ambient[] = {0.2,0.2,0.2,1.5};
diffuse[] = {0.2,0.2,0.2,1};
forcedDiffuse[] = {0.22,0.52,0.62,1};
emmisive[] = {0,0,0,0};
specular[] = {0.8,0.82,0.83,1};
specularPower = 100;
PixelShaderID = "Super";
VertexShaderID = "Super";
renderFlags[] = {"NoZWrite"};
class Stage1
{
	texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\glass_nohq.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage2
{
	texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {18,0,0};
		up[] = {0,18,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage3
{
	texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage4
{
	texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\glass_as.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,1};
	};
};
class Stage5
{
	texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\glass_smdi.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,1};
	};
};
class Stage6
{
	texture = "#(ai,64,64,1)fresnel(0.8,2.3)";
	uvSource = "none";
};
class Stage7
{
	texture = "a3\data_f\env_interier_car_ca.paa";
	useWorldEnvMap = "true";
	uvSource = "none";
};
class StageTI
{
	texture = "a3\data_f\default_ti_ca.paa";
};