class braf_hk33A3 : Rifle_Base_F
	{
	author = "NIArms Team";
	displayName = "Heckler Koch HK33A3 5,56mm";
	scope = public;
	magazines[] = {"braf_30Rnd_556x45_HK"};
	magazineWell[] = {BRAF_HK_556};
	soundBipodDeploy[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_deploy",0.70794576,1,20};
	soundBipodFold[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_fold",0.70794576,1,20};
	soundBipodDown[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_down",0.70794576,1,20};
	soundBipodUp[] = {"A3\Sounds_F_Mark\arsenal\sfx\bipods\Bipod_generic_up",0.70794576,1,20};
	deployedPivot = "bipod";
	hasBipod = 0;
	class Library {
		libTextDesc = "Heckler Koch HK33A3";
	};
	model = "\braf\braf_weapons_assault_rifles\556mm_hk33\Hk33a3\hk33A3.p3d"; /// path to model
	picture = "\braf\braf_weapons_assault_rifles\556mm_hk33\data\ui\hk33a3.paa";
	reloadAction = "braf_GestureReloadHK33";
	magazineReloadSwitchPhase = 0.3; // magazine will get replaced pretty early
	handAnim[] = {"OFP2_ManSkeleton", "braf\braf_weapons_anim\animations\556mm_HK33\l1a1_hands.rtm"}; /// MX hand animation actually fits this rifle well
	maxZeroing = 1600;
	discreteDistanceInitIndex = 2;
	maxRecoilSway = 0.0125;
	swayDecaySpeed = 1.25;
	discreteDistance[]				= { 100, 200, 300, 400 };
    discreteDistanceCameraPoint[]	= { "eye", "eye_200", "eye_300", "eye_400" }; /// the angle of gun changes with zeroing
    cameraDir						= "eye_look";			
	class GunParticles : GunParticles{
		class EjectEffect
			{
			positionName="Nabojnicestart";
			directionName="Nabojniceend";
			effectName="CaselessAmmoCloud";
			};
		class SecondEffect
			{
			effectName = "ShotUnderwater";
			positionName = "usti hlavne";
			directionName = "konec hlavne";
			};
		class RifleAmmoCloud
			{
			positionName="Nabojnicestart";
			directionName="Nabojniceend";
			effectName="CaselessAmmoCloud";
			};
		class SmokeEffect
			{
			positionName="usti hlavne";
			directionName="usti hlavne";
			effectName="RifleAssaultCloud";
			};
		};
	
	class WeaponSlotsInfo : WeaponSlotsInfo {
		class MuzzleSlot : SlotInfo {
			iconPicture = "\A3\Weapons_F\Data\UI\attachment_muzzle.paa";
			iconScale = 0.2;
			iconPinpoint = "Center";
			iconPosition[] = {0, 0.45};
			linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
			compatibleItems[] = {"muzzle_snds_M","muzzle_snds_m_khk_F","muzzle_snds_m_snd_F"};
		};
		
		class CowsSlot : asdg_OpticRail1913_short {
			iconPicture = "\A3\Weapons_F\Data\UI\attachment_top.paa";
			iconPosition[] = {0.5, 0.36};
			iconPinpoint = "Bottom";
			iconScale = 0.2;
		};
		
		class PointerSlot : asdg_FrontSideRail {
			iconPicture = "\A3\Weapons_F\Data\UI\attachment_side.paa";
			iconPinpoint = "Center";
			iconPosition[] = {0.3, 0.42};
			iconScale = 0.25;
		};
		
		class UnderBarrelSlot : asdg_UnderSlot {
			iconPicture = "\A3\Weapons_F_Mark\Data\UI\attachment_under.paa";
			linkProxy = "\A3\Data_F_Mark\Proxies\Weapon_Slots\UNDERBARREL";
			iconPosition[] = {0.32, 0.55};
			iconScale = 0.2;
			iconPinpoint = "Center";
		};
	};
	distanceZoomMin = 100;
	distanceZoomMax = 600;
	
	changeFiremodeSound[]=
		{
			"braf\braf_weapons_assault_rifles\556mm_HK33\sounds\firemode",
			0.6,
			1,
			5
		};
		drySound[]=
		{
			"A3\Sounds_F_Mark\arsenal\weapons\LongRangeRifles\DMR_03_MkI_EMR\DMR_03_Dry",
			0.25118864,
			1,
			20
		};
		reloadMagazineSound[]=
		{
			"braf\braf_weapons_assault_rifles\556mm_HK33\sounds\Hk_reload",
			0.630957,
			1,
			35
		};
		modes[]=
		{
			"Single",
			"FullAuto",
			"single_close_optics1",
			"single_medium_optics1",
			"single_far_optics1",
			"fullauto_medium"
		};
		bullet1[]=
		{
			"A3\sounds_f\weapons\shells\5_56\metal_556_01",
			0.63095737,
			1,
			15
		};
		bullet2[]=
		{
			"A3\sounds_f\weapons\shells\5_56\metal_556_02",
			0.63095737,
			1,
			15
		};
		bullet3[]=
		{
			"A3\sounds_f\weapons\shells\5_56\metal_556_03",
			0.63095737,
			1,
			15
		};
		bullet4[]=
		{
			"A3\sounds_f\weapons\shells\5_56\metal_556_04",
			0.63095737,
			1,
			15
		};
		bullet5[]=
		{
			"A3\sounds_f\weapons\shells\5_56\dirt_556_01",
			0.63095737,
			1,
			15
		};
		bullet6[]=
		{
			"A3\sounds_f\weapons\shells\5_56\dirt_556_02",
			0.63095737,
			1,
			15
		};
		bullet7[]=
		{
			"A3\sounds_f\weapons\shells\5_56\dirt_556_03",
			0.63095737,
			1,
			15
		};
		bullet8[]=
		{
			"A3\sounds_f\weapons\shells\5_56\dirt_556_04",
			0.63095737,
			1,
			15
		};
		bullet9[]=
		{
			"A3\sounds_f\weapons\shells\5_56\grass_556_01",
			0.63095737,
			1,
			15
		};
		bullet10[]=
		{
			"A3\sounds_f\weapons\shells\5_56\grass_556_02",
			0.63095737,
			1,
			15
		};
		bullet11[]=
		{
			"A3\sounds_f\weapons\shells\5_56\grass_556_03",
			0.63095737,
			1,
			15
		};
		bullet12[]=
		{
			"A3\sounds_f\weapons\shells\5_56\grass_556_04",
			0.63095737,
			1,
			15
		};
		soundBullet[]=
		{
			"bullet1",
			0.082999997,
			"bullet2",
			0.082999997,
			"bullet3",
			0.082999997,
			"bullet4",
			0.082999997,
			"bullet5",
			0.082999997,
			"bullet6",
			0.082999997,
			"bullet7",
			0.082999997,
			"bullet8",
			0.082999997,
			"bullet9",
			0.082999997,
			"bullet10",
			0.082999997,
			"bullet11",
			0.082999997,
			"bullet12",
			0.082999997
	};
	class Single : Mode_SemiAuto {
		class BaseSoundModeType;	// External class reference
		
		class StandardSound : BaseSoundModeType {
			soundSetShot[] = {"CAR_95_Shot_SoundSet", "CAR_95_Tail_SoundSet", "CAR_95_interiorTail_SoundSet"};
		};
		
		class SilencedSound : BaseSoundModeType {
			soundsetshot[] = {"CAR_95_silencerShot_SoundSet", "CAR_95_silencerTail_SoundSet", "CAR_95_silencerInteriorTail_SoundSet"};
		};
		reloadTime = 0.096;
		dispersion=0.00057999999;
		mass = 130;
		initSpeed = 850;
		recoil="recoil_single_ebr";
		recoilProne="recoil_single_prone_ebr";
		minRange=2;
		minRangeProbab=0.30000001;
		midRange=350;
		midRangeProbab=0.69999999;
		maxRange=500;
		maxRangeProbab=0.050000001;
	};
	class FullAuto : Mode_FullAuto {
		class BaseSoundModeType;	// External class reference
		
		class StandardSound : BaseSoundModeType {
			soundSetShot[] = {"CAR_95_Shot_SoundSet", "CAR_95_Tail_SoundSet", "CAR_95_interiorTail_SoundSet"};
		};
		
		class SilencedSound : BaseSoundModeType {
			soundsetshot[] = {"CAR_95_silencerShot_SoundSet", "CAR_95_silencerTail_SoundSet", "CAR_95_silencerInteriorTail_SoundSet"};
		};
		reloadTime = 0.096;
		dispersion=0.00057999999;
		recoil="recoil_auto_ebr";
		recoilProne="recoil_auto_prone_ebr";
		minRange=0;
		minRangeProbab=0.89999998;
		midRange=15;
		midRangeProbab=0.69999999;
		maxRange=30;
		maxRangeProbab=0.050000001;
		aiRateOfFire=1e-006;
	};
	class single_close_optics1: Single
	{
		requiredOpticType=1;
		showToPlayer=0;
		minRange=2;
		minRangeProbab=0.050000001;
		midRange=300;
		midRangeProbab=0.80000001;
		maxRange=500;
		maxRangeProbab=0.0099999998;
		aiRateOfFire=2;
		aiRateOfFireDistance=300;
	};
	class single_medium_optics1: single_close_optics1
	{
		minRange=300;
		minRangeProbab=0.050000001;
		midRange=500;
		midRangeProbab=0.69999999;
		maxRange=700;
		maxRangeProbab=0.050000001;
		aiRateOfFire=2;
		aiRateOfFireDistance=500;
	};
	class single_far_optics1: single_medium_optics1
	{
		requiredOpticType=2;
		minRange=300;
		minRangeProbab=0.050000001;
		midRange=700;
		midRangeProbab=0.5;
		maxRange=1000;
		maxRangeProbab=0.050000001;
		aiRateOfFire=4;
		aiRateOfFireDistance=600;
	};
	class fullauto_medium: FullAuto
	{
		showToPlayer=0;
		burst=3;
		minRange=2;
		minRangeProbab=0.5;
		midRange=50;
		midRangeProbab=0.69999999;
		maxRange=100;
		maxRangeProbab=0.050000001;
		aiRateOfFire=2;
	};
	aiDispersionCoefY=3;
	aiDispersionCoefX=2;
};
