class StageTI
{
	texture="a3\data_f\destruct_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.029999999,0.029999999,0.029999999,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
	texture="a3\data_f\destruct\destruct_rust_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={2,0,0};
		up[]={0,2,0};
		dir[]={0,0,0};
		pos[]={0,0.60000002,0};
	};
};
class Stage2
{
	texture="a3\data_f\destruct\destruct_rust_cdt.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={8,8,0};
		up[]={-8,8,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage3
{
	texture="a3\data_f\destruct\destruct_rust_mca.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={2,0,0};
		up[]={0,2,0};
		dir[]={0,0,0};
		pos[]={0,0.60000002,0};
	};
};
class Stage4
{
	texture="#(argb,8,8,3)color(1,1,1,1,AS)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,1};
	};
};
class Stage5
{
	texture="a3\data_f\destruct\destruct_rust_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={2,0,0};
		up[]={0,2,0};
		dir[]={0,0,1};
		pos[]={0,0.60000002,1};
	};
};
class Stage6
{
	texture="#(ai,64,64,1)fresnel(0.1,0.07)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage7
{
	texture="a3\data_f\env_land_ca.paa";
	useWorldEnvMap="true";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
