#define _ARMA_

ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,0.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
	texture="braf\braf_air\braf_helicopters\braf_fennec\data\camo5_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1.6,0,0};
		up[]={0,1.6,0};
		dir[]={0,0,0};
		pos[]={0.1,0,0};
	};
};
class Stage2
{
	texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {10.0,0.0,0.0};
		up[] = {0.0,10.0,0.0};
		dir[] = {0.0,0.0,0.0};
		pos[] = {0.0,0.0,0.0};
	};
};
class Stage3
{
	texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1.6,0,0};
		up[]={0,1.6,0};
		dir[]={0,0,0};
		pos[]={0.1,0,0};
	};
};
class Stage4
{
	texture="braf\braf_air\braf_helicopters\braf_fennec\data\camo5_as.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1.0,0.0,0.0};
		up[]={0.0,1.0,0.0};
		dir[]={0.0,0.0,1.0};
		pos[]={0.0,0.0,1.0};
	};
};
class Stage5
{
	texture="braf\braf_air\braf_helicopters\braf_fennec\data\camo5_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1.0,0.0,0.0};
		up[]={0.0,1.0,0.0};
		dir[]={0.0,0.0,1.0};
		pos[]={0.0,0.0,1.0};
	};
};
class Stage6
{
	texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
	uvSource = "none";
};
class Stage7
{
	texture="a3\data\env_land_co.paa";
	uvSource="none";
};
class StageTI
{
	texture = "braf\braf_air\braf_helicopters\braf_fennec\data\camo5_ti_ca.paa";
};