//---------------------------Vests------------------------------
class braf_jet_flightvest: Vest_Camo_Base
{
	author="BRAF Team";
	scope=2;
	scopeCurator=2;
	displayName="$STR_flightvest_jet";
	picture="\braf\braf_characters_aviation\Flightvest\data\ui\surv_ui_ca.paa";
	model="braf\braf_characters_aviation\Flightvest\braf_fighter_pilot_vest.p3d";
	hiddenSelections[]=
	{
		"camo"
	};
	hiddenSelectionsTextures[]=
	{
		"braf\braf_characters_aviation\Flightvest\data\surv_co.paa"
	};
	descriptionShort="Lightweight Jet Vest";
	class ItemInfo: VestItem
	{
		uniformModel="braf\braf_characters_aviation\Flightvest\braf_fighter_pilot_vest.p3d";
		hiddenSelections[]={"camo"};
		containerClass="Supply160";
		mass=50;
		class HitpointsProtectionInfo
		{
			class Chest
			{
				HitpointName="HitChest";
				armor=0;
				PassThrough=0.2;
			};
			class Diaphragm
			{
				HitpointName="HitDiaphragm";
				armor=0;
				PassThrough=0.2;
			};
			class Abdomen
			{
				hitpointName="HitAbdomen";
				armor=0;
				passThrough=0.2;
			};
			class Body
			{
				hitpointName="HitBody";
				armor=0;
				passThrough=0.2;
			};
		};
	};
};
class braf_heli_flightvest: V_RebreatherB
{
	author="BRAF Team";
	scope=2;
	scopeCurator=2;
	displayName="$STR_flightvest_heli";
	picture="\braf\braf_characters_aviation\Flightvest\data\ui\surv_ui_ca.paa";
	model="braf\braf_characters_aviation\Flightvest\braf_heli_pilot_vest.p3d";
	hiddenUnderwaterSelections[] = {"hide"};
	shownUnderwaterSelections[] = {"unhide", "unhide2"};
	hiddenSelections[]=
	{
	};
	hiddenSelectionsTextures[]=
	{
	};
	descriptionShort="Lightweight Helicopter Vest";
	class ItemInfo: VestItem
	{
		uniformModel="braf\braf_characters_aviation\Flightvest\braf_heli_pilot_vest.p3d";
		hiddenSelections[]={};
	    hiddenSelectionsTextures[]=
	    {
	    };
		containerClass="Supply160";
		vestType = "Rebreather";
		hiddenUnderwaterSelections[] = {"hide"};
		shownUnderwaterSelections[] = {"unhide", "unhide2"};
		mass=50;
		class HitpointsProtectionInfo
		{
			class Chest
			{
				HitpointName="HitChest";
				armor=0;
				PassThrough=0.2;
			};
			class Diaphragm
			{
				HitpointName="HitDiaphragm";
				armor=0;
				PassThrough=0.2;
			};
			class Abdomen
			{
				hitpointName="HitAbdomen";
				armor=0;
				passThrough=0.2;
			};
			class Body
			{
				hitpointName="HitBody";
				armor=0;
				passThrough=0.2;
			};
		};
	};
};
