ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={0.73100001,0.83099997,0.68099999,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
	texture="braf\braf_static\eryx\data\metis_NOHQ.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="braf\braf_static\eryx\data\Metal_rough_Half_DT.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={8,0,0};
		up[]={0,4,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage3
{
	texture="#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage4
{
	texture="#(argb,8,8,3)color(1,1,1,1,AS)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage5
{
	texture="braf\braf_static\eryx\data\metis_SMDI.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage6
{
	texture="#(ai,64,64,1)fresnel(0.45,0.35)";
	uvSource="none";
};
class Stage7
{
	texture="a3\data_f\env_land_co.paa";
	uvSource="none";
};
class StageTI
{
	texture="braf\braf_static\eryx\data\metis_ti_ca.paa";
};
