};