class StageTI
{
	texture = "a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[] = {5,5,5,1};
diffuse[] = {0,0,0,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {160,155,155,1};
specular[] = {0,0,0,1};
specularPower = 1;
PixelShaderID = "Normal";
VertexShaderID = "Basic";