ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 0.7, 0.7, 0.7, 1 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05, 0.05, 0.05, 1 };
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
    texture =  "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_nohq.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = { 1, 0, 0 };
        up[] = { 0, 1, 0 };
        dir[] = { 0, 0, 0 };
        pos[] = { 0, 0, 0 };
    };
};
class Stage2 {
    texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
    uvSource = "tex";
    class uvTransform {
        aside[] = { 4, 0, 0 };
        up[] = { 0, 4, 0 };
        dir[] = { 0, 0, 0 };
        pos[] = { 0, 0, 0 };
    };
};
class Stage3 {
    texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
    uvSource = "tex";
    class uvTransform {
        aside[] = { 1, 0, 0 };
        up[] = { 0, 1, 0 };
        dir[] = { 0, 0, 0 };
        pos[] = { 0, 0, 0 };
    };
};
class Stage4 {
    texture =  "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_as.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = { 1, 0, 0 };
        up[] = { 0, 1, 0 };
        dir[] = { 0, 0, 0 };
        pos[] = { 0, 0, 0 };
    };
};
class Stage5 {
    texture =  "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_smdi.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = { 1, 0, 0 };
        up[] = { 0, 1, 0 };
        dir[] = { 0, 0, 0 };
        pos[] = { 0, 0, 0 };
    };
};
class Stage6 {
    texture = "#(ai,64,64,1)fresnelGlass()";
    uvSource = "tex";
    class uvTransform {
        aside[] = { 1, 0, 0 };
        up[] = { 0, 1, 0 };
        dir[] = { 0, 0, 1 };
        pos[] = { 0, 0, 0 };
    };
};
class Stage7 {
    texture = "a3\data_f\env_land_co.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = { 1, 0, 0 };
        up[] = { 0, 1, 0 };
        dir[] = { 0, 0, 0 };
        pos[] = { 0, 0, 0 };
    };
};
