class CfgMovesBasic
{
	class DefaultDie;
	class ManActions
	{
		D30_Cargo = "D30_Cargo";
	};
};

class CfgMovesMaleSdr: CfgMovesBasic
{
	class States
	{
		class Crew;
		class D30_Cargo: Crew
		{
			file="\braf\braf_static_anim\anim\D30_Cargo.rtm";
			connectTo[]={Static_Dead,1};		//ToDo: own death anim?
		};
	};
};