class braf_mosquefal_base: Rifle_Base_F
{
	author="BRAF Team";
	_generalMacro="braf_mosquefal_base";
	scope=0;
	displayName="mosquefal Base";
	magazines[]=
	{
		"braf_Clip_5Rnd_762x51"
	};
	magazineWell[]=
	{
		"BRAF_Mosquefal_762"
	};
	reloadAction="HLC_GestureReloadM1903A1";
	recoil="recoil_dmr_02";
	maxZeroing=1600;
	handAnim[]=
	{
		"OFP2_ManSkeleton",
		"\A3\Weapons_F_Mark\LongRangeRifles\DMR_06\data\Anim\DMR_06.rtm"
	};
	overviewPicture="\A3\Data_F_Mark\Images\watermarkInfo_page07_ca.paa";
	discreteDistanceInitIndex=0;
	discreteDistance[]={100,200,300,400,500,600};
	discreteDistanceCameraPoint[]=
	{
		"eye"
	};
	cameraDir="look";
	cursor="srifle";
	class Library
	{
		libTextDesc="Mq Mosquefal Bolt Action Rifle";
	};
	class WeaponSlotsInfo: WeaponSlotsInfo
	{
		class MuzzleSlot
		{
		};
		class CowsSlot
		{
		};
		class PointerSlot: PointerSlot
		{
			compatibleItems[]=
			{
				"braf_mosquefal_baionet"
			};
			iconPosition[]={0.33000001,0.40000001};
			iconScale=0.2;
		};
		class UnderBarrelSlot
		{
		};
	};
	muzzles[]=
	{
		"this",
		"RifleGrenade"
	};
	class RifleGrenade: UGL_F
	{
		displayName="Rifle Grenade";
		muzzleEnd="konec hlavne";
		muzzlePos="usti hlavne";
		recoil="sp_fwa_recoil_riflegrenade";
		magazines[]={};
		magazineWell[]=
		{
			"BRAF_RifleGrenade"
		};
		discreteDistanceCameraPoint[]=
		{
			"grenade_eye_25",
			"grenade_eye_50",
			"grenade_eye_75",
			"grenade_eye_100",
			"grenade_eye_125",
			"grenade_eye_150",
			"grenade_eye_200",
			"grenade_eye_250",
			"grenade_eye_300",
			"grenade_eye_300",
			"grenade_eye_300",
			"grenade_eye_300",
			"grenade_eye_300"
		};
		discreteDistance[]={25,50,75,100,125,150,200,250,300};
		discreteDistanceInitIndex=3;
		maxZeroing=300;
		zeroingSound[]=
		{
			"",
			1,
			1
		};
		memoryPointCamera="grenade_eye_50";
		cameraDir="grenade_aim_point";
		dispersion=0.0174533;
		class Single: Single
		{
			aiDispersionCoefX=1;
			aiDispersionCoefY=1;
			aiRateOfFireDistance=500;
			aiRateOfFireDispersion=0;
			aiRateOfFire=10;
			dispersion=0.0020000001;
			maxRange=250;
			maxRangeProbab=0.039999999;
			midRange=150;
			midRangeProbab=0.57999998;
			minRange=10;
			minRangeProbab=0.30000001;
			recoil="recoil_single_gm6";
			recoilProne="recoil_single_prone_gm6";
			class StandardSound
			{
				soundSetShot[]=
				{
					"Launcher_MRAWS_Shot_SoundSet",
					"Launcher_MRAWS_Tail_SoundSet"
				};
			};
		};
	};
	distanceZoomMin=300;
	distanceZoomMax=300;
	changeFiremodeSound[]=
	{
		"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Safety_02",
		0.11220184,
		1,
		5
	};
	drySound[]=
	{
		"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
		0.25118864,
		1,
		20
	};
	reloadMagazineSound[]=
	{
		"braf\braf_weapons_sniper_rifles\762mm_Mosquefal\sound\1903A1_reload_noscope",
		1,
		1,
		10
	};
	modes[]=
	{
		"Single"
	};
	bullet1[]=
	{
		"A3\sounds_f\weapons\shells\7_62\metal_762_01",
		0.63095737,
		1,
		15
	};
	bullet2[]=
	{
		"A3\sounds_f\weapons\shells\7_62\metal_762_02",
		0.63095737,
		1,
		15
	};
	bullet3[]=
	{
		"A3\sounds_f\weapons\shells\7_62\metal_762_03",
		0.63095737,
		1,
		15
	};
	bullet4[]=
	{
		"A3\sounds_f\weapons\shells\7_62\metal_762_04",
		0.63095737,
		1,
		15
	};
	bullet5[]=
	{
		"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
		0.63095737,
		1,
		15
	};
	bullet6[]=
	{
		"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
		0.63095737,
		1,
		15
	};
	bullet7[]=
	{
		"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
		0.63095737,
		1,
		15
	};
	bullet8[]=
	{
		"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
		0.63095737,
		1,
		15
	};
	bullet9[]=
	{
		"A3\sounds_f\weapons\shells\7_62\grass_762_01",
		0.63095737,
		1,
		15
	};
	bullet10[]=
	{
		"A3\sounds_f\weapons\shells\7_62\grass_762_02",
		0.63095737,
		1,
		15
	};
	bullet11[]=
	{
		"A3\sounds_f\weapons\shells\7_62\grass_762_03",
		0.63095737,
		1,
		15
	};
	bullet12[]=
	{
		"A3\sounds_f\weapons\shells\7_62\grass_762_04",
		0.63095737,
		1,
		15
	};
	soundBullet[]=
	{
		"bullet1",
		0.082999997,
		"bullet2",
		0.082999997,
		"bullet3",
		0.082999997,
		"bullet4",
		0.082999997,
		"bullet5",
		0.082999997,
		"bullet6",
		0.082999997,
		"bullet7",
		0.082999997,
		"bullet8",
		0.082999997,
		"bullet9",
		0.082999997,
		"bullet10",
		0.082999997,
		"bullet11",
		0.082999997,
		"bullet12",
		0.082999997
	};
	class Single: Mode_SemiAuto
	{
		sounds[]=
		{
			"StandardSound",
			"SilencedSound"
		};
		class BaseSoundModeType;
		class StandardSound: BaseSoundModeType
		{
			soundSetShot[]=
			{
				"DMR03_Shot_SoundSet",
				"DMR03_tail_SoundSet",
				"DMR03_InteriorTail_SoundSet"
			};
		};
		class SilencedSound: BaseSoundModeType
		{
			SoundSetShot[]=
			{
				"DMR03_silencerShot_SoundSet",
				"DMR03_silencerTail_SoundSet",
				"DMR03_silencerInteriorTail_SoundSet"
			};
		};
		reloadTime=2.3;
		dispersion=0.00060999999;
	};
};
class Braf_Mosquefal: braf_mosquefal_base
{
	author="BRAF Team";
	_generalMacro="Braf_Mosquefal";
	scope=2;
	model="\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\Mosquefal.p3d";
	dexterity=1.6799999;
	displayName="IMBEL M968 Mosquefal 7.62mm";
	picture="\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\ui\m968_ui.paa";
	UiPicture="\A3\weapons_f\data\UI\icon_regular_CA.paa";
	hiddenSelections[]=
	{
		"Camo1",
		"Camo2"
	};
	hiddenSelectionsTextures[]=
	{
		"\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\parafal_muzle.paa",
		"\braf\braf_weapons_sniper_rifles\762mm_Mosquefal\data\Parafal_guardamao.paa"
	};
	descriptionShort="Mq MOSQUEFAL Bolt Action Rifle";
	inertia=0.40000001;
	class CBA_weaponEvents
	{
		handAction="HLC_GestureRechamberM1903A1_UN";
		sound="hlc_bolt_1903";
		soundLocation="RightHandMiddle1";
		delay = 0.02;
		onEmpty=0;
		hasOptic=1;
		cartridgeType = "FxCartridge_762";
		cartridgeEjectPosition[] = {0.005,0.01,0.1};
		cartridgeEjectVelocity[] = {0,1.2,0.5};
		cartridgeEjectDelay = 0.543;
		soundEmpty="";
		soundLocationEmpty="";
	};
	magazineReloadSwitchPhase=0.5625;
	class EventHandlers
	{
		fired="_this call CBA_fnc_weaponEvents";
	};
	class WeaponSlotsInfo: WeaponSlotsInfo
	{
		mass=60;
	};
	class ItemInfo
	{
		priority=1;
	};
};

