class CfgMovesBasic 
{
	class DefaultDie;
	class ManActions 
	{
		A29_Pilot="A29_Pilot";
		A29_Pilot_Dead="A29_Pilot_Dead";
		/*
		braf_ejection_chute_Pilot = "braf_ejection_chute_Pilot";
		braf_ejection_chute_KIA = "braf_ejection_chute_KIA";
		*/
	};
};

class CfgMovesMaleSdr : CfgMovesBasic 
{
	class States
	{
		class Crew;
		class A29_Pilot_Dead: DefaultDie 
		{
			actions="DeadActions";
			speed=0.5;
			looped= 0;
			terminal= 1;
			file="braf\braf_air2\Braf_air_anim\a29_pilot_kia.rtm";
			connectTo[]={"DeadState", 0.1};
		};
		class A29_Pilot: Crew 
		{
			file="braf\braf_air2\Braf_air_anim\a29_pilot_alive.rtm";
			interpolateTo[]={"A29_Pilot_Dead", 1};
		};
		/*
		class braf_ejection_chute_KIA: DefaultDie
		{
			actions = "DeadActions";
			file = "\braf\braf_air2\braf_air_anim\braf_ejection_chute_KIA.rtm";
			speed = 0.5;
			terminal = 1;
			soundEnabled = 0;
			looped = 0;
			connectTo[]={"DeadState", 0.1};
		};
		class braf_ejection_chute_Pilot: Crew
		{
			file = "\braf\braf_air2\braf_air_anim\braf_ejection_chute_init.rtm";
			interpolateTo[]={"braf_ejection_chute_KIA", 1};
			interpolationSpeed = 1;
			speed = -4;
			hideWeaponsDriver = 1;
			hideWeaponsGunner = 1;
			hideWeaponsCargo = 1;
			looped = 0;
			useIdles = 0;
			leftHandIKCurve[] = {1};
			rightHandIKCurve[] = {1};
		};
		*/
	};
};