class CfgAmmo {
	class BulletBase;
	class B_12Gauge_Slug_NoCartridge;
	class BRAF_M870_riot : B_12Gauge_Slug_NoCartridge
		{
		hit = 5;
		indirectHit = 0;
		indirectHitRange = 0;
		cartridge = "FxCartridge_slug";
		cost = 2;
		typicalSpeed = 470;
		visibleFire = 18;
		audibleFire = 18;
		airFriction = -0.005;
		caliber = 4.1;
		class CamShakeExplode
			{
			power = 2.82843;
			duration = 0.6;
			frequency = 20;
			distance = 8.48528;
			};
		class CamShakeHit
			{
			power = 5;
			duration = 0.2;
			frequency = 20;
			distance = 1;
			};
		};
	class BRAF_M870_buck : BulletBase
		{
		simulation = "shotSpread";
		hit = 5.5;
		indirectHit = 0;
		indirectHitRange = 0;
		cartridge = "FxCartridge_slug";
		cost = 2;
		typicalSpeed = 396;
		visibleFire = 18;
		audibleFire = 18;
		airFriction = -0.005;
		caliber = 0.5;
		class CamShakeFire
			{
			power = 3;
			duration = 0.5;
			frequency = 20;
			distance = 30;
			};
		class CamShakePlayerFire
			{
			power = 0.15;
			duration = 0.1;
			frequency = 20;
			};
		class CamShakeHit
			{
			power=5;
			duration=0.2;
			frequency=20;
			distance=1;
			};
		};
	
};