class StageTI
{
 texture = "braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\ia2556_ti.paa";
};
ambient[] = {1.0,1.0,1.0,1};
diffuse[] = {1.0,1.0,1.0,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.128,0.127,0.125,1};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
	texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\Carenagem_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
	Filter="Anizotropic";
};
class Stage2
{
 texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
 uvSource = "tex";
 class uvTransform
 {
  aside[] = {10,0,0};
  up[] = {0,10,0};
  dir[] = {0,0,0};
  pos[] = {0,0,0};
 };
};
class Stage3
{
 texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
 uvSource = "tex";
 class uvTransform
 {
  aside[] = {1,0,0};
  up[] = {0,1,0};
  dir[] = {0,0,0};
  pos[] = {0,0,0};
 };
};
class Stage4
{
	texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\IA2556_as.paa";
	uvSource="tex";
	class uvTransform
	{
		  aside[] = {1,0,0};
          up[] = {0,1,0};
          dir[] = {0,0,0};
          pos[] = {0,0,0};
	};
};
class Stage5
{
	texture="braf\braf_weapons_assault_rifles\556mm_IA2_fuzil\Data\IA2556_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,0};
        pos[] = {0,0,0};
	};
};
class Stage6
{
 texture = "#(ai,16,2,2)fresnel(0.45,0.25)";
 uvSource = "tex";
 class uvTransform
 {
  aside[] = {1,0,0};
  up[] = {0,1,0};
  dir[] = {0,0,1};
  pos[] = {0,0,0};
 };
};
class Stage7
{
 texture = "a3\data_f\env_land_co.paa";
 useWorldEnvMap = "true";
 uvSource = "tex";
 class uvTransform
 {
  aside[] = {1.0,0.0,0.0};
  up[] = {0.0,1.0,0.0};
  dir[] = {0.0,0.0,0.0};
  pos[] = {0.0,0.0,0.0};
 };
};
