class AnimationSources : AnimationSources   
{
	class tailgate
	{
		source="user";
		animPeriod=1;
		forceAnimate[]=
		{
			"TailgateArm1",1,
			"TailgateArm2",1,
			"TailgateArm3",1,
		};
	};
	class convoylight
	{
		source="user";
		animPeriod=0;
		initPhase=1;
	};
	class hazardlight
	{
		source="user";
		animPeriod=0;
		initPhase=1;
	};
	class remaxbase
	{
		source="user";
		animPeriod=0;
		initPhase=1;
		mass=-240;
	};
	class RemaxBaseShadow
	{
		source="user";
		animPeriod=0;
		initPhase=1;
		mass=-240;
	};
	// class Remaxflash_rot
	// {
	// 	source="ammorandom";
	// 	weapon="BRAF_REMAX_M2";
	// };
	// class RemaxReload
	// {
	// 	source="reload";
	// 	weapon="BRAF_REMAX_M2";
	// };
	// class Remaxflash_hide
	// {
	// 	source="reload";
	// 	weapon="BRAF_REMAX_M2";
	// };
	class Damage_Engine_src
	{
		source="Hit";
		hitpoint="HitEngine";
		raw=1;
	};
	class Damage_Fuel_src
	{
		source="Hit";
		hitpoint="HitFuel";
		raw=1;
	};class Damage_Hull_src
	{
		source="Hit";
		hitpoint="HitHull";
		raw=1;
	};
	class Damage_Wheels_src
	{
		source="Hit";
		hitpoint="HitWheels";
		raw=1;
	};
	//class ut30brbase
	//{
	//	source="user";
	//	initPhase=1;
	//	mass=-300;
	//};
	//class ut30brflash_rot
	//{
	//	source="ammorandom";
	//	weapon="BRAF_UT30BR_Bushmaster";
	//};
	//class ut30brflash_hide
	//{
	//	source="reload";
	//	weapon="BRAF_UT30BR_Bushmaster";
	//};
};