
class DefaultEventhandlers;
class CfgMovesBasic
{
	class DefaultDie;
	class ManActions
	{
		braf_LowTripod_Gunner="braf_LowTripod_Gunner";
		braf_mg_butt="braf_mg_butt";
		braf_M2_Gunner="braf_M2_Gunner";
		braf_M119_Commander="braf_M119_Commander";
		braf_M119_Gunner="braf_M119_Gunner";
		braf_M119_Cargo="braf_M119_Cargo";
	};
};
class CfgMovesMaleSdr: CfgMovesBasic
{
	class States
	{
		class Crew;
		class braf_LowTripod_Gunner: Crew
		{
			file="\braf\braf_static\m101\Anim\LowTripod_Gunner.rtm";
			connectTo[]=
			{
				"Static_Dead",
				1
			};
			leftHandIKBeg="true";
			leftHandIKCurve[]={1};
			leftHandIKEnd="true";
			rightHandIKCurve[]={1};
			righHandIKBeg="true";
			righHandIKEnd="true";
		};
		class braf_mg_butt: Crew
		{
			file="\braf\braf_static\m101\Anim\mg_butt.rtm";
			connectTo[]=
			{
				"Static_Dead",
				1
			};
			leftHandIKBeg="true";
			leftHandIKCurve[]={1};
			leftHandIKEnd="true";
			rightHandIKCurve[]={1};
			righHandIKBeg="true";
			righHandIKEnd="true";
		};
		class braf_M2_Gunner: Crew
		{
			file="\braf\braf_static\m101\Anim\M2_Gunner.rtm";
			connectTo[]=
			{
				"Static_Dead",
				1
			};
			leftHandIKBeg="true";
			leftHandIKCurve[]={1};
			leftHandIKEnd="true";
			rightHandIKCurve[]={1};
			righHandIKBeg="true";
			righHandIKEnd="true";
		};
		class braf_M119_Commander: Crew
		{
			file="\braf\braf_static\m101\Anim\M119_Commander.rtm";
			connectTo[]=
			{
				"Static_Dead",
				1
			};
		};
		class braf_M119_Gunner: Crew
		{
			file="\braf\braf_static\m101\Anim\M119_Gunner.rtm";
			connectTo[]=
			{
				"Static_Dead",
				1
			};
		};
		class braf_M119_Cargo: Crew
		{
			file="\braf\braf_static\m101\Anim\M119_Cargo.rtm";
			connectTo[]=
			{
				"Static_Dead",
				1
			};
		};
	};
};

