class SensorTemplateDataLink;
class CfgAmmo
{
	class Default;
	class BulletCore;
	class BulletBase: BulletCore
	{
	};
	class GrenadeBase;
	class Grenade;
	class GrenadeHand;
	class B_762x51_Ball;
	class B_93x64_Ball;
	class MissileCore;
	class MissileBase: MissileCore
	{
		class Components;
	};
	class ShellBase;
	class RocketCore;
	class M_Titan_AT;
	class M_Titan_AP;
	class M_Titan_AA;
	class M_Vorona_HEAT;
	class RocketBase: RocketCore
	{
	};
	class B_30mm_HE;
	class B_30mm_AP;
	class Sh_155mm_AMOS;
	class G_40mm_HE;
	class Bo_GBU12_LGB;
	class Bo_Mk82;
	class BombCore;
	class ammo_Penetrator_Base;
	class B_570x28_Ball;
	class Braf_B_120MM: Sh_155mm_AMOS
	{
		hit=200;
		indirectHit=78;
		indirectHitRange=22;
		cost=200;
		muzzleEffect="";
		class CamShakeExplode
		{
			power=16.4;
			duration=1.8;
			frequency=20;
			distance=216.44299;
		};
		class CamShakeHit
		{
			power=82;
			duration=0.60000002;
			frequency=20;
			distance=1;
		};
		class CamShakeFire
		{
			power=3.0092199;
			duration=1.8;
			frequency=20;
			distance=72.4431;
		};
		class CamShakePlayerFire
		{
			power=0.0099999998;
			duration=0.1;
			frequency=20;
			distance=1;
		};
	};
};