class BRAF_VLPV_base_F: Boat_F
{
	Author="BRAF Team";
	mapSize=4.754;
	scope=0;
	scopeCurator=0;
	side=2;
	class SpeechVariants
	{
		class Default
		{
			speechSingular[]={"veh_ship_boat_s"};
			speechPlural[]={"veh_ship_boat_p"};
		};
	};
	textSingular="$STR_A3_nameSound_veh_ship_boat_s";
	textPlural="$STR_A3_nameSound_veh_ship_boat_p";
	nameSound="veh_ship_boat_s";
	_generalMacro="BRAF_VLPV_base_F";
	model="\braf\braf_boat\braf_VLPV\Braf_VLPVBig.p3d";
	editorSubcategory="EdSubcat_Boats";
	editorPreview="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_picture_ca.paa";
	picture="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_ui_ca.paa";
	icon="\braf\braf_boat\braf_VLPV\Data\UI\VLPVBig_map_ca.paa";
	cost=5000;
	accuracy=5;
	camouflage=1;
	threat[]={0.1,0,0};
	hideWeaponsDriver=1;
	unitInfoType="RscUnitInfoNoWeapon";
	hiddenSelections[]=
	{
		"camo1",
		"camo2",
		"camo3",
		"camo4",
		"glass"
	};
	hiddenSelectionsTextures[]=
	{
		"\braf\braf_boat\braf_VLPV\Data\Camo1_co.paa",
		"\braf\braf_boat\braf_VLPV\Data\Camo2_co.paa",
		"\braf\braf_boat\braf_VLPV\Data\Camo3_co.paa",
		"\braf\braf_boat\braf_VLPV\Data\Camo4_co.paa",
		"\braf\braf_boat\braf_VLPV\Data\glass_ca.paa"
	};
	memoryPointTaskMarker="TaskMarker_1_pos";
	memoryPointSupply="supply";
	slingLoadCargoMemoryPoints[]=
	{
		"SlingLoadCargo1",
		"SlingLoadCargo2",
		"SlingLoadCargo3",
		"SlingLoadCargo4"
	};
	leftEngineEffect="LEngEffectsSmall";
	rightEngineEffect="REngEffectsSmall";
	memoryPointsLeftWaterEffect="waterEffectR";
    memoryPointsRightWaterEffect="waterEffectL";
    memoryPointsLeftEngineEffect="EngineEffectL";
    memoryPointsRightEngineEffect="EngineEffectR";
	leftFastWaterEffect="LFastWaterEffects";
	rightFastWaterEffect="RFastWaterEffects";
	driverLeftHandAnimName="drivewheel";
	driverRightHandAnimName="drivewheel";
	maxFordingDepth=2;
	waterEffectSpeed=5;
	engineEffectSpeed=5;
	waterFastEffectSpeed=28;		
	class TransportItems
	{
		class _xx_FirstAidKit
		{
			name="FirstAidKit";
			count=5;
		};
		class _xx_Toolkit
		{
			name="Toolkit";
			count=1;
		};
		class _xx_ItemGPS
		{
			name="ItemGPS";
			count=1;
		};
	};
	class TransportMagazines {};
	class TransportWeapons
	{
		class _xx_arifle_AKS_F
		{
			weapon="arifle_AKS_F";
			count=1;
		};
	};
	class AnimationSources: AnimationSources
	{
		class openhatch
		{
			source="user";
			initPhase=0;
			animPeriod=2;
		};
	};
	animationList[]=
	{
		"openhatch",0
	};
	armor=50;
	crewExplosionProtection=5;
	class UserActions
	{
		class Open_Hatch
		{
			displayname="Open Hatch";
			position="supply";
			showWindow=1;
			radius=20;
			priority=1;
			onlyForPlayer=0;
			condition="Alive(this) AND this animationphase 'openhatch' < 0.2";
			statement="this animate ['openhatch',1]";
		};
		class Close_Hatch: Open_Hatch
		{
			displayname="Close Hatch";
			condition="Alive(this) AND this animationphase 'openhatch' > 0.8";
			statement="this animate ['openhatch',0]";
		};
	};
	class HitPoints
	{
		class HitBody
		{
			armor=200;
			material=50;
			name="HP_hull";
			visual="camo_1";
			passThrough=true;
		};
		class HitFuel
		{
			armor=10;
			material=50;
			name="HP_Fuel";
			visual="";
			passThrough=true;
		};
		class HitEngine
		{
			armor=150;
			material=-1;
			name="HP_Engine";
			visual="";
			passThrough=true;
		};
	};
	attenuationEffectType="OpenCarAttenuation";
	insideSoundCoef=0.5;
	soundEngineOnInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0};
	soundEngineOnExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_start", 1.0, 1.0, 150};
	soundEngineOffInt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0};
	soundEngineOffExt[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_stop", 1.0, 1.0, 150};
	buildCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_01", 1.77828, 1, 200};
	buildCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_02", 1.77828, 1, 200};
	buildCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_building_03", 1.77828, 1, 200};
	soundBuildingCrash[]={"buildCrash0", 0.33, "buildCrash1", 0.33, "buildCrash2", 0.34};
	WoodCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_01", 1.77828, 1, 200};
	WoodCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_02", 1.77828, 1, 200};
	WoodCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_wood_03", 1.77828, 1, 200};
	soundWoodCrash[]={"woodCrash0", 0.33, "woodCrash1", 0.33, "woodCrash2", 0.34};
	ArmorCrash0[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 3.16228, 1, 200};
	ArmorCrash1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 3.16228, 1, 200};
	ArmorCrash2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 3.16228, 1, 200};
	soundArmorCrash[]={"ArmorCrash0", 0.33, "ArmorCrash1", 0.33, "ArmorCrash2", 0.34};
	soundGeneralCollision1[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_01", 1.77828, 1, 200};
	soundGeneralCollision2[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_02", 1.77828, 1, 200};
	soundGeneralCollision3[]={"A3\sounds_f\Vehicles\boat\noises\Rubber_boat_crash_armor_03", 1.77828, 1, 200};
	soundCrashes[]={"soundGeneralCollision1", 0.33, "soundGeneralCollision2", 0.33, "soundGeneralCollision3", 0.34};
	class Sounds
	{
		class IdleOut
		{
			sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_idle_1", db-7, 1.0, 150};
			frequency="0.95	+	((rpm/	1200) factor[(100/	1200),(200/	1200)])*0.15";
			volume="engineOn*(((rpm/	1200) factor[(0/	1200),(30/	1200)])	*	((rpm/	1200) factor[(500/	1200),(300/	1200)]))";
		};
		class Engine 
		{
			sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_low2", 0.630957, 1.2, 300};
			frequency="0.95	+	((rpm/	1200) factor[(300/	1200),(600/	1200)])*0.2";
			volume="engineOn*(((rpm/	1200) factor[(200/	1200),(300/	1200)])	*	((rpm/	1200) factor[(600/	1200),(400/	1200)]))";
		};
		class EngineMidOut 
		{
			sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_mid2", db-1, 0.6, 400};
			frequency="0.95	+	((rpm/	1200) factor[(600/	1200),(900/	1200)])*0.2";
			volume="engineOn*(((rpm/	1200) factor[(350/	1200),(500/	1200)])	*	((rpm/	1200) factor[(1200/	1200),(900/	1200)]))";
		};
		class EngineMaxOut 
		{
			sound[]={"A3\Sounds_F\vehicles\boat\Boat_Transport_01\Boat_Transport_01_high2", db2, 1.0, 500};
			frequency="0.95	+	((rpm/	1200) factor[(700/	1200),(1000/	1200)])*0.3";
			volume="engineOn*((rpm/	1200) factor[(600/	1200),(1200/	1200)])";
		};
		class WaternoiseOutW0 
		{
			sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
			frequency="1";
			volume="(speed factor[4, 1]) * water";
		};
		class WaternoiseOutW1 
		{
			sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 1.0, 150};
			frequency="1";
			volume="((speed factor[2, 6]) min (speed factor[6, 4]))";
		};
		class WaternoiseOutW2 
		{
			sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 1.0, 300};
			frequency="1";
			volume="(speed factor[3, 9])";
		};
		class WaternoiseOutW3 
		{
			sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-0-speed1", db0, 1.0, 100};
			frequency="1";
			volume="(speed factor[-4, -1]) * water";
		};
		class WaternoiseOutW4
		{
			sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-20-speed", db0, 0.9, 150};
			frequency="1";
			volume="((speed factor[-2, -6]) min (speed factor[-6, -4]))";
		};
		class WaternoiseOutW5 
		{
			sound[]={"A3\Sounds_F\vehicles\boat\SFX\voda-o-bok-lodi-50-speed", db0, 0.9, 300};
			frequency="1";
			volume="(speed factor[-3, -9])";
		};
		class scrubLandExt 
		{
			sound[]={"A3\Sounds_F\vehicles\boat\noises\boat_land_on_shallow", db5, 1.0, 100};
			frequency=1;
			volume="(scrubLand factor[0.01, 0.20])";
		};
		class RainExt 
		{
			sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
			frequency=1;
			volume="camPos * (rain - rotorSpeed/2) * 2";
		};
		class RainInt 
		{
			sound[]={"A3\Sounds_F\vehicles\noises\rain2_ext", db0, 1.0, 100};
			frequency=1;
			volume="(1-camPos)*(rain - rotorSpeed/2)*2";
		};
	};
	waterPPInVehicle=0;
	driverAction="driver_boat01";
	crewCrashProtection=0.05;
	cargoAction[]=
	{
		"passenger_low01"
	};
	getInAction="GetInLow";
	getOutAction="GetOutBoat";
	cargoGetInAction[]={"GetInLow"};
	cargoGetOutAction[]={"GetOutBoat"};
	memoryPointsGetInDriver="pos_pilot";
	memoryPointsGetInDriverDir="dir_pilot";
	memoryPointsGetInCargo[]=
	{
		"pos_cargo_R",
		"pos_cargo_C",
		"pos_cargo_L"
	};
	memoryPointsGetInCargoDir[]=
	{
		"dir_cargo_R",
		"dir_cargo_C",
		"dir_cargo_L"
	};
	castDriverShadow=1;
	castCargoShadow=1;
	ejectDeadDriver=0;
	ejectDeadCargo=0;
	maxSpeed=50;
	simulation="shipX";
	overSpeedBrakeCoef=0.80000001;
	fuelExplosionPower=0;
	enginePower=280;
	engineShiftY=0.05;
	waterLeakiness=0.25;
	waterResistanceCoef=0.02;
	thrustDelay=5;
	waterLinearDampingCoefY=5;
	waterLinearDampingCoefX=1.0;
	waterAngularDampingCoef=1.2;
	rudderForceCoef=0.5;
	rudderForceCoefAtMaxSpeed=0.025;
	driverCompartments="Compartment1";
	//class VehicleTransport
	//{
	//	class Cargo
	//	{
	//		parachuteClass="B_Parachute_02_F";
	//		parachuteHeightLimit=5;
	//		canBeTransported=1;
	//		dimensions[]=
	//		{
	//			"BBox_1_1_pos",
	//			"BBox_1_2_pos"
	//		};
	//	};
	//};
	transportSoldier=5;
	class CargoTurret;
	class Turrets{};
	supplyRadius=3;
	class Exhausts
	{
		class Exhaust1
		{
			position="exhaust1_pos";
			direction="exhaust1_dir";
			effect="ExhaustEffectTankSide";
		};
		class Exhaust2
		{
			position="exhaust2_pos";
			direction="exhaust2_dir";
			effect="ExhaustEffectTankSide";
		};
	};
	class Reflectors
	{
		class Cabin_front
		{
			position="Cabin_Light_1";
			direction="Cabin_Light_1_dir";
			hitpoint="";
			selection="";
			color[]={50,0,0};
			ambient[]={5,0,0};
			intensity=4;
			size=1;
			innerAngle=15;
			outerAngle=150;
			coneFadeCoef=1;
			useFlare=1;
			flareSize=0.1;
			flareMaxDistance=1;
			dayLight=1;
			class Attenuation
			{
				start=0;
				constant=0;
				linear=1;
				quadratic=1;
				hardLimitStart=1;
				hardLimitEnd=2;
			};
		};
		class Cabin_middle: Cabin_front
		{
			position="Cabin_Light_2";
			direction="Cabin_Light_2_dir";
			hitpoint="";
			selection="";
		};
		class Cabin_back: Cabin_front
		{
			position="Cabin_Light_3";
			direction="Cabin_Light_3_dir";
			hitpoint="";
			selection="";
		};
	};
	class Library 
	{
		libTextDesc="Riverine light boat used by Brazilian Army";
	};
	extCameraPosition[]={0,3.0,-18};
	//class Damage 
	//{
	//	tex[]={};
	//	mat[]=
	//	{
	//		"A3\boat_f\Boat_Transport_01\data\Boat_Transport_01.rvmat",
	//		"A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_damage.rvmat",
	//		"A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_damage.rvmat"
	//	};
	//};
	ace_interaction_canPush=1;
	class EventHandlers: EventHandlers 
	{
		init="if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};";
	};
};	
class BRAF_VLPV_Big : BRAF_VLPV_base_F
{
	Author="BRAF Team";
	class SimpleObject
	{
		eden=1;
		animate[]={{"damagehide", 0}, {"damagehide_zbytek", 0}, {"damage_unhide", 0}, {"drivingwheel", 0}, {"propeller", 0}};
		hide[]={"clan"};
		verticalOffset=1.241;
		verticalOffsetWorld=0.115;
		init="''";
	};
	displayName="Narcosubmarino SS Aramia";
	_generalMacro="BRAF_VLPV_Big";
	scope=1;
	scopeArsenal=1;
	scopeCurator=1;
	crew="";
	faction="BRAF_Army";
	side=2;
	typicalCargo[]=
	{
	};
	class UserActions
	{
		class Push_Back
		{
			displayName="<t color='#ff0000'>Push Back</t>";
			displayNameDefault=<img size="3" image="braf\braf_boat\Braf_Voadeira\Data\ui\push_ca.paa"/>;
			priority=6;
			position="bow";
			onlyForPlayer=1.5;
			showWindow=1;
			radius=1;
			condition="Alive (this)";
			statement="this addForce [this vectorModelToWorld [0,-2500,0],[0,0,0]]";
		};
		class Push_Foward: Push_Back
		{
			displayName="<t color='#ff0000'>Push Foward</t>";
			position="stern";
			statement="this addForce [this vectorModelToWorld [0,2500,0],[0,0,0]]";
		};
	};
};