class CfgMovesBasic
{
	class Defaultdie;
	class ManActions
	{
		braf_am11_gunner="braf_am11_gunner";
	};
};
class CfgMovesMaleSdr: CfgMovesBasic
{
	class States
	{
		class Crew;
		class braf_am11_gunner: Crew
		{
			file="\braf\braf_soft\Braf_anims\braf_am11_gunner";
			interpolateTo[]={"",1};
			leftHandIKCurve[]={1};
			rightHandIKCurve[]={1};
			speed= 1e+019;
		};		
	};
};