////////////////////////////////////////// Damage Parameters
hideProxyInCombat=1;															
armor=480;
armorStructural=6;
armorLights=0.1;
crewCrashProtection=0.99;
crewExplosionProtection=0.9995;
damageResistance=0.0072;
wheelDestroyRadiusCoef=0.60000002;
explosionEffect="FuelExplosionBig";
crewVulnerable=0;
class HitPoints: HitPoints
{
	class HitBody
	{
		armor=6;
		material=-1;
		name="hit_body";
		visual="zbytek";
		passThrough=1;
		minimalHit=0.01;
		explosionShielding=1.5;
		radius=0.45;
	};
	class HitHull: HitHull
	{
		armor=2;
		material=-1;
		armorComponent="hit_hull";
		name="hit_hull_point";
		visual="-";
		passThrough=1;
		minimalHit=0.1;
		explosionShielding=0.2;
		radius=0.2;
	};
	class HitEngine: HitEngine
	{
		armor=1.25;
		material=-1;
		armorComponent="hit_engine";
		name="hit_engine_point";
		visual="-";
		passThrough=0.1;
		minimalHit=0.1;
		explosionShielding=0.5;
		radius=0.2;
	};
	class HitFuel: HitFuel
	{
		armor=0.75;
		material=-1;
		armorComponent="hit_fuel";
		name="hit_fuel_point";
		visual="-";
		passThrough=0.5;
		minimalHit=0.1;
		explosionShielding=0.60000002;
		radius=0.2;
	};
	class HitWheels
	{
		radius=0.33000001;
		name="hit_wheels_point";
		visual="-";
		armorComponent="-";
		armor=-250;
		minimalHit=-0.016000001;
		explosionShielding=4;
		passThrough=0;
	};
	class HitLFWheel: HitLFWheel
	{
		radius=0.33000001;
		visual="wheel_1_1_hide";
		name="wheel_1_1";
		armorComponent="wheel_1_1_hide";
		armor=-250;
		minimalHit=-0.016000001;
		explosionShielding=4;
		passThrough=0;
	};
	class HitLF2Wheel: HitLF2Wheel
	{
		radius=0.33000001;
		visual="wheel_1_2_hide";
		name="wheel_1_2";
		armorComponent="wheel_1_2_hide";
		armor=-250;
		minimalHit=-0.016000001;
		explosionShielding=4;
		passThrough=0;
	};
	class HitLMWheel: HitLMWheel
	{
		radius=0.33000001;
		visual="wheel_1_3_hide";
		name="wheel_1_3";
		armorComponent="wheel_1_3_hide";
		armor=-250;
		minimalHit=-0.016000001;
		explosionShielding=4;
		passThrough=0;
	};
	class HitRFWheel: HitRFWheel
	{
		radius=0.33000001;
		visual="wheel_2_1_hide";
		name="wheel_2_1";
		armorComponent="wheel_2_1_hide";
		armor=-250;
		minimalHit=-0.016000001;
		explosionShielding=4;
		passThrough=0;
	};
	class HitRF2Wheel: HitRF2Wheel
	{
		radius=0.33000001;
		visual="wheel_2_2_hide";
		name="wheel_2_2";
		armorComponent="wheel_2_2_hide";
		armor=-250;
		minimalHit=-0.016000001;
		explosionShielding=4;
		passThrough=0;
	};
	class HitRMWheel: HitRMWheel
	{
		radius=0.33000001;
		visual="wheel_2_3_hide";
		name="wheel_2_3";
		armorComponent="wheel_2_3_hide";
		armor=-250;
		minimalHit=-0.016000001;
		explosionShielding=4;
		passThrough=0;
	};
};
class Damage
{
	tex[]={};
	mat[]=
	{
		"braf\braf_armored\braf_guarani\Data\camo1.rvmat",
		"braf\braf_armored\braf_guarani\Data\damage\camo1_damage.rvmat",
		"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
		
		"braf\braf_Armored\braf_guarani\data\camo2.rvmat",
		"braf\braf_armored\braf_guarani\Data\damage\camo2_damage.rvmat",
		"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
		
		"braf\braf_Armored\braf_guarani\data\camo3.rvmat",
		"braf\braf_armored\braf_guarani\Data\damage\camo3_damage.rvmat",
		"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
		
		"braf\braf_armored\braf_armored_Weap\data\remax.rvmat",
		"braf\braf_armored\braf_guarani\Data\damage\remax_damage.rvmat",
		"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
		
		"braf\braf_armored\braf_guarani\data\glass.rvmat",
		"braf\braf_armored\braf_guarani\Data\damage\glass_damage.rvmat",
		"braf\braf_armored\braf_guarani\Data\damage\glass_damage.rvmat"
	};
};