Ambient[]={1,1,1,1};
Diffuse[]={1,1,1,1};
ForcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.15,0.15,0.15,1};
specularPower=90;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
	texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\camo2_nohq.tga";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage2
{
	texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {10,0,0};
		up[] = {0,10,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage3
{
	texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage4
{
	texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\camo2_as.tga";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,1};
	};
};
class Stage5
{
	texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\camo2_smdi.tga";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,1};
	};
};
class Stage6
{
	texture = "#(ai,64,64,1)fresnel(2.68,3.69)";
	uvSource = "none";
};
class Stage7
{
	texture = "a3\data_f\env_land_ca.paa";
	uvSource = "none";
};
//class StageTI
//{
//	texture = "braf\braf_air2\braf_airplanes\braf_super_tucano\Data\camo2_ti_ca.tga";
//};