class StageTI
{
	texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={1,0.30000001,0,1};
diffuse[]={1,0.30000001,0,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={1800,20,10,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";
