class CfgPatches
{
    class braf_static_anim
    {
        author = "BRAF Team";
        requiredAddons[] =
            {
                "A3_Weapons_F_Mark",
                "braf_main"
            };
        requiredVersion = 0.1;
        units[] = {};
        weapons[] = {};
    };
};
class CfgMovesBasic
{
    class DefaultDie;
    class ManActions
    {
        Metis_Gunner = "Metis_Gunner";
        D30_Cargo = "D30_Cargo";
        DShKM_Gunner = "DShKM_Gunner";
        LowTripod_Gunner = "LowTripod_Gunner";
        M2_Gunner = "M2_Gunner";
    };
};
class CfgMovesMaleSdr : CfgMovesBasic
{
    class States
    {
        class Crew;
        class KIA_SPG_Gunner : DefaultDie
        {
            actions = "DeadActions";
            file = "\A3\cargoposes_F\Anim\gunner_static_low01_KIA.rtm";
            speed = 0.5;
            looped = 0;
            terminal = 1;
            soundEnabled = 0;
            connectTo[] =
                {
                    "Unconscious",
                    0.1};
        };
        class Metis_Gunner : Crew
        {
            file = "\braf\braf_static_anim\anim\Metis_Gunner.rtm";
            connectTo[] =
                {
                    "KIA_SPG_Gunner",
                    0.1};
        };
        class D30_Cargo : Crew
        {
            file = "\braf\braf_static_anim\anim\D30_Cargo.rtm";
            connectTo[] = {Static_Dead, 1};
        };
        class DShKM_Gunner : Crew
        {
            file = "\braf\braf_static_anim\anim\DShKM_Gunner.rtm";
            connectTo[] = {Static_Dead, 1};
            leftHandIKBeg = true;
            leftHandIKCurve[] = {1};
            leftHandIKEnd = true;
            rightHandIKCurve[] = {1};
            righHandIKBeg = true;
            righHandIKEnd = true;
        };
        class LowTripod_Gunner : DShKM_Gunner
        {
            file = "\braf\braf_static_anim\anim\LowTripod_Gunner.rtm";
        };
        class LowKORD_Gunner : DShKM_Gunner
        {
            file = "\braf\braf_static_anim\anim\sittingGunner.rtm";
            interpolateTo[] = {KIA_SPG_Gunner, 1};
        };
        class M2_Gunner : DShKM_Gunner
        {
            file = "\braf\braf_static_anim\anim\M2_Gunner.rtm";
        };
    };
};