/*Uniformes standalone que não são definidos em nenhum soldado*/
/* Normalmente os uniformes são definidos no oficial, squad leader, team leader, medic e rifleman */
//---------------------------------------ACU-------------------------------------------------
class braf_army_acu_regular : braf_army_rifleman_base {
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_rifleman_regular_2020";
    model = "braf\braf_characters_army\Uniform\BRAF_ACU.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    uniformClass = "braf_army_acu_regular_uniform";
    weapons[] = {
        "Braf_IA2",
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Braf_IA2",
        "Throw",
        "Put"
    };
    magazines[] = {
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "HandGrenade",
        "HandGrenade",
        "SmokeShell",
        "SmokeShellGreen",
        "Chemlight_green",
        "braf_30Rnd_556x45_red",
        "braf_30Rnd_556x45_red"
    };
    respawnMagazines[] = {
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "HandGrenade",
        "HandGrenade",
        "SmokeShell",
        "SmokeShellGreen",
        "Chemlight_green",
        "braf_30Rnd_556x45_red",
        "braf_30Rnd_556x45_red"
    };
    Items[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    respawnItems[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    linkedItems[] = {
        "braf_eb_opscore_olive",
        "braf_iba_lizard_rifleman",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    respawnLinkedItems[] = {
        "braf_eb_opscore_olive",
        "braf_iba_lizard_rifleman",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4" //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        ""
    };
    class EventHandlers : EventHandlers {
        init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
    };
    headgearList[] = {
        "braf_eb_opscore_olive",
        0.50
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
            "braf\braf_hurt\feridas\top_injury.rvmat",
            "braf\braf_hurt\feridas\top_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
class braf_army_acu_regular_gloves : braf_army_rifleman_base {
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_rifleman_regular_2020";
    model = "braf\braf_characters_army\Uniform\BRAF_ACU.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    uniformClass = "braf_army_acu_regular_uniform";
    weapons[] = {
        "Braf_IA2",
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Braf_IA2",
        "Throw",
        "Put"
    };
    magazines[] = {
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "HandGrenade",
        "HandGrenade",
        "SmokeShell",
        "SmokeShellGreen",
        "Chemlight_green",
        "braf_30Rnd_556x45_red",
        "braf_30Rnd_556x45_red"
    };
    respawnMagazines[] = {
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "HandGrenade",
        "HandGrenade",
        "SmokeShell",
        "SmokeShellGreen",
        "Chemlight_green",
        "braf_30Rnd_556x45_red",
        "braf_30Rnd_556x45_red"
    };
    Items[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    respawnItems[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    linkedItems[] = {
        "braf_eb_opscore_olive",
        "braf_iba_lizard_rifleman",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    respawnLinkedItems[] = {
        "braf_eb_opscore_olive",
        "braf_iba_lizard_rifleman",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5"
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
        ""
    };
    class EventHandlers : EventHandlers {
        init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
    };
    headgearList[] = {
        "braf_eb_opscore_olive",
        0.50
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
            "braf\braf_hurt\feridas\top_injury.rvmat",
            "braf\braf_hurt\feridas\top_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
class braf_army_acu_rolled_regular : braf_army_rifleman_base {
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_rifleman_regular_2020";
    model = "braf\braf_characters_army\Uniform\braf_acu_2.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    uniformClass = "braf_army_acu_regular_uniform";
    weapons[] = {
        "Braf_IA2",
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Braf_IA2",
        "Throw",
        "Put"
    };
    magazines[] = {
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "HandGrenade",
        "HandGrenade",
        "SmokeShell",
        "SmokeShellGreen",
        "Chemlight_green",
        "braf_30Rnd_556x45_red",
        "braf_30Rnd_556x45_red"
    };
    respawnMagazines[] = {
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "HandGrenade",
        "HandGrenade",
        "SmokeShell",
        "SmokeShellGreen",
        "Chemlight_green",
        "braf_30Rnd_556x45_red",
        "braf_30Rnd_556x45_red"
    };
    Items[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    respawnItems[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    linkedItems[] = {
        "braf_eb_opscore_olive",
        "braf_iba_lizard_rifleman",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    respawnLinkedItems[] = {
        "braf_eb_opscore_olive",
        "braf_iba_lizard_rifleman",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4" //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        ""
    };
    class EventHandlers : EventHandlers {
        init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
    };
    headgearList[] = {
        "braf_eb_opscore_olive",
        0.50
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
            "braf\braf_hurt\feridas\top_injury.rvmat",
            "braf\braf_hurt\feridas\top_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
class braf_army_acu_rolled_regular_gloves : braf_army_rifleman_base {
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_rifleman_regular_2020";
    model = "braf\braf_characters_army\Uniform\braf_acu_2.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    uniformClass = "braf_army_acu_regular_uniform";
    weapons[] = {
        "Braf_IA2",
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Braf_IA2",
        "Throw",
        "Put"
    };
    magazines[] = {
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "HandGrenade",
        "HandGrenade",
        "SmokeShell",
        "SmokeShellGreen",
        "Chemlight_green",
        "braf_30Rnd_556x45_red",
        "braf_30Rnd_556x45_red"
    };
    respawnMagazines[] = {
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "braf_30Rnd_556x45",
        "HandGrenade",
        "HandGrenade",
        "SmokeShell",
        "SmokeShellGreen",
        "Chemlight_green",
        "braf_30Rnd_556x45_red",
        "braf_30Rnd_556x45_red"
    };
    Items[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    respawnItems[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    linkedItems[] = {
        "braf_eb_opscore_olive",
        "braf_iba_lizard_rifleman",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    respawnLinkedItems[] = {
        "braf_eb_opscore_olive",
        "braf_iba_lizard_rifleman",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
        ""
    };
    class EventHandlers : EventHandlers {
        init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),name (_this select 0)] call braf_fnc_setnameonuniform;";
    };
    headgearList[] = {
        "braf_eb_opscore_olive",
        0.50
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\BDU\EB\top.rvmat",
            "braf\braf_hurt\feridas\top_injury.rvmat",
            "braf\braf_hurt\feridas\top_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
//------------------------------------- TFM Army -------------------------------------------
class braf_army_under : I_soldier_F {
    Author = "BRAF Team";
    scope = 1;
    _generalMacro = "braf_army_Under";
    model = "\braf\braf_characters_army\Uniform\BRAF_tfm.p3d";
    uniformClass = "braf_army_naked_uniform";
    displayName = "TFM";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    identityTypes[] = {};
    hiddenSelections[] = {
        "camo1", //TShirt
        "camo2", //Shorts
        "camo3", //Toes
        "camo4" //Meia
    };
    hiddenSelectionsTextures[] = {
        "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_eb.paa",
        "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_eb_co.paa",
        "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_co.paa",
        "braf\braf_characters_army\Uniform\Data\NakedUniform\meia_co.paa"
    };
    hiddenSelectionsMaterials[] = {
        "a3\characters_f_exp\syndikat\data\u_i_c_soldier_bandit_5_f_1.rvmat",
        "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda.rvmat",
        "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis.rvmat",
        "braf\braf_characters_army\Uniform\Data\NakedUniform\meia.rvmat"
    };
};
//------------------------------------- Japona -------------------------------------------
class braf_army_jacket_gloves_lizard : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_jacket_gloves_lizard";
    Author = "BRAF Team";
    identityTypes[] = {
        "NoGlasses",
        "LanguageENG_F",
        "braf_brazilian_faces"
    };
    model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;

    canCarryBackPack = 1;
    canDeactivateMines = 1;
    attendant = 1;
    engineer = 1;
    genericNames = "braf_brazilian_names";
    displayName = "$STR_braf_SL";
    nakedUniform = "braf_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_jacket_gloves_lizard_uniform";
    weapons[] = {};
    respawnWeapons[] = {};
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {
        "braf_eb_ccb",
        "braf_iba_lizard_squadleader",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
        ""
    };
    class Attributes {
        class rank_insignia {
            displayName = "Rank";
            tooltip = "Change the Rank Icon";
            property = "rank_insignia";
            control = "combo";
            expression = "_this setObjectTextureGlobal [5,_value]";
            defaultValue = "getObjectTexture this select 5";
            class values{
                class none{
                    name = "$STR_Rank_None";
                    value = "";
                    default = 0;
                };
                class private {
                    name = "$STR_Rank_Private";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_soldado.paa";
                };
                class corporal {
                    name = "$STR_Rank_Corporal";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_cabo.paa";
                };
                class 3sergeant {
                    name = "$STR_Rank_3SERGEANT";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_3sarg.paa";
                };
                class 2sergeant {
                    name = "$STR_Rank_2SERGEANT";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_2sarg.paa";
                };
                class 1sergeant {
                    name = "$STR_Rank_1SERGEANT";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_1sarg.paa";
                };
                class subofficer {
                    name = "$STR_Rank_PETTYOFFICER";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_subtenente.paa";
                };
                class 2lieutenant {
                    name = "$STR_Rank_2LIEUTENANT";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_2tenente.paa";
                };
                class 1lieutenant {
                    name = "$STR_Rank_1LIEUTENANT";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_1tenente.paa";
                };
                class captain {
                    name = "$STR_Rank_CAPTAIN";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_capitao.paa";
                };
                class major {
                    name = "$STR_Rank_MAJOR";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_major.paa";
                };
                class lieutenantcolonel {
                    name = "$STR_Rank_LIEUTENANTCOLONEL";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_tcoronel.paa";
                };
                class colonel {
                    name = "$STR_Rank_COLONEL";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\rank\EB_coronel.paa";
                };
            };
        };   
        class branch_insignia {
            displayName = "Branch";
            tooltip = "Change the Branch Icon";
            property = "branch_insignia";
            control = "combo";
            expression = "_this setObjectTextureGlobal [6,_value]";
            defaultValue = "getObjectTexture this select 6";
            class values {
                class none{
                    name = "$STR_Rank_None";
                    value = "";
                    default = 0;
                };
                class branch_infantry{
                    name = "$STR_Branch_INFANTRY";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\inf.paa";
                };
                class branch_cavalry{
                    name = "$STR_Branch_CAVALRY";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\cav.paa";
                };
                class branch_artillery{
                    name = "$STR_Branch_ARTILLERY";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\art.paa";
                };
                class branch_enginnering{
                    name = "$STR_Branch_ENGINNERING";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\eng.paa";
                };
                class branch_comms{
                    name = "$STR_Branch_COMMS";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\com.paa";
                };
                class branch_logistics{
                    name = "$STR_Branch_LOGISTICS";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\int.paa";
                };
                class branch_ordnance{
                    name = "$STR_Branch_ORDNANCE";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\matbel.paa";
                };
                class branch_medic{
                    name = "$STR_Branch_MEDIC";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\medic.paa";
                };
                class branch_health{
                    name = "$STR_Branch_HEALTH";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\sau.paa";
                };
                class branch_armyaviation{
                    name = "$STR_Branch_ARMYAVIATION";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\avex.paa";
                };
                class branch_commando{
                    name = "$STR_Branch_COMMANDO";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\comandos.paa";
                };
                class branch_patchfinder{
                    name = "$STR_Branch_PATHFINDER";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\branch\pathfinder.paa";
                };
            };
        };
        class brevet1 {
            displayName = "Brevet";
            tooltip = "Change the lower Brevet";
            property = "brevet1";
            control = "combo";
            expression = "_this setObjectTextureGlobal [7,_value]";
            defaultValue = "getObjectTexture this select 7";
            class values {
                class none {
                    name = "$STR_Rank_None";
                    value = "";
                    default = 0;
                };
                class brevet_armor {
                    name = "$STR_Brevet_ARMOR";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\armor.paa";
                };
                class brevet_jungle {
                    name = "$STR_Brevet_JUNGLE";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\jungle.paa";
                };
                class brevet_pilot {
                    name = "$STR_Brevet_PILOT";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\pilot.paa";
                };
                class brevet_advartillery {
                    name = "$STR_Brevet_ADVARTILLERY";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\advartillery.paa";
                };
                class brevet_rocket {
                    name = "$STR_Brevet_ROCKET";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\rockets.paa";
                };
                class brevet_pqdt {
                    name = "$STR_Brevet_PQDT";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\pqdt.paa";
                };
                class brevet_specops {
                    name = "$STR_Brevet_SPECOPS";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\specops.paa";
                };
                class brevet_mountaineering {
                    name = "$STR_Brevet_MOUNTAINEERING";
                    value = "braf\braf_characters_army\Uniform\Data\insignias\brevet\guiacordada.paa";
                };
            };
        };
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
            "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
            "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat"
        };
    };
};
class braf_army_jacket_lizard : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_jacket_lizard";
    Author = "BRAF Team";
    identityTypes[] = {
        "NoGlasses",
        "LanguageENG_F",
        "braf_brazilian_faces"
    };
    model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;

    canCarryBackPack = 1;
    canDeactivateMines = 1;
    attendant = 1;
    engineer = 1;
    genericNames = "braf_brazilian_names";
    displayName = "$STR_braf_SL";
    nakedUniform = "braf_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_jacket_lizard_uniform";
    weapons[] = {};
    respawnWeapons[] = {};
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {
        "braf_eb_ccb",
        "braf_iba_lizard_squadleader",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4" //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
            "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
            "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat"
        };
    };
};
class braf_army_jacket_woodland_gloves : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_jacket_woodland_gloves";
    Author = "BRAF Team";
    identityTypes[] = {
        "NoGlasses",
        "LanguageENG_F",
        "braf_brazilian_faces"
    };
    model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;

    canCarryBackPack = 1;
    canDeactivateMines = 1;
    attendant = 1;
    engineer = 1;
    genericNames = "braf_brazilian_names";
    displayName = "$STR_braf_SL";
    nakedUniform = "braf_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_jacket_woodland_gloves_uniform";
    weapons[] = {};
    respawnWeapons[] = {};
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {
        "braf_eb_ccb",
        "braf_iba_lizard_squadleader",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
            "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
            "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat"
        };
    };
};
class braf_army_jacket_woodland : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_jacket_woodland";
    Author = "BRAF Team";
    identityTypes[] = {
        "NoGlasses",
        "LanguageENG_F",
        "braf_brazilian_faces"
    };
    model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;

    canCarryBackPack = 1;
    canDeactivateMines = 1;
    attendant = 1;
    engineer = 1;
    genericNames = "braf_brazilian_names";
    displayName = "$STR_braf_SL";
    nakedUniform = "braf_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_jacket_woodland_uniform";
    weapons[] = {};
    respawnWeapons[] = {};
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {
        "braf_eb_ccb",
        "braf_iba_lizard_squadleader",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4" //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        ""
    }; 
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
            "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
            "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat"
        };
    };
};
//Commando
class braf_army_jacket_woodland_commando : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_jacket_woodland";
    Author = "BRAF Team";
    identityTypes[] = {
        "NoGlasses",
        "LanguageENG_F",
        "braf_brazilian_faces"
    };
    model = "braf\braf_characters_army\Uniform\BRAF_Japona.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;

    canCarryBackPack = 1;
    canDeactivateMines = 1;
    attendant = 1;
    engineer = 1;
    genericNames = "braf_brazilian_names";
    displayName = "$STR_braf_SL";
    nakedUniform = "braf_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_jacket_commando_uniform";
    weapons[] = {};
    respawnWeapons[] = {};
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {
        "braf_eb_ccb",
        "braf_iba_lizard_squadleader",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Japona\wdl\camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
        "braf\braf_characters_army\Uniform\data\luva\gloves.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Japona\EB\top.rvmat",
            "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
            "braf\braf_hurt\feridas\japona\top_injury_japona.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat"
        };
    };
};

//------------------------------------- Gandoleta -------------------------------------------
class braf_army_combat_shirt : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    genericNames = "braf_brazilian_names";
    displayName = "$STR_BRAF_SL";
    nakedUniform = "BRAF_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_regular_uniform";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4" //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
class braf_army_combat_shirt_gloves : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_gloves";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;

    displayName = "$STR_BRAF_SL";
    nakedUniform = "BRAF_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_regular_uniform_gloves";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        "braf\braf_characters_army\Uniform\data\luva\gloves.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
//Lizard
class braf_army_combat_shirt_camo : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_camo";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "braf_army_combat_shirt_regular_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_camo_uniform";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4" //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
class braf_army_combat_shirt_gloves_camo : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_gloves_camo";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "BRAF_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_camo_uniform_gloves";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
// Airborne
class braf_army_combat_shirt_camo_airborne : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_camo";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "braf_army_combat_shirt_regular_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_airborne_uniform";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4" //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
class braf_army_combat_shirt_camo_gloves_airborne : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_gloves_black";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "BRAF_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_airborne_uniform_gloves";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
        "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
// Jungle
class braf_army_combat_shirt_jungle : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_camo";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "braf_army_combat_shirt_regular_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_airborne_uniform";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4" //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
class braf_army_combat_shirt_jungle_gloves : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_gloves_black";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "BRAF_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_airborne_uniform_gloves";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa",
        "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
//Black
class braf_army_combat_shirt_black : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_black";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "braf_army_combat_shirt_regular_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_black_uniform";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_black_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
class braf_army_combat_shirt_gloves_black : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_gloves_black";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "BRAF_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_black_uniform_gloves";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_black_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
        "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
//CFN
class braf_army_combat_shirt_cfn : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_cfn";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "BRAF_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_cfn_uniform";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4" //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\CFN\Combat_shirt_CFN_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\CFN\pants_cfn_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_CFN_co.paa",
        ""
    };
    //#include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
class braf_army_combat_shirt_cfn_gloves : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_gloves_cfn";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "BRAF_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_cfn_uniform_gloves";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\CFN\Combat_shirt_CFN_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\CFN\pants_cfn_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_CFN_co.paa",
        "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
        ""
    };
    //#include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
//FAB
class braf_army_combat_shirt_fab : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_fab";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "BRAF_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_fab_uniform";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4" //Gloves
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\FAB\Combat_shirt_FAB_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\FAB\pants_fab_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        ""
    };
    //#include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
class braf_army_combat_shirt_gloves_fab : braf_army_rifleman_base {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_army_combat_shirt_gloves_fab";
    model = "braf\braf_characters_army\Uniform\BRAF_Gandoleta.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    displayName = "$STR_BRAF_SL";
    nakedUniform = "BRAF_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_combat_shirt_fab_uniform_gloves";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {};
    respawnItems[] = {};
    linkedItems[] = {};
    respawnLinkedItems[] = {};
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "Camo4", //Gloves
        "Camo5" //Hang
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Gandoleta\FAB\Combat_shirt_FAB_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\FAB\pants_fab_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        "braf\braf_characters_army\Uniform\Data\Luva\gloves.paa",
        ""
    };
    //#include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\top.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_hurt\feridas\gandoleta\top_injury_Combat_shirt.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "braf\braf_characters_army\Uniform\Data\Luva\gloves.rvmat",
            "",
            ""
        };
    };
};
//------------------------------------- Camiseta -------------------------------------------
class braf_army_safe : I_soldier_F {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_Army_safe";
    Author = "BRAF Team";
    identityTypes[] = {
        "NoGlasses",
        "LanguageENG_F",
        "braf_brazilian_faces"
    };
    model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    cost = 4;
    canCarryBackPack = 1;
    canDeactivateMines = 1;
    attendant = 1;
    engineer = 1;
    genericNames = "braf_brazilian_names";
    displayName = "$STR_braf_SL";
    nakedUniform = "braf_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_regular_TShirt_uniform";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    respawnItems[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    linkedItems[] = {
        "braf_army_PatrolCap",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    respawnLinkedItems[] = {
        "braf_army_PatrolCap",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "insignia"
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_co.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat",
            "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
            "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat"
        };
    };
};
class braf_army_safe_airborne : I_soldier_F {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_Army_safe_jungle";
    Author = "BRAF Team";
    identityTypes[] = {
        "NoGlasses",
        "LanguageENG_F",
        "braf_brazilian_faces"
    };
    model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    cost = 4;
    canCarryBackPack = 1;
    canDeactivateMines = 1;
    attendant = 1;
    engineer = 1;
    genericNames = "braf_brazilian_names";
    displayName = "$STR_braf_SL";
    nakedUniform = "braf_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_airborne_tshirt_uniform";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    respawnItems[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    linkedItems[] = {
        "braf_army_PatrolCap",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    respawnLinkedItems[] = {
        "braf_army_PatrolCap",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "insignia"
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_pqd_co.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat",
            "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
            "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat"
        };
    };
};
class braf_army_safe_jungle : I_soldier_F {
    side = 2;
    faction = "BRAF_ARMY";
    editorsubcategory = "BRAF_ARMY_REGULAR_2020";
    _generalMacro = "braf_Army_safe_jungle";
    Author = "BRAF Team";
    identityTypes[] = {
        "NoGlasses",
        "LanguageENG_F",
        "braf_brazilian_faces"
    };
    model = "braf\braf_characters_army\Uniform\BRAF_TShirt.p3d";
    scope = 1;
    scopeCurator = 2;
    scopeArsenal = 2;
    cost = 4;
    canCarryBackPack = 1;
    canDeactivateMines = 1;
    attendant = 1;
    engineer = 1;
    genericNames = "braf_brazilian_names";
    displayName = "$STR_braf_SL";
    nakedUniform = "braf_army_naked_uniform";
    uniformAccessories[] = {};
    uniformClass = "braf_army_regular_TShirt_uniform";
    weapons[] = {
        "Throw",
        "Put"
    };
    respawnWeapons[] = {
        "Throw",
        "Put"
    };
    magazines[] = {};
    respawnMagazines[] = {};
    Items[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    respawnItems[] = {
        "FirstAidKit",
        "FirstAidKit"
    };
    linkedItems[] = {
        "braf_army_PatrolCap",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    respawnLinkedItems[] = {
        "braf_army_PatrolCap",
        "ItemMap",
        "ItemGPS",
        "ItemCompass",
        "ItemWatch",
        "ItemRadio"
    };
    hiddenSelections[] = {
        "char0",
        "char1",
        "char2",
        "char3",
        "char4",
        "char5",
        "char6",
        "char7",
        "char8",
        "char9",
        "char10",
        "char11",
        "rank_insignia",
        "branch_insignia",
        "brevet1_insignia",
        "shoulder_insignia",
        "Camo1", //Top
        "Camo2", //Pants
        "Camo3", //boot
        "insignia"
    };
    hiddenSelectionsTextures[] = {
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "",
        "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_co.paa",
        "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_co.paa",
        "braf\braf_characters_army\Uniform\Data\Boot\boot_jungle_co.paa",
        ""
    };
    #include "\braf\braf_characters_army\functions\symbols.hpp"
    class UserActions {
        #include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
    };
    class Wounds {
        tex[] = {};
        mat[] = {
            "braf\braf_characters_army\Uniform\Data\Camiseta\EB\Camiseta.rvmat",
            "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
            "braf\braf_hurt\feridas\camisa\top_injury_camisa.rvmat",
            "braf\braf_characters_army\Uniform\Data\BDU\EB\pants.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_hurt\feridas\pants_injury.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat",
            "braf\braf_characters_army\Uniform\Data\Boot\boot.rvmat"
        };
    };
};