class braf_Buildings: House_F
{
	scope = 0;
	scopeCurator = 0;
	armor = 9999999;
	armorStructural = 9999999;
	model = "\A3\Weapons_F\empty.p3d";
	Author = "BRAF Team";
	class DestructionEffects{};
};
class braf_Tent: Braf_Buildings
{
	scope = 2;
	scopeCurator = 2;
	displayName = "$STR_braf_structures_army_tent";
	descriptionShort = "Six Enlisted Tent";
	model = "braf\braf_structures\Estruturas\Barraca_01.p3d";
	//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
	//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
	//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
	mapSize = 450;
	editorCategory = "braf_buildings_objects";
	editorSubcategory = "Tent";
	//hiddenSelections[] = {"Camo"};
};

class Dirt_Mound: Braf_Buildings
{
	scope = 2;
	scopeCurator = 2;
	displayName = "Dirt mound";
	hiddenSelections[] = {"velka"};
	hiddenSelectionsTextures[] = {"braf\braf_structures\Estruturas\Teste\zemlia.paa"};
	descriptionShort = "A dirt mound to add the tent on top of it";
	model = "braf\braf_structures\Estruturas\teste.p3d";
	//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
	//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
	//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
	mapSize = 450;
	editorCategory = "braf_buildings_objects";
	editorSubcategory = "braf_misc";

};

//class braf_Tent_Refuel: Braf_Buildings
//{
//	Author = "BRAF Team";
//	scope = 2;
//	scopeCurator = 2;
//	displayName = "Tent Refuel Teste";
//	descriptionShort ="Barraca com porta na frente";
//	model = "\braf\braf_structures\Estruturas\Barraca_01.p3d";
//	//icon = "\Bad_buildings_and_objects\Estruturas\Data\ui\icobarraca.paa";
//	//picture = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
//	//editorPreview = "\Bad_buildings_and_objects\Estruturas\data\Preview\Barraca_Imbel.jpg";
//	mapSize = 450;
//	transportFuel = 200000000;
//	supplyRadius = 10;
//	editorCategory = "braf_buildings_objects";
//	editorSubcategory = "Suply";
//	//hiddenSelections[] = {"Camo"};
//};

//Reparo
//transportRepair = 200000000;
//supplyRadius = 10;	
//Combustivel
//transportFuel = 200000000;
//supplyRadius = 10;

//Municao
//transportAmmo = 200000000;
//supplyRadius = 10;
//class Reflectors
//{
//	class Light_1
//	{
//		color[]				= {1.0, 0.0, 0.0};
//		ambient[]			= {0.01, 0.0, 0.0};	
//		intensity			= 350;
//		size				= 1;					/// size of the light point seen from distance
//		innerAngle			= 360;					/// angle of full light
//		outerAngle			= 360;					/// angle of some light
//		coneFadeCoef		= 4;					/// attenuation of light between the above angles
//
//		position			= "Light_1_pos";		/// memory point for start of the light and flare
//		direction			= "Light_1_dir";		/// memory point for the light direction
//		hitpoint			= "Light_1_hitpoint";	/// point(s) in hitpoint lod for the light (hitPoints are created by engine)
//		selection			= "Light_1_hide";		/// selection for artificial glow around the bulb, not much used any more
//
//		useFlare			= true;
//		flareSize			= 1;
//		flareMaxDistance	= 130;
//
//		class Attenuation
//		{
//			start			= 0;
//			constant		= 0;
//			linear			= 0;
//			quadratic		= 0.3;
//
//			hardLimitStart	= 50;
//			hardLimitEnd	= 65;
//		};
//	};
//};