class BRAF_AM11_Unarmed: BRAF_Marrua_base
{
	forceInGarage=1;
	author="BRAF_Team";
	_generalMacro="BRAF_AM21";
	scope=2;
	scopeArsenal=2;
	scopeCurator=2;
	displayName="$STR_braf_soft_am11_displayname";
	model="braf\braf_soft\BRAF_Marrua\AM11\Marrua_AM11.p3d";
	DLC="BRAF";
	icon="braf\braf_soft\BRAF_Marrua\AM11\Data\ui\am11_map_ca.paa";
	editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Unarmed.jpg";
	picture="braf\braf_soft\BRAF_Marrua\AM11\Data\ui\am11_ui_ca.paa";
	editorSubcategory="EdSubcat_Cars";
	faction="BRAF_ARMY";
	crew="braf_army_rifleman_regular_2000";
	//transportSoldier=1;
	cargoAction[]=
	{
		"passenger_flatground_crosslegs"
	};
	weapons[]={"SportCarHorn","SmokeLauncher"};
	magazines[]={"SmokeLauncherMag"};
	smokeLauncherGrenadeCount=4;
	smokeLauncherVelocity=14;
	smokeLauncherOnTurret=0;
	smokeLauncherAngle=120;
	enableManualFire=1;
	getInProxyOrder[]={1,3,4,5,2};
	threat[]={0.5,0.1,0.1};
	slingLoadCargoMemoryPoints[]=
	{
		"SlingLoadCargo1",
		"SlingLoadCargo2",
		"SlingLoadCargo3",
		"SlingLoadCargo4"
	};
	hiddenSelections[]=
	{
		"Camo_1",
		"Camo_2",
		"Glass"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
	};
	class Damage
	{
		tex[]={};
		mat[]=
		{
			"braf\braf_soft\BRAF_Marrua\AM11\Data\camo1.rvmat",
			"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\camo1_damage.rvmat",
			"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\destruct.rvmat",
			
			"braf\braf_soft\BRAF_Marrua\AM11\Data\camo2.rvmat",
			"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\camo2_damage.rvmat",
			"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\destruct.rvmat",
			
			"braf\braf_soft\BRAF_Marrua\AM11\Data\glass.rvmat",
			"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\glass_damage.rvmat",
			"braf\braf_soft\BRAF_Marrua\AM11\Data\damage\glass_damage.rvmat"
		};
	};
	class TransportItems
	{
		class _xx_FirstAidKit 
		{
			name = "FirstAidKit";
			count = 8;
		};
		class _xx_ToolKit 
		{
			name = "ToolKit";
			count = 1;
		};
	};
	class TransportBackpacks	
	{
		class _xx_BRAF_Alice_bag
		{
			backpack = "BRAF_Alice_bag";
			count = 4;		
		};
	};
	class TransportWeapons
	{
		class _xx_BRAF_launch_alac
		{
			weapon = "BRAF_launch_alac";
			count = 2;
		};
	};
	class TransportMagazines
	{
		class _xx_BRAF_20Rnd_762x51
		{
			magazine = "BRAF_20Rnd_762x51";
			count = 8;
		};
		class _xx_BRAF_100Rnd_762x51_Mix_red
		{
			magazine = "BRAF_100Rnd_762x51_Mix_red";
			count = 8;
		};
		class _xx_BRAF_30Rnd_556x45
        {
            magazine = "BRAF_30Rnd_556x45";
            count = 8;
        };
		class _xx_HandGrenade
		{
			magazine="HandGrenade";
			count=4;
		};
		class _xx_SmokeShell
		{
			magazine="SmokeShell";
			count=4;
		};
	};
	class Library
	{
		libTextDesc="$STR_braf_soft_am11_description";
	};
	class VehicleTransport
	{
		class Cargo
		{
			parachuteClass="B_Parachute_02_F";
			parachuteHeightLimit=5;
			canBeTransported=1;
			dimensions[]=
			{
				"BBox_1_1_pos",
				"BBox_1_2_pos"
			};
		};
	};
	class Turrets: Turrets
	{
		class CargoTurret_01: CargoTurret
		{
			gunnerAction="passenger_inside_7";
			gunnerName="$STR_braf_soft_seat_codriver";
			memoryPointsGetInGunner="pos codriver";
			memoryPointsGetInGunnerDir="pos codriver dir";
			gunnerCompartments="Compartment1";
			proxyIndex=1;
			isPersonTurret=1;
			commanding=3;
			class TurnIn
			{
				limitsArrayTop[]=
				{
					{23.962099,-61.2561},
					{14.3315,-18.7728}
				};
				limitsArrayBottom[]=
				{
					{-19.6203,-79.333099},
					{-16.263201,-23.601801}
				};
			};
			class TurnOut: TurnIn
			{
			};
			class dynamicViewLimits
			{
			};
		};
		class CargoTurret_02: CargoTurret_01
		{
			gunnerAction="passenger_inside_7";
			gunnerName="$STR_braf_soft_seat_backseat";
			memoryPointsGetInGunner="pos cargo";
			memoryPointsGetInGunnerDir="pos cargo dir";
			proxyIndex=4;
			commanding=2;
		};
		class CargoTurret_03: CargoTurret_01
		{
			gunnerAction="vehicle_passenger_stand_2";
			gunnerName="$STR_braf_soft_seat_standup";
			memoryPointsGetInGunner="pos gunner";
			memoryPointsGetInGunnerDir="pos gunner dir";
			proxyIndex=5;
			commanding=1;
			allowLauncherIn=1;
			allowLauncherOut=1;
			class TurnIn
			{
				limitsArrayTop[]=
				{
					{45,-95},
					{45,95}
				};
				limitsArrayBottom[]=
				{
					{-30,-95},
					{-20,-30},
					{-20,30},
					{-30,95}
				};
			};
			class TurnOut: TurnIn
			{
			};
		};
	};
	class AnimationSources: AnimationSources
	{
		class door_hide
		{
			source="user";
			initPhase=0;
			animPeriod=0;
		};
		class camonet_hide
		{
			source="user";
			initPhase=1;
			animPeriod=0;
		};
		class windshield_rot
		{
			source="user";
			initPhase=0;
			animPeriod=1;
		};
		class Unarmed_Main_Turret_Hide
		{
			source="Proxy";
			initPhase=0;
			mass=-25;
			forceAnimatePhase=0;
			forceAnimate[]={"Unarmed_Ammo_Hide",0};
		};
		class Unarmed_Ammo_Hide
		{
			source="Proxy";
			initPhase=0;
		};
		class Unarmed_gunner_hide
		{
			initPhase=0;
		};
		class Proxy
		{
			source="user";
			animPeriod=0.001;
			initPhase=0;
		};
		class ReloadAnim
		{
			source="reload";
			weapon="BRAF_MAG_VEH";
		};
		class muzzle_rot_MAG
		{
			source="ammorandom";
			weapon="BRAF_MAG_VEH";
		};
		class muzzle_hide_MAG
		{
			source="reload";
			weapon="BRAF_MAG_VEH";
		};
		class reloadmag
		{
			source="ReloadMagazine";
			weapon="BRAF_MAG_VEH";
		};
		class Revolving
		{
			source="revolving";
			weapon="BRAF_MAG_VEH";
		};
		class Ammorandom
		{
			source="ammorandom";
			weapon="BRAF_MAG_VEH";
		};
	};
	animationList[]=
	{
		"Unarmed_Main_Turret_Hide",1,
		"Unarmed_Ammo_Hide",1,
		"Proxy",1
	};
	class UserActions
	{
		class Windshield_Down
		{
			displayname="$STR_braf_soft_useraction_foldwindshield";
			position="windshield_axis";
			showWindow=1;
			radius=1;
			priority=0;
			onlyForPlayer=0;
			condition="this animationphase 'Windshield_Down' < 0.1 AND Alive(this)";
			statement="this animate ['Windshield_Down',1]";
		};
		class Windshield_Up: Windshield_Down
		{
			displayname="$STR_braf_soft_useraction_unfoldwindshield";
			condition="this animationphase 'Windshield_Down' > 0.9 AND Alive(this)";
			statement="this animate ['Windshield_Down',0]";
		};
		class Camonet_Unhide: Windshield_Down
		{
			displayname="$STR_braf_soft_useraction_unhidewindshieldcamonet";
			condition="this animationphase 'Camonet_Hide' > 0.9 AND Alive(this)";
			statement="this animate ['Camonet_Hide',0]";
		};
		class Camonet_Hide: Camonet_Unhide
		{
			displayname="$STR_braf_soft_useraction_hidewindshieldcamonet";
			condition="this animationphase 'Camonet_Hide' < 0.1 AND Alive(this)";
			statement="this animate ['Camonet_Hide',1]";
		};
		class Door_Hide
		{
			displayname="$STR_braf_soft_useraction_doorhide";
			position="pip1_dir";
			showWindow=0;
			radius=1;
			priority=0;
			onlyForPlayer=0;
			condition="this animationphase 'Door_Hide' < 0.1 AND Alive(this)";
			statement="this animate ['Door_Hide',1]";
		};
		class Door_Unhide: Door_Hide
		{
			displayname="$STR_braf_soft_useraction_doorunhide";
			condition="this animationphase 'Door_Hide' > 0.9 AND Alive(this)";
			statement="this animate ['Door_Hide',0]";
		};
	};
	class TextureSources
	{
		class EB_01
		{
			displayName="$STR_braf_soft_texture_brazilian_army";
			author="BRAF Team";
			textures[]=
			{
				"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
			};
			factions[]={"BRAF_ARMY"};
		};
		class UN
		{
			displayName="$STR_braf_soft_texture_am11_un";
			author="BRAF Team";
			textures[]=
			{
				"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_1_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_2_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
			};
			factions[]={"BRAF_ARMY"};
		};
		class FAB
		{
			displayName="$STR_braf_soft_texture_am11_fab";
			author="BRAF Team";
			textures[]=
			{
				"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_1_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_2_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
			};
			factions[]={"BRAF_FAB"};
		};
		class CFN
		{
			displayName="$STR_braf_soft_texture_am11_cfn";
			author="BRAF Team";
			textures[]=
			{
				"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_1_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_2_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
			};
			factions[]={"BRAF_NAVY"};
		};
		class Black
		{
			displayName="$STR_braf_soft_texture_am11_black";
			author="BRAF Team";
			textures[]=
			{
				"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_1_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_2_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
			};
			factions[]={"BRAF_CIV"};
		};
		class Red
		{
			displayName="$STR_braf_soft_texture_am11_red";
			author="BRAF Team";
			textures[]=
			{
				"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_1_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_2_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
			};
			factions[]={"BRAF_CIV"};
		};
		class Khaki
		{
			displayName="$STR_braf_soft_texture_am11_khaki";
			author="BRAF Team";
			textures[]=
			{
				"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_1_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_2_co.paa",
				"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
			};
			factions[]={"BRAF_CIV"};
		};
	};
	textureList[]=
	{
		"EB_01",
		1
	};
	class AcreRacks
	{
        class Rack 
		{
            displayName = "$STR_braf_soft_texture_vehicle_radio";   // Name displayed in the interaction menu
            shortName = "Radio";                 					// Short name displayed on the HUD. Maximum of 5 characters
            componentName = "ACRE_VRC110";       					// Able to mount a PRC152
			// {"ffv", [0]} seleciona o primeiro CargoTurret(FFV-Fire from vehicle) configurado (tem que configurar os CargoTurret antes da turret), 0=primero, 1=segundo, 2=terceiro...
			allowedPositions[] = {"driver", {"ffv", [0]}};			// Who can configure the radio and open the radio GUI. Same wildcards as the intercom. It also allows transmitting/receiving
            disabledPositions[] = {};             					// Who cannot access the radio (default: {})
            defaultComponents[] = {};             					// Use this to attach simple components like Antennas, they will first attempt to fill empty connectors but will overide existing connectors. Not yet fully implemented. (default: {})
            mountedRadio = "ACRE_PRC152";         					// Predefined mounted radio (default: "", meaning none)
            isRadioRemovable = 1;                 					// Radio can be removed (default: 0)
            intercom[] = {};                      					// Radio not wired to any intercom. All units in intercom can receive/send transmittions (ACE3 interaction menu) but they cannot manipulate the radio (GUI interface) (default: {})
        };
	};
	tf_isolatedAmount = 0;
	tf_RadioType = "braf_radio_backpack_olive_notvp";
	tf_hasLRradio = 1;
};
class BRAF_AM11_UN: BRAF_AM11_Unarmed
{
	forceInGarage=0;
	displayName="$STR_braf_soft_am11_un_displayname";
	editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_UN.jpg";
	_generalMacro="BRAF_AM11_UN";
	faction="BRAF_ARMY";
	class TransportItems
	{
		class _xx_FirstAidKit 
		{
			name = "FirstAidKit";
			count = 4;
		};
		class _xx_ToolKit 
		{
			name = "ToolKit";
			count = 1;
		};
	};
	class TransportWeapons{};
	class TransportMagazines{};
	class TransportBackpacks{};
	hiddenSelections[]=
	{
		"Camo_1",
		"Camo_2",
		"Glass"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_1_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_2_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
	};
	textureList[]=
	{
		"UN",
		1
	};
};
class BRAF_AM11_CFN: BRAF_AM11_Unarmed
{
	forceInGarage=0;
	displayName="$STR_braf_soft_am11_cfn_displayname";
	editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_CFN.jpg";
	_generalMacro="BRAF_AM11_CFN";
	faction="BRAF_NAVY";
	crew="braf_marines_rifleman";
	class TransportItems
	{
		class _xx_FirstAidKit 
		{
			name = "FirstAidKit";
			count = 4;
		};
		class _xx_ToolKit 
		{
			name = "ToolKit";
			count = 1;
		};
	};
	class TransportWeapons{};
	class TransportMagazines{};
	class TransportBackpacks{};
	hiddenSelections[]=
	{
		"Camo_1",
		"Camo_2",
		"Glass"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_1_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_2_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
	};
	textureList[]=
	{
		"CFN",
		1
	};
};
class BRAF_AM11_FAB: BRAF_AM11_Unarmed
{
	forceInGarage=0;
	displayName="$STR_braf_soft_am11_fab_displayname";
	editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_FAB.jpg";
	_generalMacro="BRAF_AM11_FAB";
	faction="BRAF_FAB";
	crew="braf_fab_rifleman";
	class TransportItems
	{
		class _xx_FirstAidKit 
		{
			name = "FirstAidKit";
			count = 4;
		};
		class _xx_ToolKit 
		{
			name = "ToolKit";
			count = 1;
		};
	};
	class TransportWeapons{};
	class TransportMagazines{};
	class TransportBackpacks{};
	hiddenSelections[]=
	{
		"Camo_1",
		"Camo_2",
		"Glass"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_1_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\FAB\camo_2_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
	};
	textureList[]=
	{
		"FAB",
		1
	};
};
class BRAF_AM11_Khaki: BRAF_AM11_Unarmed
{
	forceInGarage=0;
	displayName="$STR_braf_soft_am11_khaki_displayname";
	editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Khaki.jpg";
	_generalMacro="BRAF_AM11_Khaki";
	faction="BRAF_CIV";
	side=3;
	crew="C_Man_casual_5_F";
	class TransportItems
	{
		class _xx_FirstAidKit 
		{
			name = "FirstAidKit";
			count = 4;
		};
		class _xx_ToolKit 
		{
			name = "ToolKit";
			count = 1;
		};
	};
	class TransportWeapons{};
	class TransportMagazines{};
	class TransportBackpacks{};
	hiddenSelections[]=
	{
		"Camo_1",
		"Camo_2",
		"Glass"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_1_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Khaki\camo_2_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
	};
	textureList[]=
	{
		"Khaki",
		1
	};
};
class BRAF_AM11_Black: BRAF_AM11_Khaki
{
	forceInGarage=0;
	displayName="$STR_braf_soft_am11_black_displayname";
	editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Black.jpg";
	_generalMacro="BRAF_AM11_Black";
	hiddenSelections[]=
	{
		"Camo_1",
		"Camo_2",
		"Glass"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_1_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Black\camo_2_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
	};
	textureList[]=
	{
		"Black",
		1
	};
};
class BRAF_AM11_Red: BRAF_AM11_Khaki
{
	forceInGarage=0;
	displayName="$STR_braf_soft_am11_red_displayname";
	editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Red.jpg";
	_generalMacro="BRAF_AM11_Red";
	hiddenSelections[]=
	{
		"Camo_1",
		"Camo_2",
		"Glass"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_1_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\CIV\Red\camo_2_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
	};
	textureList[]=
	{
		"Red",
		1
	};
};
class BRAF_AM11_Armed: BRAF_AM11_Unarmed
{
	forceInGarage=1;
	displayName="$STR_braf_soft_am11_armed_displayname";
	editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Armed.jpg";
	class SpeechVariants
	{
		class Default
		{
			speechSingular[]={"veh_vehicle_armedcar_s"};
			speechPlural[]={"veh_vehicle_armedcar_p"};
		};
	};
	textSingular="$STR_A3_nameSound_veh_vehicle_armedcar_s";
	textPlural="$STR_A3_nameSound_veh_vehicle_armedcar_p";
	nameSound="veh_vehicle_armedcar_s";
	getInProxyOrder[]={1,2,3,4,6};
	threat[]={0.6,0.25,0.25};
	animationList[]=
	{
		"Unarmed_gunner_hide",1,
		"Proxy",0
	};
	class Turrets: Turrets
	{
		class CargoTurret_01: CargoTurret_01
		{
		};		
		class CargoTurret_02: CargoTurret_02
		{
		};
		class MAG_Turret: BRAF_Turret
		{
			disableSoundAttenuation=1;
			body="mainTurret";
			gun="mainGun";
			gunnerName="$STR_braf_soft_seat_maggunner";
			outGunnerMayFire=1;
			forceHideGunner=0;
			gunBeg="gun_beg";
			gunEnd="gun_end";
			minElev=-18;
			maxElev=40;
			initTurn=0;
			startEngine=0;
			gunnerForceOptics=0;
			weapons[]=
			{
				"BRAF_MAG_VEH",
				"SmokeLauncher"
			};
			magazines[]=
			{
				"BRAF_200Rnd_762x51",
				"BRAF_200Rnd_762x51",
				"BRAF_200Rnd_762x51",
				"BRAF_200Rnd_762x51_Mix_red",
				"BRAF_200Rnd_762x51_Mix_red",
				"SmokeLauncherMag"
			};
			soundServo[]=
			{
				"A3\sounds_f\dummysound",9.999998e-007,1
			};
			gunnerAction="BRAF_am11_gunner";
			gunnerInAction="vehicle_passenger_stand_1_passenger_flatground_4";
			ejectDeadGunner=1;
			castGunnerShadow=1;
			viewGunnerInExternal=1;
			gunnerCompartments="Compartment1";
			stabilizedInAxes=0;
			memoryPointGunnerOptics="gunnerview";
			memoryPointsGetInGunner="pos gunner";
			memoryPointsGetInGunnerDir="pos gunner dir";
			gunnerLeftHandAnimName="mag";
			gunnerRightHandAnimName="mag";
			animationSourceBody="mainTurret";
			animationSourceGun="mainGun";
			hasGunner=1;
			primaryGunner=1;
			commanding=1;
			proxyIndex=6;
			discreteDistance[]={100,200,300,400,500,600,800,1000,1200,1500};
			discreteDistanceInitIndex=2;
			class GunFire: WeaponCloudsMGun
			{
				interval=0.0099999998;
			};
			class ViewOptics: ViewOptics
			{
				minFov=0.5;
				maxFov=1.25;
				initFov=0.75;
			};
		};
	};
	hiddenSelections[]=
	{
		"Camo_1",
		"Camo_2",
		"Glass"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_1_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\camo_2_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
	};
	textureList[]=
	{
		"EB_01",
		1
	};
};
class BRAF_AM11_Armed_UN: BRAF_AM11_Armed
{
	forceInGarage=0;
	displayName="$STR_braf_soft_am11_armed_un_displayname";
	editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Armed_UN.jpg";
	hiddenSelections[]=
	{
		"Camo_1",
		"Camo_2",
		"Glass"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_1_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\UN\camo_2_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
	};
	textureList[]=
	{
		"UN",
		1
	};
};
class BRAF_AM11_Armed_CFN: BRAF_AM11_Armed
{
	forceInGarage=0;
	displayName="$STR_braf_soft_am11_armed_cfn_displayname";
	editorPreview="\braf\braf_insignia\editorpreview\soft\BRAF_AM11_Armed_CFN.jpg";
	faction="BRAF_NAVY";
	crew="braf_marines_rifleman";
	hiddenSelections[]=
	{
		"Camo_1",
		"Camo_2",
		"Glass"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_1_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\CFN\camo_2_co.paa",
		"braf\braf_soft\BRAF_Marrua\AM11\Data\Glass_ca.paa"
	};
	textureList[]=
	{
		"CFN",
		1
	};
};