#define _ARMA_

ambient[] = {7,7,7,1};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
	texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_nohq.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage2
{
	texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {10.0,0.0,0.0};
		up[] = {0.0,10.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage3
{
	texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage4
{
	texture = "braf\braf_soft\braf_land_rover\Data\braf_landrover_out_as.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,1.0};
		pos[] = {0.0,0.0,1.0};
	};
};
class Stage5
{
	texture = "braf\braf_soft\braf_land_rover\Data\Skins\EB\braf_EB_landroverout_smdi.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1.0,0.0,0.0};
		up[] = {0.0,1.0,0.0};
		dir[] = {0.0,0.0,1.0};
		pos[] = {0.0,0.0,1.0};
	};
};
class Stage6
{
	texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
	uvSource = "none";
};
class Stage7
{
	texture="a3\data_f\env_land_co.paa";
	uvSource = "none";
};
// FIXME TeTeT
// class StageTI
// {
	// texture = "braf\braf_soft\Braf_Marrua\AM11\Data\camo_1_ti_ca.paa";
// };