ambient[]={5,5,5,1};
diffuse[]={0,0,0,1};
forcedDiffuse[]={1,1,1,1};
emmisive[]={370,330,350,0};
specular[]={0,0,0,1};
specularPower=8;
PixelShaderID="Collimator";
VertexShaderID="Basic";
RenderFlags[]=
{
	"NoReceiveShadow",
	"AddBlend",
	"NoZwrite"
};
class Stage0
{
	uvSource="texCollimator";
};
