//class StageTI
//{
//	texture="a3\boat_f_gamma\boat_civil_01\data\boat_civil_01_ext_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={0.5,0.5,0.5,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.89999998,0.89999998,0.89999998,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
	texture="braf\braf_boat\Braf_Voadeira\Data\Camo1_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage3
{
	texture="#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage4
{
	texture="braf\braf_boat\Braf_Voadeira\Data\Camo1_as.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage5
{
	texture="braf\braf_boat\Braf_Voadeira\Data\CIV\Camo1_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage6
{
	texture="#(ai,64,64,1)fresnel(4.6,6.5)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,10,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage7
{
	texture="a3\data_f\env_land_sea_co.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
