class CfgSkeletons {
    class Default {
        isDiscrete = 1;
        skeletonInherit = "";
        skeletonBones[] = {};
    };
    class OFP2_ManSkeleton {
        isDiscrete = 0;
        skeletonInherit = "";
        skeletonBones[] = {
            "Pelvis", "",
            "Spine", "Pelvis",
            "Spine1", "Spine",
            "Spine2", "Spine1",
            "Spine3", "Spine2",
            "Camera", "Pelvis",
            "weapon", "Spine1",
            "launcher", "Spine1",

            // Head skeleton in hierarchy
            "neck", "Spine3",
            "neck1", "neck",
            "head", "neck1",

            // New facial features
            "Face_Hub", "head",
            "Face_Jawbone", "Face_Hub",
            "Face_Jowl", "Face_Jawbone",
            "Face_chopRight", "Face_Jawbone",
            "Face_chopLeft", "Face_Jawbone",
            "Face_LipLowerMiddle", "Face_Jawbone",
            "Face_LipLowerLeft", "Face_Jawbone",
            "Face_LipLowerRight", "Face_Jawbone",
            "Face_Chin", "Face_Jawbone",
            "Face_Tongue", "Face_Jawbone",
            "Face_CornerRight", "Face_Hub",
            "Face_CheekSideRight", "Face_CornerRight",
            "Face_CornerLeft", "Face_Hub",
            "Face_CheekSideLeft", "Face_CornerLeft",
            "Face_CheekFrontRight", "Face_Hub",
            "Face_CheekFrontLeft", "Face_Hub",
            "Face_CheekUpperRight", "Face_Hub",
            "Face_CheekUpperLeft", "Face_Hub",
            "Face_LipUpperMiddle", "Face_Hub",
            "Face_LipUpperRight", "Face_Hub",
            "Face_LipUpperLeft", "Face_Hub",
            "Face_NostrilRight", "Face_Hub",
            "Face_NostrilLeft", "Face_Hub",
            "Face_Forehead", "Face_Hub",
            "Face_BrowFrontRight", "Face_Forehead",
            "Face_BrowFrontLeft", "Face_Forehead",
            "Face_BrowMiddle", "Face_Forehead",
            "Face_BrowSideRight", "Face_Forehead",
            "Face_BrowSideLeft", "Face_Forehead",
            "Face_Eyelids", "Face_Hub",
            "Face_EyelidUpperRight", "Face_Hub",
            "Face_EyelidUpperLeft", "Face_Hub",
            "Face_EyelidLowerRight", "Face_Hub",
            "Face_EyelidLowerLeft", "Face_Hub",
            "EyeLeft", "Face_Hub",
            "EyeRight", "Face_Hub",

            // Left upper side
            "LeftShoulder", "Spine3",
            "LeftArm", "LeftShoulder",
            "LeftArmRoll", "LeftArm",
            "LeftForeArm", "LeftArmRoll",
            "LeftForeArmRoll", "LeftForeArm",
            "LeftHand", "LeftForeArmRoll",
            "LeftHandRing", "LeftHand",
            "LeftHandRing1", "LeftHandRing",
            "LeftHandRing2", "LeftHandRing1",
            "LeftHandRing3", "LeftHandRing2",
            "LeftHandPinky1", "LeftHandRing",
            "LeftHandPinky2", "LeftHandPinky1",
            "LeftHandPinky3", "LeftHandPinky2",
            "LeftHandMiddle1", "LeftHand",
            "LeftHandMiddle2", "LeftHandMiddle1",
            "LeftHandMiddle3", "LeftHandMiddle2",
            "LeftHandIndex1", "LeftHand",
            "LeftHandIndex2", "LeftHandIndex1",
            "LeftHandIndex3", "LeftHandIndex2",
            "LeftHandThumb1", "LeftHand",
            "LeftHandThumb2", "LeftHandThumb1",
            "LeftHandThumb3", "LeftHandThumb2",

            // Right upper side
            "RightShoulder", "Spine3",
            "RightArm", "RightShoulder",
            "RightArmRoll", "RightArm",
            "RightForeArm", "RightArmRoll",
            "RightForeArmRoll", "RightForeArm",
            "RightHand", "RightForeArmRoll",
            "RightHandRing", "RightHand",
            "RightHandRing1", "RightHandRing",
            "RightHandRing2", "RightHandRing1",
            "RightHandRing3", "RightHandRing2",
            "RightHandPinky1", "RightHandRing",
            "RightHandPinky2", "RightHandPinky1",
            "RightHandPinky3", "RightHandPinky2",
            "RightHandMiddle1", "RightHand",
            "RightHandMiddle2", "RightHandMiddle1",
            "RightHandMiddle3", "RightHandMiddle2",
            "RightHandIndex1", "RightHand",
            "RightHandIndex2", "RightHandIndex1",
            "RightHandIndex3", "RightHandIndex2",
            "RightHandThumb1", "RightHand",
            "RightHandThumb2", "RightHandThumb1",
            "RightHandThumb3", "RightHandThumb2",

            // Left lower side
            "LeftUpLeg", "Pelvis",
            "LeftUpLegRoll", "LeftUpLeg",
            "LeftLeg", "LeftUpLegRoll",
            "LeftLegRoll", "LeftLeg",
            "LeftFoot", "LeftLegRoll",
            "LeftToeBase", "LeftFoot",

            // Right lower side
            "RightUpLeg", "Pelvis",
            "RightUpLegRoll", "RightUpLeg",
            "RightLeg", "RightUpLegRoll",
            "RightLegRoll", "RightLeg",
            "RightFoot", "RightLegRoll",
            "RightToeBase", "RightFoot"
        };
        // location of pivot points (local axes) for hierarchical animation
        pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
    };
};

class CfgModels {
    class Default {
        sectionsInherit = "";
        sections[] = {};
        skeletonName = "";
    };

    class army_headgear : Default {
        htMin = 60; // Minimum half-cooling time (in seconds)
        htMax = 1800; // Maximum half-cooling time (in seconds)
        afMax = 30; // Maximum temperature in case the model is alive (in celsius)
        mfMax = 0; // Maximum temperature when the model is moving (in celsius)
        mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
        tBody = 37; // Metabolism temperature of the model (in celsius)

        sections[] = {
            "osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands",
            "clan", "clan_sign", "Flag", "glass", "headset", "goggles_down", "goggles_strap_down", "goggles_up", "goggles_strap_up", "glass_down", "glass_up", "comtac", "nvg", "glass", "coifa", "casco", "Camo", "CamoB", "Camo1", "Camo2", "Camo3", "Camo4", "cantil", "municao", "decals", "personality", "hl", "injury_head", "insignia", "ghillie_hide", "unhide", "Flag", "strobe", "strobe2"
        };
        skeletonName = "OFP2_ManSkeleton";
    };
    class braf_ccb : army_headgear {
    };
    class braf_ccb_nvg : army_headgear {
    };
    class braf_ccb_goggles_up : army_headgear {
    };
    class braf_ccb_goggles_down : army_headgear {
    };
    class braf_ccb_cover : army_headgear {
    };
    class braf_ccb_cover_nvg : army_headgear {
    };
    class braf_ccb_cover_goggles_up : army_headgear {
    };
    class braf_ccb_cover_goggles_down : army_headgear {
    };
};