ambient[] = {1, 1, 1, 1};
diffuse[] = {0.7, 0.7, 0.7, 1};
forcedDiffuse[] = {0, 0, 0, 1};
emmisive[] = {0, 0, 0, 0};
specular[] = {0.05, 0.05, 0.05, 1};
specularPower = 60;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
    texture = "braf\braf_weapons_launchers\AntiAir_Igla\data\igla_nohq.paa";
    uvSource = "tex";
    class uvTransform
    {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage2
{
    texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
    uvSource = "tex";
    class uvTransform
    {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage3
{
    texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
    uvSource = "tex";
    class uvTransform
    {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage4
{
    texture = "braf\braf_weapons_launchers\AntiAir_Igla\data\igla_as.paa";
    uvSource = "tex";
    class uvTransform
    {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage5
{
    texture = "braf\braf_weapons_launchers\AntiAir_Igla\data\igla_smdi.paa";
    uvSource = "tex";
    class uvTransform
    {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage6
{
    texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
    uvSource = "tex";
    class uvTransform
    {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
class Stage7
{
    texture = "a3\data_f\env_land_ca.paa";
    uvSource = "tex";
    class uvTransform
    {
        aside[] = {1, 0, 0};
        up[] = {0, 1, 0};
        dir[] = {0, 0, 0};
        pos[] = {0, 0, 0};
    };
};
